Commit graph

1698 commits

Author SHA1 Message Date
karroffel
30822e8ab7 fixed crash with StringBuilder
When using a newly created StringBuilder then the as_string() method
will crash when trying to free an allocated 0-sized chunk of memory.

When 0 bytes get allocated with memnew_arr then a NULL pointer gets
returned. When trying to free that pointer the programm will crash.
2018-01-20 15:26:58 +01:00
Ariel Manzur
e2b50e1abb improves portability with some compilers 2018-01-18 19:16:34 -03:00
Rémi Verschelde
9f479f096c Fix typos in code and docs with codespell
Using v1.11.0 from https://github.com/lucasdemarchi/codespell
2018-01-18 22:01:42 +01:00
Rémi Verschelde
6c46787749 doc: Replace some more "val" with "value" + sync 2018-01-17 10:43:23 +01:00
Rémi Verschelde
09ca100658
Revert "Fix bad color to HTML conversion. Alpha channel was added before RGB." 2018-01-16 10:22:22 +01:00
Juan Linietsky
03475ba197 Filled tutorial field in most relevent classes.
Added tutorial display in doc.
2018-01-15 18:41:13 -03:00
K. S. Ernest (iFire) Lee
ef1c26a9a5 Make sure PropertyHint matches in the VisualScript editor. 2018-01-15 22:19:54 +01:00
bruvzg
d0868a8f40
Fix String::itos/String::num_int64(INT64_MIN) output. 2018-01-13 22:06:08 +02:00
Paul Joannon
a066f896d8 get_target_fps and set_target_fps now both use an int 2018-01-12 14:26:21 +01:00
Paul Joannon
e08b6c9a9c fix set_stream_peer binding in PacketPeer 2018-01-12 14:25:05 +01:00
Rémi Verschelde
e24f2c6489
Merge pull request #15611 from bojidar-bg/x-bind-more-properties
Bind many more properties to scripts
2018-01-12 09:00:20 +01:00
Juan Linietsky
2cde466ebd -Remove color operator clamping, which is unnecesary. Fixes #15184, fixes #14686.
-Refresh progress bar less often, makes baking, exporting, etc. faster.
2018-01-12 00:08:32 -03:00
Bojidar Marinov
9b8e8b2220
Bind many more properties to scripts
Notable potentially breaking changes:
- PROPERTY_USAGE_NOEDITOR is now PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK, without PROPERTY_USAGE_INTERNAL
- Some properties were renamed, and sometimes even shadowed by new ones
- New getter methods (some virtual) were added
2018-01-12 00:58:14 +02:00
Juan Linietsky
9a62829759
Merge pull request #15531 from AndreaCatania/p2
Fixed crash on duplicate GIProbe baking
2018-01-11 16:44:18 -03:00
AndreaCatania
5ac441131e Fixed crash on duplicate GIProbe baking 2018-01-11 19:50:33 +01:00
Ruslan Mustakov
a6157245b1 Dont print error when loading resource from cache 2018-01-11 20:46:18 +07:00
robfram
19915d674c Fix bad color to HTML conversion. Alpha channel was added befor RGB. 2018-01-09 22:34:00 +01:00
Ignacio Etcheverry
5be356b72f Mono: Implement stack info for errors and exceptions 2018-01-09 17:19:03 +01:00
Todd Ross
6e932c3108 obsolete UndoRedo max_steps; no users identified 2018-01-08 10:57:07 -06:00
Rémi Verschelde
1fea0adc5c
Merge pull request #15337 from touilleMan/fix-classdb_get_method_list-without-instrospection
Fix _ClassDB::get_method_list when instrospection is disabled
2018-01-08 15:18:20 +01:00
Rémi Verschelde
fe841fe827
Merge pull request #15437 from GodotExplorer/pr-fix-15424
Add null checking for paramaters in UndoRedo
2018-01-07 13:03:47 +01:00
Rémi Verschelde
0593daa826
Merge pull request #15382 from mrcdk/poolarrays_neq_fix
Fix NEQ operation for Arrays and Pool*Arrays
2018-01-07 13:01:23 +01:00
Rémi Verschelde
42ee9541fd
Merge pull request #15297 from poke1024/runner-limit-errs
Limit number of errors and messages sent by runner
2018-01-07 12:38:08 +01:00
geequlim
a6e0dcdcbf Add null checking for paramaters in Undoredo 2018-01-07 18:47:55 +08:00
Juan Linietsky
50b975548d Removed PBM bitmap loader, added abiliy to importi mages as bitmap. Fixes #14828 2018-01-06 16:38:36 -03:00
Jerome67000
b5885c43eb Fix crash when using Image.resize() without calling Image.create() first 2018-01-06 13:20:45 +01:00
MrCdK
b2617e72e5 Fix NEQ operation between 2 different Arrays
it was returning false if it found the same content in both arrays which isn't correct, it should return true when it finds different values
2018-01-06 04:19:48 +01:00
Juan Linietsky
b1ab44aa05 Print error if a resource can't load from script, fixes #15313 2018-01-05 17:35:48 -03:00
Rémi Verschelde
e4213e66b2 Add missing copyright headers and fix formatting
