K. S. Ernest (iFire) Lee
44b6ee001e
Discard images from gltf import for the animation library.
...
This is an optimization.
2022-04-23 17:41:34 -07:00
FireForge
3073b85de9
Rename theme properties to include underscores
...
- check_vadjust -> check_v_adjust
- close_h_ofs -> close_h_offset
- close_v_ofs -> close_v_offset
- commentfocus -> comment_focus
- hseparation -> h_separation
- ofs -> offset
- selectedframe -> selected_frame
- state_machine_selectedframe -> state_machine_selected_frame
- table_hseparation -> table_h_separation
- table_vseparation -> table_v_separation
- vseparation -> v_separation
2022-04-23 11:16:18 -05:00
Nathan Franke
1304d72fc1
improve OS.get_name classref, misc/scripts fixes, remove trailing quote
2022-04-22 17:13:08 -05:00
SnailRhymer
da8bfbf278
Add detail to some error messages in wsl_client
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Add messages, and add expected and actual values to other messages in _verify_headers for easier troubleshooting.
2022-04-22 22:00:06 +01:00
Pawel Lampe
66856d5fb0
Fix crash in GodotNavigationServer::map_get_path
2022-04-22 18:49:45 +02:00
bruvzg
be611c1c05
Implement Label3D node.
...
Add "generate_mipmap" font import option.
Add some missing features to the Sprite3D.
Move BiDi override code from Control to TextServer.
Add functions to access TextServer font cache textures.
Add MSDF related flags and shader to the standard material.
Change standard material cache to use HashMap instead of Vector.
2022-04-22 12:08:46 +03:00
ShimmyShaman
b3922a42e9
improved error msg for gdscript load_source_code
2022-04-22 16:10:48 +12:00
Yuri Roubinsky
540fca147d
Fix typo in GDScript::range
doc
2022-04-20 19:38:49 +03:00
bruvzg
de4c97758a
Fix more issues found by cppcheck.
2022-04-20 10:34:00 +03:00
Haoyu Qiu
925e8c8f3e
Validate input in OpenXR array setter
2022-04-20 11:00:58 +08:00
Haoyu Qiu
0e5c41857c
Validate input in NoiseTexture::set_seamless_blend_skirt()
2022-04-20 10:47:28 +08:00
Adam Scott
732102cbc5
Use ThreadWorkPool instead of thread_process_array in NavMap
2022-04-19 18:35:15 -04:00
Hendrik Brucker
bde6fc9c82
Restructure and refine the noise module
2022-04-19 19:49:48 +02:00
PastMoments
b3704e664d
Fixes GDScript define nested dictionary and array as constants #50285
2022-04-19 08:57:23 -04:00
Clay John
1d2177938d
Merge pull request #59984 from BastiaanOlij/more_storage_20220407
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More work on splitting up RendererStorage
2022-04-18 21:27:46 -07:00
David Cambré
8d4b2b0c30
Improve VisualScript search and instancing of nodes
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Constructors are more accessible.
Basic type methods are now based on ClassDB and not registerd_node_names.
Selecting search_classes now automatically changes the scope.
2022-04-17 15:21:26 +02:00
FireForge
6fac7158d6
Add spaces to FastNoiseLite enum hint names
2022-04-16 23:51:23 -05:00
Bastiaan Olij
6b28d94e77
Merge canvas and decal into TextureStorage and add render target
2022-04-17 12:59:50 +10:00
Rémi Verschelde
7032b111ce
Merge pull request #60007 from aaronfranke/gds-op-adj-tr3d
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GDScript: Rename OPCODE_TYPE_ADJUST_TRANSFORM to have a 3D suffix
2022-04-15 08:17:27 +02:00
kleonc
9ab69b89f8
NavMap::get_path Fix not resetting least_cost_id
2022-04-14 17:13:53 +02:00
Rémi Verschelde
970debed93
Merge pull request #60177 from reduz/animation-library-import
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Import scenes as AnimationLibrary
2022-04-13 22:47:54 +02:00
reduz
66009318e0
Import scenes as AnimationLibrary
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Added the ability to import scenes as AnimationLibrary
* Completes implementation of https://github.com/godotengine/godot-proposals/issues/4296
* Helps if you want to export animations to a separate file (say a GLTF) to avoid re-importing/exporting them every time the model changes.
