Rémi Verschelde
ae92d149a3
Merge pull request #37971 from Calinou/doc-improve-visibility-enabler-notifier
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Improve the VisibilityEnabler and VisibilityNotifier documentations
2020-04-20 23:50:21 +02:00
Rémi Verschelde
2905367fed
Merge pull request #37970 from SkyLucilfer/ServerTypo
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Correct typo mistake of profiler_add_frame_data argument in physics 3d server
2020-04-20 23:49:36 +02:00
Rémi Verschelde
58a8ca5298
Merge pull request #38060 from akien-mga/fix-gcc-Wmaybe-uninitialized
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Fix more GCC -Wmaybe-uninitialized warnings
2020-04-20 23:47:53 +02:00
Rémi Verschelde
b4855f5c83
Merge pull request #38056 from clayjohn/GLES2-depth-buffer
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Use proper depth buffer format for rgba shadows
2020-04-20 23:47:24 +02:00
Rémi Verschelde
94f0c62789
Fix more GCC -Wmaybe-uninitialized warnings
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Fixes #38005 .
2020-04-20 22:34:20 +02:00
clayjohn
123dd390e4
Use proper depth buffer format for rgba shadows
2020-04-20 11:58:59 -07:00
Rémi Verschelde
4e4fcbd793
Merge pull request #38045 from akien-mga/fix-subgroup-property
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Fix handling of PROPERTY_USAGE_SUBGROUP in DocData and editor
2020-04-20 19:06:02 +02:00
Rémi Verschelde
b30014f93f
DocData: Keep Mono properties on non-Mono builds
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This doesn't make much sense API-wise, but it's important for the documentation
workflow that the Mono and non-Mono builds produce the same output, otherwise
we keep having non-Mono builds removing Mono properties and losing their
descriptions.
This is a terrible hack but it's ad hoc, and should be OK for the time being.
2020-04-20 17:59:07 +02:00
Rémi Verschelde
2cd952bd84
Fix handling of PROPERTY_USAGE_SUBGROUP in DocData and editor
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Subgroups were added in #37678 but not properly handled everywhere
where PROPERTY_USAGE_GROUP is.
2020-04-20 17:13:06 +02:00
Rémi Verschelde
9cf48b3e99
Merge pull request #38039 from akien-mga/docdata-skip-unexposed
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DocData: Skip unexposed classes
2020-04-20 15:21:49 +02:00
Rémi Verschelde
f8218c76ef
Merge pull request #38036 from akien-mga/doc-update
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doc: Sync classref with current source
2020-04-20 14:36:29 +02:00
Rémi Verschelde
83b21cd302
Merge pull request #38035 from akien-mga/revert-35261-pck-destination
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Revert "Made possible to specify where to dump the contents when load…
2020-04-20 13:47:25 +02:00
Rémi Verschelde
0ef8bcac4d
DocData: Skip unexposed classes
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Properly expose classes that we actually want accessible.
2020-04-20 12:51:10 +02:00
Thakee Nathees
62280c3d47
GDScript class name existance check enhanced
2020-04-20 16:20:36 +05:30
Rémi Verschelde
b7b46093d8
doc: Sync classref with current source
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Add missing enum bindings.
2020-04-20 11:48:00 +02:00
Rémi Verschelde
088c2a0870
Merge pull request #37947 from clayjohn/DOCS-rendering-update
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Update many docs with recent rendering changes
2020-04-20 11:16:12 +02:00
Rémi Verschelde
6272acd465
Merge pull request #38027 from dreamsComeTrue/override_selected_font_color-docs
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Update TextEdit docs - explaining 'override_selected_font_color' role
2020-04-20 11:02:13 +02:00
Rémi Verschelde
515fe0f29b
Revert "Made possible to specify where to dump the contents when loading a ".pck" file"
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This reverts commit 3c261e0dfa
.
This was not so useful as is due to the way dependency paths are stored
in scenes and resources.
2020-04-20 10:57:05 +02:00
Hugo Locurcio
ed7347d73d
Improve the procedural geometry class documentations
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This references Godot's winding order at the top of every
procedural geometry class, as well as referencing other classes
within a given geometry class.
A warning about ImmediateGeometry3D performance was also added.
2020-04-20 09:05:50 +02:00
Dominik 'dreamsComeTrue' Jasiński
6a0e6c2852
Update TextEdit docs - explaining 'override_selected_font_color' role
2020-04-19 23:33:01 +02:00
Rémi Verschelde
495b28765d
Merge pull request #38002 from madmiraal/fix-class_dictionary
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Correct Dictionary addition of a key and the duplication of a variable name.
2020-04-19 11:22:05 +02:00
Marcel Admiraal
4d41535fa3
Correct the addition of a key and the duplication of a variable name
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in Dictionary class documentation.
2020-04-19 09:52:54 +01:00
Rémi Verschelde
039abbb64a
Merge pull request #37997 from reduz/local-rendering-devices
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Ability to create local RenderingDevice instances.
2020-04-19 09:57:46 +02:00
Juan Linietsky
49d0c6a5c9
Ability to create local RenderingDevice instances.
