Adam Scott
d22199990e
Resolve GDScript::clear()
heap-use-after-free
ASAN errors
2023-01-07 11:51:36 -05:00
Rémi Verschelde
163f6f5fe8
Merge pull request #68429 from KoBeWi/PropertySettings
...
Add PropertyInfo overload for GLOBAL_DEF
2023-01-06 22:59:29 +01:00
Dmitrii Maganov
532ffc30bd
GDScript: Fix typing of lambda functions
2023-01-06 16:38:22 +02:00
Dmitrii Maganov
10e364bf43
GDScript: Fix array as default value for parameter
2023-01-06 06:25:55 +02:00
Dmitrii Maganov
a1d06749f1
Unify typing of variables, constants and parameters in GDScript
2023-01-06 01:10:04 +02:00
Rémi Verschelde
d95794ec8a
One Copyright Update to rule them all
...
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.
It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).
We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).
Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00
Rémi Verschelde
fc4a734373
Merge pull request #70838 from reduz/gdscript-vm-optimization
...
Optimizations for GDScript VM
2023-01-05 12:57:31 +01:00
Rémi Verschelde
dc3175e4cd
Merge pull request #70810 from adamscott/cache-gdscript-even-when-error
...
Cache script when reloading even if there's errors
2023-01-04 11:41:11 +01:00
Rémi Verschelde
8203e09330
Merge pull request #70859 from vonagam/fix-preload-native-type
...
GDScript: Fix wrong native type for preloaded class
2023-01-03 23:22:23 +01:00
Rémi Verschelde
26bed8aa85
Merge pull request #70875 from MewPurPur/stop-highlighting-invalid-node-refs
...
Stop NodeRef highlighting if you start with a number
2023-01-03 16:17:13 +01:00
VolTer
52cfd4551d
Stop highlighting node refs if they are invalid identifiers
2023-01-03 16:00:16 +02:00
Rémi Verschelde
4e360ac612
Merge pull request #70702 from vnen/gdscript-error-on-assign-void
...
GDScript: Error when assigning return value of void function
2023-01-03 12:23:00 +01:00
Rémi Verschelde
e4c1103af4
Merge pull request #70656 from vonagam/fix-void-returns
...
GDScript: Disallow return with value in void functions
2023-01-03 12:20:33 +01:00
Rémi Verschelde
a797fa3b3d
Merge pull request #70503 from rune-scape/inner-class-docs
...
Inner classes get their docs back
2023-01-03 12:15:44 +01:00
Dmitrii Maganov
961b4ac5f5
GDScript: Fix wrong native type for preloaded class
2023-01-03 05:45:06 +02:00
Juan Linietsky
7211e041df
Optimizations for GDScript VM
...
* Removed instruction argument count and instruction prefetching. This is now done on the fly. Reduces jumps.
* OPCODE_DISPATCH now goes directly to the next instruction, like in Godot 3.x.
I have nothing I can use to test performance, so if anyone wants to lend a hand and compare with master (both on debug and release), it would be very welcome.
2023-01-02 23:44:19 +01:00
Adam Scott
c3f12592da
Cache script when reloading even if there's errors.
2023-01-01 14:09:17 -05:00
George Marques
8a98110e3e
Merge pull request #62688 from cdemirer/assignments-and-types
...
Fixes https://github.com/godotengine/godot/issues/62650
2022-12-30 16:38:35 -03:00
George Marques
bc739a4687
GDScript: Make using return of void function an error
...
Remove the `VOID_ASSIGNMENT` warning since those cases will be errors
now.
2022-12-30 13:35:38 -03:00
George Marques
33afa82fb0
Merge pull request #70613 from vonagam/fix-enum-as-constant
...
Fixes https://github.com/godotengine/godot/issues/54018
Fixes https://github.com/godotengine/godot/issues/70213
Fixes https://github.com/godotengine/godot/issues/70495
2022-12-30 12:10:50 -03:00
George Marques
0c15844551
GDScript: Error when assigning return value of void function
...
This also makes built-in method calls empty the return value when the
method is void, to avoid keeping returning a garbage value in such case.
