Commit graph

28631 commits

Author SHA1 Message Date
Alexander Pech
d73281a350
Keep RichTextLabel visible character properties in sync
The RichTextLabel class is inconsistent in how it updates the
visible_characters and percent_visible properties when either is changed.

To keep both properties consistent, update percent_visible when setting the
visible_characters property.
For both properties, when setting one, notify change for the other.

Docs updated for member set_visible_characters on RichTextLabel class.

(cherry picked from commit 463e2002ab)
2021-01-15 16:49:46 +01:00
dankan1890
32a0a50fcf
Create spritesheet for SpriteFrames by drag and dropping.
Close godotengine/godot-proposals#378

(cherry picked from commit 390ff22a8c)
2021-01-15 16:49:45 +01:00
Rémi Verschelde
c47ad12e80
Merge pull request #43557 from naithar/feature/pluggable_app_delegates_3.2
[3.2] [iOS] Pluggable application delegate
2021-01-15 16:14:21 +01:00
Rémi Verschelde
0f5d475100
Merge pull request #41340 from naithar/feature/pluggable-ios-modules-3.2
[iOS] [3.2] iOS Plugins
2021-01-15 16:13:45 +01:00
Rémi Verschelde
497653ab53
Merge pull request #44628 from JFonS/new_cpu_lightmapper_3.2
[3.2] New CPU lightmapper
2021-01-15 13:25:46 +01:00
Rémi Verschelde
066716a46d
Merge pull request #42715 from madmiraal/fix-42614-3.2
[3.2] Update area-body_shape_entered-exited signal documentation.
2021-01-15 13:00:52 +01:00
Rémi Verschelde
258f41c024
Merge pull request #45150 from pycbouh/ge-disconnect-crash-3.2
[3.2] Prevent signal disconnection attempts on invalid references
2021-01-15 12:49:17 +01:00
JFonS
b1ca82c43a CPU lightmapper fixes.
- Fix Embree runtime when using MinGW (patch by @RandomShaper).
- Fix baking of lightmaps on GridMaps.
- Fix some GLSL errors.
- Fix overflow in the number of shader variants (GLES2).
2021-01-15 12:32:54 +01:00
JFonS
d909592fc5 Add documentation for new CPU lightmapper. 2021-01-15 12:31:46 +01:00
Marcel Admiraal
253b1c22da Rename the final parameter of area_shape_entered-exited local_shape. 2021-01-15 09:46:19 +00:00
Marcel Admiraal
cdcd425432 Update area-body_shape_entered-exited signal documentation. 2021-01-15 09:46:17 +00:00
Sergey Minakov
64923945b3 [Plugins] Rename 'PluginConfig' struct to platform specific name 2021-01-15 02:12:53 +03:00
Rémi Verschelde
d298949513
Merge pull request #42882 from madmiraal/fix-39767-3.2
[3.2] Set Bullet collision shape index to zero when using a single shape or ConcavePolygonShape
2021-01-14 20:46:06 +01:00
Rémi Verschelde
152415a006
Merge pull request #43924 from madmiraal/fix-43588-3.2
[3.2] Fix cast_motion sometimes failing
2021-01-14 20:44:40 +01:00
Rémi Verschelde
d8ad9b202c
Merge pull request #45189 from fstiewitz/gltf-without-buffers
[3.2] Fix glTF import of scenes without buffers
2021-01-14 19:32:17 +01:00
JFonS
7d7d7ef16d CPU lightmapper formatting and minor fixes. 2021-01-14 18:08:33 +01:00
JFonS
089da5a71b Gracefully handle atlassed lightmaps in GLES2. 2021-01-14 18:06:16 +01:00
JFonS
112b416056 Implement new CPU lightmapper
Completely re-write the lightmap generation code:
- Follow the general lightmapper code structure from 4.0.
- Use proper path tracing to compute the global illumination.
- Use atlassing to merge all lightmaps into a single texture (done by @RandomShaper)
- Use OpenImageDenoiser to improve the generated lightmaps.
- Take into account alpha transparency in material textures.
- Allow baking environment lighting.
- Add bicubic lightmap filtering.

