oeelis
bf9fdc5b96
Ignore locked nodes when click selecting in 3d editor
...
When selecting 3d nodes with a single click, the node closest to the
camera is selected. If the closest node was locked, it would block the
selection, even when there was unlocked nodes behind the locked node.
This PR replaces the `_select_ray` method call used to find the closest
node with the similar `_find_items_at_pos` method, which can skip any
locked nodes.
Fixes #84764
2024-08-19 14:56:02 +02:00
jordi
61e2aa7914
Redraw SubViewportContainer on SubViewport size change
2024-08-19 14:53:53 +02:00
DE-YU
46abbae2b0
Fix Window.wrap_controls does not account for the content_scale_factor
2024-08-19 14:48:43 +02:00
Mikael Hermansson
807904d951
Enable standards conformance for MSVC
2024-08-19 14:44:09 +02:00
passivestar
3fe644de86
Expose GDScript syntax highlighter to editor plugins
2024-08-19 16:36:55 +04:00
Rémi Verschelde
a07f20b3e5
Merge pull request #95794 from bruvzg/win_fd_thread
...
[Windows] Run native file dialogs in thread to make it non-blocking.
2024-08-19 14:34:34 +02:00
Rémi Verschelde
745cc6e438
Merge pull request #95780 from Mickeon/documentation-gdscript-some-invalid-code
...
Fix some invalid code in GDScript class reference
2024-08-19 14:34:30 +02:00
Rémi Verschelde
01fdac08d9
Merge pull request #95779 from Mickeon/documentation-no-differences-ShapeCast
...
Fix some differences between ShapeCast2D and ShapeCast3D documentation
2024-08-19 14:34:26 +02:00
Rémi Verschelde
8b39d7f326
Merge pull request #95666 from kleonc/parallax2d_repeat_offsets_relative_to_source
...
Fix `Parallax2D` repeats being not relative to its transform
2024-08-19 14:34:21 +02:00
Rémi Verschelde
6a829d5a86
Merge pull request #95508 from Summersay415/loaded-when-not
...
Return error when no ResourceFormatLoader found
2024-08-19 14:34:17 +02:00
Rémi Verschelde
8b98d9aa4d
Merge pull request #95137 from smix8/source_geo_bounds
...
Add `get_bounds()` function to NavigationMeshSourceGeometryData
2024-08-19 14:34:13 +02:00
Rémi Verschelde
b1088047a0
Merge pull request #95124 from kleonc/skeleton2d_fix_set_get_always_returning_true
...
Fix `Skeleton2D.{_set|_get}` always returning true
2024-08-19 14:34:09 +02:00
Rémi Verschelde
3e1b61d808
Merge pull request #95121 from aaronfranke/gltf-root-prop-owner
...
GLTF: Propagate owner for root node children
2024-08-19 14:34:04 +02:00
Rémi Verschelde
3241b440ef
Merge pull request #94911 from yahkr/91542-fix
...
Fix for folding "Editable Children" nodes in Scene tree not being saved
2024-08-19 14:33:58 +02:00
Rémi Verschelde
219eba940f
Merge pull request #94773 from Hilderin/fix-add-child-node-problem-no-auto-expand
...
Fix scene node selection problem when no auto expand
2024-08-19 14:33:53 +02:00
Rémi Verschelde
955f1535c0
Merge pull request #94703 from fstxz/fix_get_selected_paths
...
Fix `EditorInterface.get_selected_paths()` working incorrectly when FileSystemDock is in split mode
2024-08-19 14:33:48 +02:00
Rémi Verschelde
86212c1fe4
Merge pull request #94666 from RandomShaper/fix_tangled_obj_clear_crash
...
Avoid potential crash on signal disconnection
2024-08-19 14:33:44 +02:00
Rémi Verschelde
dcae9bdd8d
Merge pull request #93336 from RandomShaper/revert_bad_tls_workaround
...
ResourceLoader: Revert workaround resource loading crashes due to buggy TLS
2024-08-19 14:33:40 +02:00
Rémi Verschelde
3647bc33cd
Merge pull request #93172 from raulsntos/dotnet/clear-instance-bindings
...
C#: Clear instance bindings callbacks on finalizing the language
2024-08-19 14:33:36 +02:00
Rémi Verschelde
6d22b8026d
Merge pull request #90992 from RadiantUwU/fix_node_duplicate
...
Fix `Node.duplicate()` crash when duplicating a node that cannot be instantiated.
2024-08-19 14:33:31 +02:00
Rémi Verschelde
d1424135d1
Merge pull request #90352 from Faless/web/serve_fix_browser_order
...
[Web] Fix browser opening too early with `serve.py`
2024-08-19 14:33:26 +02:00
Rémi Verschelde
3a4e0f1741
Merge pull request #87735 from ywmaa/blend_file_geometrynodes_instances
...
Add Option for Export Geometry Nodes Instances in blend importer
2024-08-19 14:33:21 +02:00
Rémi Verschelde
40f938c44d
Merge pull request #86538 from jsjtxietian/fix-shape-thread-error
...
