Rémi Verschelde
d8223ffa75
Welcome in 2017, dear changelog reader!
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That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
(cherry picked from commit c7bc44d5ad
)
2017-01-12 19:15:30 +01:00
Rémi Verschelde
14e45a55d4
Revert "Tween reset/stop/resume/remove for all object properties at once"
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This reverts commit 6fc894d652
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It caused a regression, cf. #6863 .
2016-10-18 21:43:46 +02:00
Pawel Kowal
6fc894d652
Tween reset/stop/resume/remove for all object properties at once
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(cherry picked from commit acc242fd6a
)
2016-10-09 17:22:16 +02:00
sanikoyes
75f51aece9
Tween: fix non-repeat interpolate_callback does not delete after call triggered
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(cherry picked from commit cccea7e0b4
)
2016-09-18 23:15:43 +02:00
sanikoyes
da28a2f062
Fix crash when tween control object previous freed
2016-04-07 15:45:16 +08:00
Hubert Jarosz
4a4f247914
remove trailing whitespace
2016-03-09 00:00:52 +01:00
George Marques
5be9ff7b67
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
sanikoyes
6d0914dfc5
Spine: add feature to insert/remove interpolates while updating
2015-05-05 11:12:17 +08:00
Juan Linietsky
4804462ee0
-Fixes from source code analyzizer, closes #1768
2015-05-01 10:44:08 -03:00
Juan Linietsky
fdaa2920eb
Updated copyright year in all headers
2015-04-18 14:38:54 -03:00
sanikoyes
b260bfab63
Add call deferred support for Tween
2015-01-07 19:46:01 +08:00
sanikoyes
64f77aa8f3
1.Change interpolate_callback:p_times_in_sec argument before p_callback argument(more readable)
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2.NodePath replace to instance_ID(can control object doe's not in scene tree)
3.Change interpolate types from Node to Object, can control more types(etc script class object)
4.Add pending_update counter, avoid insert/remove interpolates-list while traversal it
2014-12-19 17:13:20 +08:00
Juan Linietsky
0dbedd18fc
SceneMainLoop -> SceneTree
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-=-=-=-=-=-=-=-=-=-=-=-=-=-
*YOUR SOURCE MIGHT NOT WORK*
For mor information on fix:
https://github.com/okamstudio/godot/wiki/devel_scene_tree
Other stuff:
-Shower of bullets demo
-Fixes all around
2014-11-05 21:20:42 -03:00
Juan Linietsky
fa004d5c0f
Small Fixes
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-----------
-Added Ability for centering on top left for centercontainer
-Added ability to bind more than 5 parameters (must include an extra file)
2014-09-17 11:53:29 -03:00
sanikoyes
64413191a9
tween:
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1、add follow/targeting support
2、update demo
2014-08-25 13:36:56 +08:00
sanikoyes
3a93143e52
Fix tween seek, add tell function
2014-08-22 14:25:41 +08:00
sanikoyes
344420f67c
Replace object to NodePath
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Add time callback support
Update demo
2014-08-22 11:24:53 +08:00
sanikoyes
d7eb4550b0
Fix reset
2014-08-21 15:51:18 +08:00
sanikoyes
5668cec030
Add tween delay support
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Add tween get_runtime function
Update demo for tween delay sample
2014-08-21 15:34:16 +08:00
sanikoyes
1c0ac4ee45
Add missing bind, fix bind argument description
2014-08-20 18:33:17 +08:00
sanikoyes
87faf1c046
Add tween seek/repeat support
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Add tween demo
2014-08-20 16:39:28 +08:00
sanikoyes
b51da466e9
Add remove/remove_all for tween
2014-08-20 12:19:22 +08:00
sanikoyes
f75b8a81d2
Add tween support for godot
2014-08-20 12:01:41 +08:00