Rémi Verschelde
d3a6b6daaa
Merge pull request #56953 from bruvzg/ex_wnd
2022-02-12 16:46:55 +01:00
Hendrik Brucker
b396fd4eef
Improve compilation speed (forward declarations/includes cleanup)
2022-02-12 02:46:22 +01:00
bruvzg
7d59b81d79
Add exclusive window handling to DisplayServer (on macOS and Windows).
2022-02-12 00:14:09 +02:00
bruvzg
65426f831f
[Windows] Fix drag-and-drop.
2022-02-11 09:34:55 +02:00
Rémi Verschelde
90162851a7
Core: Move generated VERSION_HASH
to a .cpp
file
...
This lets us have its definition in `core/version.h` and avoid
rebuilding a handful of files every time the commit hash changes.
2022-02-09 09:20:17 +01:00
bruvzg
8bc837453b
[Windows] Fix fullscreen mode detection on window move/resize.
2022-02-08 10:36:57 +02:00
TechnicalSoup
20fb34927d
Fix icons for sub windows
...
Modify the create_sub_window method to set an icon for all sub windows, setting the icon to the same icon as the main window.
Co-Authored-By: Rémi Verschelde <rverschelde@gmail.com>
2022-02-07 23:03:10 +11:00
Rémi Verschelde
225a3b2545
Merge pull request #57341 from bruvzg/win_multiwin_fs
2022-02-04 13:28:56 +01:00
Rémi Verschelde
d235c1bb19
Merge pull request #57335 from jordigcs/display-refresh-rate
2022-02-04 11:51:07 +01:00
Rémi Verschelde
85f6151e9d
Merge pull request #54645 from rxlecky/editor-window-offset-bug-45740
2022-02-04 11:48:57 +01:00
bruvzg
f4ea9cd9f3
[Windows] Add WS_BORDER flag to windows in WINDOW_MODE_FULLSCREEN mode to allow multi-window interface in full-screen.
...
[Windows] Add WINDOW_MODE_EXCLUSIVE_FULLSCREEN without WS_BORDER flag enabled (no multi-window support).
2022-02-04 12:08:46 +02:00
jordi
54dec44dba
Add screen_get_refresh_rate to DisplayServer
2022-02-03 21:50:32 -06:00
Rémi Verschelde
e165f18ae5
Merge pull request #57350 from NeilKleistGao/master
2022-02-03 12:36:23 +01:00
NeilKleistGao
1cf2b9a44b
Add warning for Windows export when rcedit is not configured
2022-02-03 16:25:00 +08:00
Rémi Verschelde
ea12094f19
Merge pull request #57497 from Geometror/fix-mouse-mode
2022-02-01 14:46:30 +01:00
Rémi Verschelde
5a1f42b322
Windows: Fix GCC -fpermissive error with 'pck' section workaround
...
Follow-up to #57450 .
2022-02-01 11:33:41 +01:00
Hendrik Brucker
c058361a23
Fix captured mouse mode
2022-02-01 03:49:51 +01:00
SeleckyErik
d14165dae9
Simplify DisplayServerWindows pos/size message handling
...
Replace WM_MOVE and WM_SIZE message handling with WM_POSCHANGED instead.
This is for multiple reasons:
1) Microsoft suggest using WM_POSCHANGED is more efficient
2) RectChanged callback is only called once for most window operations
3) Simplifies message handling code
2022-01-31 18:28:48 +01:00
Bartłomiej T. Listwon
e4bde938a1
Prevent LTCG (MSVC LTO) from removing "pck" section
2022-01-30 16:45:28 +01:00
Rémi Verschelde
83c7bf6d94
Merge pull request #57336 from bruvzg/win_con_redir
2022-01-28 15:04:09 +01:00
bruvzg
2c8511579f
Fix MOUSE_MODE_CONFINED not updating area when full-screen is toggled or current screen is changed.
2022-01-28 10:15:08 +02:00
bruvzg
99a1e552ac
[Windows] Disable console I/O redirection, if it's already redirected to the pipe or file.
2022-01-28 08:30:01 +02:00
Rémi Verschelde
4b36b6e92a
Merge pull request #56785 from bruvzg/nat_handles_4
2022-01-27 12:12:34 +01:00
Max Hilbrunner
9590eeebb5
Minor typo fixups to Windows console changes
2022-01-27 03:11:00 +01:00
Rémi Verschelde
57a057f7ff
Merge pull request #56754 from madmiraal/fix-45592
2022-01-24 10:05:42 +01:00
bruvzg
3bf05c9018
[Export] Instead of removing unsupported options, hide it.
2022-01-22 22:56:58 +02:00
bruvzg
d62ca0c9c0
Window management improvements.
...
[macOS] Fix transient windows not working in the full-screen mode.
