AndreaCatania
d6e413bb9c
Removed type_mask and fixed some variable name
2017-11-21 22:56:40 +01:00
muiroc
5dac3e857f
bullet cast_motion: reordered null check
2017-11-20 19:00:47 +01:00
Rémi Verschelde
249c11784a
Merge pull request #13046 from AndreaCatania/kinfix
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Some Bullet bug fix
2017-11-19 20:37:04 +01:00
AndreaCatania
0327a51c12
Added null check in Bullet cast_motion API
2017-11-19 18:21:36 +01:00
AndreaCatania
d250ade37b
Fixed gravity scale
2017-11-19 17:52:45 +01:00
AndreaCatania
aa3e740a53
Removed dynamic_cast from Bullet Server
2017-11-19 17:11:47 +01:00
AndreaCatania
e6ba163031
Fixed kinematic movement on concave shape
2017-11-19 17:01:08 +01:00
Rémi Verschelde
677e95d8d1
doc: Make all module docs self-contained
2017-11-15 21:29:33 +01:00
Juan Linietsky
50a9bd4e23
Merge pull request #12713 from AndreaCatania/master
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Rewritten kinematic system
2017-11-09 16:08:58 -03:00
AndreaCatania
5f110c5b98
Fixed collision exception - #12681
2017-11-07 19:07:01 +01:00
AndreaCatania
10f879bf88
Rewritten kinematic system
2017-11-07 15:22:09 +01:00
AndreaCatania
2c69f3d0d2
Bullet - Added support to multiple spaces
2017-11-05 18:50:39 +01:00
AndreaCatania
fb4871c919
Bullet physics engine implementation
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This is a bullet wrapper that allows Godot to use Bullet physics and benefit about all features.
Also it support all specific Godot physics functionality like multi shape body, areas, RayShape, etc..
It improve the Joints, Trimesh shape, and add support to soft body even if Godot is not yet ready to it.
2017-11-04 20:52:59 +01:00