Commit graph

9438 commits

Author SHA1 Message Date
Ignacio Etcheverry
7e2c337162 DocData: Fix enums for proxy classes 2017-09-16 12:50:07 +02:00
Bojidar Marinov
ca72a4806f
Make doc_status output a bit more markdown-friendly, hide some prints 2017-09-16 13:47:44 +03:00
Ignacio Etcheverry
f1f8fd1b68 Adds _OS::PowerState enum 2017-09-16 12:28:23 +02:00
Marcelo Fernandez
a2837360d0 Fix possible crash with ctrl-u on script editor 2017-09-16 04:20:20 -03:00
Roger Smith
f818448199 Refactor the BoxContainer and BoxShape classes 2017-09-16 18:39:00 +12:00
Roger Smith
cbe7e9e309 Rewrite the AcceptDialog class 2017-09-16 14:56:04 +12:00
Matthias Hoelzl
f3745a23be Fix errors in Python 3 build 2017-09-16 04:18:14 +02:00
Rémi Verschelde
62cb43bb8d doc: Sync classref with current source
[ci skip]
2017-09-16 01:46:29 +02:00
Rémi Verschelde
a74cc22591 Merge pull request #11300 from djrm/pr_update_doc_status
Update doc status generator.
2017-09-16 00:25:53 +02:00
Thomas Herzog
57926f8091 Merge pull request #11307 from godotengine/revert-11078-fix-10717
Revert "Don't allow division by false (zero)"
2017-09-15 23:39:26 +02:00
Thomas Herzog
111dae950d Revert "Don't allow division by false (zero)" 2017-09-15 23:39:09 +02:00
Daniel J. Ramirez
ba11dc3f48 Added adaptive text editor theme, this includes the shader editor 2017-09-15 16:08:22 -05:00
Hein-Pieter van Braam
79c7e21847 Merge pull request #11078 from hpvb/fix-10717
Don't allow division by false (zero)
2017-09-15 22:21:15 +02:00
Hein-Pieter van Braam
4f16baca43 Don't allow division by false (zero)
This fixes #10717
2017-09-15 22:02:22 +02:00
volzhs
8d1792a294 Make clickable properly in editor help
fixes #3671
2017-09-16 02:14:45 +09:00
Daniel J. Ramirez
e23454d5c3 Update doc status generator.
[ciskip]
2017-09-15 12:12:22 -05:00
Juan Linietsky
25f742cc3d Added type on export file callback, and initial export function. 2017-09-15 13:45:03 -03:00
Marcelo Fernandez
12a7f15bdc Fix compile error on gd_native_library_editor.cpp with tools=no 2017-09-15 13:29:29 -03:00
karroffel
308d20aba5 added JSON singleton
There was no way to access JSON functionality in scripting languages
apart from GDScript because the JSON class wasn't exposed to ClassDB.
2017-09-15 15:40:27 +02:00
Andreas Haas
6b729726e0 Merge pull request #11280 from BastiaanOlij/fix_arvr_joyid
joyid is set to -1, not 0 when no joystick entity has been created
2017-09-15 10:33:48 +02:00
Przemysław Gołąb (n-pigeon)
c32d857480 Spatial, Transform and Transform2D documentation tweaks 2017-09-15 09:16:30 +02:00
Thomas Herzog
7dffed485b Merge pull request #11230 from maxim-sheronov/fix_enum_bindings
Fix enums bindings
2017-09-15 08:43:35 +02:00
sersoong
433da3ef23 fix editor/property_editor.cpp missing TTR 2017-09-15 10:36:48 +08:00
volzhs
f1176e2a93 Fix !icon_map.has(p_type) error
"ResizedFolder" "ResizedFile" icons are removed from 15904d6
2017-09-15 10:53:49 +09:00
BastiaanOlij
c46b8f444a joyid is set to -1, not 0 when no joystick entity has been created 2017-09-15 09:53:59 +10:00
toger5
10c400c456 Added border for tabs + container.
- moved tabConetent position to be more reasonable.
 - fixed drawing order to allow those kind of styles.
2017-09-15 00:50:34 +02:00
Juan Linietsky
d3c1f2a7f6 Re-Added export plugins with a more interesting API, as well as the ability to do path remapping.
Also added ability to tell the exporter that a shared object needs to be bundled in the build.
2017-09-14 19:41:14 -03:00
toger5
b37e869c89 fixed double border for debugger tab panel 2017-09-15 00:29:31 +02:00
Hein-Pieter van Braam
65af96eab0 Only do 'drive' discovery on X11
As it turns out older versions of the Android NDK have mntent.h but not
a complete implementation. If it did work it would most likely give the
wrong results on Android anyway.