* Helps if you simply want to have animations using a dummy model, which can be shared across multiple models.
Creates a secondary scene importer used only for animations.
**NOTE**: A new flag for scene importer: EditorSceneFormatImporter.IMPORT_DISCARD_MESHES_AND_MATERIALS has been added, to hint importers that they should skip meshes and animations (and hence make importing faster). It is not implemented in any importer yet, this should be done in a separate PR.
2022-04-13 15:06:56 +02:00
Rémi Verschelde
46ef52162e
Color: Rename to_srgb
/to_linear
to include base color space
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This helps reduce confusion around sRGB <> Linear conversions by making
both input and output color spaces explicit.
2022-04-13 11:45:52 +02:00
Fabio Alessandrelli
7fab11da0c
Merge pull request #40975 from rohanrhu/master
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Added set_extra_headers() to WebSocketServer
2022-04-12 23:04:26 +02:00
Oğuzhan Eroğlu
fd4341fba4
Added set_extra_headers() to WebSocketServer
2022-04-12 17:50:53 +03:00
Priyansh Rathi
0ea7780e33
move gltf export under scene menu
2022-04-12 19:42:41 +05:30
Nicholas Huelin
e8a326a08f
Fix Visual Script's jump to function relative to zoom
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When double-clicking on a function name the graph will now correctly jump to the function relative to the zoom ratio.
2022-04-12 15:27:49 +02:00
bruvzg
4bf99f4af2
Narrow FileAccess scope to prevent deadlocks.
2022-04-12 10:54:39 +03:00
Josh Kabo
1570bcd03b
catch null profile_def causing crash on startup
2022-04-11 08:55:23 -07:00
Rémi Verschelde
4ab86c6731
Merge pull request #59980 from reduz/animation-libraries
2022-04-11 14:18:35 +02:00
reduz
6f401439f8
Implement Animation Libraries
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* Instead of containing single animations, AnimationPlayer now contains libraries.
* Libraries, in turn, contain the animations.
This paves the way for implementing the possibility of importing scenes as animation libraries, finally allowing to import animations separate from the 3D models.
Missing (will be done on separate PRs):
* Make it possible to import scenes (dae/fbx/gltf) as animation libraries.
* Make it possible for AnimationTree to import animation libraries on its own, so it does not rely on AnimationPlayer for everything.
2022-04-11 12:51:54 +02:00
bruvzg
9381acb6a4
Make FileAccess and DirAccess classes reference counted.
2022-04-11 13:28:51 +03:00
Rémi Verschelde
831dc74b1f
Merge pull request #59940 from BastiaanOlij/xr_new_controllers_20220405
2022-04-11 11:38:39 +02:00
Rémi Verschelde
eb6ebdc4af
Merge pull request #59995 from Scony/fix-threaded-navmesh-baking
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Fix navmesh baking
2022-04-09 01:27:55 +02:00
Pawel Lampe
fcd26b8841
Fix navmesh baking
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- improved mesh data calculation from standalone static colliders so that no
VisualServer calls are performed - and thus no VS mutexes need to
be locked in case of on-thread baking
- improved the same for GridMap's static colliders
2022-04-08 21:01:59 +02:00
George Marques
cdbd6056ef
GDScript: Fix method call on singletons
2022-04-08 12:20:57 -03:00
Aaron Franke
f3eca5abef
GDScript: Rename OPCODE_TYPE_ADJUST_TRANSFORM to have a 3D suffix
2022-04-07 23:32:56 -05:00
Rémi Verschelde
d4b54e35f9
Fix path handling in FBX and Blend importers
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Fixes #59996 .
2022-04-07 23:33:28 +02:00
David Maziarka
1f62965d26
Add built-in Variant types to autocompletion list
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Co-authored-by: Gustav <gusan092@student.liu.se>
2022-04-07 11:10:19 -05:00
Rémi Verschelde
4d0fdf2e98
Merge pull request #59947 from vnen/gdscript-static-methods-classdb
2022-04-06 20:57:34 +02:00
George Marques
4710e2b278
GDScript: Add support for static method calls in native types
2022-04-06 14:14:38 -03:00
Bastiaan Olij
f8dab282cb
Added missing interaction profiles and making sure related extensions are enabled if available
2022-04-06 23:00:26 +10:00
bruvzg
f851c4aa33
Fix some issues found by cppcheck.
