Commit graph

5483 commits

Author SHA1 Message Date
Rémi Verschelde
6ded4f52e8
Merge pull request #51283 from Razoric480/lsp-parse-from
Fix LSP parsing get_node only from the scene root
2021-08-06 10:13:09 +02:00
Rémi Verschelde
2f1bc509dc
Merge pull request #51301 from Faless/mp/4.x_gd_default_rpc
[Net] Default @rpc annotation should be puppet, not master.
2021-08-06 09:08:09 +02:00
Rémi Verschelde
ba0982c51c
Merge pull request #51008 from raulsntos/csharp-renames 2021-08-06 09:07:02 +02:00
Fabio Alessandrelli
d7dca072aa [Net] Default @rpc annotation should be puppet, not master. 2021-08-06 02:39:22 +02:00
Fabio Alessandrelli
a816d74fdf [Net] Fix ENetMultiplayerPeer status during connection.
While the client emitting "peer_connect" for the server, the status was
still set to CONNECTION_CONNECTING, causing bugs in the upper layer.
2021-08-06 02:00:56 +02:00
Francois Belair
03f8fa9f62 Fix LSP parsing get_node only from the scene root 2021-08-05 12:30:06 -04:00
Raul Santos
2deefd938f Reduce C# Dictionary internal calls
- Implements new `KeyValuePairs` and `KeyValuePairAt` internal calls
to get the `key` and the `value` in one call.
- Caches the `DictionaryEntry` to reuse properties without repeating
internal calls.
2021-08-05 17:30:28 +02:00
Raul Santos
0669ffcd15 Add documentation to Dictionary in C#
Adds documentation to `Godot.Collections.Dictionary` in C#.
2021-08-05 17:30:27 +02:00
Raul Santos
d2655cb131 Rename RotationQuaternion to be more similar to get_rotation_quaternion
Renames `RotationQuaternion` to be more consistent with `get_rotation_quaternion`
2021-08-05 17:29:55 +02:00
Raul Santos
5330c83690 Rename RandSeed to RandFromSeed and use ref param
Renames `RandSeed` method to be more consistent with `Math::rand_from_seed`
2021-08-05 17:29:55 +02:00
Rémi Verschelde
a544e77822
Merge pull request #51247 from pycbouh/docs-extract-theme-items
Add theme item descriptions to the online documentation
2021-08-05 00:18:56 +02:00
Rémi Verschelde
73b1f5ac79
Merge pull request #48615 from Razoric480/lsp-rename
Implement LSP didSave notification and rename request
2021-08-05 00:18:31 +02:00
Yuri Sizov
bf2839ea3e Add theme item descriptions to the online documentation 2021-08-04 22:27:10 +03:00
Rémi Verschelde
0cee8831b2
Merge pull request #51005 from Faless/mp/4.x_channels
[Net] Implement RPC channels in MultiplayerAPI.
2021-08-04 09:31:33 +02:00
31
6fd2edddc0 Fix 'script_class' null access when reloading a deleted C# script 2021-08-03 22:43:42 -05:00
Raul Santos
ad460cde79 Simplify C# print methods
- Extracts the parameters logic to a single method
- Simplify the handling of null parameters
2021-08-03 23:12:27 +02:00
Yuri Sizov
d3e413c659 Fix the editor theme application for the Mono build log 2021-08-03 22:13:32 +03:00
Fabio Alessandrelli
80fc90e82a
Merge pull request #50454 from Ev1lbl0w/gsoc21-dap
Implemented initial DAP support
2021-08-03 17:12:37 +02:00
Haoyu Qiu
0ca38ffe76 Validates VisualScript.add_node input node 2021-08-02 23:36:13 +08:00
Ev1lbl0w
7bccd5487e
Implemented initial DAP support
Implemented "output" event

