Juan Linietsky
88f84c78ca
Store arrays inside of Variant as shared.
...
Arrays inside of Variant are unique and use reference counting.
When you assign a variant containing a packed array to another, or
when you call non const functions to arrays, this will work even
if the array is inside a dictionary, so they will from now pass
as reference.
The difference with regular variant arrays is that, once passed
to a function in the C++ API, they are no longer shared. This is
required for security and thread safety, as those arrays are
mainly used to pass data back and forth even between threads.
2020-02-23 22:42:26 +01:00
PouleyKetchoupp
a5505ce643
Fixed crash when connecting a signal in GDScript
2020-02-23 10:06:13 +01:00
Rémi Verschelde
bd10c70458
Merge pull request #36461 from akien-mga/c++17-fallthrough-attribute
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Replace FALLTHROUGH macro by C++17 [[fallthrough]]
2020-02-23 08:43:18 +01:00
Rémi Verschelde
2cf6ac6c50
Replace FALLTHROUGH macro by C++17 [[fallthrough]]
...
This attribute is now part of the standard we target so we no longer
need compiler-specific hacks.
Also enables -Wimplicit-fallthrough for Clang now that we can properly
support it. It's already on by default for GCC's -Wextra.
Fixes new warnings raised by Clang's -Wimplicit-fallthrough.
2020-02-23 00:52:50 +01:00
Juan Linietsky
6da0eef9e6
Add support for Vector2i, Rect2i and Vector3i to Variant
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WARNING: Requires C++17 'guaranteed copy elision' to fix ambiguous
operator problems in Variant.
This was added for this commit (and future C++17 uses) in #36457 .
2020-02-22 23:16:44 +01:00
SeleckyErik
4a8cb4a818
Fix Variant to Vector<Variant> conversion operator
2020-02-21 19:10:44 +00:00
Rémi Verschelde
a77c862b18
Merge pull request #36400 from reduz/variant-string-name
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Added StringName as a variant type.
2020-02-21 16:48:29 +01:00
Juan Linietsky
3c0059650d
Added StringName as a variant type.
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Also changed all relevant properties defined manually to StringName.
2020-02-21 14:25:29 +01:00
Juan Linietsky
04bb6a708a
Created the callable_mp macro, for signals to call method pointers directly.
2020-02-21 13:46:45 +01:00
Fabio Alessandrelli
cbc450c0e5
Huge Debugger/EditorDebugger refactor.
2020-02-21 11:12:03 +01:00
Juan Linietsky
69c95f4b4c
Reworked signal connection system, added support for Callable and Signal objects and made them default.
2020-02-20 08:24:50 +01:00
nathanwfranke
a31bc1b0ba
Fix two signal errors
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Update
2020-02-19 15:22:34 -06:00
Rémi Verschelde
4581a9373c
Merge pull request #36359 from vnen/variant-reference-fix
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Fix Ref(Variant) constructor to properly check the object type
2020-02-19 16:51:32 +01:00
George Marques
cb0b5eae8c
Fix Ref(Variant) constructor to properly check the object type
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Otherwise it was saving any reference as valid, regardless of type.
2020-02-19 10:58:00 -03:00
George Marques
d490648168
Revert "ClassDB: Workaround double-free for GDScript"
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This reverts commit 8312ead0d9
.
2020-02-19 09:14:39 -03:00
Rémi Verschelde
27326f8238
Merge pull request #36296 from Faless/dtls/enet_vulkan
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DTLS support + optional ENet encryption
2020-02-18 15:01:53 +01:00
Juan Linietsky
3205a92ad8
PoolVector is gone, replaced by Vector
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Typed `PoolTypeArray` types are now renamed `PackedTypeArray` and are
sugar for `Vector<Type>`.
2020-02-18 10:10:36 +01:00
Fabio Alessandrelli
6fc50d785e
New PacketPeerDTLS and DTLSServer classes.
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Custom instance implementation via the mbedtls module.
2020-02-17 12:03:47 +01:00
Rémi Verschelde
8312ead0d9
ClassDB: Workaround double-free for GDScript
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This is a temporary hack until vnen and reduz can work on a proper fix.
The changes in 867d073b98
exposed a
GDScript issue, which apparently triggers an automatic unreferencing.
This hack only makes it possible to use the editor again, but GDScript
is still broken.
2020-02-17 11:55:39 +01:00
Fabio Alessandrelli
c4f6ab85b0
UDPServer and PacketPeerUDP connect_to_host.