2022-04-06 14:34:37 +03:00
Eeli Reilin
60f3d1d36f
Fix CSG gizmos only working on root shapes
2022-04-06 13:36:34 +03:00
Rémi Verschelde
5d55846715
Merge pull request #59862 from bruvzg/font_delay_texture_update
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Delay font texture update, until `draw` is called. Rasterize glyphs during shaping.
2022-04-06 08:39:45 +02:00
Rémi Verschelde
e4f0fc50f7
Merge pull request #59930 from Scony/fix-navi-get-simple-path-master
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Fix `map_get_path` aka `get_simple_path` behavior in 2D & 3D
2022-04-05 23:55:47 +02:00
Pawel Lampe
dcab82ad43
Fix get_simple_path behavior in 2D & 3D
2022-04-05 23:26:37 +02:00
Paweł Fertyk
79b4844be5
Fix NoiseTexture._generate_texture
crash
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Fixes #59915 .
2022-04-05 22:24:58 +02:00
Rémi Verschelde
77843355a0
CI: Update black formatter and apply changes
2022-04-05 17:43:12 +02:00
bruvzg
aad9d1414c
Delay font texture update, until draw
is called. Rasterize glyphs during shaping.
2022-04-05 10:49:41 +03:00
Rémi Verschelde
b512fe67a6
Merge pull request #59888 from akien-mga/clang-tidy
2022-04-04 23:57:30 +02:00
Rémi Verschelde
db8e6bd83f
Merge pull request #59885 from Jayman2000/autoload-inheritance-message
2022-04-04 23:56:20 +02:00
Jason Yundt
1cc7e7ec33
Improve autoload inheritance error message
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Autoloaded scripts should always inherit from Node. When you run a
project that tries to autoload a script which doesn’t inherit from Node,
then Godot gives an error.
Before this change, the error said “Script does not inherit a Node”.
That error message is a little bit misleading. If a class inherits a
Node, then one of its superclasses has a Node. If a class inherits
_from_ Node, then one of its superclasses is Node. This change corrects
that mistake.
Fixes #59884 .
2022-04-04 15:51:02 -04:00
Rémi Verschelde
b78aa4fe19
Style: Apply clang-tidy to current code, add readability-redundant-member-init
2022-04-04 21:49:51 +02:00
Rémi Verschelde
f8ab79e68a
Zero initialize all pointer class and struct members
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This prevents the pitfall of UB when checking if they have been
assigned something valid by comparing to nullptr.
2022-04-04 19:49:50 +02:00
Rémi Verschelde
338b23d572
Merge pull request #59513 from BastiaanOlij/openxr_actionmap_editor
2022-04-04 14:26:28 +02:00
Bastiaan Olij
9b7b9de0e5
Add action map editor for OpenXR
2022-04-04 18:43:29 +10:00
cdemirer
3c5b9d1be3
Fix issues with multiple bind patterns in match statement
2022-04-04 15:47:08 +08:00
Marc Gilleron
277825e956
Initialize pointer variables to fix random crash on startup.
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`configure_blender_dialog` is lazily created if equal to null,
however nothing really sets it to null.
2022-04-03 23:21:29 +01:00
Rémi Verschelde
c630c2001d
Merge pull request #59633 from EricEzaM/better-code-complete-update
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Improve sorting of Code Completion options.
2022-04-03 12:34:00 +02:00
dzil123
726614ff4b
fix gridmap cursor showing the wrong mesh
2022-04-02 01:53:36 -07:00
Eric M
4ab605d14d
Improve sorting of Code Completion options.
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Done by ordering options by their location in the code - e.g. local, parent class, global, etc.
2022-04-01 20:39:09 +10:00
Rémi Verschelde
4263f02f28
Merge pull request #59764 from reduz/blender-import-autodetect
2022-04-01 11:42:05 +02:00
reduz
e32215fbad
Add Blender install autodetection and configuration.
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This PR is a continuation to #54886
* Changed Blender path editor setting from binary to installation.
* Add a class to query whether the format is supported.
* This class allows to create proper editors to configure support.
