Fredia Huya-Kouadio
12d96eeaef
Relax restriction on loading v1 Android plugins on Godot 4.2+
2023-09-06 02:59:44 -07:00
bruvzg
26951000ab
[iOS export] Switch export target extension based on export type.
2023-09-06 11:58:43 +03:00
bruvzg
1cb63fc719
[TextServer] Use locale or first span language to select preferred direction for neutral text.
2023-09-06 08:50:08 +03:00
jsjtxietian
7e3a762369
Fix a crash when enable a plugin uses make_mesh_previews
...
The bug happens when plugin tree is propagating mouse events
(so it is blocked), but EditorProgress's dtor will make main editor
focused and call update_plugins immediately
which will update the blocked tree.
2023-09-06 11:11:07 +08:00
jsjtxietian
d32348c686
Reload built-in script after create to allow dropping nodes into it
2023-09-06 10:03:27 +08:00
Alexander Hartmann
40046bcf60
Fix go to parent folder in EditorFileDialog
2023-09-06 01:01:04 +02:00
Rémi Verschelde
0a7f75ec7b
Merge pull request #80740 from m4gr3d/godot_android_plugin_refactor_main
...
Godot Android plugin re-architecture
2023-09-06 00:09:07 +02:00
Aaron Franke
908716529d
GLTF: Add a comment for skinned mesh tree placement
...
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2023-09-05 12:19:31 -05:00
Milan Gruner
45a33cc749
Implement render mode fog_disabled and BaseMaterial3D setting Disable Fog
2023-09-05 18:15:02 +02:00
Haoyu Qiu
e350034251
Avoid text substitution in EditorHelp messages
2023-09-05 23:15:34 +08:00
A Thousand Ships
1083ce4466
Fix saving editor folder colors
...
Also clears setting if none are assigned
2023-09-05 16:57:15 +02:00
ajreckof
19632eaf50
Change precedence in rules to make location after proper casing.
2023-09-05 16:16:21 +02:00
RedworkDE
e36bd595fa
CI: Compat checks: Make fetching the reference API more robust
2023-09-05 15:27:44 +02:00
bruvzg
208b379986
[macOS] Fix live resize with the latest MoltenVK version.
2023-09-05 16:21:08 +03:00
Yuri Sizov
332bc469c4
Merge pull request #81330 from timothyqiu/unmatched-brackets
...
Fix unmatched brackets in the documentation
2023-09-05 15:14:39 +02:00
Yuri Sizov
95b00b11b0
Merge pull request #81328 from bruvzg/str_minus_zero
...
[String] Fix string conversion for -0.0 float values.
2023-09-05 15:14:36 +02:00
Yuri Sizov
59d3a36fbe
Merge pull request #81327 from bruvzg/hb811
...
HarfBuzz: Update to version 8.1.1
2023-09-05 15:14:33 +02:00
Yuri Sizov
14cfed57b5
Merge pull request #81326 from bruvzg/font_update
...
Update and properly list versions of the built-in fonts.
2023-09-05 15:14:30 +02:00
Yuri Sizov
36cc4754f5
Merge pull request #81305 from YuriSizov/theme-fix-tests-shadowing
...
Fix ThemeDB initialization in tests
2023-09-05 15:14:27 +02:00
Yuri Sizov
3604b46bda
Merge pull request #81300 from bitsawer/fix_empty_shader_handling
...
Fix empty shader resource loading
2023-09-05 15:14:24 +02:00
Yuri Sizov
cfdc016038
Merge pull request #81296 from AThousandShips/blend_fix
...
Fix incorrect cast when animating `int`
2023-09-05 15:14:21 +02:00
Yuri Sizov
d90918194f
Merge pull request #81295 from aaronfranke/fix-compile-no-3d
...
Fix compiling with 3D disabled due to unused navigation variable
2023-09-05 15:14:17 +02:00
Yuri Sizov
c9bf824124
Merge pull request #79166 from bruvzg/ts_dict_chk
...
[TextServer] Remove excessive Dictionary checks.
2023-09-05 15:14:14 +02:00
Rémi Verschelde
b064008c07
Web: Workaround Emscripten 3.1.42+ LTO regression
...
Fixes #80010 .
2023-09-05 14:58:52 +02:00
Danil Alexeev
f2f0375e10
Fix RDPipelineColorBlendState.attachments
setter
2023-09-05 15:29:56 +03:00
bruvzg
2b3bbde6da
[String] Fix string conversion for -0.0 float values.
