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283 commits

Author SHA1 Message Date
cf17d2ce2a fix logo
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2024-10-27 07:35:44 -07:00
afe85cb7c4 virtualx-engine
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2024-10-27 07:28:01 -07:00
Rémi Verschelde
cfc4a0eff0
Bump version to 3.6-rc 2024-07-02 13:06:42 +02:00
bruvzg
2274ec84cb
[3.x, iOS export] Add support for privacy manifest configuration. 2024-04-30 09:39:20 +03:00
bruvzg
5255b661b4
[3.x, iOS] Remove deprecated LaunchImages support and switch to Storyboard by default. 2024-03-10 10:10:14 +02:00
Rémi Verschelde
561a6cd503
Style: Mark clang-format 16 as supported for pre-commit hook
It only introduced a difference in a .glsl file, which I've worked
around by removing an empty line. This keeps formatting consistent
between clang-format 15 and 16.

Also added a change in the 3-to-4 project converter to fix bogus
formatting in clang-format < 17.

(cherry picked from commit 49f4860ce3)
2024-01-30 14:42:46 +01:00
bruvzg
e6fb19275e
[iOS, 3.x] Update linker flags for Xcode 15.0 - 15.2. Bump min. iOS version to 12. 2024-01-19 08:19:46 +02:00
Ben Rog-Wilhelm
b19469a08e
Add static check for overzealous .gitignores.
(cherry picked from commit 7ea171adca)
2023-08-29 13:54:56 +02:00
bruvzg
40490bb626
[macOS] Back-port notarytool, provisioning profile and PKG export options. 2023-08-07 08:41:37 +03:00
Fredia Huya-Kouadio
f3cdff46fc Add benchmark logic
Add benchmarking measuring methods to `OS` to allow for platform specific overrides (e.g: can be used to hook into platform specific benchmarking and tracing capabilities).
2023-03-20 23:29:36 -07:00
Rémi Verschelde
1426cd3b3a
One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".

Backported from #70885.
2023-01-10 15:26:54 +01:00
Rémi Verschelde
6963ba631e
Fix typos with codespell 2022-12-15 12:26:59 +01:00
Rémi Verschelde
b0b759e6da
SCons: Cleanup DEBUG, _DEBUG and NDEBUG defines
- `_DEBUG` is MSVC specific so it didn't make much sense to define for
  Android and iOS builds.
- iOS was the only platform to define `DEBUG`. We don't use it anywhere
  outside thirdparty code, which we usually don't intend to debug, so it
  seems better to be consistent with other platforms.
- Consistently define `NDEBUG` to disable assert behavior in both `release`
  and `release_debug` targets. This used to be set for `release` for all
  platforms, and `release_debug` for Android and iOS only.
- Due to the above, I removed the only use we made of `assert()` in Godot
  code, which was only implemented for Unix anyway, should have been
  `DEV_ENABLED`, and is in PoolAllocator which we don't actually use.
- The denoise and recast modules keep defining `NDEBUG` even for the `debug`
  target as we don't want OIDN and Embree asserting all over the place.

(cherry picked from commit 26e9145c26)
2022-12-12 14:49:21 +01:00
Riteo Siuga
06920544b8 Add an exception for thirdparty subdirectories in file_format.sh
This exception is also present in clang_format.sh and is needed in some
cases.

(cherry picked from commit 10eaf0c52b)
2022-12-01 12:23:24 +08:00
Zach Coleman
e538771d4f [3.x] Add ProMotion Support to iOS Exports 2022-11-02 22:14:34 -04:00
Rémi Verschelde
f9b91d8d24 Style: Ensure consistent formatting with clang-format 15 2022-09-21 13:23:17 +02:00
Gergely Kis
13d9a8c88f Fix UTF-8 validation in static checks
Use isutf8 instead of recode to detect invalid UTF-8 sequences.

Also add the necessary dependencies to run the static checks locally
using act (https://github.com/nektos/act) with the Medium size image.
2022-09-08 00:07:21 +02:00
Pedro J. Estébanez
105e8a8111 Add ability to extend the set of Git pre-commit hooks
(cherry picked from commit 8e2d0e1bb1)
2022-09-01 10:34:29 +02:00
Pedro J. Estébanez
a6ed4649de Make Git hooks work on worktrees on Windows
(cherry picked from commit 4bf03afe8b)
2022-09-01 10:34:13 +02:00
Sergey Minakov
e8035ffe84 [iOS] Extend iOS plugins to support Swift runtime 2022-08-09 20:19:12 +03:00
Rémi Verschelde
0a8d5d7098 Bump version to 3.6-beta 2022-08-05 18:51:38 +02:00
Rémi Verschelde
818f1eed31 Code quality: Fix header guards consistency
Adds `header_guards.sh` bash script, used in CI to validate future
changes. Can be run locally to fix invalid header guards.
2022-07-25 14:53:37 +02:00
Rémi Verschelde
06f4a28306 Update docs links still pointing to 3.4 2022-06-29 12:03:04 +02:00
Rafał Mikrut
096cea6142 Stop CI when Godot crash
(cherry picked from commit 80237a54e0)
2022-06-16 10:11:54 +02:00
Rémi Verschelde
e0ddaf7137
Merge pull request #61332 from m4gr3d/fix_restart_logic_3x 2022-05-23 22:25:44 +02:00
Fredia Huya-Kouadio
b162e7ac39 Fix the logic to restart the Godot application 2022-05-23 13:15:25 -07:00
Rémi Verschelde
88dba8e625 Fix typos with codespell
Using codespell 2.2-dev from current git.
2022-05-23 21:41:46 +02:00
Hugo Locurcio
d9acd21b46 Display a modal dialog if threads are unavailable in the web editor
Threads are required for the web editor to function. If the web server
is not correctly configured, threads won't be available.

