Zher Huei Lee
d8ac5cff57
Adds EditorPlugin::remove_control_from_bottom_panel()
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Also renames `add_control_to_bottom_dock` to
`add_control_to_bottom_panel` so that it would be clear that the
removal functions are different too.
2016-02-28 19:58:17 +00:00
Rémi Verschelde
eb5f9ed89b
Remove grey capsule on official logo
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It had been added by a contributor without prior discussion
with the rest of the team, but the grey capsule did not look
so good. Closes #3848 .
Also renamed godot_{icon,logo} to just {icon,logo}.
2016-02-28 16:52:45 +01:00
Josh Grams
b79351aa45
AnimationTreePlayer (Blend3): process all inputs.
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Always call _process_node on all three inputs so that looped animations
don't get out of sync.
2016-02-28 06:55:53 -05:00
Juan Linietsky
6fc1c3a4d1
Completed the support for plugins! It is not possible to add plugins.
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Not all APIs are provided yet, please request whathever you are missing.
Some example plugins are provided in demos/plugins. Just copy them to a folder in your project named addons/ and then enable them from the project settings.
Have fun!
2016-02-27 23:12:27 -03:00
Rémi Verschelde
a97c1ca8f9
screen_shaders: convert demo images to JPG
2016-02-27 20:54:21 +01:00
Rémi Verschelde
2fd177b2a5
normalmap demo: convert images to JPG
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To make the demos lighter
2016-02-27 20:54:21 +01:00
Rémi Verschelde
0f087755cc
Remove Noto Sans font from translation demo (heavy!)
2016-02-27 20:54:21 +01:00
Ariel Manzur
30d0ca9766
added [presets] to ._sc_ and "android/shutdown_adb_on_exit" to editor_settings
2016-02-27 12:11:40 -03:00
Juan Linietsky
08e0e64a19
fix transform localization event in mouse motion
2016-02-27 09:47:39 -03:00
Juan Linietsky
2a7fdb23b3
First attempt at making a more useful EditorPlugin API. Still undocumented, but feedback welcome!
2016-02-27 00:32:51 -03:00
Alexander Holland
d093f558ab
expose md5 for file(s) to gdscript
2016-02-25 19:25:29 +01:00
Rémi Verschelde
7d8b7df19d
Merge pull request #3830 from w84death/patch-1
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OUYA gamepad mappings fix
2016-02-25 18:02:00 +01:00
Krzysztof Jankowski
6b6ce35e78
OUYA gamepad mappings fix
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Fix gamepad mappings for OUYA revision 4
2016-02-25 17:24:57 +01:00
Ariel Manzur
89b4c76e0c
theora on server build
2016-02-25 09:44:21 -03:00
Ariel Manzur
ea751724a2
adds -pm and -project_manager command line options to start project manager
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fixes bug where the user has an engine.cfg on the executable directory so it runs the game instead of opening the project manager
2016-02-25 03:02:09 -03:00
Rémi Verschelde
c91b1daad8
Merge pull request #3824 from StraToN/fix-close-button
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Fixed closing a scene tab when it was not the CURRENT tab. Fixes #3810
2016-02-24 23:37:47 +01:00
Julian Murgia - StraToN
5d5b7f2120
Fixed closing a scene tab when it was not the CURRENT tab. Fixes #3810
2016-02-24 22:07:46 +01:00
anatoly techtonik
ba6858dd41
Show which video driver is used in verbose mode
2016-02-24 23:36:40 +03:00
punto-
f2a567d925
Merge pull request #3819 from Hinsbart/fix_dpad
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x11: fix joysticks not recognizing some buttons
2016-02-24 08:52:05 -03:00
hinsbart
1e54fd142b
x11: fix joysticks not recognizing some buttons
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dpad on x360 pads with kernel < 4.3 is working now
2016-02-24 12:18:30 +01:00
Rémi Verschelde
3d58d5d5f2
Merge pull request #3817 from wass3r/typo-fixes
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applied some typo fixes. see godotengine/godot-docs#18
2016-02-24 08:59:12 +01:00
David
00d3c657de
applied some typo fixes. see godotengine/godot-docs#18
2016-02-24 01:53:44 -06:00
Rémi Verschelde
0ab681b9cd
Merge pull request #3816 from adolson/more_js_maps_2
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added more Android gamepad mappings
2016-02-24 07:42:59 +01:00
Dana Olson
7efb45e0db
added more Android gamepad mappings
2016-02-24 00:40:27 -05:00
Saracen
fe49ac19df
Fixed hardware-accelerated skinning support.
