Commit graph

15122 commits

Author SHA1 Message Date
kit
630d3eb35e Don't error when undo stack is empty 2024-06-11 12:16:36 -04:00
Raul Santos
29bf60cc02
Use GDExtension to_string in Node
Matches the `Object::to_string` implementation.
2024-06-11 17:40:51 +02:00
Rémi Verschelde
034e579fa5
Merge pull request #92901 from kleonc/texture-progress-bar-fix-radial-mode-2-point-polygon-edge-case
Fix `TextureProgressBar` radial mode invalid polygon edge case
2024-06-11 16:59:31 +02:00
Rémi Verschelde
0d1f2396d5
Merge pull request #92847 from aaronp64/varying_getter_port_type
Fix `VisualShaderNodeVaryingGetter` expanded ports adding ".x" to shader
2024-06-11 16:59:25 +02:00
Rémi Verschelde
a0bbd398ee
Merge pull request #93008 from aaronp64/container_queue_sort
Fix `Container::pending_sort` tracking
2024-06-11 11:53:42 +02:00
Rémi Verschelde
972839d12a
Merge pull request #92968 from bruvzg/rtl_list_indent
[RTL] Fix list item prefix width not taken into account.
2024-06-11 11:22:52 +02:00
Rémi Verschelde
7359423b16
Merge pull request #92991 from smix8/navregion_canvas_clear
Fix NavigationRegion2D debug not clearing canvas item
2024-06-11 10:49:04 +02:00
Rémi Verschelde
d3c1eb009e
Merge pull request #92908 from bruvzg/fix_main_window_initial_mouseover
[Window] Fix mouse hover state of the main window when mouse enter event was sent before setting callbacks.
2024-06-11 10:48:58 +02:00
Silc Lizard (Tokage) Renew
05c0d22afc Fix child bones of the physical bone aren't modified 2024-06-11 14:43:17 +09:00
aaronp64
5a25637ca9 Fix Container::pending_sort tracking
When Container::queue_sort() is called, pending_sort is set to true to indicate when a call to _sort_children() is queued, to avoid queueing multiple calls. Container::_sort_children() sets pending_sort back to false when finished, but did not do this when the container was not inside the tree.  This would allow cases where queue_sort() could be called just before removing from the tree, causing _sort_children() to never reset pending_sort, preventing any future queue_sort() calls from queueing again.

One case where this happened was with the "Saving Scene" progress bar in the editor - when saving for the first time (or the first time the progress bar popup otherwise appeared in the editor), _sort_children() would be called successfully.  After the progress bar popup was hidden, then shown again on future saves, _sort_children() would not be called again, resulting in the progress bar not taking up as much space as it should.

This issue used to be avoided by setting pending_sort to false immediately on NOTIFICATION_ENTER_TREE - however, this would allow multiple calls to be queued at the same time when entering the tree (#92644).  The multiple calls was fixed recently by removing this assignment, but this also made possible the case where pending_sort is never reset.

This change sets pending_sort back to false in _sort_children() whether or not it's in the tree.  Since this is done in a deferred call, it should still avoid the previous issue of multiple calls being queued at once on entering the tree.