2023-09-05 11:32:55 +03:00
Danil Alexeev
242d3d81e9
GDScript: Don't make array literal typed in weak type context
2023-09-05 11:32:16 +03:00
Rémi Verschelde
e7208420bc
Merge pull request #81302 from akien-mga/gha-bump-versions
...
CI: Bump version for `actions/checkout@v4` and `actions/setup-dotnet@v3`
2023-09-05 10:13:43 +02:00
Haoyu Qiu
4675e047bb
Fix unmatched brackets in the documentation
2023-09-05 15:57:39 +08:00
bruvzg
afbba19f5d
HarfBuzz: Update to version 8.1.1
2023-09-05 08:27:29 +03:00
bruvzg
ab33613a13
Update and properly list versions of the built-in fonts.
2023-09-05 08:17:24 +03:00
David Snopek
3e7a6e058a
Allow implementing ScriptInstance::validate_property()
from GDExtension
2023-09-04 13:55:48 -05:00
Yuri Sizov
4328ffcc79
Fix ThemeDB initialization in tests
...
Also fixes class name shadowing in Viewport/Window tests.
2023-09-04 18:07:16 +02:00
Rémi Verschelde
de14f1d295
CI: Bump version for actions/checkout@v4
and actions/setup-dotnet@v3
2023-09-04 16:05:57 +02:00
kobewi
a490fad82d
Prevent axis-based actions from getting stuck
2023-09-04 15:47:26 +02:00
bitsawer
15eec2450a
Fix empty shader resource loading
2023-09-04 14:59:59 +03:00
A Thousand Ships
035cf5e210
Fix incorrect cast when animating int
...
Type was cast to `int` rather than `int64_t`
Also corrects `real_t` to `double`
2023-09-04 11:58:29 +02:00
Aaron Franke
93cf3391bd
Fix compiling with 3D disabled due to unused navigation variable
2023-09-04 03:16:55 -05:00
Rémi Verschelde
75de1ca768
Merge pull request #81280 from ogapo/deterministic_pcks
...
Fix for non-deterministic behavior in PCKPacker
2023-09-04 09:09:23 +02:00
Rémi Verschelde
f05c7f6d68
Merge pull request #81239 from Malcolmnixon/xr-tracking-signals
...
Add XR tracking state-change signals
2023-09-04 09:08:59 +02:00
Rémi Verschelde
00e14f39fd
Merge pull request #81230 from SamiKalliomaki/array-dispose
...
Fix double unregistration on dispose of Array.
2023-09-04 09:08:35 +02:00
Rémi Verschelde
0215d53a10
Merge pull request #81229 from raulsntos/dotnet/arc-hyperbolic
...
C#: Expose `asinh`, `acosh` and `atanh` in Mathf
2023-09-04 09:08:12 +02:00
Rémi Verschelde
a0d21d41a8
Merge pull request #80149 from aaronfranke/fix-res-reimport-empty-scene
...
Fix error message when reimporting resources with an empty scene open
2023-09-04 09:07:48 +02:00
Rémi Verschelde
92da5a7654
Merge pull request #79792 from Miguel0312/SceneTreeTooltips
...
Correctly display tooltips for buttons in Tree when they overlap cell content
2023-09-04 09:07:24 +02:00
Rémi Verschelde
dd4fae6162
Merge pull request #74809 from Chaosus/completion_color_xyzw
...
Add coloring for completion of vector components
2023-09-04 09:06:57 +02:00
bruvzg
31a8a9b2e1
[TextServer] Remove excessive Dictionary checks.
2023-09-04 09:47:55 +03:00
Daylily-Zeleen
41ffe5461f
Allow GDExtension to register unexposed class.
2023-09-04 10:18:20 +08:00
Fredia Huya-Kouadio
8cc7739197
Godot Android plugin re-architecture
2023-09-03 17:04:10 -07:00
Matias N. Goldberg
53837adc00
Use 16-bit index buffers instead of 32 when unnecessary
2023-09-03 19:59:10 -03:00
David Nikdel
067807c1cb
Remove nondeterminism in pck_packer
...
PCK files (like other build products) should be deterministic based on their inputs. Removed calls to Math::rand() that are being used to generate padding.
Looks like these were introduced as part of adding encryption support, but the padding being random does not have any cryptographic significance. This can be trivially inferred since file blocks that happen to be aligned don't get padding anyway.
If there's a desire to indroduce something that functions as a nonce it should probably be added explicitly and only if encryption is enabled.
remove Math::rand() calls in editor_export_platform.cpp
follow up to make consistent with pck_packer
2023-09-03 18:14:30 -04:00