Commit graph

205 commits

Author SHA1 Message Date
Alex Drozd
3f22c1bfb6 use venv if detected when building godot.sln 2023-11-26 23:25:13 +01:00
Max Hilbrunner
72110134d6 Fix generating vsproj with SCons 4.6.0+ 2023-11-25 21:27:18 +01:00
Rémi Verschelde
495245ed89
SCons: Reduce and cleanup verbose output for SCU builds
Verbose output is meant for debugging the SCU mode itself and can be
triggered by changing the `_verbose` bool manually.

Prefix all prints with "SCU:" for context, and print the processed
folders all at once instead of when adding the sources.
2023-10-26 15:13:48 +02:00
bruvzg
89b568c2b0 Fix compiler detection. 2023-09-26 14:21:00 +03:00
Mario Liebisch
426e18fd37
Updated compiler version detection
This fixes multiple issues/inconsistencies around  `get_compiler_version()`:
* With no shell allocated, launching the compiler could fail even
  with proper paths being set.
* The return value was described as "an array of version numbers as ints",
  but the function actually returned a `Dictionary` (or `None`).
* Not all calls were properly handling a `None` return value in case of errors.
  On Windows this broke compiling for me since #81869 with default settings.
* Some calls defined inconsistent defaults/fallbacks (`0` or `-1`).
2023-09-25 21:17:20 +02:00
Rémi Verschelde
b362976504
SCons: Fix Python 3.12 SyntaxError with regex escape sequences 2023-09-25 10:39:30 +02:00
Valery Zhuk
6158578087 fix build options configuration for Visual Studio projects 2023-09-02 19:29:05 +03:00
ocean (they/them)
bbafe14970 Build system: add option for MSVC incremental linking. 2023-08-29 18:53:45 -04:00
Dario
cda4b4ebf3 Carry over the windows_subsystem setting to the generated vsproj if it's not the default.
Even if you specify the subsystem to be the console one, the vsproj doesn't carry over the setting, which makes working with this mode in the IDE a bit annoying since it'll regenerate the vsproj right afterwards. Since there's only two options and 'gui' is the default, we only carry over the 'console' setting.
2023-08-12 10:42:48 -03:00
Rémi Verschelde
90446fe9f3
SCons: Move platform logo/run icon to export folder
Follow-up to #75932.
Since these icons are only used by the export plugin, it makes sense to
move them and generate the headers there.

The whole `detect.is_active()` logic seems to be a leftover from before
times, as far back as 1.0-stable it already wasn't used for anything.

So I'm removing it and moving the export icon generation to
`platform_methods`, where it makes more sense.
2023-06-20 13:16:37 +02:00
Rémi Verschelde
c9c941e339
CI: Update static checks to black 23.3.0
And apply it to the codebase, removing empty lines at the start of blocks.
2023-06-19 23:33:02 +02:00
lawnjelly
6d0995b03d SCU build - Change options to "yes / no"
To save confusion for users who prefer yes / no, rather than none / dev / all.
2023-06-08 17:31:22 +01:00
lawnjelly
b69c8b4791 Single Compilation Unit build.
Adds support for simple SCU build (DEV_ENABLED only).
This speeds up compilation by compiling multiple cpp files within a single translation unit.
2023-06-06 15:36:51 +01:00
smix8
b18c7481aa Fix forced optimization in dev_build
Fixes forced optimization in dev_build.
2023-04-10 22:52:56 +02:00
HK-SHAO
19a8efc875 Fix the Python type error when creating the .sln file 2023-03-25 15:09:50 +08:00
Pedro J. Estébanez
ef6e21bf76 Let VS solution name be overridden 2023-02-16 20:08:26 +01:00
Rémi Verschelde
3dffe0b967
Merge pull request #63312 from bruvzg/one_click
[Export] Add one-click deploy over SSH for the desktop exports.
2023-01-13 18:00:18 +01:00
Pedro J. Estébanez
078ab7fe05 Support Git worktrees in generation of hash header 2023-01-09 17:36:22 +01:00
bruvzg
cebefc9f5d
[Export] Add one-click deploy over SSH for the desktop exports.
Add one-click deploy over SSH for the desktop exports.
Add ZIP export option for Linux and Windows.
Change export plugin icons to SVG format.
2022-12-29 09:42:00 +02:00
Hugo Locurcio
063637ec77
Rename float=64 SCons option to precision=double
This avoids confusion with the old `bits=64` option and building
for 64-bit CPUs in general.
2022-12-10 16:43:45 +01:00
Rémi Verschelde
340f62d1ec .NET: Generate SdkPackageVersions.props from version.py
Ensures that the versions always match the Godot version, albeit following
SemVer 2.0 so inserting a dot between "beta" and the build number.

