Commit graph

4588 commits

Author SHA1 Message Date
TechnicalSoup
d5ea8547d6 Correct C# code example in Color class reference
Correct C# example code for html method in the Color class reference.
2022-02-09 20:26:51 +11:00
TechnicalSoup
acd562be5d Add method descriptions to Color Class Reference
Add definitions and code examples for the html and html_is_valid methods
2022-02-08 16:37:11 +11:00
TechnicalSoup
8a1d924896 Add method description to Vector3i Class Reference
Add description for the abs method in the Vector3i class. Description added is identical to the abs method for the other vector classes
2022-02-08 07:52:11 +11:00
Michael Alexsander
59e9a8c275 Fix theming for floating window docks 2022-02-07 09:55:25 -03:00
Rémi Verschelde
6a33d8b93f
Merge pull request #57718 from Faless/js/4.x_pwa_prefer_cache_pr 2022-02-07 13:21:53 +01:00
Rémi Verschelde
bfb75d107c
Merge pull request #57741 from Chaosus/vs_fixes 2022-02-07 12:50:44 +01:00
Rémi Verschelde
ec00283f91
ResourceImporter: Restore default append logic for new importers
This was changed in #56943 to allow adding new importers from plugins that
take precedence over built-in ones, but this should be opt-in, not the default
behavior.

Fixes #57730.
2022-02-07 09:47:16 +01:00
Yuri Roubinsky
a6e280c5de Add some more fixes to visual shader 2022-02-07 11:28:42 +03:00
Fabio Alessandrelli
948e66c3d6 [HTML5] Implement JavaScript PWA update callbacks.
Allows detecting when a new version of the progressive web app service
worker is waiting (i.e. an update is pending), along a function to force
the update and reload all clients.
2022-02-06 18:53:50 +01:00
Yuri Roubinsky
db18faf660 Rename PORT_TYPE_VECTOR to PORT_TYPE_VECTOR_3D 2022-02-06 20:15:28 +03:00
reduz
8c7268664d
Fix integer vector mul/div operators and bindings.
* Vector2i and Vector3i mul/div by a float results in Vector2 and Vector3 respectively.
* Create specializations to allow proper bindings.

This fixes #44408 and supersedes #44441 and keeps the same rule of int <op> float returnig float, like with scalars.
2022-02-06 13:34:41 +01:00
Rémi Verschelde
5f42e0d0ab
Merge pull request #57646 from Faless/mp/4.x_interfaces
[Net] Move RPC, Node cache out of MultiplayerAPI.
2022-02-05 18:26:04 +01:00
Rémi Verschelde
feb34dfb2e
Merge pull request #57385 from madmiraal/update-mouse-pointer-definitions
Update definitions of get_mouse_position methods
2022-02-05 16:09:52 +01:00
kobewi
189dab2d76 Add visibility to CanvasLayer 2022-02-05 14:02:21 +01:00
Rémi Verschelde
df1724470d
Merge pull request #49775 from fire/faster-cvtt
Faster CVTT by lowering default quality
2022-02-05 10:28:07 +01:00
Rémi Verschelde
9fd095011e
Merge pull request #57639 from Sauermann/fix-onready-docs
Add @ to onready annotated variables in docs
2022-02-05 10:11:13 +01:00
kobewi
e714f5e56e Rework TextureButton stretch 2022-02-05 02:11:32 +01:00
Fabio Alessandrelli
347d2dfc42 [Net] Move RPC, Node cache out of MultiplayerAPI.
Now uses two interfaces so it can be overridden in the future, and
core no longer depends on Node.

The interfaces are implements in scene/multiplayer.
Replaces root_node with root_path.
Remove all Node references from MultiplayerAPI.
2022-02-05 02:00:23 +01:00
Markus Sauermann
70da14db68 Add @ to onready annotated variables in docs 2022-02-05 01:08:41 +01:00
Rémi Verschelde
d091995e05
Merge pull request #57518 from pycbouh/docs-theme-refinement 2022-02-05 00:58:43 +01:00
K. S. Ernest (iFire) Lee
419b342a9a Faster CVTT by reducing quality.
Make BC6 and BC7 CVTT faster while still having better quality than DXT5.
2022-02-04 15:15:26 -08:00
Rémi Verschelde
2885befbe6
Merge pull request #55950 from Faless/mp/4.x_replication_nodes 2022-02-04 19:03:10 +01:00
Yuri Sizov
54b47b8fa6 Refine Theme documentation to make it more factual 2022-02-04 20:29:54 +03:00
Marcel Admiraal
012809d8ae Update definitions of get_mouse_position methods 2022-02-04 14:21:47 +00:00
Fabio Alessandrelli
d219547c96 [Net] New replication interface, spawner and synchronizer nodes.
Initial implementation of the MultiplayerReplicationInterface and its
default implementation (SceneReplicationInterface).

New MultiplayerSpawner node helps dealing with instantiation of scenes
on remote peers (e.g. clients).
It supports both custom spawns via a `_spawn_custom` virtual function,
and optional auto-spawn of known scenes via a TypedArray<PackedScenes>
property.

