Commit graph

51570 commits

Author SHA1 Message Date
Markus Sauermann
1dce1cbe58 Fix documentation about depth and width of Height map 2023-01-24 17:56:49 +01:00
Raul Santos
95ef4dc84f
Sync C# Dictionary with Core
- Implement `ICollection` methods explicitly.
- Add `Merge` method.
- Add `RecursiveEqual` method.
- Update documentation.
2023-01-24 17:19:52 +01:00
Yuri Sizov
9de0c73e45
Merge pull request #71757 from aXu-AP/animation_node_transition-improvements
Add missing property and method descriptions to AnimationNodeTransition class reference
2023-01-24 17:48:34 +03:00
aXu-AP
ad10d1a726 Add missing property and method descriptions to AnimationNodeTransition class
Co-Authored-By: Yuri Sizov <11782833+YuriSizov@users.noreply.github.com>
Co-Authored-By: Rémi Verschelde <rverschelde@gmail.com>
2023-01-24 16:07:39 +02:00
Raul Santos
8b07f95ba0
C#: Add float an double overloads to Mathf
- Add `float` and `double` overloads to all methods of `Mathf`.
This allows the methods to be usable with `float`, `double` or `real_t`.
- Use `System.MathF` in the `float` overloads which may result in
better performance.
- Constants remain as `real_t` for the time being.
- Add aggresive inlining for methods that wrap `System.Math` calls.
2023-01-24 15:01:26 +01:00
bruvzg
57b5d112f7
[Input] Do not add key labels to the default actions, to display it correctly in the UI. 2023-01-24 14:49:11 +02:00
Magian
35bfce2afd C# Improve the "Tag" conversion of documents
[codeblocks] for Keep only the [CSharp] part.
[param] is changed to <c>.
[b] for bold text.
[i] for italic text.
4.0 now uses variant, so [variant] to <see cref="Godot.Variant"/>.
since Rider does not support [u], only comments have been modified.
2023-01-24 18:40:48 +08:00
bruvzg
1c774a6083
Fix unsafe murmur3 hash use for the default material keys, expose alpha hash transparency mode for default materials and Label3D and Sprite3D. 2023-01-24 12:24:53 +02:00
Danil Alexeev
13215638a9
Clarify error message about script-level annotation 2023-01-24 13:10:45 +03:00
Rémi Verschelde
4fa6edc888
Merge pull request #64930 from raulsntos/dotnet/docs
Update C# signal documentation and remove bind array
2023-01-24 09:55:02 +01:00
Rémi Verschelde
a17e0a0250
Merge pull request #71932 from raulsntos/dotnet/lin2db-to-math
C#: Move `LinearToDb` and `DbToLinear` to Mathf
2023-01-24 09:54:32 +01:00
Rémi Verschelde
06c930caf1
Merge pull request #71878 from bitsawer/fix_shader_dependencies
Fix shader include dependency handling
2023-01-24 09:47:28 +01:00
Rémi Verschelde
885cb808db
Merge pull request #65302 from KoBeWi/middle_click_of_exasperation
Remove middle click shortcut to open scene tab
2023-01-24 09:44:46 +01:00
Rémi Verschelde
ffb7c6e2fc
Merge pull request #71957 from aXu-AP/remotetransform2d-doc
Fix incorrect claim in RemoteTransform2D class reference
2023-01-24 09:35:46 +01:00
Rémi Verschelde
06523b358c
Merge pull request #71956 from SaracenOne/zero_bone_skeleton_improvements
Improve editor handling of Skeleton3D nodes with zero bones.
2023-01-24 09:35:19 +01:00
aXu-AP
c1e1ce86a3 Fix incorrect claim in RemoteTransform2D class reference 2023-01-24 10:18:25 +02:00
Rémi Verschelde
3275428b1f
Merge pull request #71917 from m4gr3d/update_godot_android_editor_label
Update the Godot Android Editor name from `Godot Editor 4.x` to `Godot Editor 4`
2023-01-24 09:15:50 +01:00
Rémi Verschelde
a6042b649a
Merge pull request #71832 from Geometror/fix-spotlight-artifacts
Fix some `SpotLight3D` issues (clustering artifacts, leaking light, AABB)
2023-01-24 09:15:26 +01:00
SaracenOne
1594b6ffaf Improve editor handling of Skeleton3D nodes with zero bones.