**NOTE**: This PR only provides autodetection on Linux. Code needs to be added for Windows and MacOS to autodetect the Blender installation.
Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
Co-authored-by: Pedro J. Estébanez <pedrojrulez@gmail.com>
2022-04-01 11:01:12 +02:00
FireForge
60dfe76e1f
Fix group name in FastNoise and Gradient
2022-03-31 21:21:04 -05:00
Rémi Verschelde
340ad7d748
Merge pull request #59755 from V-Sekai/import-gltf-mat-placeholder
2022-04-01 01:12:16 +02:00
Rémi Verschelde
47d58b5a97
Merge pull request #59753 from V-Sekai/let-there-be-light
2022-03-31 22:21:23 +02:00
K. S. Ernest (iFire) Lee
d8b3d14d82
Add support for Blend importing of material placeholders.
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Couldn't get the 'NONE' option to work.
2022-03-31 10:11:06 -07:00
K. S. Ernest (iFire) Lee
b675a6b9de
Allow importing punctual lights from Blend.
2022-03-31 09:34:12 -07:00
bruvzg
947d7c8329
Fix some issues found by clang sanitizers.
2022-03-31 18:35:56 +03:00
bruvzg
4d9689e7f6
[Brotli] Use aligned reads when building with sanitizers.
2022-03-31 18:00:49 +03:00
Rémi Verschelde
a647fb3e62
Fix typos with codespell
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Using codespell 2.2-dev from current git.
Fix a couple incorrect uses of gendered pronouns.
2022-03-31 14:07:29 +02:00
bruvzg
824927dc50
[ICU] Add library name suffix for API rename to avoid conflicts (GDExtension build).
2022-03-31 13:04:54 +03:00
Rémi Verschelde
5ba3b993d5
Merge pull request #59694 from vnen/gdscript-better-call-super
2022-03-30 17:58:11 +02:00
Rémi Verschelde
543c5658ba
Merge pull request #58983 from Chaosus/gds_fix_builtin_methods_completion
2022-03-30 17:33:27 +02:00
George Marques
be718285f7
GDScript: Fix issues with completion and super
calls
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- Make call errors use the call node instead of the calle, which will be
empty on super calls.
- Don't allow `super()` to be used within lambdas.
2022-03-30 11:58:29 -03:00
Yuri Roubinsky
0584387918
Fix autocompletion of static methods in built-in types in GDScript
2022-03-30 17:40:41 +03:00
K. S. Ernest (iFire) Lee
0a6889d834
Add fbx2gltf support for importing .fbx files
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Lets you drag or place .fbx files in the project folder and it will import the files.
An editor setting sets the location of the fbx2gltf binary.
Enables .fbx and .blend by default.
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-03-30 15:22:46 +02:00
Rémi Verschelde
33d477498e
Remove ad-hoc FBX importer
...
This importer was the fruit of a lot of amazing reverse engineering
work by RevoluPowered, based on the original Assimp importer that was
introduced by fire.
While promising and well tuned for a specific type of FBX scenes, it
was found to have many flaws to support the many FBX exporters and
legacy models that Godot users want to use. As we currently lack a
maintainer to improve it, those issues are left unresolved and FBX
import is still sub-par in the current Godot releases.
After some experimentation, we're instead adding a new importer that
relies on Facebook's `fbx2gltf` command line tool to convert FBX to
glTF, so that we can then use our well-maintained glTF importer.
See #59653 and https://github.com/facebookincubator/FBX2glTF for details.
2022-03-30 13:04:31 +02:00
reduz
45f74ceb85
Add PortableCompressedTexture
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* Resource that allows saving textures embedded in scenes or standalone.
* Supports only formats that are portable: Lossy, Lossles or BasisUniversal
This is something I wanted to add for a long time. I made it now because @fire
requires it for importing GLTF2 files with embedded textures, but also this
will allow saving Godot scenes as standalone binary files that will run
in all platforms (because textures will load everywhere).
This is ideal when you want to distribute individual standalone assets online
in games that can be built from Godot scenes.
2022-03-30 10:39:41 +02:00
Rémi Verschelde
dab46db619
Merge pull request #59507 from bruvzg/openxr_move_proj_settings
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Move OpenXR project settings to the main, to make them visible on unsupported platforms.