New MultiplayerSynchornizer helps synchronizing states between the local
and remote peers, supports both sync and spawn properties and is
configured via a `SceneReplicationConfig` resource.
It can also sync via path (i.e. without being spawned by a
MultiplayerSpawner if both peers has it in tree, but will not send the
spawn state in that case, only the sync one.
2022-02-04 14:56:30 +01:00
Rémi Verschelde
89eb6d372d
Merge pull request #57591 from vnen/gdscript-enum-fixes 2022-02-04 13:49:15 +01:00
Rémi Verschelde
225a3b2545
Merge pull request #57341 from bruvzg/win_multiwin_fs 2022-02-04 13:28:56 +01:00
Rémi Verschelde
d235c1bb19
Merge pull request #57335 from jordigcs/display-refresh-rate 2022-02-04 11:51:07 +01:00
bruvzg
f4ea9cd9f3
[Windows] Add WS_BORDER flag to windows in WINDOW_MODE_FULLSCREEN mode to allow multi-window interface in full-screen.
[Windows] Add WINDOW_MODE_EXCLUSIVE_FULLSCREEN without WS_BORDER flag enabled (no multi-window support).
2022-02-04 12:08:46 +02:00
Rémi Verschelde
2a3c4f00c8
Merge pull request #57541 from reduz/node-add-remove-hook 2022-02-04 10:13:29 +01:00
jordi
54dec44dba Add screen_get_refresh_rate to DisplayServer 2022-02-03 21:50:32 -06:00
Rémi Verschelde
f8f19b313d
Merge pull request #57562 from AnilBK/string-add-contains
String: Add contains().
2022-02-03 22:21:24 +01:00
Anilforextra
adbe948bda String: Add contains(). 2022-02-04 01:28:02 +05:45
Rémi Verschelde
7191605324
Merge pull request #57587 from bruvzg/gde_fix_ptr_and_enum_returns
[GDExtension] Fix registration of functions with enum or native pointer return type.
2022-02-03 20:36:59 +01:00
Rémi Verschelde
bf0253bab9
Merge pull request #56764 from madmiraal/fix-45592-2 2022-02-03 18:10:30 +01:00
George Marques
ad6e2e82a9
GDScript: Consolidate behavior for assigning enum types
This makes sure that assigning values to enum-typed variables are
consistent. Same enum is always valid, different enum is always
invalid (without casting) and assigning `int` creates a warning
if there is no casting.

There are new test cases to ensure this behavior doesn't break in
the future.
2022-02-03 13:32:16 -03:00
Rémi Verschelde
5e39a8eded
Merge pull request #56992 from YeldhamDev/smarter_popmenu_focus 2022-02-03 17:15:06 +01:00
Rémi Verschelde
45d5aa5d47
Merge pull request #56365 from aaronfranke/default-shape-size 2022-02-03 16:59:07 +01:00
bruvzg
ead6f67670
Add auto-wrap mode property to the RichTextLabel, set default auto-wrap mode to AUTOWRAP_WORD_SMART to match 3.x behavior. 2022-02-03 16:04:07 +02:00
bruvzg
ddd96b3059
[GDExtension] Fix registration of functions with enum or native pointer return type. 2022-02-03 16:03:23 +02:00
Gilles Roudière
73e784de1e Remove get_focus_owner() from Control, replaced by get_viewport()->gui_get_focus_owner() 2022-02-03 11:59:32 +01:00
Rémi Verschelde
36880714e4
Merge pull request #57517 from groud/viewport_expose_gui_focus 2022-02-03 11:20:20 +01:00
Rémi Verschelde
309b9d3301
Merge pull request #57575 from timothyqiu/doc-stream-peer-buffer 2022-02-03 10:24:12 +01:00
Haoyu Qiu
b30c566c19 Add documentation for StreamPeerBuffer 2022-02-03 16:00:55 +08:00
TechnicalSoup
3dc1fad262
Expand description for warp_mouse_position method
Add more detail to the description for the warp_mouse_position method, clarifying that the vector is in screen coordinates and relative to an origin at the top of the game window.
2022-02-03 10:11:25 +11:00
Yuri Roubinsky
ca42bfb2a5
Merge pull request #57504 from Chaosus/vs_vector2 2022-02-02 21:12:45 +03:00
Yuri Roubinsky
59af063636 Add support for 2D vector type to visual shaders 2022-02-02 19:59:34 +03:00
Max Hilbrunner
68e62fb5cd
Merge pull request #57540 from mhilbrunner/docs-object-set
DOCS: Object.set() does nothing on type mismatch
2022-02-02 16:31:26 +01:00
Max Hilbrunner
c8ee8082f4
Merge pull request #57531 from Calinou/doc-area-overlaps
Clarify Area2D/Area3D `overlaps_area()`/`overlaps_body()` documentation
2022-02-02 15:22:38 +01:00
reduz
fbd9599b04 Add a signal to notify when children nodes enter or exit tree
-Allows more fine grained notifications (hence better performance) than using the global scene tree signals (node added and removed).
-Required for #55950
2022-02-02 11:28:11 +01:00