Commit graph

112 commits

Author SHA1 Message Date
Anton Yabchinskiy
d6998995b5 Merge branch 'master' of github.com:okamstudio/godot
Conflicts:
	platform/x11/detect.py
2015-01-14 23:17:15 +03:00
sanikoyes
ffe53061cd Add missing shader function: refract 2015-01-14 00:28:18 +08:00
Juan Linietsky
2ef5a342e3 -begin work on unidirectional collision detection
-fixed performance issue in new 2D engine
-texscreen() working in shader 2D
2015-01-13 10:49:26 -03:00
Juan Linietsky
30d3658110 -fixed issue with shader not being reset on layers, closes #1199
-ability for shader to use parent shader and params, closes #1198
2015-01-12 20:44:02 -03:00
Juan Linietsky
544ce2a1db -Initial working(?) implementation of shaders for 2D. Lighting still not there though.
Check for reference:
https://github.com/okamstudio/godot/wiki/shader
2015-01-12 10:19:09 -03:00
reduz
f3dc51fc69 2D shader progress 2015-01-11 20:52:42 -03:00
Juan Linietsky
66afddb3e8 -Initial (untested) implementation of 2D shaders. Probably broken, will be fixed later.
-fixed issue of opacity not working
2015-01-11 11:43:31 -03:00
Juan Linietsky
d30f4e52f6 Merge branch 'master' of https://github.com/okamstudio/godot 2015-01-10 17:37:56 -03:00
Juan Linietsky
8997084831 2D Rewrite Step [1]
-=-=-=-=-=-=-=-=-=-

-Moved drawing code to a single function that takes linked list (should make it easier to optimize in the future).
-Implemented Z ordering of 2D nodes. Node2D and those that inherit have a visibility/Z property that affects drawing order (besides the tree order)
-Removed OpenGL ES 1.x support. Good riddance!
2015-01-10 17:35:26 -03:00
Anton Yabchinskiy
b6c5cb1064 Merge branch 'master' of github.com:okamstudio/godot 2015-01-10 22:29:17 +03:00
Dana Olson
88591af4ac fix saving texture flags to *.png.flags file, closes #399 2015-01-10 02:37:00 -05:00
Rhody Lugo
d046bd88ad OS X: Add keyboard layout detection and fix build 2015-01-08 02:56:27 -04:30
Juan Linietsky
78f4b93703 Fixes to GraphEdit:
-Working area is bigger now, solves #1148
-Using Position now works, fixes #1141
-RGB ops now work, fixes #1139
-Missing bindings to GraphEdit and GraphNode added
-Shader Graph Editor Shows errors on cyclic links and missing connections
2015-01-08 00:41:34 -03:00
Juan Linietsky
7a0e4c822c -Visual Shader Editing Finished, PLEASE TEST! 2015-01-07 01:45:46 -03:00
Anton Yabchinskiy
a7875c586a Merge branch 'master' of github.com:okamstudio/godot 2015-01-05 23:56:24 +03:00
Juan Linietsky
ddf7457894 Merge branch 'master' of https://github.com/okamstudio/godot 2015-01-03 16:53:39 -03:00
Juan Linietsky
fbdd925d9b -Work in progress visual shader editor *DOES NOT WORK YET* 2015-01-03 16:52:37 -03:00
Juan Linietsky
6b5b95bb4e -added new code completion guess locations, closes #1032
-moved commandline fix to mingw-only, should fix #1064
2015-01-03 13:03:13 -03:00
Juan Linietsky
cef3bd026f -fixed issue with denormals in half precission, closes #1073
-added h_offset and v_offset to 3D Camera, should allow to do the same as in #1102
2015-01-03 11:06:53 -03:00
Juan Linietsky
d722537154 -proper minimum size computation for TabContainer 2015-01-02 22:34:22 -03:00
Juan Linietsky
7a5a4d135e Merge pull request #998 from sanikoyes/Pr-fix-gles2-canvas_draw_polygon
Fix RasterizerGLES2::canvas_draw_polygon can't work correct at some devi...
2015-01-02 18:07:49 -03:00
Anton Yabchinskiy
4ab1bcde35 Merge branch 'master' of github.com:okamstudio/godot
Conflicts:
	drivers/SCsub
	platform/x11/detect.py
	platform/x11/os_x11.h
2014-12-23 23:44:07 +03:00
Juan Linietsky
78e7777cf5 Merge branch 'master' of https://github.com/okamstudio/godot
Conflicts:
	modules/gdscript/gd_editor.cpp

Improved code completion for InputEvent (shows members by type)
2014-12-21 11:46:28 -03:00
Juan Linietsky
f7f197c409 -ability to set default textures in shader (needed for visual shader editing)
-work in progress new graph system (will replace current one)
-crash fix in s3m loader (out of bounds acess)
-fixed vbox overriding of separation (fixes empty line between section tabs)
2014-12-21 11:42:44 -03:00
Juan Linietsky
a36a774897 Fixes
-=-=-=

-Added missing quaternion constructor
-code completion fixes
-winrt fixes
2014-12-20 15:30:06 -03:00
Alexander Stillich
f2843209a5 Implemented PulseAudio backend and fixed audio driver selection on X11 2014-12-19 13:44:34 +01:00
sanikoyes
0b7a5b8425 Fix RasterizerGLES2::canvas_draw_polygon can't work correct at some devices(like Sumsung Note2)
in some devices, gpu doe's not support uint(32bit) indies
2014-12-19 13:08:48 +08:00
Juan Linietsky
d55f95e0d2 Merge branch 'master' of https://github.com/okamstudio/godot 2014-12-16 22:33:35 -03:00
Juan Linietsky
bcf27feb98 New Code Completion
-=-=-=-=-=-=-=-=-=-

-Massive improvement to code completion
-Argument hinting for functions

If you manage to out-smart the code-completion in a situation where completion
should be possible to guess, let me know.

