Rémi Verschelde
c2066fff3d
Merge pull request #34589 from Calinou/improve-cli-export-help
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Fix and improve command-line exporting help
2019-12-30 16:33:11 +01:00
Rémi Verschelde
edf2ed5e50
Merge pull request #34582 from timothyqiu/forward-decl
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Cleans up headers included in editor_node.h
2019-12-30 16:28:47 +01:00
Rémi Verschelde
46bc05c5ac
Merge pull request #34576 from rcorre/imgeo-coords
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Clarify ImmediateGeometry.add_vertex.
2019-12-30 16:25:21 +01:00
Rémi Verschelde
df2968de26
Merge pull request #34571 from rcorre/array_returns
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Be more specific about array return values.
2019-12-30 16:22:30 +01:00
Rémi Verschelde
5b687b4c93
Merge pull request #34563 from Paulb23/23751_extra_line_indent
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Fixed selection indent taking an additional line
2019-12-30 16:20:37 +01:00
Rémi Verschelde
9ef9370904
Merge pull request #34561 from NoFr1ends/fix-disconnect-in-theme-change
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Fix issue with disconnecting events when font changes
2019-12-30 16:20:11 +01:00
Ivan Shakhov
af2e6e12d1
add custom property to csproj, which identifies that project is generated by Godot
2019-12-30 16:16:47 +01:00
Rémi Verschelde
a96c95f1ef
Merge pull request #34685 from winston-yallow/fix_omnilight_attenuation
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Use correct omni light attenuation
2019-12-30 16:11:58 +01:00
Rémi Verschelde
2691a8ec71
Merge pull request #34655 from MadEqua/fix-multimesh-gles3
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Reset GLES3 MultiMesh buffer id when reallocating.
2019-12-30 16:10:52 +01:00
Hugo Locurcio
9ae73f7bb5
Document how to distinguish emulated mouse events from physical ones
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Mouse events emulated from a touchscreen will always have a device ID
of -1.
2019-12-30 15:30:34 +01:00
Hugo Locurcio
79494992e4
Exit the editor export process with a non-zero exit code on error
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This closes #34672 .
2019-12-30 14:34:06 +01:00
Haoyu Qiu
8cf941a8cb
Makes more editor strings translatable
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* Title of Sprite Editor convert preview dialogs
* Title of UV Channel Debug dialog
* Various editor warnings
* GridMap popup menu item "Paste Selects"
* Tileset editor shape button texts
* MeshLibrary update confirmation text
2019-12-30 10:36:31 +08:00
Haoyu Qiu
9ae39be64f
Checks script path before show in filesystem
2019-12-30 09:49:52 +08:00
Ignacio Roldán Etcheverry
b8e8f4942d
Merge pull request #34690 from kramer425/mono-build-tools-fix
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Fix msbuild target argument
2019-12-29 23:27:06 +01:00
Dan Kramer
1b26f2c505
Fix msbuild target argument
2019-12-29 17:03:21 -05:00
Fabian Keller
d2690b37fd
shadow_item_cull_mask should reference light mask
2019-12-29 19:06:18 +01:00
Winston
c9fe11dec1
Use correct omni light attenuation
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fixes godotengine/godot#34683
2019-12-29 17:22:34 +01:00
Hugo Locurcio
d441a6aefa
Print a warning message if OS.exit_code
is set to a non-portable value
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This also improves the related documentation.
2019-12-29 16:56:22 +01:00
Ignacio Roldán Etcheverry
12482bf884
Merge pull request #34657 from neikeq/tasukete
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Mono/C#: Re-structure API solution and GodotTools post-build target
2019-12-29 13:36:50 +01:00
Yuri Roubinsky
99b92c885f
Support for hex numbers in shaders
2019-12-29 12:19:10 +03:00
Danil Alexeev
134755ebcf
Add ord() function to Expression class
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The ord() function was recently added in GDScript and VisualScript,
but was missed in the Expression class.
2019-12-29 09:20:10 +03:00
Haoyu Qiu
cbb8930813
Clamps fov/size for Camera gizmo
2019-12-29 11:39:04 +08:00
Hugo Locurcio
f1052aa893
Improve the Timer wait time property hint
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- Make it possible to enter more precise values (up to 3 decimals).
- Make it possible to enter values above 4096.
2019-12-28 22:36:59 +01:00
Ignacio Etcheverry
86274b9fc9
Mono/C#: Re-structure API solution and GodotTools post-build target
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Previously we had a placeholder solution called 'Managed' to benefit from
tooling while editing the a part of the C# API.
Later the bindings generator would create the final 'GodotSharp' solution
including these C# files as well as the auto-generated C# API.
Now we replaced the 'Managed' solution with the final 'GodotSharp' solution
which is no longer auto-generated, and the bindings generator only takes
care of the auto-generated C# API.
This has the following benefits:
- It's less confusing as there will no longer be two versions of the same file
(the original and a generated copy of it). Now there's only one.