Fixes #92971
2024-06-10 20:17:47 -04:00
smix8
6b85bc9de2 Fix NavigationRegion2D debug not clearing canvas item
Fixes NavigationRegion2D debug not clearing canvas item on navigation mesh change.
2024-06-10 19:07:57 +02:00
bruvzg
768fd1eacb
[Window] Fix mouse hover state of the main window when mouse enter event was sent before setting callbacks. 2024-06-10 18:43:01 +03:00
bruvzg
721a663aa3
[Button] Adds theme option to align button text and icon to either largest or current stylebox. 2024-06-10 18:40:52 +03:00
Rémi Verschelde
7128667959
Merge pull request #92943 from anniryynanen/less-file-dialogs
Fix native file dialogs being shown on `set_visible(false)`
2024-06-10 16:12:11 +02:00
Rémi Verschelde
821338c0d1
Merge pull request #92925 from TokageItLab/concatenated-bone-names
Add `get_concatenated_bone_names()` to `Skeleton3D` for `SkeletonModifier3D`'s enum hints
2024-06-10 16:12:08 +02:00
Rémi Verschelde
76b1a1f834
Merge pull request #92896 from TokageItLab/skeleton-mod-get-skeleton
Expose `get_skeleton()` from `SkeletonModifier3D`
2024-06-10 16:12:02 +02:00
Rémi Verschelde
3d170c56d6
Merge pull request #92861 from TokageItLab/fix-animation-player-just-after-started
Fix seeking Animation immediate after playback for Discrete track
2024-06-10 16:11:55 +02:00
Rémi Verschelde
95b84f1239
Merge pull request #92787 from groud/tilemap_x_sort
Implement X-draw-order switch in TileMapLayer
2024-06-10 16:11:48 +02:00
Rémi Verschelde
b7ea8415c2
Merge pull request #91997 from aaronp64/tooltip_transforms
Fix tooltip mouse position conversion for scaled controls
2024-06-10 16:11:39 +02:00
Gilles Roudière
c283db2130 Implement X-draw-order switch in TileMapLayer 2024-06-10 15:53:58 +02:00
bruvzg
fff71db5b1
[RTL] Fix list item prefix width not taken into account. 2024-06-10 13:14:56 +03:00
Silc Lizard (Tokage) Renew
a57f9f863d Add get_concatenated_bone_names() to Skeleton3D for Modifier's hint 2024-06-10 10:19:36 +09:00
Silc Lizard (Tokage) Renew
e92a453840 Expose get_skeleton() from SkeletonModifier3D 2024-06-09 23:58:05 +09:00
Anni Ryynänen
b14b222e9d
Fix native file dialogs being shown on set_visible(false) 2024-06-09 17:54:18 +03:00
Silc Lizard (Tokage) Renew
bea47d877b Fix seeking Animation immediate after playback for Discrete track 2024-06-08 22:09:37 +09:00
kleonc
7f6951b1f6 Fix TextureProgressBar radial mode invalid polygon edge case 2024-06-08 13:51:32 +02:00
Rémi Verschelde
a6bb8b00d7
Merge pull request #92664 from KoBeWi/ultimate_final_solution_for_containers
Add visibilty mode to `as_sortable_control()`
2024-06-07 23:29:48 +02:00
Rémi Verschelde
2c01573fdf
Merge pull request #92645 from WhalesState/container-resort
Fix `NOTIFICATION_SORT_CHILDREN` is called twice on startup
2024-06-07 23:29:44 +02:00
Rémi Verschelde
1ee953030e
Merge pull request #92271 from kitbdev/fix-max-line-size
Fix TextEdit HScroll hiding after wrapping
2024-06-07 23:29:28 +02:00
Rémi Verschelde
c2d983553b
Merge pull request #91390 from kitbdev/add-selection-unhide-carets
Unhide carets in add selection for occurrence and fix error
2024-06-07 23:29:23 +02:00
Rémi Verschelde
5fcd9803cd
Merge pull request #90850 from AlexeyBond/patch-1
Handle Vector4 default input values in visual shaders
2024-06-07 23:29:19 +02:00
jsjtxietian
8d888807f7 Sync visual shader's distance fade using circular fade 2024-06-07 11:32:27 +08:00
aaronp64
73343a2e7f Fix VisualShaderNodeVaryingGetter expanded ports adding ".x" to shader
When VisualShaderNodeVaryingGetter type was Vector2/Vector3/Vector4, expanding the output ports and connecting an individual value to a scalar input would add ".x" to the assignment in the generated shader.  This was due to `VisualShaderNodeVarying::get_port_type` ignoring the port number, and always returning the associated vector type.  Added checks for `p_port == 0` to return either the vector type, or scalar for expanded ports, matching similar logic in other nodes, like `VisualShaderNodeColorConstant::get_output_port_type`.