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UDP sockets can be "connected" to filter packets from a specific source.
In case of a bound socket (e.g. server), a new socket can be created on
the same address/port that will receive all packets that are not
filtered by a more specific socket (e.g. the previously connect socket).
This way, a UDPServer can listen to new packets, and return a new
PacketPeerUDP when receiving one, knowing that is a "new client".
2020-02-16 01:11:30 +01:00
Fabio Alessandrelli
2811f07084
Add peek option to NetSocket recv_from.
2020-02-16 01:11:30 +01:00
Juan Linietsky
867d073b98
Changed logic and optimized ObjectID in ObjectDB and Variant, removed RefPtr.
2020-02-15 08:36:04 -03:00
Rémi Verschelde
3dea5fd631
Remove incomplete battery status/power API
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It was initially implemented in #5871 for Godot 3.0, but never really
completed or thoroughly tested for most platforms. It then stayed in
limbo and nobody seems really keen to finish it, so it's better to
remove it in 4.0, and re-add eventually (possibly with a different API)
if there's demand and an implementation confirmed working on all
platforms.
Closes #8770 .
2020-02-14 13:43:32 +01:00
Rémi Verschelde
54ac8eaba6
Remove more deprecated methods and code
2020-02-13 12:37:45 +01:00
Rémi Verschelde
f1ac292084
Merge pull request #36169 from timothyqiu/memleak
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Fixes some memory leaks
2020-02-13 11:28:35 +01:00
Rémi Verschelde
2f6ca917f7
Merge pull request #36174 from akien-mga/byebye-openghell-3
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Remove obsolete GLES3 backend
2020-02-13 11:24:15 +01:00
Rémi Verschelde
f505aae1d8
Merge pull request #36144 from akien-mga/remove-deprecated-allow-decoding
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Remove deprecated PacketPeer allow_object_decoding
2020-02-13 10:48:38 +01:00
Rémi Verschelde
386968ea97
Remove obsolete GLES3 backend
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Due to the port to Vulkan and complete redesign of the rendering backend,
the `drivers/gles3` code is no longer usable in this state and is not
planned to be ported to the new architecture.
The GLES2 backend is kept (while still disabled and non-working) as it
will eventually be ported to serve as the low-end renderer for Godot 4.0.
Some GLES3 features might be selectively ported to the updated GLES2
backend if there's a need for them, and extensions we can use for that.
So long, OpenGL driver bugs!
2020-02-13 10:36:44 +01:00
Rémi Verschelde
8d00a3a536
Remove deprecated PacketPeer allow_object_decoding
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It was added for 3.2 in #27485 to preserve backwards compatibility,
but we can now remove it.
It is still needed in MultiplayerAPI as it's the only way to control
it for the internal put_var calls.
2020-02-13 09:02:41 +01:00
Rémi Verschelde
1f39a2d3e6
Remove deprecated sync and slave networking keywords
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Those keywords were deprecated for 3.1 in #22087 .
Also fix token name for `TK_REMOTE`, should be "remote" like the keyword.
2020-02-13 08:59:36 +01:00
Haoyu Qiu
a23a52db3f
Fixes some memory leaks
2020-02-13 09:46:13 +08:00
Rémi Verschelde
506df14595
Merge pull request #36142 from akien-mga/remove-deprecated-decimals
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Remove deprecated decimals builtin
2020-02-12 21:48:33 +01:00
Juan Linietsky
cf8c679a23
ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits.
2020-02-12 14:24:54 -03:00
Rémi Verschelde
bd78b9f445
Remove deprecated decimals builtin
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Replaced by 'step_decimals' in 3.2 via #21425 .
2020-02-12 13:39:39 +01:00
Andrea Catania
eb07e87981
Optmized data sent during RPC and RSet calls.
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- Now is sent the method ID rather the full function name.
- The passed IDs (Node and Method) are compressed so to use less possible space.
- The variant (INT and BOOL) is now encoded and compressed so to use much less data.
- Optimized RPCMode retrieval for GDScript functions.
- Added checksum to assert the methods are the same across peers.
This work has been kindly sponsored by IMVU.
2020-02-12 13:36:47 +01:00
Hanif Bin Ariffin
7bc1dc828f
Remove deprecated Color::gray
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It was marked to be removed in Godot 3.1.
