Rémi Verschelde
76a8fa6fed
Merge pull request #93292 from rune-scape/singleton-cleanup
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Fix missing cleanup and null checks for various singletons
2024-06-18 14:09:01 +02:00
rune-scape
6adcb1373a
fix missing cleanup and null checks for various singletons
2024-06-18 01:05:30 -07:00
Yuri Rubinsky
3d2b70c1ec
Prevent changing some built-ins in spatial shaders
2024-06-17 19:18:14 +03:00
markdibarry
95813793b4
Add repeats in ysort child collection
2024-06-15 10:53:32 -04:00
Rémi Verschelde
756102828e
Merge pull request #93055 from clayjohn/MV-debug
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Ensure Motion Vectors are enabled by particles and skeletons when using the Motion Vector debug draw option
2024-06-12 18:17:03 +02:00
Rémi Verschelde
7571f82bea
Merge pull request #92763 from markdibarry/parallax2d_cull_fix
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Fix incorrect cull boundary for scaled and repeated Parallax2D children
2024-06-12 11:01:05 +02:00
Bastiaan Olij
1690ede988
Track compositor effects that use motion vectors so we enable required logic
2024-06-12 12:37:18 +10:00
clayjohn
fa3e00e2c4
Ensure Motion Vectors are enabled by particles and skeletons when using the Motion Vector debug draw option
2024-06-11 12:46:56 -07:00
markdibarry
f0983f1b1c
Add cull fix for scale repeat
2024-06-04 11:52:34 -04:00
Rémi Verschelde
705b7a0b0b
Merge pull request #92587 from RandomShaper/validate_tex_usage
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RenderingDevice: Reject creation of textures with no usage
2024-05-31 14:16:55 +02:00
Rémi Verschelde
8b044da396
Merge pull request #92474 from Rudolph-B/fix-collided-particles-jittering
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Fix collided 3D GPU particles sometimes jittering
2024-05-31 14:16:46 +02:00
Rémi Verschelde
138f334316
Merge pull request #92444 from clayjohn/RD-srgb-uniform-buffer
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Separate linear and sRGB uniform buffers in RD rendering backends
2024-05-31 14:16:43 +02:00
Rémi Verschelde
f2796fa06d
Merge pull request #91769 from DarioSamo/d3d12_enhanced_barriers
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Add support for enhanced barriers in D3D12.
2024-05-31 14:15:49 +02:00
Pedro J. Estébanez
3e5865660b
RenderingDevice: Reject creation of textures with no usage
2024-05-31 12:00:58 +02:00
Yuri Rubinsky
aecc4cbc47
Prevent using built-ins for func names in shaders
2024-05-30 21:33:21 +03:00
Rémi Verschelde
1e6b11dcd4
Merge pull request #92287 from clayjohn/LOD-safe-fixes
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Fix LOD selection in compatibility backend and clean up LOD code
2024-05-28 18:06:45 +02:00
Rudolph Bester
f666c76a9c
Fixed collided 3D GPU particles sometimes jittering
2024-05-28 14:09:08 +02:00
Yuri Rubinsky
246a760323
Fix completion of functions with struct param/return type in shaders
2024-05-28 12:13:25 +03:00
clayjohn
c6b08d462a
Separate linear and sRGB uniform buffers in RD rendering backends
2024-05-27 13:38:49 -07:00
Rémi Verschelde
abfe8ba7d6
Merge pull request #92258 from DarioSamo/render_list_pass_alloc
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Reduce allocations each time a render pass begins in RenderingDevice.
2024-05-23 23:25:51 +02:00
Rémi Verschelde
68c8e2eaf3
Merge pull request #92244 from jsjtxietian/blend-shape-shadow
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Fix mesh instance not updated when changing blend shape values
2024-05-23 23:25:48 +02:00
clayjohn
267ea14616
Fix LOD selection in compatibility backend and clean up LOD code
2024-05-23 11:30:22 -07:00
Dario
ce4f19a034
Switch vectors in each render pass to use TLS.
2024-05-23 10:52:29 -03:00
bruvzg
628c81d2d9
[DisplayServer] Add method to check if window transparency is supported and enabled.
2024-05-23 15:23:18 +03:00
jsjtxietian
97af135f1b
Fix mesh instance not updated when changing blend shape values
2024-05-23 12:36:31 +08:00
Rémi Verschelde
8e2141eac5
Merge pull request #92232 from clayjohn/RD-mobile-LOD
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Only apply LOD when camera is outside the AABB of mesh in mobile renderer.
2024-05-22 09:27:03 +02:00
clayjohn
c5346a62b0
Only apply LOD when camera is outside the AABB of mesh in mobile renderer.
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This copies the existing logic from the Forward+ renderer
2024-05-21 18:32:04 -07:00
Rémi Verschelde
008fd5fee6
Merge pull request #92078 from lawnjelly/increase_tight_cull_epsilon
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Tight shadow culling - increase epsilon to prevent flickering
2024-05-21 11:22:47 +02:00
Dario
adabd14d08
Add support for enhanced barriers in D3D12.