- We no longer need placeholder for auto-generated API classes, like Node or
Resource. We used them for benefiting from tooling. Now we can just use the
auto-generated API itself.
- Simplifies the build system and bindings generator. Removed lot of code
that is not needed anymore.
Also added a post-build target to the GodotTools project to copy the output to
the data dir. This makes it easy to iterate when doing changes to GodotTools,
as SCons doesn't have to be executed anymore just to copy these new files.
2019-12-28 20:48:55 +01:00
volzhs
4fb56d6694
Show selected directory in split mode when selecting a file
2019-12-29 04:07:56 +09:00
Bruno Lourenço
16429a4289
Reset GLES3 MultiMesh buffer id when reallocating.
2019-12-28 18:38:25 +00:00
Hugo Locurcio
bbd5e39165
Move the ColorPicker preview under the picker area
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This moves it to be closer to the sliders, which in turn makes it easier
for the user to preview the color.
This also makes it clearer that the Pick button can only pick colors
in the editor window, not outside.
2019-12-28 18:23:28 +01:00
Michael Alexsander
fd2c181a35
Revert "Merge pull request #34315 from YeldhamDev/editor_theme_optionbutton_arrow"
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This reverts commit 0da0eec6cc
, reversing
changes made to ec97535ea3
.
2019-12-28 14:16:51 -03:00
Michael Alexsander
c4cd2c44c8
Make OptionButton itself take into account the arrow margin instead of relying on the theme
2019-12-28 12:03:04 -03:00
Marcel Admiraal
32eccb87e0
Check for null pointer in PulseAudio server info callback.
2019-12-28 08:38:29 +01:00
Haoyu Qiu
94e373c978
Improves Search Help dialog
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* Applies `EDSCALE` to various sizes
* Adds missing `TTR`s to translatable strings
2019-12-28 10:33:01 +08:00
Rafał Mikrut
0a1d3e4437
Don't try to connect "text_entered" signal to nodes other than LineEdit
2019-12-27 12:08:49 +01:00
Chris Bradfield
bc234ce0ae
[Docs] Description updates for Node2D & Object
2019-12-26 10:24:29 -08:00
Rafał Mikrut
1ac701cc37
Don't use constant reference in Vector push_back, insert and append_array
2019-12-26 17:38:08 +01:00
Lakshay Angrish
fe9a4ff818
add area_shape_entered usage
2019-12-26 17:30:48 +05:30
Rafał Mikrut
542945f5f0
Don't create preview of empty scene.
2019-12-26 09:15:36 +01:00
Haoyu Qiu
7f18560f3c
Fixes Theme Editor minimum height on HiDPI monitor
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* Applies `EDSCALE` to the minimum size
2019-12-26 15:51:23 +08:00
Lakshay Angrish
c37429b281
add AngelCode format in BitmapFont doc's description
2019-12-26 11:12:02 +05:30
Ignacio Roldán Etcheverry
318c693516
Merge pull request #34595 from van800/mac_rider
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Fix search for Rider path on Mac
2019-12-26 02:16:55 +01:00
Ignacio Roldán Etcheverry
f90e8c41a2
Merge pull request #34604 from neikeq/issue-27674
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Mono/C#: Fix memory leak with new Reference instances created from C#
2019-12-25 20:47:07 +01:00
Ignacio Etcheverry
0ef635c0e3
Mono/C#: Fix memory leak with new Reference instances created from C#
2019-12-25 19:33:59 +01:00
Haoyu Qiu
f03facc474
Fixes tab height in Batch Rename dialog
2019-12-25 10:13:13 +08:00
Ivan.Shakhov
682dd04b2d
fix Rider path on Mac
2019-12-25 00:14:31 +01:00
Marios Staikopoulos
d3cf8cfb7d
Fix Hard Crash on glTF Color Accessor Import
2019-12-24 15:03:24 -08:00
Hugo Locurcio
c719cea116
Add an example of using HTTPRequest to contact a REST API
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We already had an example to download and display an image,
but having another example dedicated to REST APIs doesn't hurt.
2019-12-24 23:24:16 +01:00
willnationsdev
e182aa0d32
Fix KinematicCollision docs mislabeling an ObjectID as an RID.
2019-12-24 15:35:58 -06:00
Hugo Locurcio
b076b2bdd6
Fix and improve command-line exporting help
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It was previously mentioning only one of the two required arguments.
This also mentions that the export path is relative to the project
directory.
This partially addresses #28646 .
2019-12-24 22:20:44 +01:00
Haoyu Qiu
078c0d75f2
Cleans up headers included in editor_node.h
2019-12-24 21:46:05 +08:00
Haoyu Qiu
79a06e17bb
Fixes variable naming in FileSystemDock
2019-12-24 14:51:33 +08:00
Ryan Roden-Corrent
67f441a09d
Clarify ImmediateGeometry.add_vertex.
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It isn't obvious whether you should add vertices in global coordinates,
or local to the ImmediateGeometry Node.
2019-12-23 23:20:32 -05:00