For "stable" status, we omit the suffix as this would be interpreted as a
pre-release build too.

So we have:

| Godot version  | Nupkg version  |
| -------------- | -------------- |
| 4.0.0-beta     | 4.0.0-beta     |
| 4.0.0-beta2    | 4.0.0-beta.2   |
| 4.0.0-rc1      | 4.0.0-rc.1     |
| 4.0.0-stable   | 4.0.0          |
2022-10-05 20:31:26 +02:00
TechnoPorg
f124616a5f Various enhancements to Visual Studio solution generation.
This adds support for building solutions with dev_mode and/or float=64 enabled.
Additionally, it adds solution generation to the Windows CI to catch future regressions.
2022-10-04 19:10:02 -06:00
Rémi Verschelde
9a67c3d519 Merge pull request #66718 from afestini/fix_vs_project_creation
Fix VS project creation
2022-10-04 10:27:23 +02:00
Alexander Festini
5ac75a02e5 vsproj: create build targets depending on dev_build 2022-10-03 17:17:56 +02:00
jwt
0e7b8cd356 fix methods.py ->NameError: name 'sys' is not defined
Update methods.py

Co-authored-by: Aaron Franke <arnfranke@yahoo.com>
2022-10-02 09:15:46 +08:00
Jiri Suchan
c5bd2f9dce ci: add Python static analysis check via mypy 2022-09-30 19:03:17 +07:00
Rémi Verschelde
f47979f087
Merge pull request #66242 from akien-mga/scons-unify-tools-target 2022-09-30 12:28:50 +02:00
Rémi Verschelde
9505f5fdd8 SCons: Fix MSVC D9025 warning overriding opt level
And cleanup disable_warnings too to avoid setting `/w` / `-w` multiple times.
2022-09-27 12:35:27 +02:00
Rémi Verschelde
39facb35a0 SCons: Unify tools/target build type configuration
Implements https://github.com/godotengine/godot-proposals/issues/3371.

New `target` presets
====================

The `tools` option is removed and `target` changes to use three new presets,
which match the builds users are familiar with. These targets control the
default optimization level and enable editor-specific and debugging code:

- `editor`: Replaces `tools=yes target=release_debug`.
  * Defines: `TOOLS_ENABLED`, `DEBUG_ENABLED`, `-O2`/`/O2`
- `template_debug`: Replaces `tools=no target=release_debug`.
  * Defines: `DEBUG_ENABLED`, `-O2`/`/O2`
- `template_release`: Replaces `tools=no target=release`.
  * Defines: `-O3`/`/O2`

New `dev_build` option
======================

The previous `target=debug` is now replaced by a separate `dev_build=yes`
option, which can be used in combination with either of the three targets,
and changes the following:

- `dev_build`: Defines `DEV_ENABLED`, disables optimization (`-O0`/`/0d`),
  enables generating debug symbols, does not define `NDEBUG` so `assert()`
  works in thirdparty libraries, adds a `.dev` suffix to the binary name.

Note: Unlike previously, `dev_build` defaults to off so that users who
compile Godot from source get an optimized and small build by default.
Engine contributors should now set `dev_build=yes` in their build scripts or
IDE configuration manually.

Changed binary names
====================

The name of generated binaries and object files are changed too, to follow
this format:

`godot.<platform>.<target>[.dev][.double].<arch>[.<extra_suffix>][.<ext>]`

For example:
- `godot.linuxbsd.editor.dev.arm64`
- `godot.windows.template_release.double.x86_64.mono.exe`

Be sure to update your links/scripts/IDE config accordingly.

More flexible `optimize` and `debug_symbols` options
====================================================

The optimization level and whether to generate debug symbols can be further
specified with the `optimize` and `debug_symbols` options. So the default
values listed above for the various `target` and `dev_build` combinations
are indicative and can be replaced when compiling, e.g.:

`scons p=linuxbsd target=template_debug dev_build=yes optimize=debug`
will make a "debug" export template with dev-only code enabled, `-Og`
optimization level for GCC/Clang, and debug symbols. Perfect for debugging
complex crashes at runtime in an exported project.
2022-09-26 16:31:46 +02:00
Björn Feber
d4dba877d2
Fix compilation with custom "GODOT_VERSION_STATUS" 2022-09-25 13:26:47 +02:00
nikitalita
45a1e7ff54
Don't add editor_sources to vs_project when tools=no
`editor_sources` was being added to the vs_project when godot is compiled with `tools=no`, which caused the build to fail.
2022-09-24 14:24:50 -07:00
Rémi Verschelde
d432fe38a9 SCons: Add methods.get_version_info() method returning a Dict
This makes it possible to retrieve all relevant versioning info used to
generate `core/version_generated.gen.h` in the buildsystem.