Fixes #92832
2024-06-06 15:21:21 -04:00
bruvzg
864a93fdbf
Fix excessive canvas items updates. 2024-06-05 21:01:30 +03:00
Rémi Verschelde
7c2d65ff66
Merge pull request #92745 from bruvzg/rtl_list_fix
[RTL] Fix nested ordered lists inside unordered lists.
2024-06-04 10:10:34 +02:00
Rémi Verschelde
0242e3ca9f
Merge pull request #92740 from bruvzg/subvp_ime_activation
Fix IME activation in subviewports.
2024-06-04 10:10:30 +02:00
Rémi Verschelde
228564c64b
Merge pull request #92739 from TokageItLab/fix-blend2d-sync
Fix BlendSpace2D sync flagging line
2024-06-04 10:10:26 +02:00
Rémi Verschelde
241d45d063
Merge pull request #92731 from bruvzg/vp_oversmpling_upd
Force canvas item update on oversampling change.
2024-06-04 10:10:17 +02:00
bruvzg
5e616cedd4
[RTL] Fix nested ordered lists inside unordered lists. 2024-06-04 08:08:16 +03:00
bruvzg
d45b896673
Fix IME activation in subviewports. 2024-06-04 00:03:02 +03:00
Silc Lizard (Tokage) Renew
eacc122f32 Fix BlendSpace2D sync flagging line 2024-06-04 05:52:39 +09:00
kobewi
02e1e6d1ec Add visibilty mode to as_sortable_control() 2024-06-03 20:01:31 +02:00
bruvzg
9fb9660912
Force canvas item update on oversampling change. 2024-06-03 19:46:49 +03:00
kobewi
be111004dd Fix default NodePaths saved in scene 2024-06-03 13:10:23 +02:00
Rémi Verschelde
9b4cfcba5f
Merge pull request #92669 from Hilderin/fix-huge-tscn-icon-in-background-of-file-system-panel
Fix huge .tscn icon and icon in background of File System panel
2024-06-03 10:36:02 +02:00
Rémi Verschelde
353f7bf6af
Merge pull request #92605 from aaronp64/richtextlabel_table_overlap
Fix `RichTextLabel` table overlapping with next line
2024-06-03 10:35:54 +02:00
Rémi Verschelde
41e762ca29
Merge pull request #91454 from akien-mga/coverity-checks
Fix Steam input "crc" errors, and some other Coverity reports of uninitialized scalar variable
2024-06-03 10:35:38 +02:00
Hilderin
81395cf9bd Fix Huge .tscn Icon and icon in background of File System panel 2024-06-02 09:11:56 -04:00
warriormaster12
e4d0d1344b Duplicate properties first before remapping resources 2024-06-02 13:27:35 +03:00
Mounir Tohami
62a58c5538 Fix NOTIFICATION_SORT_CHILDREN is called twice on startup 2024-06-01 15:49:43 +00:00
Silc Lizard (Tokage) Renew
8a90c5317b Add blend point check to AnimationNodeBlendSpace2D::_process() 2024-06-01 19:06:32 +09:00
aaronp64
6ecccd6085 Fix RichTextLabel table overlapping with next line
When calculating table height, RichTextLabel::_shape_line would increase the height when it reached the end of a complete row, or the final cell of the table.  RichTextLabel::_resize_line would only increase the height at the end of a complete row, causing the height to ignore the final row if not all cells were populated.  This would cause the final row to overlap with the following line in the RichTextLabel if it was the last visible line in the RichTextLabel, as _resize_line is called when updating scrolling properties.

This change moves the common table size calculations to a separate function to reuse the code between _shape_line and _resize_line, keeping the final cell check that was used in _shape_line.