Refactored "seq" field generation

Prevent debugging when editor and client are in different projects

Removed unneeded references to peer on the parser

Refactored way to detect project path

Implemented "setBreakpoints" request

Fix double events when terminating from client

Refactored "stopped" event

Implemented "stopped" with breakpoint event

Implemented "stackTrace", "scopes" and "variables" request

Report incoming number of stack dump variables

Implemented proper reporting of scopes and variables from stack frames

Prevent editor from grabbing focus when a DAP session is active

Implemented "next" and "stepIn" requests

Implemented "Source" checksum computing

Switched expected errors from macros to silent guards

Refactored message_id

Respect client settings regarding lines/columns behavior

Refactored nested DAP fields

Implement reporting of "Members" and "Globals" scopes as well

Fix error messages not being shown, and improved wrong path message
2021-08-02 10:43:35 +01:00
Rémi Verschelde
8465ecc3ae
Merge pull request #51036 from winterpixelgames/master-ws-fix
WebsocketPeer outbound buffer fixes and buffer size query
2021-08-01 11:12:15 +02:00
Jordan Schidlowsky
de02cf44ae Websocket peer outbound buffer fixes. Expose outbound buffered amount. 2021-07-31 19:48:31 -06:00
Rémi Verschelde
6acbcf7a86
Merge pull request #50625 from nekomatata/body-one-direction-layers
One-directional collision layer check for rigid bodies and soft bodies
2021-07-31 22:12:46 +02:00
Haoyu Qiu
284c6c81eb Make action names translatable 2021-07-31 22:19:51 +08:00
Aaron Franke
2733b9abd8
Remove obsolete "dectime" method
Replaced by "move_toward"
2021-07-30 16:41:28 -05:00
Haoyu Qiu
0f1e107ede Do nothing when dragging CSGBox handle perpendicular to the camera 2021-07-31 02:25:05 +08:00
Fabio Alessandrelli
2cf39b97ae [Net] Implement RPC channels in MultiplayerAPI. 2021-07-30 17:29:50 +02:00
Rémi Verschelde
23bf04ae9a
Merge pull request #51052 from V-Sekai/gltf-fallbacks
glTF2 fallback load PNG and JPG
2021-07-30 17:04:29 +02:00
Rémi Verschelde
83ccf39adc
Merge pull request #51067 from akien-mga/doc-return-argument-self-closing-tags
doc: Use self-closing tags for `return` and `argument`
2021-07-30 16:42:52 +02:00
K. S. Ernest (iFire) Lee
ddff1c10c3 glTF2 fallback load PNG and JPG 2021-07-30 07:30:50 -07:00
Rémi Verschelde
7adf4cc9b5
doc: Use self-closing tags for return and argument
For the time being we don't support writing a description for those, preferring
having all details in the method's description.

Using self-closing tags saves half the lines, and prevents contributors from
thinking that they should write the argument or return documentation there.
2021-07-30 15:29:52 +02:00
Fabio Alessandrelli
b4fc69e0e2 [Net] Fix ENet 'connect_to_host' creating only one channel.
Passing `0` to `enet_host_create` will allow the maximum amount of
channel supported by ENet. For some reasons, `connect_to_host` will
instead only create 1 channel when passed `0`.
This commit normalize the behaviour to always allocate the maximum
allowed channels when passing `0`.
2021-07-30 15:25:37 +02:00
K. S. Ernest (iFire) Lee
882f7d9bdf In glTF2 animations, log spam less when running. 2021-07-29 22:56:19 -07:00
Rémi Verschelde
bdcc8741e4
Merge pull request #51009 from raulsntos/fix-csharp-split
Use `allowEmpty` parameter in Split
2021-07-29 23:04:39 +02:00
Rémi Verschelde
44012fa61d
Merge pull request #51022 from raulsntos/csharp-interpolated-strings
Use C# interpolated strings
2021-07-29 22:12:45 +02:00
Raul Santos
37d8f8c92b Use C# interpolated strings
Uses interpolated strings wherever possible.
String concatenations are still left where used for breaking long lines.
2021-07-29 17:20:44 +02:00
Raul Santos
b7a66a820b Use allowEmpty parameter in Split 2021-07-29 12:57:35 +02:00
Fabio Alessandrelli
f39547b9bd [Net] Refactor ENetMultiplayerPeer to use ENet wrappers. 2021-07-29 10:59:00 +02:00
Fabio Alessandrelli
42a1777531 [Net] Implement lower level ENet wrappers. 2021-07-29 10:59:00 +02:00
Fabio Alessandrelli
1e8bf86379 [Net] Add generate_unique_id to MultiplayerPeer.
Used by ENetMultiplayerPeer and WebSocketServer to generate network IDs,
and exposed to the user for p2p networks (e.g. WebRTCMultiplayerPeer)
and custom MultiplayerPeer implementations.
2021-07-29 10:40:03 +02:00
Rémi Verschelde
d426523440
Merge pull request #49723 from aaronfranke/fix-csg-sphere
Fix CSGSphere3D mesh creation
2021-07-28 09:02:07 +02:00
Rémi Verschelde
1777d8008e
Merge pull request #50913 from Razoric480/lsp-SymbolKind-fix
Fix LSP reporting wrong types
2021-07-27 13:32:41 +02:00
Rémi Verschelde
7cbdb9b4c3
Merge pull request #50917 from raulsntos/more-iterators 2021-07-27 08:05:15 +02:00
Raul Santos
d636ebbfe9 Ignore paths with invalid chars in PathWhich 2021-07-27 04:16:20 +02:00
Raul Santos
3fe67fb5ad Use C++ iterators in the Mono module 2021-07-27 02:48:28 +02:00
Francois Belair
41ef9cf789 Fix LSP reporting wrong types 2021-07-26 16:26:23 -04:00
Rémi Verschelde
92299989bd
Use Ref<T> references as iterators where relevant
And const when possible.
2021-07-26 19:27:11 +02:00
Rémi Verschelde
8f6c16e4a4
Merge pull request #50847 from reduz/implement-binary-shader-compilation
Implement Binary Shader Compilation
2021-07-26 17:09:48 +02:00
reduz
cf3f404d31 Implement Binary Shader Compilation
* Added an extra stage before compiling shader, which is generating a binary blob.
* On Vulkan, this allows caching the SPIRV reflection information, which is expensive to parse.
* On other (future) RenderingDevices, it allows caching converted binary data, such as DXIL or MSL.

This PR makes the shader cache include the reflection information, hence editor startup times are significantly improved.
I tested this well and it appears to work, and I added a lot of consistency checks, but because it includes writing and reading binary information, rare bugs may pop up, so be aware.
There was not much of a choice for storing the reflection information, given shaders can be a lot, take a lot of space and take time to parse.
2021-07-26 08:40:39 -03:00
Rémi Verschelde
54f6b30bd4
Merge pull request #50840 from Gallilus/VisualScript-drop-preload-nodes-change-action-name
Change "Add Preload Node" action to "Add Node(s)"
2021-07-26 08:29:31 +02:00