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2020-02-12 11:22:33 +01:00
Rémi Verschelde
948d95897c
Merge pull request #36095 from timothyqiu/corrupted-resource
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Fixes crash when resource file is corrupted
2020-02-11 21:35:03 +01:00
Rémi Verschelde
db81928e08
Vulkan: Move thirdparty code out of drivers, style fixes
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- `vk_enum_string_helper.h` is a generated file taken from the SDK
(Vulkan-ValidationLayers).
- `vk_mem_alloc.h` is a library from GPUOpen:
https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator
2020-02-11 14:08:44 +01:00
Juan Linietsky
2049dec79e
Added normalmap guided roughness mipmap generator, and a global roughness limiter.
2020-02-11 12:16:01 +01:00
Juan Linietsky
ee1e89f8c0
Modified rendering to use cluster instead of foward
2020-02-11 12:15:27 +01:00
Rémi Verschelde
fff4240bb4
Fix code formatting issues and VS compilation
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Also temporarily disable multicheck build so that we get a full build
even when there are style issues on Vulkan.
Fixes #33356 .
2020-02-11 12:05:19 +01:00
Juan Linietsky
da0457fa29
Several fixes to GIProbes
2020-02-11 12:04:56 +01:00
Pedro J. Estébanez
e38ae8d7e4
Fix bugs in RID_Alloc
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- Replace unintended `%` with `&`
- `get_owned_list()`: make thread-safe and fix logic
- Apply same logic fix to the destructor
Previously, the determination of owned RIDs was wrong. For instance, it could skip owned items or include duplicates in the list.
Avoids the engine crashing at exit.
2020-02-11 12:04:41 +01:00
Juan Linietsky
6ee2f5e6b6
More GIProbe work and fixes
2020-02-11 12:03:49 +01:00
bruvzg
26318f3bd1
Fix Vector3 ambiguities and out of bounds init.
2020-02-11 12:03:39 +01:00
Juan Linietsky
acf0f6c8a7
GIProbes working.
2020-02-11 12:03:20 +01:00
Juan Linietsky
4aea9f74e6
Rewritten StreamTexture for better code reuse, added basis universal support
2020-02-11 12:02:36 +01:00
Juan Linietsky
123ee5995c
Visual GPU profiler and related profiling support in Vulkan.
2020-02-11 12:01:26 +01:00
Juan Linietsky
6deffa62fb
Several fixes to 3D rendering, and multimesh implementation.
2020-02-11 12:01:22 +01:00
Juan Linietsky
9d7b7f931b
Reflection probes working
2020-02-11 12:01:21 +01:00
Juan Linietsky
920db604d2
Rewrote large part of rendering, omni and spot shadows now work.
2020-02-11 12:01:18 +01:00
Juan Linietsky
8cee7703a6
Yay very basic 3D (only white) finally shows.
2020-02-11 11:59:27 +01:00
Rémi Verschelde
61cf68fb48
RID_Alloc: Fix locking in getornull and free early returns
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Those missing unlocks were preventing the editor from starting.
2020-02-11 11:59:16 +01:00
Juan Linietsky
dc3b47f3ab
Vulkan/RD rasterizer now does clean exit.
2020-02-11 11:58:16 +01:00
Rémi Verschelde
6289e7d147
Merge pull request #29993 from bruvzg/vulkan
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Initial Vulkan support for macOS (MoltenVK) and Windows
2020-02-11 11:57:40 +01:00
bruvzg
b456bfad5c
Add runtime GLES2 / Vulkan context selection.
2020-02-11 11:57:34 +01:00
bruvzg
eb48be51db
Add static Vulkan loader.
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Initial Vulkan support for Windows.
Initial Vulkan support for macOS.
2020-02-11 11:57:11 +01:00
Juan Linietsky
c613ead5fa
Added a spinlock template as well as a thread work pool class.
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Also, optimized shader compilation to happen on threads.
2020-02-11 11:53:29 +01:00
Juan Linietsky
0586e18449
Custom material support seems complete.
2020-02-11 11:53:29 +01:00
Juan Linietsky
a7b2ac7bb1
Normalmapping and Specularmapping working in 2D engine
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Added support for Sprite, AnimatedSprite and Polygon2D (should add for tileset eventually).
2020-02-11 11:53:28 +01:00
Juan Linietsky
1b4281b895
basic 2D engine is more or less working with Vulkan, including editor.
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Still a lot to do
2020-02-11 11:53:27 +01:00
Juan Linietsky
42b44f43ee
Basic 2D engine is more or less working, needs more work for editor to be usable.