2020-04-18 21:47:17 -03:00
Rémi Verschelde
9690a60c21
Merge pull request #37994 from akien-mga/mono-android-include
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Mono: Fix include for Android support
2020-04-18 22:01:51 +02:00
Rémi Verschelde
408fab8442
Mono: Fix include for Android support
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This was a typo in #37153 .
Co-authored-by: Ignacio Etcheverry <ignalfonsore@gmail.com>
2020-04-18 21:28:51 +02:00
Hugo Locurcio
8a48fb3517
Add editor freelook navigation scheme settings
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Depending on what one is trying to achieve, a different freelook mode
may be more desirable.
This closes #34034 .
2020-04-18 16:24:12 +02:00
Vasiliy Makarov
d45e8734d1
Fix square image resize
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Fixes #37980
2020-04-18 13:29:01 +03:00
qarmin
559bc3ca87
Change non-existent World to World3D
2020-04-18 11:00:51 +02:00
Eric M
b9d10c5743
Added properties and methods to allow for dragging and dropping multiple files onto exported arrays.
2020-04-18 10:50:30 +10:00
Hugo Locurcio
5972a9138e
Add an easing/transition type cheatsheet to the Tween documentation
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Related to https://github.com/godotengine/godot-docs/pull/3403 .
2020-04-17 23:20:59 +02:00
Hugo Locurcio
f8a413bb1f
Document how to workaround UI anchor issues when using BackBufferCopy
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This closes #6880 .
2020-04-17 23:17:31 +02:00
Hugo Locurcio
2f46f1e7b1
Check for errors when saving in the ResourceSaver example documentation
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This also replaces a non-breaking space that was accidentally added in
the EditorFeatureProfile documentation.
This closes #31393 .
2020-04-17 22:29:05 +02:00
Hugo Locurcio
7f2d602106
Improve the VisibilityEnabler and VisibilityNotifier documentations
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This closes #4803 .
2020-04-17 22:04:19 +02:00
SkyJJ
0991cdc975
Correct typo mistake of profiler_add_frame_data argument in physics 3d server
2020-04-17 21:56:25 +02:00
clayjohn
b50d954cb0
Update many docs with recent rendering changes
2020-04-17 09:47:59 -07:00
Rémi Verschelde
d817be92c2
Merge pull request #37963 from Calinou/doc-dynamicfont-limitations
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Document DynamicFont limitations and a possible workaround
2020-04-17 18:43:05 +02:00
Rémi Verschelde
21894e42a1
Merge pull request #37958 from akien-mga/scons-no-werror-on-stable
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SCons: Disable -Werror on 'stable' releases
2020-04-17 18:36:16 +02:00
Rémi Verschelde
17304f1aae
Merge pull request #37949 from reduz/implement-global-shader-uniforms
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Implement global and per instance shader uniforms.
2020-04-17 18:36:06 +02:00
Rémi Verschelde
cfda0e3770
Merge pull request #37953 from clayjohn/VULKAN-sky-sun-size
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Add light size to Sky Shaders
2020-04-17 18:35:45 +02:00
Rémi Verschelde
364cb2ce92
Merge pull request #37962 from Calinou/doc-image-size-limits
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Document image size limits
2020-04-17 18:35:27 +02:00
clayjohn
7cd2ff309c
Add light size to Sky Shaders
2020-04-17 09:32:24 -07:00
Rémi Verschelde
be00fcf803
Merge pull request #37957 from Calinou/doc-angles-radians
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Clarify that angles must be specified as radians in the documentation
2020-04-17 17:38:37 +02:00
Rémi Verschelde
077dbdf246
Merge pull request #37964 from AndreaCatania/AndreaCatania-patch-2
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Activate Physics Process in SpringArm3D.
2020-04-17 17:38:22 +02:00
Juan Linietsky
0e1c66d9fc
Implement global and per instance shader uniforms.
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Adds two keywords to shader language for uniforms:
-'global'
-'instance'
This allows them to reference values outside the material.
2020-04-17 12:35:41 -03:00
Andrea Catania
152303bf51
Activate Physics Process in SpringArm3D.
2020-04-17 16:22:24 +02:00
Hugo Locurcio
46b8e108e2
Document DynamicFont limitations and a possible workaround
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This closes #30014 .
2020-04-17 16:11:14 +02:00
Hugo Locurcio
5497cec7a1
Document image size limits
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This closes #30238 .
2020-04-17 16:04:32 +02:00
Rémi Verschelde
32f95c2f87
Merge pull request #37951 from clayjohn/VULKAN-sky-source
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Use sky properly for ambient and reflections
2020-04-17 15:40:32 +02:00
Rémi Verschelde
26ab805c78
SCons: Disable -Werror on 'stable' releases
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Stable releases are tagged and need to stay easy to compile in the future.
As new compiler versions introduce new warnings or catch more occurrences,
have -Werror set in tagged releases could be a bother.
We still want it on by default for all Godot developers, so it's now
conditional.
2020-04-17 15:31:51 +02:00