2022-03-29 23:48:16 +02:00
bruvzg
d2add64f91
Move OpenXR project settings to the main, to make them visible on unsupported platforms.
2022-03-29 23:25:33 +03:00
K. S. Ernest (iFire) Lee
9484ee7a9e
Add support for importing .blend files
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Lets you drag or place .blend files in the project folder and it will import the files.
Checks for Blender 3.0's gltf2 `export_keep_originals` option.
Add basepath support to GLTFDocument append_from_file.
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-03-29 21:54:41 +02:00
Rémi Verschelde
da346ed4ad
Merge pull request #59583 from V-Sekai/svg-crash
2022-03-29 19:33:30 +02:00
K. S. Ernest (iFire) Lee
683b61b094
Set threads to be one to avoid SVG crash.
2022-03-29 10:05:43 -07:00
Rémi Verschelde
3b4e94c8b5
Merge pull request #59660 from timothyqiu/fbx-reg
2022-03-29 10:41:19 +02:00
Haoyu Qiu
c17d9f05f8
Simplify FBX importer project settings registering
2022-03-29 15:00:43 +08:00
bruvzg
ea4d62dca3
[ICU] Add library name suffix for API rename to avoid conflicts.
2022-03-29 08:38:21 +03:00
Rémi Verschelde
5149db8d85
Merge pull request #59644 from akien-mga/template-no-editor-dep
2022-03-28 23:35:51 +02:00
Rémi Verschelde
8c12dfe099
Merge pull request #56718 from Geometror/noise-overhaul
2022-03-28 21:59:18 +02:00
Rémi Verschelde
45ec0e31c3
Remove last editor code dependencies in template build
...
SConstruct change also makes it possible to outright delete the `editor`
folder in a `tools=no` build, which we use in CI to ensure no invalid
cross-dependencies are added.
2022-03-28 21:13:01 +02:00
Rémi Verschelde
1ae8b2de38
Merge pull request #59636 from akien-mga/string-remove-ttr
2022-03-28 21:12:44 +02:00
Rémi Verschelde
0c7a15d777
Merge pull request #59641 from Sauermann/fix-encoder-compiler-warning
2022-03-28 20:43:34 +02:00
Rémi Verschelde
80d4f35215
Merge pull request #59626 from lufog/const_ref
2022-03-28 20:29:53 +02:00
Rémi Verschelde
7119d355eb
String: Remove TTR and DTR defines in non-tools build
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This ensures we don't use TTR in runtime code, as it's specifically meant
to source translations for the editor.
2022-03-28 20:26:35 +02:00
Rémi Verschelde
4799009a0f
Merge pull request #59631 from akien-mga/websocket-no-tools-disable-editor-code
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Modules: Don't build editor-specific classes in templates
2022-03-28 19:56:20 +02:00
Markus Sauermann
759d04e28e
basisu_uastc_enc.cpp was included twice in encoder_sources
2022-03-28 19:34:03 +02:00
Rémi Verschelde
5fe6984639
Modules: Don't build editor-specific classes in templates
...
They're moved to an `editor` subfolder so that we can easily handle them
separately.
2022-03-28 16:48:15 +02:00
Rémi Verschelde
c9b75431f3
Refactor GDScript/C# script templates logic to be editor-only
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Not a full refactor as it still goes through ScriptLanguage so it's hacky,
but at least it can now compile without this.
2022-03-28 16:21:00 +02:00
Rémi Verschelde
143d13717b
Merge pull request #59553 from reduz/script-extension-support
2022-03-28 13:35:21 +02:00
Juan Linietsky
ed14ff5a08
Revert "Sort autocomplete/code completion options in a better way"
2022-03-28 13:31:32 +02:00
Rémi Verschelde
01f34495bf
Merge pull request #59621 from bruvzg/icu_external
2022-03-28 11:58:12 +02:00
Rémi Verschelde
795304e34f
Merge pull request #59612 from YeldhamDev/style_and_grace
2022-03-28 11:36:27 +02:00
Aleksey Smirnov
1a13de0f8d
Replace copies with constant refs
2022-03-28 12:34:05 +03:00
bruvzg
40b0634b34
Fix TextServer build with builtin_icu=no
.
