Commit graph

58202 commits

Author SHA1 Message Date
Markus Sauermann
781cecdc23 Enable filtering InputEvent-sending in SubViewportContainer
Introduce an user overridable function, that allows filtering, if
an `InputEvent` should be sent to `SubViewport` children.
2023-10-02 19:51:49 +02:00
bitsawer
12a2177967 Fix notification thread guards 2023-10-02 19:31:54 +03:00
Raul Santos
404fd0b2dc
Fix C# editor dialogs
- Use `EditorInterface` to open C# editor dialogs.
- Ensure C# editor dialogs are open after `EditorProgress` finishes.
2023-10-02 17:50:33 +02:00
Rémi Verschelde
9215b03429
i18n: Sync translations with Weblate (first 4.2 sync) 2023-10-02 17:42:35 +02:00
Jakub Janšta
74c937079c Add type_string() utility 2023-10-02 17:41:20 +02:00
David Snopek
cbf939e121 GDExtension: Don't deprecate old method of getting script category 2023-10-02 09:23:27 -05:00
Rémi Verschelde
c7630b3755
Add docs for Node3DGizmo to clarify its link to EditorNode3DGizmo
Fixes #82654.
2023-10-02 16:17:16 +02:00
Rémi Verschelde
57a6813bb8
Merge pull request #81582 from YuriSizov/graph-toolbarniceness
Make `GraphEdit` toolbar more customizable
2023-10-02 15:18:42 +02:00
Rémi Verschelde
2d6cee48f6
Merge pull request #80555 from GrammAcc/fix-80507
AssetLib: Fix long plugin names breaking the UI
2023-10-02 15:18:38 +02:00
Rémi Verschelde
365ee4196c
Merge pull request #68696 from TokisanGames/expose_editor_viewports
Expose editor viewports in EditorInterface
2023-10-02 15:18:25 +02:00
Lyuma
1d34033143 Workaround crash due to null shader when running XR project with --xr-mode off 2023-10-02 06:12:01 -07:00
kobewi
cf36afd9d2 Enhance NodePath property editing 2023-10-02 14:50:38 +02:00
Yuri Sizov
b07c664af9 Make GraphEdit toolbar more customizable
Also adds a semi-transparent background
to make the toolbar stand out in front of nodes.
2023-10-02 13:43:08 +02:00
Rémi Verschelde
5e19247c72
Merge pull request #82671 from Flynsarmy/the_humble_comma
Improve `NavigationAgent3D.target_position` documentation readability
2023-10-02 13:17:06 +02:00
Rémi Verschelde
6bebd9c961
Merge pull request #82664 from hackerzhuli/master
Fixed an error in `Vector3.BezierDerivative` in mono module
2023-10-02 13:17:02 +02:00
Rémi Verschelde
ad013919f1
Merge pull request #82641 from aaronfranke/anim-play-speed-scale
Tweak AnimationPlayer speed scale property hint to make dragging more useful
2023-10-02 13:16:58 +02:00
Rémi Verschelde
fab1c6f552
Merge pull request #82634 from Calinou/editor-tweak-gravity-scale-property-hint
Tweak Gravity Scale property hints to make dragging more useful
2023-10-02 13:16:54 +02:00
Rémi Verschelde
9b29efd772
Merge pull request #82633 from Faless/web/visibility_expose
[Web] Fix `dlink_enabled` build
2023-10-02 13:16:51 +02:00
Rémi Verschelde
98d9119cee
Merge pull request #82603 from kkolyan/82601_fix_reload_loop
Fix inconsistent `last_modified_time` handling in GDExtension
2023-10-02 13:16:47 +02:00
Rémi Verschelde
b926d32ca7
Merge pull request #82591 from Shnazzy/fix-rotation-order-advanced-import
Fixed the Advanced Import Settings window's 3D camera
2023-10-02 13:16:43 +02:00
Rémi Verschelde
1e819ae3aa
Merge pull request #82590 from YuriSizov/window-you-come-to-me-on-this-day-the-day-when-my-child-becomes-exclusive-with-a-transient-parent-to-ask-for-this
Add more context to some `Window` errors
2023-10-02 13:16:39 +02:00
Rémi Verschelde
1d6f37f80c
Merge pull request #82573 from Chaosus/fix_animationtree_crash
Fix crash when deleting the player in `AnimationPlayerEditorPlugin`
2023-10-02 13:16:35 +02:00
Rémi Verschelde
5fe97c5844
Merge pull request #82441 from akien-mga/web-clarify-get_unique_id
Web: Clarify that `OS.get_unique_id` is not supported
2023-10-02 13:16:31 +02:00
Rémi Verschelde
bc118b36ac
Merge pull request #82370 from YuriSizov/graphs-request-rename-close-delete-please
Rename close requests to delete requests in `GraphEdit`
2023-10-02 13:16:28 +02:00
Rémi Verschelde
0d034447b7
Merge pull request #81648 from 4d49/fix-tab-metadata
Remove the equality check for `TabBar.set_tab_metadata`
2023-10-02 13:16:23 +02:00
Rémi Verschelde
6b70dfe7e2
Merge pull request #81319 from KurtBliss/Changing-text-files-in-an-external-editor-doesn't-cause-them-to-reload-in-Script-Editor
Fix TextFile not reloading when changed from external editors
2023-10-02 13:16:17 +02:00
Rémi Verschelde
3cf17679ca
Merge pull request #81194 from rcorre/blend-import-76338
Update blender export flags for 3.6.
2023-10-02 13:16:11 +02:00
Rémi Verschelde
0c7ac25b47
Merge pull request #81174 from BlueCube3310/tree-range-fix
Fix TreeItem range slider not working properly
2023-10-02 13:16:03 +02:00
Rémi Verschelde
0d4fe74043
Merge pull request #81007 from coumcashier/master
FileSystemDock: Don't update current path on rename when file list has focus
2023-10-02 13:15:57 +02:00
Rémi Verschelde
e95b7e84a4
Merge pull request #80844 from dalexeev/fix-callable-expected-argc
Fix expected argument count for `Callable` call errors
2023-10-02 13:15:53 +02:00
Rémi Verschelde
7588e3ff0d
Merge pull request #80225 from ettiSurreal/rotate-toward
Add `rotate_toward` and `angle_difference` methods.
2023-10-02 13:15:49 +02:00
Rémi Verschelde
ce236a6d03
Merge pull request #72729 from Ithamar/feat-mp1-mp2
Enable MP1 and MP2 support in minimp3 and editor
2023-10-02 13:15:39 +02:00
Flyn San
5391fe6d82 Improve NavigationAgent3D.target_position documentation readability
Improve NavigationAgent2D.target_position documentation readability
2023-10-02 20:33:00 +10:00
朱力
bceba81b54 Fixed an error in Vector3.BezierDerivative in mono module 2023-10-02 15:00:05 +08:00
MewPurPur
05aaa04b4d Tweak the region folding icons 2023-10-02 04:55:16 +03:00
coumcashier
58af0688d3 rename: don't update current path when file list has focus
FileSystemDock: Don't update current path and path edit when the file list has focus.
So that when renaming from the file list, we don't cd into the renamed folder automatically.
2023-10-02 09:33:11 +11:00
etti
3a39de4e2f Add rotate_toward and angle_difference to GDScript and C# 2023-10-01 22:19:42 +02:00
Thaddeus Crews
e9b2af91cf
check_c_headers from tuple array to dictionary 2023-10-01 14:09:39 -05:00
Aaron Franke
dcc7612823
Tweak AnimationPlayer speed scale property hint to make dragging useful 2023-10-01 13:23:31 -05:00
kkolyan
43f92e4752 Fix inconsistent last_modified_time handling (prevent GDExtension reload spam on Windows 10) 2023-10-01 22:05:57 +04:00
Hugo Locurcio
14f40ec70e
Tweak Gravity Scale property hints to make dragging more useful
This also allows a more precise step.
2023-10-01 20:01:46 +02:00
Fabio Alessandrelli
0bbadd6883 [Web] Fix dlink_enabled build
After changing the default visibility to hidden to avoid generating
thousands of import/export symbols (browsers have a hard limit of 10k),
explicitly setting visibility for "boundary functions" (i.e. wasm
callbacks called by JS via pointer) is required to ensure the function
can be retrieved via pointer from the function table.
2023-10-01 19:44:46 +02:00
Cory Petkovsek
110130bb69 Expose editor viewports 2023-10-01 22:04:17 +07:00
viksl
8a2d345a85 Fixes spotlight's cluster artifacts and negative light. 2023-10-01 09:13:30 +02:00
GrammAcc
d63a88bef1 AssetLib: Fix long plugin names breaking the UI
The UI was extending past the screen width when loading a page diplaying
a plugin with an especially long title in the asset store plugin.