Explicit warnings about creating physical skeletons
Silence errors from gizmos for 0 bone Skeleton3D nodes
More consistent naming for bone_count variables
2023-01-24 08:15:24 +00:00
Rémi Verschelde
514b348619
Merge pull request #71941 from aXu-AP/gpuparticles2d-doc
Add documentation for GpuParticles2D collisions
2023-01-24 09:15:01 +01:00
Rémi Verschelde
d2e8bf7089
Merge pull request #71938 from aXu-AP/curve2d-doc
Add Curve2D/tessellate_even_length description class-reference
2023-01-24 09:14:33 +01:00
David Snopek
9196c47032 Correctly apply world_scale in WebXR 2023-01-23 21:26:38 -06:00
Hendrik Brucker
4bd01a93dc Fix some SpotLight3D issues (clustering artifacts, light leak) 2023-01-24 01:08:32 +01:00
Fredia Huya-Kouadio
6b400d2fd1 Update the Godot Android Editor name from Godot Editor 4.x to Godot Editor v4 2023-01-23 14:04:05 -08:00
Rémi Verschelde
3ef8d3e4e8
Merge pull request #71937 from coppolaemilio/resize-bonemaphuman-icons
Replace 1024x1024 BoneMapHuman SVGs by 256x256 versions
2023-01-23 22:33:24 +01:00
Rémi Verschelde
84b8986a39
Merge pull request #71836 from m4gr3d/fix_godot_editor_cropping_main
Update the logic to calculate the screen scale on Android
2023-01-23 22:30:46 +01:00
Rémi Verschelde
600fcf22ed
Merge pull request #71939 from clayjohn/RD-texture-format
Add a few more checks to ensure that unsupported image formats are not used in the mobile renderer
2023-01-23 22:30:19 +01:00
Rémi Verschelde
260daf8a13
Merge pull request #71694 from clayjohn/VoxelGI-reflection
Use proper space for forward GI reflections
2023-01-23 22:29:54 +01:00
aXu-AP
201335f3ec Add documentation for GpuParticles2D collisions 2023-01-23 23:16:35 +02:00
Rémi Verschelde
1dfd236f15
Merge pull request #70377 from dsnopek/server-export-mk2
Add "dedicated server" export mode which can strip unneeded visual resources
2023-01-23 22:13:28 +01:00
Rémi Verschelde
f963202b7c
Merge pull request #71930 from Bromeon/bugfix/space-in-bind
Fix bind `" convergence_dist"` containing space
2023-01-23 22:12:19 +01:00
clayjohn
5931d504c1 Add a few more checks to ensure that unsupported image formats are not used in the mobile renderer 2023-01-23 12:38:09 -08:00
aXu-AP
f3e72b32ab Add Curve2D/tessellate_even_length description class-reference
Copied from Curve3D's corresponding method.
2023-01-23 22:29:15 +02:00
Jan Haller
83026126d4 Add tests to ensure bound methods and signals are valid identifiers 2023-01-23 21:19:57 +01:00
Rémi Verschelde
b192d3d38b
Merge pull request #71934 from Riteo/who-thought-alsa-didnt-follow-posix
Fix builtin alsa headers building on musl
2023-01-23 20:53:00 +01:00
Rémi Verschelde
c309de5399
Merge pull request #71910 from jainl28patel/fix_ReflectionProbe_rendering
fix ReflectionProbe rendering extents for (10,10,10)
2023-01-23 20:46:22 +01:00
Rémi Verschelde
0f31e6569a
Merge pull request #71931 from bruvzg/ts_s
[TextServer] Fix ICU data loading and exporting with `internationalization/locale/include_text_server_data` setting.
2023-01-23 20:45:58 +01:00
Emilio Coppola
99955d72e7 Replace 1024x1024 BoneMapHuman svgs by 256x256 versions 2023-01-23 20:44:39 +01:00
Riteo
acb78384d8 Fix builtin alsa headers building on musl
For some reason it doesn't use the POSIX `poll.h`, instead resorting to
`sys/poll.h`. Musl doesn't really like this at all, throwing a warning
and, thus, halting compilation.
2023-01-23 20:31:22 +01:00
David Snopek
74458b6e9b Add "dedicated server" export mode which can strip unneeded visual resources 2023-01-23 13:24:54 -06:00
Raul Santos
b29193945d
C#: Move LinearToDb and DbToLinear to Mathf 2023-01-23 20:20:54 +01:00
bruvzg
15dafc49d3
[TextServer] Fix ICU data loading and exporting with internationalization/locale/include_text_server_data setting. 2023-01-23 21:13:32 +02:00
Rémi Verschelde
6efd5f0b5b
Merge pull request #71923 from bruvzg/icu_fb
[TextServer] Add fallback code in case of missing ICU data.
2023-01-23 20:10:43 +01:00
Rémi Verschelde
591100cbd6
Merge pull request #70429 from BastiaanOlij/check_more_vulkan_extensions
Enabling additional vulkan extension and adding further checks
2023-01-23 20:10:19 +01:00
Rémi Verschelde
738e96529e
Merge pull request #71925 from clayjohn/RD-particles-view
Ensure that Particles have fully initialized before doing view axis pass in RD renderers
2023-01-23 20:09:45 +01:00
Jan Haller
15686ca786 Fix bind " convergence_dist" containing space 2023-01-23 20:07:59 +01:00
jainl28patel
2da3acf620 fix ReflectionProbe rendering extents for (10,10,10) 2023-01-24 00:32:24 +05:30
bruvzg
458f720ea9
[TextServer] Add fallback code in case of missing ICU data. 2023-01-23 20:50:30 +02:00
Clay John
c06df6779a
Merge pull request #71927 from Calinou/doc-vsync-runtime-change
Document changing V-Sync at runtime in the class reference
2023-01-23 10:32:15 -08:00
Hugo Locurcio
abcf0aaed2
Document changing V-Sync at runtime in the class reference 2023-01-23 19:00:22 +01:00