[macOS] Fix moving transient windows to the other screen than parent window.
[macOS] Fix popup menu switch on hover.
[macOS] Use content origin rect for windows position (to ensure `DS.mouse_get_position` is equal to `DS.window_get_position` + mouse position from the input events).
[macOS] Fix incorrect input coordinates, when external display with different scaling in connected/disconnected.
[macOS/Windows] Fix moving fullscreen windows between the screens.
Add auto refocusing of the parent window, when the focused transient window is closed.
Remove redundant `DS.mouse_get_absolute_position` function (returns mouse position in the screen coordinates, same as `DS.mouse_get_position`).
2022-01-18 11:47:03 +02:00
Rémi Verschelde
8bdef23f7f
Merge pull request #56012 from bruvzg/wt 🤎 4
2022-01-17 13:26:15 +01:00
Rémi Verschelde
5f4e90d602
Merge pull request #56238 from madmiraal/fix-44178
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Fix Actions mapped to triggers not using the full range
2022-01-14 19:59:29 +01:00
Marcel Admiraal
f41c72c538
Fix Actions mapped to triggers not using the full range
2022-01-14 15:36:20 +00:00
Yuri Roubinsky
9418a2a599
Flush input events before destroying the window
2022-01-14 17:43:31 +03:00
bruvzg
89f37d4105
Add support for getting native display, window, and view handles.
2022-01-14 13:36:32 +02:00
Marcel Admiraal
5250cdd150
Use mouse event relative motion to calculate mouse velocity
2022-01-13 15:23:21 +00:00
Rémi Verschelde
46624388d4
Merge pull request #56322 from madmiraal/fix-42450
2022-01-11 11:33:59 +01:00
Rémi Verschelde
277a159c48
Merge pull request #56497 from Pineapple/qpc-tweaks
...
Windows: Simplify QueryPerformanceCounter usage
2022-01-08 23:40:01 +01:00
Max Hilbrunner
6a6c4f2197
Windows input: Fix wrong OEM key, add missing keys
2022-01-05 12:20:47 +01:00
Bartłomiej T. Listwon
5ba38fb208
Windows: Simplify QueryPerformanceCounter usage
2022-01-05 07:40:46 +01:00
Rémi Verschelde
fe52458154
Update copyright statements to 2022
...
Happy new year to the wonderful Godot community!
2022-01-03 21:27:34 +01:00
Marcel Admiraal
3105d9b1f3
Rename speed to velocity when it's a directional Vector
2021-12-29 15:35:26 +00:00
Yuri Roubinsky
0f83d7272c
Fix cursor stucking in resize shape
2021-12-28 13:35:07 +03:00
bruvzg
ea5bb8b47d
[Windows] Improve console handling and execute/create_process.
...
Always build with the GUI subsystem.
Redirect stdout and stderr output to the parent process console.
Use CreateProcessW for blocking `execute` calls with piped stdout and stderr (prevent console windows for popping up when used with the GUI subsystem build, and have more consistent behavior with `create_process`).
Add `open_console` argument to the `execute` and `create_process` to open a new console window.
Remove `interface/editor/hide_console_window` editor setting.
Remove `Toggle System Console` menu option.
Remove `set_console_visible` and `is_console_visible` functions.
2021-12-18 10:14:07 +02:00
Bastiaan Olij
d08b28aeb0
Fix initialising of gl_manager and checking gl_manager and context_vulkan preventing crash issues.
2021-12-18 12:21:16 +11:00
Rémi Verschelde
33e03386b3
Merge pull request #55966 from bruvzg/wt 💩 4
2021-12-16 23:05:24 +01:00
Sam Lantinga
8df0baf6f5
Fixed detecting the Valve Streaming Gamepad
...
Fixed the GUID, and compare the contents of the GUID, not just the pointers
2021-12-16 08:52:47 -08:00
bruvzg
1fdb6a99c8
[Windows] Detect new Windows Terminal and disable unsupported set_console_visible code.
2021-12-15 20:00:57 +02:00
bruvzg
6ee48afb4e
[Windows] Open a new console window for the editor instances.
2021-12-14 14:49:58 +02:00
Aaron Franke
368c0bc0ac
Misc build system fixes
2021-12-10 12:14:27 -06:00
Nathan Franke
49403cbfa0
Replace String comparisons with "", String() to is_empty()
...
Also:
- Adds two stress tests to test_string.h
- Changes to .empty() on std::strings
2021-12-09 04:48:38 -06:00
Yuri Roubinsky
a4b7de6b23
Fix console colors on Windows
2021-11-26 13:10:55 +03:00
Yuri Roubinsky
675111e480
Restore console window output for editor app on Windows
2021-11-25 22:06:45 +03:00