Fixes #92603
2024-05-31 16:21:17 -04:00
Rémi Verschelde
3e01ef56f9
Merge pull request #92577 from bruvzg/win_preview_resize
Update editor `Window` preview position when resizing window.
2024-05-31 14:16:52 +02:00
Rémi Verschelde
07e6d0c702
Merge pull request #92138 from YeldhamDev/scrollcontainer_fixes
Fix scrollbar issues in `ScrollContainer`
2024-05-31 14:16:10 +02:00
Rémi Verschelde
9c87e8c7b4
Merge pull request #91953 from AThousandShips/use_normal_sname
Use `CoreStringNames::normal` in more places
2024-05-31 14:16:05 +02:00
Rémi Verschelde
b201c087ab
Merge pull request #91950 from AThousandShips/panel_sname
[Scene] Add `SceneStringNames::panel`
2024-05-31 14:16:02 +02:00
Rémi Verschelde
ea4db5c3e1
Merge pull request #91949 from AThousandShips/id_pressed_sname
[Scene] Add `SceneStringNames::id_pressed`
2024-05-31 14:15:58 +02:00
Flyn San
67b16f261f
Fix code style for generated shader code from ParticleProcessMaterial
The results now match what our clang-format config would do.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2024-05-31 14:12:41 +02:00
Rémi Verschelde
62120c7841
Fix Steam input "crc" errors, and some other Coverity reports of uninitialized scalar variable
- Fixes #88630.
- Fixes #92578.
2024-05-31 09:55:02 +02:00
bruvzg
5c433cf693
Update editor Window preview position when resizing window. 2024-05-31 07:52:46 +03:00
A Thousand Ships
cade5b88d9
Use CoreStringNames::normal in more places 2024-05-30 22:57:54 +02:00
A Thousand Ships
926afccbd8
[Scene] Add SceneStringNames::panel 2024-05-30 22:54:50 +02:00
A Thousand Ships
755a0efbb6
[Scene] Add SceneStringNames::id_pressed 2024-05-30 22:54:04 +02:00
Rémi Verschelde
8adf9e4d97
Merge pull request #92302 from jsjtxietian/debug-shape-null
Fix null `debug_shape` being updated when `CollisionObject3D`'s transform changed
2024-05-30 22:38:33 +02:00
Rémi Verschelde
505da68b26
Merge pull request #92565 from bruvzg/rtl_clear_flags
[RTL] Clear default justification flags if custom are set.
2024-05-30 22:13:59 +02:00
bruvzg
3a52e0f5fd
[RTL] Clear default justification flags if custom are set and fix typo in the flag name. 2024-05-30 21:23:26 +03:00
kit
af6b96c486 Fix minimap error when moving to the top 2024-05-30 12:06:02 -04:00
kobewi
a345160ab3 Fix wrong usage of parameters_base_path StringName 2024-05-30 12:03:43 +02:00
Rémi Verschelde
adbc4b086b
Merge pull request #92489 from kleonc/control-invalidate-global-transform-before-notifying-resize
Invalidate `Control` global transform before notifying about resize / rect change
2024-05-30 11:48:09 +02:00
Rémi Verschelde
c9f249796d
Merge pull request #92317 from bruvzg/emb_decorations
Fix `get_position_with_decorations` and `get_size_with_decorations` for embedded windows.
2024-05-30 11:48:02 +02:00
Rémi Verschelde
4cd39c56fb
Merge pull request #92283 from KoBeWi/code_simpleton
Automatically use property count in PropertyListHelper
2024-05-30 11:47:58 +02:00
Rémi Verschelde
62f134bd7e
Merge pull request #91724 from KoBeWi/regional_textures
Add support for AtlasTexture in `draw_polygon()`
2024-05-30 11:47:47 +02:00
kleonc
22b6f962d9 Invalidate Control global transform before notifying about resize / rect change 2024-05-30 10:10:24 +02:00
Rémi Verschelde
76237c5f9b
Merge pull request #91488 from akien-mga/resource-format-text-remove-obsolete-binary-conversion
Remove unused code to convert text resource format to binary
2024-05-29 22:13:52 +02:00
Rémi Verschelde
2c50e87f60
Merge pull request #89470 from jsjtxietian/msdf-uv
Fix shader compilation error when enabling texture MSDF and UV1 Triplanar at the same time
2024-05-29 22:13:30 +02:00
Rémi Verschelde
8bf8f41fc0
Merge pull request #92506 from bruvzg/win_pos_preview
Fix Window position preview in the editor.
2024-05-29 11:20:17 +02:00