2020-02-11 11:53:27 +01:00
Juan Linietsky
9b0dd4f571
A lot of progress with canvas rendering, still far from working.
2020-02-11 11:53:27 +01:00
Juan Linietsky
9ffe57a10e
Modify RenderingDevice to use RIDs, now that they are O(1)
2020-02-11 11:53:26 +01:00
Juan Linietsky
4f163972bb
Refactored RID/RID_Owner to always use O(1) allocation.
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* Implements a growing chunked allocator
* Removed redudant methods get and getptr, only getornull is supported now.
2020-02-11 11:53:26 +01:00
Juan Linietsky
fd188ddd51
Initial work on Vulkan:
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-Added VulkanContext
-Added an X11 implementation
-Added a rendering device abstraction
-added a Vulkan rendering device abstraction
-Engine does not work, only shows Godot logo (run it from bin/)
2020-02-11 11:53:26 +01:00
Rémi Verschelde
3e3f8a4761
Merge pull request #36097 from madmiraal/fix-c4715-warning
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Prevent Visual Studio compiler throwing C4715: not all control paths return a value.
2020-02-11 11:43:58 +01:00
Haoyu Qiu
832a5c860b
Fixes crash when resource file is corrupted
2020-02-11 17:29:25 +08:00
Marcel Admiraal
07d21b84a3
Refactor List operator[] to prevent compiler warnings.
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Prevents GCC compiler throwing: control reaches end of non-void function.
Prevents Visual Studio throwing C4715: not all control paths return a value.
2020-02-11 10:29:01 +01:00
Rémi Verschelde
0b4b24883d
Merge pull request #33731 from madmiraal/fix-c4996-warning
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Fix Visual Studio throwing C4996 warning in ustring.cpp.
2020-02-11 10:22:36 +01:00
Rémi Verschelde
6fb6405408
Merge pull request #36072 from RandomShaper/imvu/configfile_parse
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Add ConfigFile::parse()
2020-02-11 09:21:45 +01:00
Rémi Verschelde
b390ad5a64
Merge pull request #36073 from RandomShaper/imvu/fix_variantparser_eof
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Fix VariantParser::StreamString EOF determination
2020-02-10 12:44:51 +01:00
Rémi Verschelde
0ead0eeabb
Merge pull request #35301 from Calinou/improve-console-error-logging
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Improve the console error logging appearance
2020-02-10 11:16:01 +01:00
Pedro J. Estébanez
e5bd3b707f
Add ConfigFile::parse()
2020-02-10 11:12:33 +01:00
Pedro J. Estébanez
521da75380
Fix VariantParser::StreamString EOF determination
2020-02-10 10:57:01 +01:00
sumit0190
c4dbd8a744
Read and write exported infs/nans correctly ( #35388 )
2020-02-09 00:46:13 -05:00
Rémi Verschelde
b2a7c08cc4
Merge pull request #36011 from madmiraal/fix-33391
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Remove do{ } while(0) wrapper around error macros.
2020-02-08 23:27:06 +01:00
Rémi Verschelde
3a5f45a6d1
Merge pull request #35682 from nathanwfranke/canvas-cull-control-fix
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Fix bug where canvas culls things at origin with size 0
2020-02-08 14:14:10 +01:00
Marcel Admiraal
d2b02a3d7b
Remove do{ } while(0) wrapper around error macros.
...
As pointed out by Faless, a do{ } while(0) wrapper around a continue or
break just ends the do{ } while(0) loop. The do{ } while(0) loop exists
to enable the macro to be used as a function which requires a semicolon.
The alternative approach is to use an if(1) { } else ((void)0) wrapper.
Since the macro already has an if(unlikely(m_cond)) { } this patch simply
adds the else ((void)0) to this if statement instead.
For consistency all the macros have been updated in the same way, and
trailing else warnings corrected. However, the wrappers around ERR_PRINT
and WARN_PRINT were removed, because they generated too many ambiguous
trailing else warnings. They are also single line macros so a wrapper is
not needed.
2020-02-08 11:21:46 +01:00
nathanwfranke
e5cb557b73
Fix bug where Control at origin with 0 size not rendered
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Make a new method instead to make the code more elegant
Move Function down a bit
2020-02-07 14:43:27 -06:00
Rémi Verschelde
b7297fb39c
SCons: Generate header with info on which modules are enabled
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We already had `MODULE_*_ENABLED` defines but only in the modules
environment, and a few custom `*_ENABLED` defines in the main env
when we needed the information in core.