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00
Emmanuel Leblond
c1e2ed1d84
Fix _ClassDB::get_method_list to returns only what's available when introspection is disabled 2018-01-04 19:04:05 +01:00
Emmanuel Leblond
e315c94900 Change OS::initialize signature to return Error (fix segfault on x11) 2018-01-04 15:15:55 +01:00
firefly2442
f066991aa7 found via cppcheck:
remove code that will never run
make definition and declaration names for parameters match
change floats that were being set to bool values
remove pointer that is never used
2018-01-03 21:23:48 -07:00
Rémi Verschelde
66d541c69d
Merge pull request #15280 from poke1024/ringbuffer-cow
Avoid redundant copy-on-writes in RingBuffer
2018-01-04 00:21:07 +01:00
Juan Linietsky
474523d409
Revert "Add missing image format RGB10A2. Fixes #14964" 2018-01-03 16:43:07 -03:00
Bernhard Liebl
2909085774 Avoid redundant copy-on-writes in RingBuffer 2018-01-03 19:08:53 +01:00
Bernhard Liebl
c7c764220c Limit number of errors and messages sent by runner 2018-01-03 17:23:09 +01:00
Rémi Verschelde
6b6f60defc
Merge pull request #15220 from ibrahn/variantcall-defargs-fix
fix VariantCall default parameter ordering
2018-01-03 12:50:04 +01:00
Rémi Verschelde
459ee51338
Merge pull request #15093 from poke1024/canvas-editor-select
More exact picking for canvas editor
2018-01-03 11:15:28 +01:00
Rémi Verschelde
6d812ad27f
Merge pull request #15051 from binbitten/bug-fixes
Add missing image format RGB10A2. Fixes #14964
2018-01-03 10:17:48 +01:00
Rémi Verschelde
a24dd678fd
Merge pull request #15274 from GodotExplorer/debugger-fix-15238
Fix a bug for debugger
2018-01-03 08:37:24 +01:00
Rémi Verschelde
6322b0bbb7
Merge pull request #12814 from guilhermefelipecgs/add_hardware_custom_cursor
Custom hardware-accelerated mouse cursor
2018-01-03 08:35:59 +01:00
Geequlim
6c8ec5a930 Fix crash while the debugger encode a freed object. 2018-01-03 13:58:27 +08:00
Juan Linietsky
14772d2213
Merge pull request #15083 from tagcup/spatial_rot_fix
Restore the behavior of Spatial rotations recently changed in c1153f5.
2018-01-02 15:02:19 -03:00
Rémi Verschelde
4973b7a513
Merge pull request #14916 from poke1024/reduce-startup-time
Ramp up remote debugger wait time
2018-01-02 11:33:30 +01:00
Rémi Verschelde
b50a9114b1 Update copyright statements to 2018
Happy new year to the wonderful Godot community!
2018-01-01 14:40:47 +01:00
Noshyaar
a6328011d8
Merge pull request #14973 from poke1024/docs-word-selection
Double-click word selection for RichTextLabel (i.e. docs)
2018-01-01 18:51:35 +07:00
Noshyaar
8dcc28254c
Merge pull request #15091 from poke1024/fix-rect2-distance-to
Fix Rect2::distance_to() not returning 0
2018-01-01 18:37:46 +07:00
Ibrahn Sahir
96706168d0 fix VariantCall default parameter ordering 2017-12-31 14:58:45 +00:00
Bernhard Liebl
b80bc553dd Double-click word selection for RichTextLabel (i.e. docs) 2017-12-28 17:44:22 +01:00
tagcup
e9896b17a9 Restore the behavior of Spatial rotations recently changed in c1153f5.
That change was borne out of a confusion regarding the meaning of "local" in #14569.

Affine transformations in Spatial simply correspond to affine operations of its Transform. Such operations take place in a coordinate system that is defined by the parent Spatial. When there is no parent, they correspond to operations in the global coordinate system.
This coordinate system, which is relative to the parent, has been referred to as the local coordinate system in the docs so far, but this sloppy language has apparently confused some users, making them think that the local coordinate system refers to the one whose axes are "painted" on the Spatial node itself.

To avoid such conceptual conflations and misunderstandings in the future, the parent-relative local system is now referred to as "parent-local", and the object-relative local system is called "object-local" in the docs.

This commit adds the functionality "requested" in #14569, not by changing how rotate/scale/translate works, but by adding new rotate_object_local, scale_object_local and translate_object_local functions. Also, for completeness, there is now global_scale.

This commit also updates another part of the docs regarding the rotation property of Spatial, which also leads to confusion among some users.
2017-12-27 16:40:49 -05:00