Rémi Verschelde
0a1dd5b6e4
Merge pull request #38763 from fire/38751
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Allow gltf2 morph targets including animations with no default value…
2020-07-20 22:22:16 +02:00
Chistpohe LY
d60617de10
bug with Tween.is_active, fixes #39760
2020-07-20 19:36:02 +02:00
Rémi Verschelde
aada93afc0
Merge pull request #40491 from RandomShaper/font_avail_chars
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Add DynamicFont::get_available_chars()
2020-07-20 19:18:53 +02:00
Pedro J. Estébanez
80a5df4821
Add DynamicFont::get_available_chars()
2020-07-20 17:44:39 +02:00
Zae
0107550cf1
fix crlf for clipboard
2020-07-20 23:07:20 +08:00
Rémi Verschelde
173ebe4872
Merge pull request #40484 from nekomatata/android-virtual-keyboard-adjustment
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Disable virtual keyboard focus adjustment on Android
2020-07-20 17:05:12 +02:00
George Marques
aa09b4f85d
Reintroduce code completion
2020-07-20 11:38:40 -03:00
George Marques
b6a2628c48
Reenable GDScript LSP server
2020-07-20 11:38:40 -03:00
George Marques
dadfcd8aba
Added support for enums to be used as types in GDScript
2020-07-20 11:38:40 -03:00
George Marques
95c0909290
Add warning checks in GDScript analyzer
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Reenable checking those when validating code.
2020-07-20 11:38:40 -03:00
George Marques
9a76ab8b6a
Add new GDScript type checker
2020-07-20 11:38:40 -03:00
George Marques
17cd6347ba
Add better local variable detection in GDScript parser
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Also store Variant operator to avoid needing to do it repeatedly in
later compiling stages.
2020-07-20 11:38:39 -03:00
George Marques
7adb0d77cc
Add GDScript cache singleton
2020-07-20 11:38:39 -03:00
George Marques
886732ac2b
Add support for properties
2020-07-20 11:38:39 -03:00
George Marques
34c28eb2b8
Fix comments in beginning of file
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Also improve error for unknown characters.
2020-07-20 11:38:39 -03:00
George Marques
5d6e853806
New GDScript tokenizer and parser
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Sometimes to fix something you have to break it first.
This get GDScript mostly working with the new tokenizer and parser but
a lot of things isn't working yet. It compiles and it's usable, and that
should be enough for now.
Don't worry: other huge commits will come after this.
2020-07-20 11:38:39 -03:00
Rémi Verschelde
818bfbc5b5
Merge pull request #40161 from vnen/classdb-info-methods
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Add methods in ClassDB to get property/method/constant/enum info
2020-07-20 16:29:33 +02:00
Rémi Verschelde
0e1c235d95
Merge pull request #40468 from asmaloney/spelling-code
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Fix spelling of a var, a struct, and some message output
2020-07-20 15:51:05 +02:00
Rémi Verschelde
0d4838950d
Merge pull request #40542 from Calinou/doc-httpclient-cors
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Document HTML5 CORS restrictions in HTTPClient and HTTPRequest
2020-07-20 15:27:18 +02:00
Hugo Locurcio
90db42d9db
Document HTML5 CORS restrictions in HTTPClient and HTTPRequest
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See https://github.com/godotengine/godot/issues/40247 .
2020-07-20 15:15:55 +02:00
Rémi Verschelde
d520755bbc
Merge pull request #40424 from SecretPanda420/patch-1
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Add GitHub Actions badge to README.md
2020-07-20 14:58:49 +02:00
Rémi Verschelde
5697a9a9d0
Merge pull request #40489 from madmiraal/fix-40381
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Use difference in position to check whether motion in Bullet is too close to zero.