2016-02-24 02:16:20 +00:00
Rémi Verschelde
c8071dfce8
Merge pull request #3812 from est31/master
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Fix typo in error
2016-02-24 00:15:53 +01:00
est31
cea8e97c11
Fix typo in error
2016-02-24 00:08:53 +01:00
Rémi Verschelde
32e1a56cd3
Merge pull request #3771 from est31/fix_memalloc
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Fix allocation bug
2016-02-23 22:12:25 +01:00
Rémi Verschelde
3b18a90ca3
Merge pull request #3809 from adolson/jsmaps2
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added a couple more Linux mappings, tweaked Ouya Linux mapping
2016-02-23 18:27:01 +01:00
Dana Olson
862c56c004
added a couple more Linux mappings, tweaked Ouya Linux mapping
2016-02-23 11:37:32 -05:00
reduz
9e2b9f8cb1
bump to stable, congratulations everyone
2016-02-22 21:44:58 -03:00
Juan Linietsky
dd9154cbfb
Merge pull request #3795 from eska014/fix-dep-resolver-windows
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Fix "missing dependency resolver" in Windows
2016-02-22 21:27:03 -03:00
Rémi Verschelde
cbe006b4b1
Merge pull request #3804 from JoshuaGrams/class-docs
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doc (NodePath): Rewrite description and all methods.
2016-02-23 00:02:25 +01:00
Josh Grams
d2ac38679d
doc (NodePath): Rewrite description and all methods.
2016-02-22 17:59:18 -05:00
Juan Linietsky
1756d2ddb1
Update README.md
2016-02-22 07:42:10 -03:00
Rémi Verschelde
75d888c10e
Merge pull request #3799 from volzhs/rotation_reset
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keep previous rotation when using rotate tool. fixes #3788 .
2016-02-22 10:16:36 +01:00
volzhs
87243508e9
keep previous rotation when using rotate tool. fixes #3788 .
2016-02-22 18:13:27 +09:00
Rémi Verschelde
c29e6ff05e
Merge pull request #3797 from volzhs/change-erase-to-remove
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Change "erase" to "remove" in project manager. fixes #3796 .
2016-02-22 09:00:04 +01:00
volzhs
6adad5e611
Change "erase" to "remove" in project manager. fixes #3796 .
2016-02-22 16:56:33 +09:00
Rémi Verschelde
04bdc9b00a
Fix pixelated steam capsules
2016-02-22 01:07:27 +01:00
Ariel Manzur
9c939d389e
._sc_ file is now a ConfigFile for self contained mode
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can contain a pre-loaded list of projects to be added to editor_settings.xml
2016-02-21 20:17:08 -03:00
eska
104e008b56
Fix missing dependency resolver in Windows
2016-02-21 22:51:19 +01:00
Juan Linietsky
499308e482
-fixed a crash when closing scene with animationplayer open
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-removed item checked print, closes #3564
2016-02-21 11:52:11 -03:00
Juan Linietsky
b91b89cf60
Add support for placeholders in tscn, which was missing. Closes #3652
2016-02-21 11:18:31 -03:00
Rémi Verschelde
d27b83d4bd
Add a script to sort demos alphabetically
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By changing their timestamp, which Godot current relies on.
2016-02-21 12:16:36 +01:00
Rémi Verschelde
0d6daec11f
Merge pull request #3790 from JoshuaGrams/class-docs
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docs: RigidBody2D._integrate_forces: Explain in more detail.
2016-02-21 10:29:49 +01:00
Josh Grams
47a2213580
docs: RigidBody2D._integrate_forces: Explain in more detail.
2016-02-20 21:18:24 -05:00
Juan Linietsky
c04a9ff751
-Fixed bug with event player crashing, closes #3687
2016-02-20 21:00:08 -03:00
Rémi Verschelde
1d04d55ac0
Fix license markdown formatting
2016-02-20 15:57:38 +01:00
Juan Linietsky
70cdfa681a
-Change link to new documentation
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-fixed bug in tilemap collision debug
2016-02-20 10:02:14 -03:00