I implemented a new `EditorAssetLibraryItem::clamp_width` method that
checks that the title text is not longer than the column width minus
some padding and truncates it if it is.

I also noticed that the nav buttons for paginated results were causing the UI to extend past
the screen width on higher editor scales since they were hardcoded to
show ten page buttons if there were enough results. I modified the
pagination slightly to display a dynamic number of nav buttons based on
the editor scale in order to fix this other cause of the same problem.

I had to use the font of the `title`, which is a `LinkButton` in order
to determine the text width, so I added a public getter `get_button_font` to the `LinkButton` class.
2023-09-30 18:16:39 -05:00
Ithamar R. Adema
36ff0591f2 Add build option for MP1/MP2 audio format support.
Enabling this adds 3.5k to the template size (Win/64bits).

Co-authored-by: Riteo <riteo@posteo.net>
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2023-09-30 21:46:59 +02:00
Yuri Sizov
53172d9860 Add more context to some Window errors 2023-09-30 21:44:05 +02:00
Ryan Roden-Corrent
7e64c6c399
Update blender export flags for 3.6.
Fixes #76338.

Blender 3.6 imports fail with:

```
TypeError: Converting py args to operator properties: : keyword "export_nla_strips" unrecognized
```

The `export_nla_strips` flag was removed and replaced with `export_animation_mode`.
In 3.6.0-3.6.21, this option does not exist at all and causes the failure above.
In 3.6.22, this option was re-added, but does nothing.
See 96a73cb664.

We now need to check the blender version to determine what flags to use.
This adds an additional shell command before every import.
We might consider caching the version, but we'd have to invalidate the cache if the blender version or path changes.

As an aside, the "group animations" setting in Godot does the opposite of what I'd expect.
When `group_tracks=true`, each animation is exported individually.
When `group_tracks=false`, all animations are exported as a single track.
This seems backwards, but I've kept the 3.6 behavior consistent with 3.5.

From https://docs.blender.org/api/3.6/bpy.ops.export_scene.html:

> ACTIONS Actions – Export actions (actives and on NLA tracks) as separate animations.
> ACTIVE_ACTIONS Active actions merged – All the currently assigned actions become one glTF animation.

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2023-09-30 11:32:21 -04:00
Danil Alexeev
ba96d4f631
GDScript: Fix UNSAFE_CALL_ARGUMENT warning for Variant constructors 2023-09-30 13:57:09 +03:00
Rémi Verschelde
0ca8542329
Merge pull request #82563 from TokageItLab/fix-reset-group
Fix GroupedStateMachine reset
2023-09-30 11:04:19 +02:00