 Please enter the commit message for your changes. Lines starting
2014-12-16 22:31:57 -03:00
Juan Linietsky
089d7fa171 Small batch of fixes
-=-=-=-=-=-=-=-=-=-=
-Fixed looping error in AudioStreamResampled
-winrt port progress
-fixes in material in ambient light
2014-12-15 15:42:58 -03:00
Anton Yabchinskiy
ff755f93eb Merge branch 'master' of http://github.com/okamstudio/godot 2014-12-09 17:51:14 +03:00
Juan Linietsky
c79be979d4 Batch of Bugfixes
-=-=-=-=-=-=-=-=-

-Fixed Export UV XForm (should work now). #923
-Fixed enforcement of limits in property editor. #919
-Fixed long-standing bug of export editings in script inheritance. #914, #859, #756
-Fixed horrible error reporting in shader language. #912
-Added kinematic collision with plane (please test well). #911
-Fixed double animation track insert when using 2D rigs. #904
-VKey updates offset parameter in sprite edition. #901
-Do not allow anymore a script to preload itself. (does not fix #899, but narrows it down)
-Avoid connection editor from overriding selected text. #897
-Fixed timer autostart. #876
-Fixed collision layers in 3D physics. #872
-Improved operators in shader #857
-Fixed ambient lighting bug #834
-Avoid editor from processing gamepad input #813
-Added not keyword #752

Please test!
2014-12-07 02:04:20 -03:00
Anton Yabchinskiy
c29239a6f9 Add missing check for AO_ENABLED in audio_driver_ao.cpp 2014-11-28 17:09:22 +03:00
Anton Yabchinskiy
3e09c09915 Update the list of authors in libao driver sources 2014-11-24 15:56:02 +03:00
Anton Yabchinskiy
298f6be9bf Include cstring header for memset() 2014-11-22 17:54:41 +03:00
Anton Yabchinskiy
29be6da54a Cast samples_in to samples_out with reinterpret_cast<int16_t*> 2014-11-22 17:54:00 +03:00
Anton Yabchinskiy
4a3e240732 samples_in is an instance variable, prefix it with ad-> 2014-11-22 17:52:00 +03:00
Anton Yabchinskiy
e60c41be9f Fix syntax error in call to ao_play() 2014-11-22 17:49:51 +03:00
Anton Yabchinskiy
e58731ee01 Set libao sample format to 16 bits
Some plugins don't support 32 bit samples.
2014-11-22 17:37:27 +03:00
Anton Yabchinskiy
ba6d83f3e1 Check return value of ao_play() 2014-11-22 13:38:11 +03:00
Anton Yabchinskiy
f9db628d17 Write audio samples to libao device 2014-11-22 13:38:11 +03:00
Anton Yabchinskiy
4c8bfecc43 Change 0 to NULL for ao_open_live() and device
It's NULL in other places.
2014-11-22 13:38:11 +03:00
Anton Yabchinskiy
3c2e35ada9 Minor code formatting fixes in ao driver 2014-11-22 13:38:11 +03:00
Anton Yabchinskiy
2f92e2a67a Open/close libao audio device 2014-11-22 13:38:11 +03:00
Anton Yabchinskiy
9fb49e56a4 Initialize/shutdown libao 2014-11-22 13:38:11 +03:00
Anton Yabchinskiy
540b95f5b0 Add ao/ subdir to drivers/SCsub 2014-11-22 13:37:50 +03:00
Anton Yabchinskiy
c1f62a04d7 Import sources for libao driver (unfinished, based on dummy driver) 2014-11-22 13:37:24 +03:00
Juan Linietsky
e709468bb1 missing navmesh demo and small fixes 2014-11-19 11:33:15 -03:00
Juan Linietsky
abbea4d945 UDP Fixes
-=-=-=-=-

Curse the day I decided to port UDP code, as it ended up
being two nights of work.  At least It's done now (I hope).

-Fixed UDP Support, API seems stable
-Added UDP Chat demo (chat that can lose your packets, heh)
-Added helpers to areas and bodies to get list of collided bodies and contained bodies.
-Sped up screen/viewport capture code.
-Added code to save an image as PNG
-Small fix so scripts register their singletons after modules did.
2014-11-13 00:53:12 -03:00
Juan Linietsky
6dd8768811 3D Import Import & UDP
-=-=-=-=-=-=-=-=-=-=-

-Animation Import filter support
-Animation Clip import support
-Animation Optimizer Fixes, Improvements and Visibile Options
-Extremely Experimental UDP support.
2014-11-12 11:23:23 -03:00