Fix CSGShape3D's `_mesh_changed` to be thread safe
2024-08-19 14:33:16 +02:00
ywmaa
c460f1de24
Add Option for Export Geometry Nodes Instances in blend importer
2024-08-19 12:23:21 +02:00
Pedro J. Estébanez
e9407d4877
ResourceLoader: Revert workaround resource loading crashes due to buggy TLS
...
This reverts commit 41c0785636
.
2024-08-19 12:22:31 +02:00
Pedro J. Estébanez
32b7f835d8
Avoid potential crash on signal disconnection
2024-08-19 12:18:04 +02:00
kleonc
5be4eb9fc6
Simplify Control internal transform calculation
2024-08-19 12:14:41 +02:00
Rémi Verschelde
7a4a6fbc03
Merge pull request #95768 from AThousandShips/fix_far
...
Fix compilation issues caused by `far` identifier
2024-08-19 12:09:43 +02:00
Rémi Verschelde
ab2b06b8b1
Merge pull request #95730 from voidedWarranties/fix_reload_scripts_bind
...
Fix virtual binding for `ScriptLanguageExtension::_reload_scripts`
2024-08-19 12:09:39 +02:00
Rémi Verschelde
10b91ee950
Merge pull request #95705 from zeux/fsr-skin-relax
...
Relax motion vector updates to allow skipped frames for skeletons
2024-08-19 12:09:34 +02:00
Rémi Verschelde
7f6b4eb5ee
Merge pull request #95704 from KoBeWi/what_in_the_name_of_godot
...
Don't mark settings as modified while loading
2024-08-19 12:09:29 +02:00
Rémi Verschelde
846f43c7fc
Merge pull request #95689 from Hilderin/fix-uid-paths-fail-editor-startup
...
Fix `uid://` paths fail to load at editor startup
2024-08-19 12:09:25 +02:00
Rémi Verschelde
9cc53a134e
Merge pull request #95682 from zeux/fsr2-fix-free
...
Fix double free in FSR2 destructor
2024-08-19 12:09:20 +02:00
Rémi Verschelde
1ac1d03857
Merge pull request #95676 from raulsntos/dotnet/clear-owner-order
...
C#: Destroy script before clearing owner
2024-08-19 12:09:15 +02:00
Rémi Verschelde
c6400a8fe4
Merge pull request #95662 from clayjohn/GLES3-sky-fog
...
Add fixed fog to the sky in the Compatibility renderer
2024-08-19 12:09:10 +02:00
Rémi Verschelde
6c76be2389
Merge pull request #95658 from akien-mga/openxr-fix-system-package
...
OpenXR: Fix support for building against distro package
2024-08-19 12:09:06 +02:00
Rémi Verschelde
63f4186f97
Merge pull request #95253 from Kimau/claire/logitech
...
OpenXR - Add Logitech Mx Ink Stylus Support
2024-08-19 12:09:01 +02:00
Rémi Verschelde
43c46b9b1b
Merge pull request #95013 from smix8/navmesh_geo_parse
...
Change NavigationMesh to also parse collision shapes by default
2024-08-19 12:08:55 +02:00
Rémi Verschelde
a9eba87902
Merge pull request #93230 from raulsntos/dotnet/ios
...
C#: Use Godot's LipO implementation instead of Xcode's lipo command
2024-08-19 12:08:49 +02:00
Rémi Verschelde
4afcbb1c8b
Merge pull request #92546 from AThousandShips/faster_replace
...
[Core] Optimize `String::replace` methods
2024-08-19 12:08:45 +02:00
Rémi Verschelde
f4037d6f6c
Merge pull request #92496 from clayjohn/HDR-2D-sRGB
...
Ensure MovieWriter output is in gamma space when using HDR 2D
2024-08-19 12:08:40 +02:00
Rémi Verschelde
824a97120e
Merge pull request #92213 from clayjohn/ambient-disabled
...
Disable all sources of ambient light when `ambient_light_disabled` render mode is used
2024-08-19 12:08:31 +02:00
bruvzg
66832e9968
[Windows] Run native file dialogs in thread to make it non-blocking.
2024-08-19 12:58:16 +03:00
kleonc
1bd8372813
Fix Parallax2D repeats being not relative to its transform
2024-08-19 11:43:16 +02:00
A Thousand Ships
0c3b975ada
Fix compilation issues caused by far
identifier
...
Breaks some builds on Win due to macro use of this name
2024-08-19 11:13:56 +02:00
BlueCube3310
ef9bb1a207
Implement support for bicubic lightmap filtering
...
Co-authored-by: Calinou <hugo.locurcio@hugo.pro>
2024-08-19 09:52:09 +02:00
Micky
4ce5856384
Remove empty [b]Example:[/b]
lines from the class reference
2024-08-19 01:00:52 +02:00
Micky
e80c44dbe7
Fix some invalid code in GDScript class reference
2024-08-19 00:55:51 +02:00
Micky
be1dc574e0
Fix some differences between ShapeCast2D and ShapeCast3D documentation
2024-08-19 00:32:14 +02:00
smix8
2e1f6b50fb
Add bounds function to NavigationMeshSourceGeometryData
...
Adds get_bounds() function to NavigationMeshSourceGeometryData2D/3D to get a bounding box that covers all the geometry.
2024-08-19 00:12:37 +02:00