Rémi Verschelde
219af366a5
Merge pull request #92505 from bruvzg/te_ro_margins
[TextEdit] Use style margins for selection in read-only mode.
2024-05-29 11:20:14 +02:00
Rémi Verschelde
05442e81c0
Merge pull request #92500 from timothyqiu/stretch-shrink-range
Add range hint for `SubViewportContainer.stretch_shrink`
2024-05-29 11:20:11 +02:00
Rémi Verschelde
b60471f3c0
Merge pull request #92463 from Daylily-Zeleen/daylily-zeleen/fix_graph_edit_minimap_connection_line
[GraphEdit] Convert to minimap line after getting connection line.
2024-05-29 11:20:04 +02:00
Rémi Verschelde
9bb858c803
Merge pull request #92460 from bruvzg/adlg_cancel_conf
Fix duplicate AcceptDialog cancel/confirm events.
2024-05-29 11:20:01 +02:00
Rémi Verschelde
183c634428
Merge pull request #92372 from smix8/navregion2d_debug
Improve NavigationRegion2D debug performance
2024-05-29 11:19:51 +02:00
Rémi Verschelde
20ad681da2
Merge pull request #92126 from TokageItLab/reset-dominant
Fix Deterministic blending with Dominant/Recessive doesn't have initial value even if there is no Discrete track
2024-05-29 11:19:45 +02:00
bruvzg
19839d9553
Fix Window position preview in the editor. 2024-05-29 11:56:06 +03:00
bruvzg
1d0a8ea828
[TextEdit] Use style margins for selection in read-only mode. 2024-05-29 10:07:32 +03:00
Daylily-Zeleen
28a2fa496f [GraphEdit] Convert to minimap line after getting connection line. 2024-05-29 12:58:51 +08:00
Haoyu Qiu
fd5118c781 Add range hint for SubViewportContainer.stretch_shrink 2024-05-29 09:03:15 +08:00
smix8
5f5fe737d2 Improve NavigationRegion2D debug performance
Improves NavigationRegion2D debug performance by replacing the canvas polygon and line commands with a static mesh.
2024-05-28 19:36:35 +02:00
Rémi Verschelde
43cf4740b9
Merge pull request #92461 from bruvzg/rtl_meta_y
[RTL] Use real text/object height instead of line height for meta click/hover detection.
2024-05-28 16:13:26 +02:00
Rémi Verschelde
93596abcf5
Merge pull request #92373 from libklein/fix-caching-wrong-collision-layer-shapes
Fix TileSet caching wrong collision layer shapes for shapes comprising several polygons.
2024-05-28 15:49:44 +02:00
Rémi Verschelde
194b1c478d
Merge pull request #92342 from aaronp64/textedit_duplication
Remove duplicate if/else code in `TextEdit::_notification`
2024-05-28 15:49:19 +02:00
Rémi Verschelde
a10897ddc0
Merge pull request #92301 from robert-wallis/fix-code-edit-delimiter-crash
Fix crash during code editor folding and LSP
2024-05-28 15:49:09 +02:00
Rémi Verschelde
13a32e2753
Merge pull request #92296 from timothyqiu/complete-remove-override
Fix theme StyleBox override parameter completion
2024-05-28 15:49:05 +02:00
Rémi Verschelde
cfe80f9fec
Merge pull request #92222 from semensanyok/fix-TextureButton-click-mask-texture-size-ignored-if-missing-normal-texture
Fix TextureButton's click mask texture size ignored if missing normal texture
2024-05-28 15:48:58 +02:00
Rémi Verschelde
1e76e83d9f
Merge pull request #91706 from rburing/interpolate_parallax2d
Fix Parallax2D physics interpolation
2024-05-28 15:48:45 +02:00
Adriano Orioli
edd2e6e37f
make InstancePlaceholder in charge of node reference resolution 2024-05-28 11:51:49 +02:00
bruvzg
061ad36732
[RTL] Use real text/object height instead of line height for meta click/hover detection. 2024-05-28 11:46:56 +03:00
bruvzg
3e691e026b
Fix duplicate AcceptDialog cancel/confirm events. 2024-05-28 10:46:28 +03:00
kit
948f09632e Unhide carets in add selection for occurrence 2024-05-27 15:30:18 -04:00
kit
66a8ee71aa Fix TextEdit HScroll hiding after wrapping 2024-05-27 14:56:55 -04:00
Ricardo Buring
efb6a1c23d Fix Parallax2D fixed timestep interpolation
The camera_screen_center value was stale in case of interpolation.
2024-05-26 23:08:35 +02:00