2022-12-30 12:08:58 -03:00
Dmitrii Maganov
9507f65e25
GDScript: Disallow return with value in void functions
2022-12-29 03:06:13 +02:00
Dmitrii Maganov
b6aa4840d8
Fix usage of Enum as constant
2022-12-28 23:04:40 +02:00
Dmitrii Maganov
f67aa3e46d
GDScript: Fix return type of constructor call for extending class
2022-12-27 23:02:12 +02:00
cdemirer
bbb21c3fd5
Fix type adjustment skipped when value is considered both not hard and not variant
2022-12-25 17:11:30 +03:00
rune-scape
1b77993257
Inner classes get their docs back
2022-12-23 17:39:24 -05:00
Rémi Verschelde
ae4c025da9
Merge pull request #69991 from rune-scape/cast-type
...
GDScript: Fix cast producing null
2022-12-23 09:22:21 +01:00
Rémi Verschelde
edfa1e8665
Merge pull request #70220 from adamscott/fix-external-enum
...
Fix external enums not assignable as constants
2022-12-23 09:20:50 +01:00
Rémi Verschelde
e1657bd2a7
Merge pull request #70440 from rune-scape/null-again
...
Fix GDScript analyzer null literal
2022-12-22 16:02:19 +01:00
Rémi Verschelde
801ef6614d
Merge pull request #70138 from anvilfolk/signals
...
Add MethodInfo to signal datatype
2022-12-22 16:02:11 +01:00
rune-scape
3228fdb88a
Fix GDScript analyzer null literal
2022-12-22 06:02:34 -05:00
Yuri Rubinsky
abaedb54f1
Remove unused code paragraph from gdscript_editor.cpp/complete_code
2022-12-22 11:10:11 +03:00
ocean (they/them)
d93dbab054
Add MethodInfo to signal datatype
2022-12-21 22:49:51 -05:00
ocean (they/them)
fb418685a0
Unify GDScriptAnalyzer in-editor and runtime autoload checks
2022-12-20 19:01:28 -05:00
Yuri Rubinsky
78d296d7ca
Add a note for inst_to_dict
to prevent using it on built-in instances
2022-12-19 19:12:00 +03:00
Rémi Verschelde
e780dc332a
Merge pull request #70275 from rune-scape/autoload-subscript-regression
...
Fix autoload subscript regression
2022-12-19 01:12:35 +01:00
rune-scape
9f6ad59da7
Fix autoload subscript regression
2022-12-18 18:36:41 -05:00
Rémi Verschelde
e9f3e7111f
Merge pull request #70237 from quentinguidee/refactor/fix-comma-instead-of-semicolon
...
Fix use of comma instead of semicolon
2022-12-18 16:55:10 +01:00
Quentin Guidée
e0f1e02cc7
Fix use of comma instead of semicolon
...
Signed-off-by: Quentin Guidée <quentin.guidee@gmail.com>
2022-12-17 20:17:04 -05:00
Adam Scott
7fc814f697
Fix external enums not assignable as constants
...
- Add external enums test
- Rename external inner class test
- Clean up `GDScriptAnalyzer::reduce_identifier_from_base` class
behavior
2022-12-17 17:59:38 -05:00
Adam Scott
1bbb2b4159
Fix outer class lookup
2022-12-17 17:57:00 -05:00
Adam Scott
2fefcf7329
Fix inner class constant assignment
2022-12-17 12:03:03 -05:00
Rémi Verschelde
8d52eea52b
Merge pull request #70000 from rune-scape/find-more-classes
...
GDScript: Fix built-in script `find_class` bugs
2022-12-17 16:30:34 +01:00
rune-scape
213c94b42f
Fix enum value regression
2022-12-16 22:48:25 -05:00
Rémi Verschelde
f18f2740da
Merge pull request #70131 from rune-scape/preload-type-regression
...
Fix preload type regression
2022-12-16 00:31:26 +01:00
stmSi
2a341a6321
Fixed GDScript crashed when two consecutive unary operators are analysed
2022-12-16 04:45:53 +06:30
rune-scape
17e03c29d6
Fix preload type regression
2022-12-15 16:47:13 -05:00
rune-scape
e1c63fee86
GDScript: Fix built-in script and other find_class
bugs
2022-12-15 14:56:23 -05:00
Adam Scott
3684fd249e
Fix GDScript::_get_gdscript_from_variant()
crash
...
The crash would happen, theoretically, when getting the type of a invalid
variant.
2022-12-15 12:29:01 -05:00
Rémi Verschelde
6debf86d51
Merge pull request #69471 from rune-scape/rune-out-of-order
...
GDScript: Out of order member resolution
2022-12-15 07:56:23 +01:00