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Enables support for enhanced barriers if available.
Gets rid of the implementation of [CROSS_FAMILY_FALLBACK] in the D3D12 driver. The logic has been reimplemented at a higher level in RenderingDevice itself.
This fallback is only used if the RenderingDeviceDriver reports the API traits and the capability of sharing texture formats correctly. Aliases created in this way can only be used for sampling: never for writing. In most cases, the formats that do not support sharing do not support unordered access/storage writes in the first place.
2024-05-20 13:04:44 -03:00
Rémi Verschelde
6aece8e1b6
Merge pull request #92045 from RandomShaper/context_getter
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Add context getter to RenderingDevice
2024-05-18 17:41:38 +02:00
lawnjelly
512b0f16a3
Tight shadow culling - increase epsilon to prevent flickering
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Near colinear triangles were still causing inaccuracy in culling planes, so the threshold for colinearity is bumped up.
2024-05-18 14:14:27 +01:00
Rémi Verschelde
d3e261523f
Merge pull request #88289 from DarioSamo/rd_minimized_window
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Fix swap chain errors when application starts minimized.
2024-05-17 11:13:31 +02:00
Pedro J. Estébanez
ffa791c41f
Add context getter to RenderingDevice
2024-05-17 09:56:03 +02:00
Rémi Verschelde
5708a3a02e
Merge pull request #92000 from clayjohn/vram-debugger
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Increase coverage of VRAM debugger and add support to RD backends
2024-05-16 09:32:11 +02:00
clayjohn
c84616c2d2
Increase coverage of VRAM debugger and add support to RD backends
2024-05-15 16:30:19 -07:00
Dario
61cd007cf4
Rewrite implementation for prepare for use commands to be skipped when not required by the API.
2024-05-15 14:34:52 -03:00
Rémi Verschelde
c9fdcde20f
Merge pull request #91642 from BastiaanOlij/fix_transparent_sky
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Skip rendering sky if viewport is set to transparent background
2024-05-14 12:06:44 +02:00
Rémi Verschelde
db3c4a4612
Merge pull request #91514 from DarioSamo/adreno_workaround
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Add optional driver workaround to RenderingDevice for Adreno 6XX.
2024-05-14 12:06:37 +02:00
Dario
d5789e09eb
Add optional driver workaround to RenderingDevice for Adreno 6XX.
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Co-authored-by: Clay John <claynjohn@gmail.com>
2024-05-13 10:20:31 -03:00
Yaohua Xiong
ed3d311687
Add antialias support for CanvasItem draw primitives
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including
- rect, circle; both filled and unfilled.
- polyline, multiline
2024-05-13 19:03:31 +08:00
Rémi Verschelde
c322a9b7ee
Merge pull request #91808 from DarioSamo/debug_mv_msaa
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Do not use MSAA versions of textures on debug views.
2024-05-13 12:05:46 +02:00
Bastiaan Olij
6efaaecde2
Skip rendering sky if viewport is set to transparent background
2024-05-13 11:04:06 +10:00
Dario
a3ecc86f47
Do not use MSAA versions of textures on debug views.
2024-05-10 14:01:58 -03:00
Dario
3f64eeb393
Rewrite reprojection for FSR2 to work correctly with Reverse-Z.
2024-05-10 11:57:27 -03:00
lawnjelly
a76243a549
Tighter light culling - fix directional lights colinear case
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Exactly the same fix as done already for non-directional lights.
2024-05-10 09:13:05 +01:00
Pedro J. Estébanez
1589433e8f
Apply additional fixes to servers' threading
2024-05-08 17:41:40 +02:00
A Thousand Ships
a0dbdcc3ab
Replace find
with contains/has
where applicable
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* Replaces `find(...) != -1` with `contains` for `String`
* Replaces `find(...) == -1` with `!contains` for `String`
* Replaces `find(...) != -1` with `has` for containers
* Replaces `find(...) == -1` with `!has` for containers
2024-05-08 12:37:42 +02:00
Rémi Verschelde
7d03b1de0b
Style: Trim trailing whitespace and ensure newline at EOF
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Found by apply the file_format checks again via #91597 .
2024-05-08 10:12:46 +02:00
Rémi Verschelde
259d576f6e
Merge pull request #91480 from clayjohn/Mobile-mipmaps-bug
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Use a full screen triangle for mipmap calculations in mobile renderer
2024-05-07 14:25:42 +02:00
Rémi Verschelde
4b070e8031
Fix various typos with codespell
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Using 2.2.7.dev217+g10c2abcf.
Had to add `colour` to the ignore list as we used it as an alias/keyword for the
documentation of color-related APIs.
Also ignore recommendations to change `thirdparty` to either `third-party` or
`third party`, which are correct but we use the former fairly consistently.
2024-05-07 10:08:42 +02:00