Commit graph

1214 commits

Author SHA1 Message Date
kobewi
09b30be86d Add vararg call() method to C++ Callable 2023-10-05 11:35:29 +02:00
Rémi Verschelde
829d9bb6ba
Merge pull request #82451 from DarioSamo/mesh-storage-vertex-array-taa-fix
Fix mismatch between surface vertex array generation inside the function and the caller.
2023-10-05 10:08:34 +02:00
Rémi Verschelde
c255acebe8
Merge pull request #81607 from Rindbee/fix-UPDATE_WHEN_VISIBLE-not-work-in-exported-project
Fix `SubViewport` with `UPDATE_WHEN_VISIBLE` not working properly in exported project
2023-10-05 10:07:16 +02:00
Pedro J. Estébanez
77d8372285 Fix drawing of viewports without swapping buffers 2023-10-03 13:51:47 +02:00
Dario
1e2c28b7fe Use internal texture at internal resolution for calculating luminance.
Fixes an error where the exposure was calculated incorrectly if a lower resolution scale was used while using FSR2. Now the behavior is consistent regardless of the resolution scale.
2023-09-29 13:41:40 -03:00
Yuri Sizov
7ae0fa1083 Merge pull request #77496 from clayjohn/GLES3-shadows
Implement 3D shadows in the GL Compatibility renderer
2023-09-28 20:03:53 +02:00
clayjohn
cb7200b028 Implement 3D shadows in the GL Compatibility renderer 2023-09-28 09:39:26 +02:00
Dario
c3d1b52254 Fix mismatch between surface vertex array generation inside the function and the caller.
Fixes #82446.
2023-09-27 14:02:48 -03:00
Pedro J. Estébanez
f84c3d4477 Avoid trying to free null RIDs in FSR2 teardown 2023-09-27 16:07:41 +02:00
Rémi Verschelde
92ac0e54fe
Merge pull request #82353 from RPicster/optimizing-glow
Optimizing glow behaviour
2023-09-26 16:36:53 +02:00
Raffaele Picca
de42258154 Optimizing glow behaviour 2023-09-26 11:56:28 +02:00
A Thousand Ships
fdd3d36c6d [Servers] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable 2023-09-25 18:45:30 +02:00
Dario
057367bf4f Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
Introduces support for FSR2 as a new upscaler option available from the project settings. Also introduces an specific render list for surfaces that require motion and the ability to derive motion vectors from depth buffer and camera motion.
2023-09-25 10:37:47 -03:00
Rémi Verschelde
8788b20ea0
Merge pull request #81775 from darksylinc/matias-taa-msaa
Fix massive validation errors when enabling TAA + MSAA
2023-09-24 23:32:31 +02:00
Rémi Verschelde
525c72ec6d
Merge pull request #81350 from DarioSamo/mipmap-bias
Fix mipmap bias behavior by refactoring how samplers are created by Material Storage.
2023-09-22 22:04:22 +02:00
bitsawer
dda8846dea Fix LightmapGI shading sometimes being unlit or black 2023-09-20 01:41:32 +03:00
Rémi Verschelde
9a1b4f338b
Merge pull request #81160 from paddy-exe/canvas-uv-world-space
Add render mode to use world coordinates in canvas item shader
2023-09-19 09:03:18 +02:00
Matias N. Goldberg
4de0ed4adf Fix massive validation errors when enabling TAA + MSAA
TAA + MSAA would make Godot request unnecessary flags for an MSAA
velocity texture. flags that were not even actually needed.

This was causing:
 1. Unsupported GPUs to fail completely (e.g. Intel Arc 770)
 2. Wrong codepaths to be followed (causing validation errors, possibly
crashes or glitches)
 3. Unnecessary performance impact in all GPUs.