This commit enables the UNIX drive discovery only for X11

We also missed '/run/media' (default for gnome desktops) in the list of
places to look for 'drives' on Linux. Add that to the list also.

This fixes #11270
2017-09-14 23:04:30 +02:00
Andreas Haas
9488f06e4a
X11: Fix gamepads not being added whith udev.
Seems like this property isn't present on some gamepads...
Fixes #10958
2017-09-14 22:50:40 +02:00
Thomas Herzog
5636ac526e Merge pull request #11237 from endragor/gdnative-variant-ref
Construct Variants from Reference properly in GDNative
2017-09-14 21:21:50 +02:00
Juan Linietsky
35ed1eef2a Added a menu to enable/disabled GDNative singletons in project settings 2017-09-14 15:02:51 -03:00
Wilson E. Alvarez
072e379ffe Renamed function arguments to keep them consistent between declaration and implementation 2017-09-14 13:49:15 -04:00
Wilson E. Alvarez
0f4643a4f6 Moved class_name and return_val to initializer list 2017-09-14 12:54:37 -04:00
toger5
202e4c8836 also loop for classes if there is no coustom theme fixes #11250 2017-09-14 18:15:39 +02:00
poke1024
d9b68c5f5d adds display of old bounding box as suggested by Zephilinox in issue #10936 2017-09-14 17:46:24 +02:00
Andreas Haas
57516a4473 Merge pull request #11268 from ISylvox/fix-typo
Fixes typo : from 'my' to 'may'
2017-09-14 16:38:46 +02:00
Indah Sylvia
3aa7ea3bfc Fixed typo in editor_node.cpp: 'my' to 'may' 2017-09-14 21:30:16 +07:00
Juan Linietsky
7e3c5043c1 Warn the user that changes to resources will be lost when editing imported or instanced resources from scenes. 2017-09-14 10:39:47 -03:00
Ruslan Mustakov
f08bc0df7c Construct Variants from Reference properly in GDNative
Previously godot_variant_new_object constructed Variant without
accounting for the fact that the Object can be a Reference, so refcount
was not increased and References were destructed prematurely.

Also, Reference::init_ref did not propagate refcount increment to the
script instance, which led to desync of refcount info on the script
side and Godot side.
2017-09-14 19:40:36 +07:00
Rémi Verschelde
8c08f2380d Merge pull request #11253 from djrm/pr_better_docs
Improved editor docs
2017-09-14 12:06:36 +02:00
Rémi Verschelde
395eb7a3ad Merge pull request #11259 from RaTi17/master
Fix 2 typos, rename "/constant" to "constant"

[ci skip]
2017-09-14 11:43:30 +02:00
Jeroen
ca5abae1e7 Fix 2 typos 2017-09-14 10:31:43 +02:00
Hein-Pieter van Braam
3f4062c708 Merge pull request #11246 from djrm/pr_better_script_temperature
More consistent script color temperatures.
2017-09-14 09:05:31 +02:00
Hein-Pieter van Braam
bdb07fcf4d Merge pull request #11031 from nabor/rename-dialog
Added support to rename projects on manager
2017-09-14 09:01:29 +02:00
Rémi Verschelde
8e8724126c Merge pull request #11195 from poke1024/fix10936
Sprite selection rectangle updates again (fixes #10936)
2017-09-14 08:58:36 +02:00
Daniel J. Ramirez
d21f20eb5f Several fixed to editor doc.
Improved style
Fixed editor help issues
Added editor help index
2017-09-14 01:13:37 -05:00
Daniel J. Ramirez
b17c801ee8 Changed source font to Mononoki. 2017-09-14 01:13:30 -05:00
William Taylor
b1894e6016 Fix up examples/descriptions based on feedback. Added more content
In @GDScript added previous changes that went missing. added more descriptions and code examples
2017-09-13 23:07:19 -07:00
Indah Sylvia
9e204658ff Fixed Tab Switching of Main Scene State. Closes #11045 2017-09-14 12:53:57 +07:00