2022-03-28 11:06:49 +03:00
Rémi Verschelde
7fe5bece45
Merge pull request #58931 from EricEzaM/proposals/4189-better-code-completion
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Sort autocomplete/code completion options in a better way
2022-03-28 08:56:27 +02:00
Rémi Verschelde
c422dc5feb
Merge pull request #59064 from Chaosus/gds_fix_narrowing_conv_warning
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Prevent NARROWING_CONVERSION warning for `int(float)` function in GDScript
2022-03-28 08:55:52 +02:00
Michael Alexsander
42df9ed059
Make script templates follow the GDScript style guide
2022-03-28 01:32:12 -03:00
Fabio Alessandrelli
331f1662df
[Net] Drop is_connected_to_host for TCP and UDP.
...
The UDP method is now called `is_socket_connected` to limit confusion
with the actual host connection status which doesn't make sense in UDP.
The TCP method is completly dropped, use get_status instead.
The only one left is the WebSocketPeer one, which should be fine as is
for now.
2022-03-27 16:36:44 +02:00
Fabio Alessandrelli
0e52867668
[Net] Make StreamPeerTCP::_poll_connection explicit.
...
No longer hacked into `get_status` and renamed to `poll`.
The old `poll` (for *nix `poll`, win `select`) is now called `wait`.
2022-03-27 16:36:44 +02:00
reduz
360dea5348
Add GDExtension support to Script
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* Ability to create script languages from GDExtension
* Some additions to gdnative_extension.h to make this happen
* Moved the GDExtension binder to core
This now allows creating scripting languages from GDExtension, with the same ease as if it was a module. It replaces the old PluginScript from Godot 3.x.
Warning: GodotCPP will need to be updated to support this (it may be a bit of work as ScriptInstance needs to be created over there again).
2022-03-27 16:13:00 +02:00
Rémi Verschelde
6fce38d1da
Merge pull request #59489 from adamscott/add-gltf-dae-fbx-blend-shape-mask-array-format-enforcers
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Add GLTF, DAE and FBX importers enforcement for blend shape mask array
2022-03-25 22:47:16 +01:00
Rémi Verschelde
7c37ab53be
Merge pull request #59503 from V-Sekai/basis-universal-update
2022-03-25 11:00:57 +01:00
Bastiaan Olij
c78876f977
Cleanup OpenXR on initialisation failure
2022-03-25 18:30:47 +11:00
K. S. Ernest (iFire) Lee
3529141b4b
Update basis universal to version 1.16.3.
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Enable basis universal uastc internal storage instead of etc1s for better quality.
2022-03-24 22:41:23 -07:00
Fabio Alessandrelli
1ed6ad939b
Merge pull request #59255 from winterpixelgames/fix-js-websocket-close
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Use 3001 instead of 1001 when destroying a Javascript websocket
2022-03-25 05:20:13 +01:00
Adam Scott
5e6d4baa48
Add GLTF, DAE and FBX importers enforcement for blend shape mask array
2022-03-24 17:15:23 -04:00
Eric M
f9e1c094a2
Improve sorting of Code Completion options.
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Done by ordering options by their location in the code - e.g. local, parent class, global, etc.
2022-03-24 22:24:14 +10:00
Rémi Verschelde
d7d528c15f
Merge pull request #59065 from fabriceci/script-template-condition-too-wide
2022-03-23 12:13:07 +01:00
fabriceci
dae97909bd
Restrict the condition when checking if a script is a template
2022-03-23 11:03:44 +01:00
Raul Santos
83e0e13f4a
Support static methods in C# bindings generator
2022-03-22 19:36:57 +01:00
bruvzg
803e1ae920
[Help] Add simulated slanted font support to the editor help.