This makes troubleshooting easier for people looking to self-host
the web editor.

(cherry picked from commit 304a286502)
2022-05-16 21:12:21 +02:00
Emmanouil Papadeas
9350256eff Add Greek translation for Linux desktop file
Follow-up to #60777 and #60800.

(cherry picked from commit ab444469f0)
2022-05-16 15:59:12 +02:00
Hugo Locurcio
6b7815ea74 Add French translation for Linux desktop file
(cherry picked from commit 2212afd794)
2022-05-16 15:59:00 +02:00
Haoyu Qiu
6d706da25c Add Simplified Chinese translation for Linux desktop file
(cherry picked from commit 31394aced3)
2022-05-05 15:02:46 +02:00
Rémi Verschelde
2c28c41e10 Relax version warning in clang-format precommit hook
Closes #60778.

(cherry picked from commit 9e66a947e4)
2022-05-05 13:39:44 +02:00
Marcel Admiraal
b5402818d7 Remove superfluous Android InputManager interface and implementation 2022-04-22 19:10:01 +02:00
Rémi Verschelde
3c0d32562b
Merge pull request #59606 from m4gr3d/fix_low_processor_mode_3x
[3.x] Fix flickering issues with low processor mode on Android
2022-03-29 22:51:32 +02:00
Fredia Huya-Kouadio
8ca32d1727 Fix flickering issues with low processor mode on Android 2022-03-29 12:17:25 -07:00
backwardspy
0118a95976 set StartupWMClass in linux .desktop file
this allows linux app launchers and docks to correctly associate the godot project selector & editor windows with the icon used to launch godot.
it prevents this problem specifically: https://askubuntu.com/questions/1144214/why-does-my-custom-launcher-file-create-two-icons-on-the-launcher-bar

(cherry picked from commit 7b346258a9)
2022-03-28 23:43:26 +02:00
bruvzg
fa56990170 [macOS and iOS export] Add localized application name to the translation .plist files.
(cherry picked from commit 5fdea69276)
2022-03-10 17:18:40 +01:00
bruvzg
48f3237477
[macOS] Add missing translation file.
(cherry picked from commit 1aa6a95081)
2022-02-15 12:23:46 +01:00
Hugo Locurcio
695da68188
Tweak logo max width on the web editor
The logo's maximum width is now dependent on the viewport height
in addition to the page width. This prevents the "Start Godot editor"
button from overflowing the page on mobile devices (although the
"Clear persistent data" and "Web editor documentation" buttons will
still overflow for now).

(cherry picked from commit 34a4ff0cef)
2022-02-15 12:23:46 +01:00
Hugo Locurcio
d0fba915dc
Allow using the web editor on any device orientation
On tablets and foldable phones, the editor can remain usable
while in portrait mode thanks to the wide display.

(cherry picked from commit 078475f354)
2022-02-15 12:23:46 +01:00
Rémi Verschelde
7a16bb2ee4
Fix typos with codespell
Using codespell 2.2-dev from current git.

Added `misc/scripts/codespell.sh` to make it easier to run it once in a
while and update the skip and ignore lists.

(cherry picked from commit 1bdb82c64e)
2022-02-11 09:50:59 +01:00
bruvzg
5378d13c92
[macOS] Add empty translation files to the editor app bundle, to allow translation detection by the OS.
(cherry picked from commit 3b4de845fe)
2022-02-11 09:50:09 +01:00
Fabio Alessandrelli
afdfe7c03b [HTML5] Improve editor progressive web app behavior.
Ensures early claim for aggressive caching.
Adds a button to update when it detects a new version asking
confirmation due to the necessary reload.
2022-02-06 18:33:13 +01:00
Fabio Alessandrelli
73f396572a [HTML5] PWA service worker prefers cached version.
Use an offline first approach, where we prefer the cached version over
the network one.
This forces games using PWA to always re-export the project and not just
the PCK, so that the service worker version gets updated correctly, and
the end-user cache is correctly cleared on update.
2022-02-06 18:33:13 +01:00
bruvzg
f44b7c3188
Fix iOS export with manually specified signing/provisioning data.
(cherry picked from commit 57db989a97)
2022-02-03 11:30:17 +01:00
Hugo Locurcio
b8a7a74264
Tweak theme color to match the Godot editor's background color
This makes for a more seamless-looking address bar/status bar
when using the web editor on a mobile device, either directly
in the brower or installed as a progressive web app.

This also specifies a theme color for the web editor's offline
fallback.

(cherry picked from commit 7ef459c2d7)
2022-01-25 18:13:59 +01:00
bruvzg
30ee208bd9
[macOS export, 3.x] Implements ad-hoc signing on Linux/Windows, adds extra privacy settings, entitlements warnings and error checking. 2022-01-20 10:46:29 +02:00
Rémi Verschelde
a627cdafc5
Update copyright statements to 2022
Happy new year to the wonderful Godot community!
2022-01-13 15:54:13 +01:00
Rémi Verschelde
b197de6f5f
Fix typos with codespell
Using codespell 2.1.0.

Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
dof
doubleclick
fave
findn
GIRD
leapyear
lod
merchantibility
nd
numer
ois
ony
que
readded
seeked
statics
synching
te
uint
unselect
webp
EOF

$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2022-01-07 00:14:54 +01:00
Aaron Franke
c58391c9d1
Skip formatting .bat files in file_format.sh
These are supposed to have CRLF because Windows, so we'll just skip this file type in the script.

(cherry picked from commit 4cdc75915f)
2022-01-06 21:44:40 +01:00