There is some minor compatibility breakage in some properties and methods
in BakedLightmap, but lightmaps generated in previous engine versions
should work fine out of the box.

The scene importer has been changed to generate `.unwrap_cache` files
next to the imported scene files. These files *SHOULD* be added to any
version control system as they guarantee there won't be differences when
re-importing the scene from other OSes or engine versions.

This work started as a Google Summer of Code project; Was later funded by IMVU for a good amount of progress;
Was then finished and polished by me on my free time.

Co-authored-by: Pedro J. Estébanez <pedrojrulez@gmail.com>
2021-01-14 18:05:56 +01:00
JFonS
a80e4a6158 Add Embree thirdparty library 2021-01-14 18:02:07 +01:00
JFonS
ad8abef74c Add OpenImageDenoise thirdparty library 2021-01-14 18:02:07 +01:00
Rémi Verschelde
782a548ee3
Merge pull request #45185 from KoBeWi/show_time!
Fix wrong signal in EditorPropertyColor
2021-01-14 15:48:28 +01:00
Rémi Verschelde
aa3bdade4e
Merge pull request #45184 from lawnjelly/bvh_plusone
BVH - fix physics expecting plus one based IDs.
2021-01-14 15:47:43 +01:00
kobewi
8386aa4601 Fix wrong signal in EditorPropertyColor 2021-01-14 14:55:08 +01:00
lawnjelly
7b33050b3d BVH - fix physics expecting plus one based IDs.
Godot physics relies on ID zero being invalid, whereas BVH 0 is a valid ID.
2021-01-14 13:26:44 +00:00
Sergey Minakov
cb15abda29 iOS Export: support multi-target plugin
Plugins can use 'binary_name.a' or 'binary_name.release.a' and 'binary_name.debug.a' for plugin library.
2021-01-14 15:38:16 +03:00
Sergey Minakov
d5047603a3 iOS Export: export modification to support plugins
Added plugin configuration.
Export options now use plugins that could be enabled/disabled.
Plugin changes are observed at runtime.
2021-01-14 15:38:05 +03:00
Sergey Minakov
03cf3d5d4b iOS: change platform code to support plugins 2021-01-14 15:30:09 +03:00
Sergey Minakov
614f701373 iOS Modules: separate main platform code from modules
Moved previously builtin modules 'GameCenter', 'AppStore', 'iCloud' to separate modules to be represented as plugin.
Modified 'ARKit' and 'Camera' to not be builtin into engine and work as plugin.
Changed platform code so it's not affected by the move.
Modified Xcode project file to remove parameters that doesn't make any effect.
Added basic '.gdip' plugin config file.
2021-01-14 15:30:00 +03:00
Yuri Sizov
6b13c8482a Prevent signal disconnection attempts on invalid references 2021-01-14 15:21:12 +03:00
Rémi Verschelde
a329de566c
Merge pull request #45168 from madmiraal/fix-44703-3.2
[3.2] Fix not clearing a Joint3D with only a B node when removing the B node
2021-01-14 08:26:32 +01:00
Fabian Stiewitz
ba81e8ca09 fix gltf not importing files w/o bufferViews or accessors 2021-01-14 00:14:55 +01:00
Marcel Admiraal
b651db999c Fix not clearing a Joint3D with only a B node when removing the B node 2021-01-13 18:29:44 +00:00
Rémi Verschelde
f93c2ddc92
Merge pull request #45163 from akien-mga/3.2-cherrypicks
Cherry-picks for the 3.2 branch (future 3.2.4) - 16th batch
2021-01-13 17:38:05 +01:00
Rémi Verschelde
652105dcdd
Merge pull request #44704 from madmiraal/fix-44510-3.2
[3.2] Add signal to inform joint that body has exited tree
2021-01-13 17:16:19 +01:00
Rémi Verschelde
b64fe918aa
Merge pull request #45160 from madmiraal/fix-45145-3.2
[3.2] Only remove Bullet's body constraints when removing body from space
2021-01-13 17:16:01 +01:00
Rémi Verschelde
b9c5e2f9eb
doc: Sync classref with current source
And fix copyright headers in new code.
2021-01-13 16:55:27 +01:00
PouleyKetchoupp
a994bb4ad3
Fix collision shape update when changing shape properties
This change does two things:

1. Properly update the internal shape data using _update_in_shape_owner
when updating a shape (in 2D it was resetting one way collision)

2. Avoid unnecessary updates when calling set_shape with the same shape,
which happens each time a shape property is modified
(e.g shape.extents.x = ...)

Fixes #45090

(cherry picked from commit 4b43cd17c5)
2021-01-13 16:54:22 +01:00
Rémi Verschelde
8a8e0ae2eb
Merge pull request #40990 from madmiraal/fix-40739-3.2
[3.2] Reload Bullet space override modifier even when RigidBody is inactive.
2021-01-13 16:44:04 +01:00
Rafał Mikrut
8f19d50e27
Fix errors when removing non Control node from TabContainer
(cherry picked from commit 56734f44e5)
2021-01-13 16:17:10 +01:00
TechnoPorg
d824efda75
Fix incorrect parameter in audio_track_set_key_stream.
The description for audio_track_set_key_stream referenced a parameter called offset, which is not a parameter for that method. The description now references the correct parameter, stream.

(cherry picked from commit 81dc9be973)
2021-01-13 16:17:10 +01:00
Michael Alexsander
975a6194e7
Fix script list only showing their names regardless of display option
(cherry picked from commit 4194447a21)
2021-01-13 16:17:10 +01:00
skyace65
45cdb8aab3
Remove the implication that references and resources are not objected from their description
(cherry picked from commit dca298d22b)
2021-01-13 16:17:10 +01:00
Andrii Doroshenko (Xrayez)
9c9ac159e9
Clarify lstrip()/rstrip() methods in String for removed characters
(cherry picked from commit a2c82bbf5f)
2021-01-13 16:17:09 +01:00
Vedat Günel
de34616552
Change reserved keyword in Regex documentation code
(cherry picked from commit 446a3f8ff2)
2021-01-13 16:17:09 +01:00
Filip
12a7ff5ad2
Add all AutoLoad resources when exporting the project
(cherry picked from commit 4383c5026a)
2021-01-13 16:17:09 +01:00
David Snopek
bd0f5f50b2
Invert the Y-axis on thumbsticks and trackpads in WebXR
(cherry picked from commit 7a0d4275a2)
2021-01-13 16:17:09 +01:00
kobewi
3873a1331b
Emit changed signal from Color Picker when changed
(cherry picked from commit a00ac12ae9)
2021-01-13 16:17:09 +01:00
zero13cool
57416ce3ff
Changed type to make it work on x32 architecture.
(cherry picked from commit 9f3d7d9709)
2021-01-13 16:17:09 +01:00
Lorenz Junglas
c7f2f9fa1f
Fix nanosleep usage
nanosleep returns 0 or -1 not the error code.
The error code "EINTR" (if encountered) is placed in errno, in which case nanosleep can be safely recalled with the remaining time.

This is required, so that nanosleep continues if the calling thread is interrupted by a signal.

See manpage nanosleep(2) for additional details.

(cherry picked from commit 1107c7f327)
2021-01-13 16:17:09 +01:00
Hugo Locurcio
952a089551
Don't allow adding Objects to the project settings
Godot doesn't support serializing objects.

This closes #33667.

(cherry picked from commit 7b84f4fc31)
2021-01-13 16:17:08 +01:00