2022-03-22 16:16:04 +02:00
Rémi Verschelde
2a116f601b
Merge pull request #59275 from bruvzg/ft_brotli
2022-03-22 12:47:00 +01:00
Yuri Roubinsky
c14043b166
Prevent NARROWING_CONVERSION warning for int(float) function in GDScript
2022-03-22 09:17:00 +03:00
Yuri Rubinsky
6cba2143de
Merge pull request #59056 from Chaosus/gds_fix_extends_crash
2022-03-22 08:27:03 +03:00
Yuri Rubinsky
7befa7234d
Merge pull request #58971 from Chaosus/gds_multiline_annotation
2022-03-22 08:25:37 +03:00
Rémi Verschelde
188fa0c846
Merge pull request #59194 from Chaosus/gds_export_flags_limit_error
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Add an error emitting when the `@export_flags` arg count is exceeded
2022-03-21 21:21:49 +01:00
Rémi Verschelde
5e249d047f
Merge pull request #59141 from Chaosus/gds_fix_default_arg_check
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Fix default value count checking for inherited function
2022-03-21 21:21:25 +01:00
Hendrik Brucker
2a55f10e8b
Add FastNoiseLite / general noise overhaul
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- replace OpenSimplexNoise
Co-authored-by: Cory Petkovsek <tinmanjuggernaut@users.noreply.github.com>
2022-03-20 14:53:45 +01:00
Raul Santos
4bbfd20aa9
Ignore PhysicsServer3DExtension class in C#
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PhysicsServer3DExtension inherits from PhysicsServer3D which is a
singleton class, since singleton classes are generated as static in C#
it would generate invalid C# so for now we'll be
ignoring PhysicsServer3DExtension.
2022-03-18 17:28:48 +01:00
Jason Knight
b659cfbd53
Use 3001 instead of 1001 when destroying a websocket.
2022-03-18 10:09:50 -06:00
Rémi Verschelde
ca47f25eb1
Merge pull request #59277 from bruvzg/hb401
2022-03-18 14:43:06 +01:00
bruvzg
e07a8f0aa6
Add brotli decoder and WOFF2 support.
2022-03-18 15:09:38 +02:00
bruvzg
94a365e94b
HarfBuzz: Update to version 4.0.1
2022-03-18 14:50:57 +02:00
bruvzg
f19cd44346
Unify TextServer built-in module and GDExtension code.
2022-03-17 08:15:29 +02:00
Yuri Roubinsky
8a6ab899ec
Add an error emitting when the @export_flags
arg count is exceeded
2022-03-16 17:12:15 +03:00
bruvzg
98d0af7d5c
Implement GDExtension export plugin.
2022-03-16 11:16:19 +02:00
Rémi Verschelde
51bbcbdec2
Merge pull request #45263 from KoBeWi/ 😕
2022-03-15 13:18:27 +01:00
Yuri Roubinsky
5a99aa3b3a
Fix default value count checking for inherited function
2022-03-14 18:00:42 +03:00
Haoyu Qiu
1049e75b89
Fix determination of SVG canvas size
2022-03-14 00:00:05 +08:00
bruvzg
d9f8cadafb
Improve simulated bold fonts advance.
2022-03-13 15:07:53 +02:00
Rémi Verschelde
84b358c1d8
Merge pull request #58338 from aaronfranke/bools
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Initialize bools in the headers in `editor/`
2022-03-12 22:00:38 +01:00
Aaron Franke
918b09cabc
Initialize bools in the headers in editor
2022-03-12 13:34:06 -06:00
Aaron Franke
89c4990274
Fix Slerp C# docs and add test cases for vectors in the same direction
2022-03-12 13:20:55 -06:00
Yuri Roubinsky
d009d96a92
Prevent crash due to empty error message on empty extends in GDScript
2022-03-12 09:46:51 +03:00
MythTitans
ec2984f7c7
Prevent non-smoothed face normals to participate to smoothed face normals
2022-03-11 20:23:13 +01:00
Haoyu Qiu
77f80aa4ee
Use RTR()
for VisualScriptNode captions and texts
2022-03-11 23:36:16 +08:00
Rémi Verschelde
e56b69269f
Merge pull request #59013 from bruvzg/fake_bold_italics
2022-03-11 14:24:13 +01:00
bruvzg
b32e8d63d8
Add options to embolden and transform font outlines to simulate bold and italic typefaces.
2022-03-11 14:02:30 +02:00
Rémi Verschelde
768f9422bc
Convert uses of DirAccess *
to DirAccessRef
to prevent memleaks
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`DirAccess *` needs to be deleted manually, and this is often forgotten
especially when doing early returns with `ERR_FAIL_COND`.
`DirAccessRef` is deleted automatically when it goes out of scope.
Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2022-03-11 09:13:11 +01:00