Commit graph

117 commits

Author SHA1 Message Date
Kongfa Waroros
af5fe70623 Keep Hue value when Saturation or Value is zero
(cherry picked from commit 27749711b2)
2021-02-22 10:15:29 +01:00
Kongfa Waroros
5ec1eee6b1 Avoid function signals in ColorPicker to access the tree when it isn't in the tree 2021-02-18 16:57:47 +07:00
Kanabenki
dad0d4a8ee
Update ColorPicker controls when entering tree
(cherry picked from commit 03d4ebf129)
2021-02-08 22:36:37 +01:00
Rémi Verschelde
49646383f1
Update copyright statements to 2021
Happy new year to the wonderful Godot community!

2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.

We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)

Here's to a great year 2021 for all Godot users 🎆

(cherry picked from commit b5334d14f7)
2021-01-13 16:17:06 +01:00
Thakee Nathees
25ed0d4366 colorpicker margin bug fixed
(cherry picked from commit 9d224ac429)
2020-06-04 11:14:16 +02:00
janglee
e1ca49b4b6 Corrected text selection in color picker
Fixes #35603

(cherry picked from commit 77b70aa79d)
2020-04-16 11:43:35 +02:00
Michael Alexsander
18eba898f8 Fix hiding ColorPicker's presets not fully hiding its controls
(cherry picked from commit 5f5ccfc361)
2020-02-18 14:20:04 +01:00
Haoyu Qiu
78e9ca58af Makes more strings translatable 2020-01-04 13:46:38 +08:00
Rémi Verschelde
5b173c4bf1
Merge pull request #34654 from Calinou/colorpicker-move-preview-under-picker
Move the ColorPicker preview under the picker area
2020-01-01 11:38:04 +01:00
Rémi Verschelde
a7f49ac9a1 Update copyright statements to 2020
Happy new year to the wonderful Godot community!

We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.

Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00
Hugo Locurcio
bbd5e39165
Move the ColorPicker preview under the picker area
This moves it to be closer to the sliders, which in turn makes it easier
for the user to preview the color.

This also makes it clearer that the Pick button can only pick colors
in the editor window, not outside.
2019-12-28 18:23:28 +01:00
Marcel Admiraal
a8836ba28d Remove dependency on the editor directory being in the build's include path.
- Add or remove the necessary subdirectorires to the includes to remove
dependency on the editor directory being in the build's include path.
- Ensure includes in modified files conform to style guideline.
- Remove editor from the build include path.
2019-10-10 08:57:00 +02:00
Hugo Locurcio
70c4e96623
Draw an indicator to denote overbright colors in ColorPicker
This makes it faster to distinguish overbright colors from
"standard" colors.
2019-09-27 15:28:42 +02:00
Bhupendra Aole
1de3ec911f Default ColorPicker color mode setting
There is a new setting for Default ColorPicker color mode in Editor Settings->Interface->Inspector. Initially this setting will be RGB. Editor ColorPicker will always start with mode defined in this settiing.
Fixes #30755 and #30754
2019-08-31 00:34:33 -04:00
Tomás Antunes
606b56b5fb Increase color preset slots 2019-07-30 12:03:00 +01:00
Chaosus
eb6e260918 Fix some bugs inside ColorPicker 2019-06-28 17:25:00 +03:00
Tomasz Chabora
9bdf110840 Fix set_pick_color error 2019-06-19 14:52:54 +02:00
Tomasz Chabora
86e4677fb4 Add HSV mode to color picker 2019-05-28 18:00:52 +02:00
Rémi Verschelde
88c0a8d4b8
Merge pull request #26252 from ZahFox/colorpicker
ColorPicker: Properties to toggle the editability and visibility of presets
2019-04-30 13:31:51 +02:00
Michael Alexsander Silva Dias
b8e09f98c4 Make buttons that trigger popups have the same scale 2019-04-29 13:07:47 -03:00
Rémi Verschelde
7e87a410fa
Merge pull request #28205 from mikolasan/26937-hide-popup-menu
Hide popup menu when OptionButton is hidden
2019-04-29 17:28:49 +02:00
Rémi Verschelde
cce2e4b07c
Merge pull request #22301 from YeldhamDev/button_popup_highlight
Enable toggle behaviour for buttons that trigger popups
2019-04-25 17:47:23 +02:00
Nikolay Neupokoev
ebe54833a9 Fix popup visibility for OptionButton, MenuButton and ColorPickerButton
Hide popup when its button or another parent object is hidden

