Commit graph

21 commits

Author SHA1 Message Date
Rémi Verschelde
c7bc44d5ad Welcome in 2017, dear changelog reader!
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
2017-01-01 22:03:33 +01:00
Juan Linietsky
ac6257bf8a only call finished signal when it really finishes, closes #5222 2016-06-29 18:46:43 -03:00
Alex
e566b17f91 tiny fix to loop restart (#4358)
Closes #4355
2016-04-18 08:16:46 +02:00
Rémi Verschelde
7820e590ea Doc: fix type of stream object 2016-04-07 11:45:39 +02:00
Juan Linietsky
db43e94175 -Made some icon data types smaller so they take up less space
-Fixed sample import plugin, makes samples sound strange in smp when limited hz
2016-02-11 00:01:35 -03:00
Juan Linietsky
259bd73cae -make stream player and time restore state properly if removed, fixes #1949 2016-02-02 23:27:10 -03:00
Saracen
53b2b0ccbe Fix delay on audio stream pause 2016-01-03 01:24:30 +00:00
Juan Linietsky
9ed3d6d007 added a finished signal to StreamPlayer, closes #2249 2016-01-02 12:24:04 -03:00
George Marques
5be9ff7b67 Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
Rémi Verschelde
d4993b74fc Add missing argument names in GDScript bindings
All classes were reviewed apart from VisualServer for which no argument name is documented at all.
While doing this review, I found quite a few bugs that were fixed either in earlier commits or this one (mostly documentation bugs though, i.e. some arguments were listed at the wrong place).
2015-12-28 02:13:05 +01:00
Juan Linietsky
9bf7adfc1f -another approach to solving the deadlock problem :| 2015-12-21 10:51:27 -03:00
Juan Linietsky
49a19f85b8 -different attempt to avod deadlock problem 2015-12-21 10:25:46 -03:00
Juan Linietsky
81f62fb78c -Fix to progress dialog, speding it up
-Fix potential deadlock in stream player
-Fix collada to support broken files from ColladaMaya
2015-12-21 09:05:49 -03:00
Juan Linietsky
281d6fac1e -some fixes to audio 2015-11-01 01:55:22 -03:00
Juan Linietsky
5d86a25f4d -some fixes to where screen is read from rasterizer
-fixed bug in ogg vorbis looping
-properly flushing audiostream rb when stopping
2015-10-19 18:47:49 -03:00
Ariel Manzur
c2532bffb3 Please enter the commit message for your changes. Lines starting
removed locks
2015-10-08 12:59:12 -03:00
Juan Linietsky
8f07f24318 remove required argument from streamplayer (was a bug), make it default as 0, closes #2492 2015-09-21 03:47:56 -03:00
Juan Linietsky
9741374617 Rewrite of the AudioStream API
-Fixes long-standing issues regarding to playing a single stream multiple times simultanteously
-Fixes wrong-looping, starting, caching, etc. Issues resulting from bad original design
-Allows more interesting kinds of streams (stream graphs with streams inside streams!) in the future
2015-09-09 18:50:52 -03:00
Juan Linietsky
fdaa2920eb Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
Juan Linietsky
0dbedd18fc SceneMainLoop -> SceneTree
-=-=-=-=-=-=-=-=-=-=-=-=-=-

*YOUR SOURCE MIGHT NOT WORK*
For mor information on fix:
https://github.com/okamstudio/godot/wiki/devel_scene_tree

Other stuff:
-Shower of bullets demo
-Fixes all around
2014-11-05 21:20:42 -03:00
Juan Linietsky
0b806ee0fc GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00