See
https://github.com/godotengine/godot/issues/71929#issuecomment-1722274359
2023-09-16 19:31:04 -03:00
风青山
59d0fdbacc Fix SubViewport with UPDATE_WHEN_VISIBLE not working properly in exported project
The issue is primarily due to `RSG::texture_storage->render_target_was_used()`
returning inconsistent results in the editor and exported projects.
2023-09-13 16:02:10 +08:00
Rémi Verschelde
3815b2f98e
Merge pull request #81315 from conorlawton/z-billboard-y-velocity-no-scale
Fix z-billboard + y to velocity transform alignment to correctly respect non-uniform scale
2023-09-08 23:14:27 +02:00
Conor Lawton
9ecafcc491 Fixed z-billboard-y-velocity to correctly respect non-uniform scale instead of averaging scale 2023-09-08 20:01:57 +01:00
Dario
9b91750fb1 Fix mipmap bias behavior by refactoring how samplers are created by Material Storage.
Introduces a new structure to store samplers created with certain parameters instead of storing a 'custom' set of samplers. Allows viewports to correctly configure the mipmap bias and use it when rendering the scene.
2023-09-06 11:24:19 -03:00
Yuri Sizov
c5562d1058 Merge pull request #81288 from darksylinc/matias-index16
Use 16-bit index buffers instead of 32 when unnecessary
2023-09-06 14:49:20 +02:00
Milan Gruner
45a33cc749 Implement render mode fog_disabled and BaseMaterial3D setting Disable Fog 2023-09-05 18:15:02 +02:00
Matias N. Goldberg
53837adc00 Use 16-bit index buffers instead of 32 when unnecessary 2023-09-03 19:59:10 -03:00
Rémi Verschelde
aa9f3583e8
Merge pull request #80933 from ChibiDenDen/clear_color_mobile_fix
Fix clear color on mobile renderer
2023-08-31 08:53:41 +02:00
Patrick
c98ab5aba3 Add option to use world coordinates in canvas item shader
By using the render mode `world_vertex_coords` you can automatically use the vertex coordinates in world space
2023-08-30 15:32:18 +02:00
ChibiDenDen
df25e87842 fix clear color on mobile renderer 2023-08-30 00:57:59 +03:00
Rémi Verschelde
7792f9e6ef
Merge pull request #81081 from RandomShaper/fixup_cluster_special
Fixup special case of cluster render
2023-08-29 12:47:07 +02:00
Rémi Verschelde
a6c72f9829
Merge pull request #81074 from DarioSamo/flip-motion-vectors
Flip convention of motion vectors.
2023-08-29 12:46:44 +02:00
Rémi Verschelde
9d74c24232
Merge pull request #80723 from DarioSamo/debug-motion-vectors
Improve visual feedback when using the motion vectors debug view option
2023-08-29 12:44:45 +02:00
Rémi Verschelde
4b69e8be85
Merge pull request #80688 from DarioSamo/gpu-particles-motion-vectors
Add motion vector support for GPU 3D Particles
2023-08-29 12:43:58 +02:00
Rémi Verschelde
22b7fcabc6
Merge pull request #80889 from bitsawer/fix_sdfgi_texture_clear
Clear SDFGI textures when created
2023-08-28 20:37:34 +02:00
Pedro J. Estébanez
e9b4d25f20 Fixup special case of cluster render 2023-08-28 18:59:07 +02:00
Dario
293302ccd8 Add motion vector support for GPU 3D Particles.
Add the capability of resizing the transforms buffer for particles to be double its size and alternate where the current output is written to. Only works for particles that use index as their draw order.
2023-08-28 10:56:02 -03:00
Dario
e7d3a7c2aa Improve visual feedback when using the motion vectors debug view option.
Replaces the current method of showing the raw values of the motion vectors buffer to display a grid of lines instead with a new shader.
2023-08-28 10:14:21 -03:00
Dario
f14c944c21 Flip convention of motion vector to point from current pixel to the previous pixel. 2023-08-28 09:30:20 -03:00
bitsawer
09c887ce82 Clear SDFGI textures when created 2023-08-28 14:13:36 +03:00
Bastiaan Olij
8449331f13 Fix missing decal mask in mobile renderer 2023-08-23 11:14:10 +10:00
bitsawer
d6f45e4f14 Fix Vulkan crash with many Omni/SpotLights, Decals or ReflectionProbes 2023-08-21 12:46:15 +03:00
Rémi Verschelde
10b1f823bc
Merge pull request #80323 from garychia/canvas_point_size
Ensure `POINT_SIZE` takes effect in the canvas item shader
2023-08-21 08:21:14 +02:00
Dario
e2984af013 Add motion vector support for animated surfaces like skeletons or blend shapes.
Extends mesh instances that required custom vertex buffers to create two alternating buffers that are written to and binds them to use them as the previous vertex buffer when generating motion vectors.
2023-08-16 11:37:42 -03:00
Rémi Verschelde
9d9043a9c8
Merge pull request #80654 from bitsawer/fix_global_uniform_texture_set
Fix global shader uniform texture loading
2023-08-16 09:17:25 +02:00
Rémi Verschelde
623156a05c
Merge pull request #80651 from clayjohn/RD-2D-HDR-MSDF
Fallback to linear color texture when using 2D HDR and MSDF font
2023-08-16 09:17:01 +02:00
Rémi Verschelde
04c2bc5a37
Merge pull request #80424 from DarioSamo/rd-buffer-copy-vulkan
Add `buffer_copy` method to RenderingDevice
2023-08-16 09:13:06 +02:00
bitsawer
41def3740a Fix global shader uniform texture loading 2023-08-15 14:18:26 +03:00
clayjohn
40d70bf9b8 Fallback to linear color texture when using 2D HDR and MSDF font 2023-08-15 11:08:29 +02:00
Dario
420f3890b0 Fix incorrect error checking and notifications introduced in PR #80414.
There was an error in the other branch of the refactored function where the size of the array was not properly multiplied by the size of the float to check against the buffer size. This was only an error in the error-checking itself and not the functionality. There was also an error where the proper notification was not emitted whenever the buffer for the multimesh is recreated to invalidate the previous references the renderer might've created to it. This fixes CPU Particles getting corrupted when they're created without emission being enabled.
2023-08-13 09:08:20 -03:00
Dario
0d7deca4e2 Add buffer_copy method to RenderingDevice interface and an implementation for the Vulkan driver.
Direct buffer copies are required to perform certain operations more efficiently, as the only current alternative is to download the buffer to the CPU and upload it again. As the first use case, the new function is used when enabling motion vectors on multimeshes.
2023-08-12 09:38:39 -03:00
Bastiaan Olij
715ebcc3f1 Fix tonemapper, incorrect vertex count was specified 2023-08-11 10:07:16 +10:00