David Snopek
e39f62876d
Fix touch events when using smartphone AR with WebXR
2022-01-15 14:54:45 -06:00
Rémi Verschelde
14c366ddd7
Bump version to 3.5-beta
2021-11-05 16:10:17 +01:00
Rémi Verschelde
f5836b40d4
doc: Use self-closing tags for return
and argument
...
For the time being we don't support writing a description for those, preferring
having all details in the method's description.
Using self-closing tags saves half the lines, and prevents contributors from
thinking that they should write the argument or return documentation there.
(cherry picked from commit 7adf4cc9b5
)
2021-08-03 10:20:19 +02:00
Rémi Verschelde
eb78f80f03
Fix typos with codespell
...
Using codespell 2.0.0.
Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
dof
doubleclick
fave
findn
GIRD
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF
$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2021-05-20 12:56:56 +02:00
Rémi Verschelde
c3272997cd
doc: Update classref headers with 3.4 version
2021-04-26 13:15:29 +02:00
Rémi Verschelde
1aba997d75
doc: Sync classref with 3.3 version bump
2021-03-23 13:40:34 +01:00
David Snopek
0eb6dfa04a
Remove reference to CanvasLayer in WebXR example, because it can cause rendering issues in AR.
...
(cherry picked from commit f6e8da3661
)
2021-02-02 13:02:46 +01:00
Hugo Locurcio
351efc334e
Fix WebXRInterface code sample in the class reference
...
This also fixes the code sample's indentation to look correct in the
editor help.
2021-01-31 00:00:25 +01:00
Rémi Verschelde
d7102ac78f
doc: Sync classref with current source
2021-01-05 21:33:34 +01:00
David Snopek
22cfa90ef5
Add support for WebXR
2021-01-04 17:01:42 -06:00