Fixes #26937
2019-04-22 15:11:49 -07:00
will
eb9c92f996 ColorPicker: New properties to toggle the editability and visibility of presets 2019-02-24 23:16:56 -06:00
Michael Alexsander Silva Dias
4fd7115e13 General cleanup of script and doc search bars 2019-02-10 14:18:08 -02:00
Michael Alexsander Silva Dias
8d3ae29e8f Small fixup on button toggle behaviour in ColorPicker 2019-01-28 15:51:57 -02:00
Michael Alexsander Silva Dias
182f26fe5e Make some small enhancements to the ColorPicker 2019-01-27 12:44:39 -02:00
Hugo Locurcio
4b78306459
Fix a rounding error in ColorPicker
This closes #25063.
2019-01-18 22:19:19 +01:00
Rémi Verschelde
b16c309f82 Update copyright statements to 2019
Happy new year to the wonderful Godot community!
2019-01-01 12:58:10 +01:00
merumelu
61ceb59f1d ColorPicker fixes
- Fix regression from #22402 which made presets invisible ingame
with `tools=yes` builds.
- Don't emit `color_changed` signal when deleting a preset
as no color change happens.
2018-12-12 22:30:49 +01:00
Michael Alexsander Silva Dias
8f9447310d Enable toggle behaviour for buttons that trigger popups 2018-12-11 19:23:26 -02:00
Rémi Verschelde
d303a7e6d7
Merge pull request #22680 from lupoDharkael/color-picker-presets
ColorPicker: extend access to presets from gds
2018-12-07 22:39:12 +01:00
lupoDharkael
e19520e8fe ColorPicker: extend access to presets from gds 2018-10-24 01:07:33 +02:00
R. K
2ef29d35bd Fix to ColorPicker behaviour when entering html. 2018-10-05 13:04:23 +02:00
DualMatrix
4980ae5632 Made ColorPicker save it's presets while in editor.
Made ColorPicker save it's presets while in editor.
2018-09-24 19:32:36 +02:00
Rémi Verschelde
277b24dfb7 Make core/ includes absolute, remove subfolders from include path
This allows more consistency in the manner we include core headers,
where previously there would be a mix of absolute, relative and
include path-dependent includes.
2018-09-12 09:52:22 +02:00
Alexander Holland
bf3c81f20b fix ColorPickerButton.get_popup() 2018-07-10 15:06:36 +02:00
Chaosus
cf38270ef7 Increase settings apply speed and added deferred color apply 2018-05-31 11:33:36 +03:00
Rémi Verschelde
e8dce91481
Revert "Fix color-picker sliders" 2018-05-18 01:49:45 +02:00
Martin Capitanio
c58e155580 Fix color-picker sliders 2018-05-17 23:27:29 +02:00
Juan Linietsky
031a445368 Add note about color picker deferred initialization 2018-05-16 08:04:46 -03:00
volzhs
e639db0529 Fix segfault at quiting editor 2018-05-16 16:54:04 +09:00
Juan Linietsky
005b69cf6e -New inspector.
-Changed UI resizing code, gained huge amount of speed.
-Reorganized timer sync to clean up behavior (sorry forgot commit this before)

-
2018-05-15 17:14:31 -03:00
Peter Folkins
3f837a623f Add popup_closed signal for ColorPickerButton
Fixes #17688
2018-04-13 15:55:10 -05:00
Bernhard Liebl
8277bf29a4 Various ui tweaks for color picker 2018-03-12 13:58:31 +01:00
Bojidar Marinov
9b8e8b2220
Bind many more properties to scripts
Notable potentially breaking changes:
- PROPERTY_USAGE_NOEDITOR is now PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK, without PROPERTY_USAGE_INTERNAL
- Some properties were renamed, and sometimes even shadowed by new ones
- New getter methods (some virtual) were added
2018-01-12 00:58:14 +02:00
Rémi Verschelde
e4213e66b2 Add missing copyright headers and fix formatting
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00
Rémi Verschelde
d65ac7378c Fix crash in OS::execute on FreeBSD
As spotted by @robfram, closes #15288.
Also reviewed other uses of `if (String.find(.*))` for potential similar mistakes, found a wrong (and useless) one in ScriptEditorDialog.
2018-01-04 01:20:20 +01:00
Rémi Verschelde
b50a9114b1 Update copyright statements to 2018
Happy new year to the wonderful Godot community!
2018-01-01 14:40:47 +01:00
Michael Alexsander Silva Dias
23080c7ed7 Made MenuButton and ColorPickerButton's "get_popup" methods return constant. 2017-12-25 14:03:53 -02:00