2020-07-20 14:53:00 +02:00
Rémi Verschelde
0edb49ad16
Merge pull request #40500 from KoBeWi/inspector_magic
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Convert some resource types in the inspector
2020-07-20 14:50:06 +02:00
Hugo Locurcio
fb2e4d77eb
Document several editor-related classes to 100% completion
2020-07-20 14:48:42 +02:00
TheDuriel
0ff1ca4655
Clarify TreeItem return values
2020-07-20 14:38:34 +02:00
Hugo Locurcio
1554fce23c
Document Vector2.dot()
and Vector3.dot()
more extensively
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These methods are commonly used in games. It's time to make the
documentation more explicit about them :)
2020-07-20 14:20:17 +02:00
Rémi Verschelde
639252d0f8
Merge pull request #40409 from Calinou/doc-control-rect-scale
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Document caveats related to Control scaling
2020-07-20 13:56:50 +02:00
Rémi Verschelde
fe1ec3beab
Merge pull request #40521 from Xrayez/doc-cmdline-parsing
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Document the process of parsing command-line arguments
2020-07-20 13:55:30 +02:00
Rémi Verschelde
84fe3d7df5
Merge pull request #40528 from nathanfranke/fix-directory-make-dir
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Fix Directory make_dir and make_dir_recursive
2020-07-20 13:53:51 +02:00
Rémi Verschelde
474333e9a0
Merge pull request #40524 from KoBeWi/loop_destroyer
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Prevent infinite loop in Tree incremental search
2020-07-20 13:51:07 +02:00
Rémi Verschelde
b62db93ba4
Merge pull request #40520 from KoBeWi/selection_fail
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Prevent multiple Controls moving inside container
2020-07-20 13:49:47 +02:00
Nathan Franke
210ccb3a75
Fix Directory make_dir and make_dir_recursive
2020-07-20 06:38:10 -05:00
Tomasz Chabora
fb8b399ddf
Convert some resource types in the inspector
2020-07-20 13:22:22 +02:00
Tomasz Chabora
e44c9101da
Prevent multiple Controls moving inside container
2020-07-20 13:22:13 +02:00
Tomasz Chabora
c0479496fa
Prevent infinite loop in Tree incremental search
2020-07-20 13:22:00 +02:00
PouleyKetchoupp
d7aaec8ffe
Disable virtual keyboard focus adjustment on Android
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Fixes #37190
The default adjustment setting was causing the view to pan down in order
to adjust the focus on the text content.
We don't need any focus adjustment since we're using a fixed size window
for our application.
Documentation:
https://developer.android.com/reference/android/view/WindowManager.LayoutParams#SOFT_INPUT_ADJUST_NOTHING
2020-07-20 12:04:02 +02:00
Rémi Verschelde
d14932aeca
Merge pull request #40536 from akien-mga/stb_vorbis-1.20
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stb_vorbis: Update to upstream version 1.20
2020-07-20 11:59:50 +02:00
Rémi Verschelde
8dffca4196
stb_vorbis: Update to upstream version 1.20
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Upstreams our crash fixes from #38422 and #40174 .
2020-07-20 11:18:26 +02:00
Rémi Verschelde
115ad47a0c
Merge pull request #40535 from akien-mga/ci-drop-appveyor-travis-desktop
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CI: Drop AppVeyor and desktop Travis builds
2020-07-20 11:17:36 +02:00
Andrii Doroshenko (Xrayez)
df80e259cd
Document the process of parsing command-line arguments
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2020-07-20 12:09:46 +03:00
Rémi Verschelde
431930bd09
CI: Drop AppVeyor and desktop Travis builds
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These have been replaced by GitHub Actions.
The remaining Travis builds will also be ported eventually.
2020-07-20 10:35:53 +02:00
Rémi Verschelde
862c877f43
Merge pull request #40510 from RevoluPowered/fix-github-linux-builds
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fix github actions source repository down for linux [urgent]
2020-07-20 10:30:13 +02:00
RevoluPowered
d560f654ff
fix CI builds on linux by using ubuntu default apt repositories
2020-07-20 09:51:12 +02:00
Marcel Admiraal
ec92a26d08
Use difference in position to check whether motion in Bullet is too close
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to zero.
2020-07-18 13:15:10 +01:00
Hugo Locurcio
ce57cc43dd
Improve the VisibilityNotifier and VisibilityEnabler class descriptions
2020-07-18 00:30:30 +02:00
Hugo Locurcio
708a0a43fb
Complete the EditorSettings class documentation
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EditorSettings is now 100% documented.
2020-07-17 20:23:14 +02:00
Andy Maloney
8b949918b1
Fix spelling of a var, a struct, and message output
2020-07-17 12:02:06 -04:00
PouleyKetchoupp
ccff2f2551
Optimized ScriptEditor initialization when many scripts are loaded
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This change avoids the editor to freeze for several seconds when a
project with lots of scripts is loaded in the editor.
It focuses on a few heavy operations previously executed on all
previously loaded scripts:
- Initialize script resource (script validation/parsing) only
on focus
- ScriptTextEditor: code editor and edit menu are added to the
scene only on focus
- Add to recent scripts only when opening new scripts
(load/save scene metadata)
2020-07-17 09:02:24 +02:00
Hugo Locurcio
43dae28e9d
Mention toggled
signal for pressed state in BaseButton documentation
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This closes #40455 .
2020-07-17 00:01:24 +02:00
Daniel Ting
04ea6ec88d
Evenly distribute stretched Nodes in BoxContainer
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Add any leftover fractional pixels to an error accumulator. When the
accumulator is greater or equal to one, add one pixel to the current
Node's size and subtract one from the accumulator.
Closes #36522
2020-07-16 12:24:57 -05:00