Notably it makes the custom logic parsing the `GODOT_VERSION_STATUS`
environment variable to override status easy to reuse.
2022-09-14 11:32:51 +02:00
Ignacio Roldán Etcheverry
f784fb2000 C#: Replace libnethost dependency to find hostfxr
We want to replace libnethost as it gives us issues with some compilers.
Our implementation tries to mimic libnethost's hostfxr_resolver search
logic. We try to use the same function names for easier comparing in
case we need to update this in the future.
2022-09-07 16:36:36 +02:00
Fredia Huya-Kouadio
667f4ed742 Fix build failures for Android on Windows
The issue is caused by https://github.com/godotengine/godot/pull/64306 which makes use of a 3.7 feature while the current recommended python version is 3.5 for 3.x and 3.6 for master.
2022-08-31 13:02:23 -07:00
SaracenOne
d71b76e28f Correct output file names for Visual Studio project generation 2022-08-27 18:51:13 +01:00
Aaron Franke
27b0f18275 Unify bits, arch, and android_arch into env["arch"]
Fully removes the `bits` option and adapts the code that relied on it.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-08-25 11:19:20 +02:00
Ignacio Roldán Etcheverry
f9a67ee9da C#: Begin move to .NET Core
We're targeting .NET 5 for now to make development easier while
.NET 6 is not yet released.

TEMPORARY REGRESSIONS
---------------------

Assembly unloading is not implemented yet. As such, many Godot
resources are leaked at exit. This will be re-implemented later
together with assembly hot-reloading.
2022-08-22 03:35:59 +02:00
Pedro J. Estébanez
4a3cb14473 Fix jumbled error output when using Windows spawn fix 2022-08-12 08:01:56 +02:00
Fabio Alessandrelli
951a1016d3 [Scons] Implement module dependency sorting.
Modules can now call:

env.module_add_dependencies(name: str, deps: list, optional: bool)

To add required or optional dependencies during the "can_build" step.

Required dependencies will be checked and the module will be not be
enabled when they are missing, printing a warning to notify the user.
2022-08-04 20:00:19 +02:00
Rémi Verschelde
89847dc6e3 SCons: Fix creating VS solution with SCons 4.4.0
Fixes #63709.

Co-authored-by: 19PHOBOSS98 <37253663+19PHOBOSS98@users.noreply.github.com>
2022-07-31 13:58:09 +02:00
Nathan Franke
77cf65804c
support git packed refs in version generator 2022-07-24 21:09:54 -05:00
bruvzg
8823eae328
Rename OSX to macOS and iPhoneOS to iOS. 2022-07-21 09:37:52 +03:00
reduz
de0ca3b999 Refactor module initialization
* Changed to use the same stages as extensions.
* Makes the initialization more coherent, helping solve problems due to lack of stages.
* Makes it easier to port between module and extension.
* removed the DRIVER initialization level (no longer needed).
2022-05-04 17:34:51 +02:00
Rémi Verschelde
90162851a7
Core: Move generated VERSION_HASH to a .cpp file
This lets us have its definition in `core/version.h` and avoid
rebuilding a handful of files every time the commit hash changes.
2022-02-09 09:20:17 +01:00
Rémi Verschelde
64bb522021
Merge pull request #55968 from Calinou/scons-tweak-build-messages 2022-01-17 10:44:43 +01:00
Mario Liebisch
58051c2252
VS Projects: Don't include mono_reg without its module 2022-01-15 12:47:09 +01:00
Hugo Locurcio
419c0b9b11
Tweak SCons compilation messages to be more discreet
All compilation messages are now written in blue to ensure that
compiler errors and warnings stand out more. Messages were also
slightly shortened to make them easier to fit on a single line on
narrow terminals.
2021-12-15 20:13:00 +01:00
Rémi Verschelde
5341e6010e
Allow dehardcoding documentation branch and URL in docs links
This makes it possible to change the branch of the documentation that
URLs are pointing to without having to modify all class reference
files.

In the XML class reference, the `$DOCS_URL` placeholder should be used,
and will be replaced automatically in the editor and when generating
the RST class reference.

The documentation branch string is set in `version.py`.

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-11-15 13:02:21 +01:00
Hristo Stamenov
7ec6392d46 Fix import for collections Mapping
Mapping and other "abstract base classes" were moved after python 3.3 from collections to collections.abc
Python 3.3 is long gone and a newer version of python won't support this code.
2021-10-25 00:20:28 +03:00
Rémi Verschelde
1136d531b1
Merge pull request #53376 from ganondev/vsproj-props-for-mono 2021-10-18 10:47:08 +02:00