Now this is defined in a single header which can be included in the
files that need this information.
2020-02-07 11:31:37 +01:00
Rémi Verschelde
f120acceb8
Merge pull request #35887 from dankan1890/quick_fix
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Fixed String::humanize_size crash.
2020-02-06 10:29:00 +01:00
Marcel Admiraal
677604685d
Apply macro documentation from #35521 .
2020-02-05 14:53:06 +01:00
Marcel Admiraal
110f4f2dc5
Remove trailing semicolons from do..while wrappers.
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- Remove trailing semicolons from ERR_FAIL_INDEX macros.
- Remove trailing semicolons from ERR_FAIL_UNSIGNED_INDEX macros.
- Remove trailing semicolons from CRASH_BAD_INDEX macros.
- Remove trailing semicolons from CRASH_BAD_UNSIGNED_INDEX macros.
2020-02-05 11:19:40 +01:00
Marcel Admiraal
6d69cd40bd
Add do..while(0) wrappers to macros without one.
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- Add do..while(0) wrapper to ERR_FAIL_NULL macros.
- Add do..while(0) wrapper to ERR_FAIL_COND macros.
- Add do..while(0) wrapper to ERR_CONTINUE macros.
- Add do..while(0) wrapper to ERR_BREAK macros.
- Add do..while(0) wrapper to CRASH_COND macros.
- Add do..while(0) wrapper to ERR_FAIL macros.
- Add do..while(0) wrapper to ERR_PRINT macros.
- Add do..while(0) wrapper to WARN_PRINT macros.
- Add do..while(0) wrapper to WARN_DEPRECATED macros.
- Add do..while(0) wrapper to CRASH_NOW macros.
2020-02-05 11:19:12 +01:00
Marcel Admiraal
f0db13502a
Remove duplicate WARN_PRINT macro.
2020-02-05 11:13:24 +01:00
Marcel Admiraal
5af3b4ca27
Remove duplicate ERR_PRINT macro.
2020-02-05 11:13:24 +01:00
Marcel Admiraal
2b1084fab3
Clean up error_macros.h
2020-02-05 11:13:02 +01:00
dankan1890
ca0ee767cb
Fixed String::humanize_size crash.
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Close #35872
2020-02-03 17:59:24 +01:00
Rémi Verschelde
505fee0b6d
Color: Fix deprecation warning mentioning 'get_v()' instead of 'v'
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Fixes #35657 .
2020-01-28 12:41:04 +01:00
Rémi Verschelde
cab55bbb9d
MessageQueue: Fix setting name in OOM error message
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Cf. #35653 .
2020-01-28 09:03:46 +01:00
Haoyu Qiu
f7d4e6ef6b
Fixes invalid writes in Image operations
2020-01-28 13:47:28 +08:00
Rémi Verschelde
c8d64de766
Merge pull request #35521 from Calinou/improve-error-macros
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Improve and document error macros
2020-01-26 16:39:11 +01:00
Rémi Verschelde
cbdbfb00ca
doc: Document named color constants
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Busywork but it's good for our completion rate :)
2020-01-26 12:08:16 +01:00
Hugo Locurcio
37d55ff153
Improve and document error macros
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Documentation can be visible in many IDEs by hovering the macro
anywhere it's used.
Error message styling was also tweaked for consistency.
2020-01-24 17:19:57 +01:00
Hugo Locurcio
a002b93d86
Add explanations for errors related to Vector/Quat normalization
2020-01-24 14:19:23 +01:00
Rémi Verschelde
c2e07db071
Merge pull request #35438 from MadEqua/virtual-keyboard-line-edit
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Android virtual keyboard respecting LineEdit max length.
2020-01-23 08:20:24 +01:00
Bruno Lourenço
a3bcdbeb78
Android virtual keyboard respecting LineEdit max length.
2020-01-23 01:52:49 +00:00
Hugo Locurcio
90a1f8d8a7
Make OS.execute()
blocking by default if not specified
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This makes `OS.execute()` calls quicker to set up when calling programs
in a blocking fashion.
2020-01-23 01:26:32 +01:00
Rémi Verschelde
a8460bffd2
Merge pull request #35414 from Ovnuniarchos/AlsaMidiBadPitchBend
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ALSA MIDI: Pitch bend and System Common messages
2020-01-22 22:12:57 +01:00