Commit graph

40244 commits

Author SHA1 Message Date
SaracenOne
45b8bb745e Clean preview_node of all none VisualInstances 2021-12-30 14:07:56 +00:00
Michael Alexsander
b80c378ee9 Add undo/redo capabilities to the text control plugin 2021-12-30 01:25:01 -03:00
Michael Alexsander
3764dce409 Add undo/redo capabilities to the theme editor 2021-12-30 00:30:50 -03:00
skyace65
6b18614de7 Add warning to only use convex hull points when setting the point property for convex polygon shape 2021-12-29 21:16:56 -05:00
Clay John
91b97dac03
Merge pull request #56214 from timothyqiu/alpha-channel
Alpha channel indicates opacity, not transparency
2021-12-29 17:55:01 -07:00
Cnidarias
69a532414c Fix http limitation for large "content-length"
When a request was issued to a server that returned "content-length" header
whose value was greater than that of an "int" we ran into overflow
problems. The fix for this was rather simple by increasing the data
type to `int64_t`
2021-12-30 01:16:19 +01:00
Yuri Sizov
fad3138af7 Make the theme editor correctly stop updating after it was hidden 2021-12-29 23:40:01 +03:00
Yuri Sizov
7d37f76241 Use GDVIRTUAL* macros when binding virtual methods in exposed classes 2021-12-29 20:27:44 +03:00
Yuri Roubinsky
9f058674ac
Merge pull request #56292 from skyace65/CullMode 2021-12-29 10:13:45 +03:00
Ignacio Roldán Etcheverry
be665ddff9
Merge pull request #56299 from raulsntos/fix-37812
Fix getting properties state when reloading C#
2021-12-29 00:14:23 +01:00
Hugo Locurcio
df09bc38cb
Rename Lod Threshold to Mesh Lod Threshold
This makes it more obvious that the setting only affects mesh LOD,
not manual (H)LOD achieved using visibility ranges.
2021-12-29 00:11:50 +01:00
Raul Santos
5254b28632
Fix getting properties state when reloading C#
When reloading C# classes and keep their properties values they are
retrieved and stored in a state list.
Retrieving the properties was only getting the fields of the C# class
and not inherited fields so those properties values were lost on reload.
Now we also try to find the field in the parent classes.
2021-12-28 18:28:01 +01:00
Pierre-Thomas Meisels
5e0e4f209a OSX: Add signing of directory structure in Library when exporting for OSX.
OSX: Add exporting of folder structure in PlugIns when exporting for OSX.
2021-12-28 14:39:42 +01:00
Yuri Roubinsky
0f83d7272c Fix cursor stucking in resize shape 2021-12-28 13:35:07 +03:00
skyace65
155aaffa21 Fix "flip faces" description 2021-12-27 21:29:18 -05:00
nikitalita
f34ea3873e FIX GLTF Document mesh primitive conversions 2021-12-27 17:36:58 -08:00
Hugo Locurcio
eb6ba0e1c6
Document new behavior of shader DEPTH_TEXTURE in the Vulkan renderer 2021-12-27 21:34:24 +01:00
GanidhuAbey
133486bfba fixed depth of field bug with msaa 2021-12-26 23:13:47 -08:00
skyace65
32b4edbe4e State that get static memory usage only works in debug 2021-12-26 15:19:14 -05:00
Yuri Roubinsky
8367cb9fef Fix size of the default property popup after opening a Color property 2021-12-26 22:10:33 +03:00
PucklaMotzer09
be2d59fa0a Unfocus Control on NOTIFICATION_EXIT_TREE 2021-12-26 17:53:07 +01:00
kobewi
cff0a1a896 Make Import Dock more obvious to use
Co-authored-by: Jairo Honorio <registrofx@gmail.com>
2021-12-25 16:31:36 +01:00
kobewi
f97ab4a0e4 Fix get_v_scroll() desctiption in ItemList 2021-12-24 21:10:34 +01:00
Silc 'Tokage' Renew
61759da5b3 Fix some gizmo behavior to make more consistent 2021-12-25 03:24:04 +09:00
Hugo Locurcio
753754548a
Rename Variant Packed*Array constants for consistency
All arrays are now prefixed with `PACKED_` to distinguish them from
GDScript's generic typed arrays.

`RAW_ARRAY` is now `PACKED_BYTE_ARRAY` (RawArray was the name of
PackedByteArray back in Godot 2.x).
2021-12-24 18:44:08 +01:00
William Deurwaarder
68a5dad226 GPULightmapper: react on sky ambient properties
The panorama texture creation, used by GPULightmapper, has been adjusted to
also take the sky ambient properties into account.
2021-12-24 15:47:42 +01:00
Rémi Verschelde
28174d531b
Merge pull request #56210 from 1ace/vk-engine-version
drivers/vulkan: limit pEngineName to only the engine name, without its version
2021-12-24 11:29:06 +01:00
Haoyu Qiu
3ec5a5fb5c Alpha channel indicates opacity, not transparency 2021-12-24 16:52:15 +08:00
laws65
c559bef1c7 Prevent crashes on exported project relating to Skin resource 2021-12-24 17:32:51 +10:30
Eric Engestrom
83333f7e15 drivers/vulkan: limit pEngineName to only the engine name, without its version
It's supposed to be something stable that can be used to identify the engine
(using an equality check), so having the version number in there defeats
the purpose.

While at it, there is no need to prefix it with a second `"GodotEngine"`, nor
to copy the static C string into a C++ string to then extract a C string
from it :)
2021-12-24 01:24:22 +00:00
William Deurwaarder
246fbd5442 GPULightmapper: cube to panorama copy function flip y based on flag
Cube to panorama copy function unconditionally flipped y, while other copy functions flipped y base on FLAG_FLIP_Y. Condition is added.
2021-12-24 00:47:42 +01:00
kobewi
a7a41a3431 Fix TabContainer not setting layout immediately 2021-12-23 23:47:27 +01:00
Rémi Verschelde
9d02cfa6b4
Merge pull request #56202 from 1ace/vk-engine-version
drivers/vulkan: set the engineVersion to Godot's version
2021-12-23 21:39:14 +01:00
Eric Engestrom
961bf6e30f drivers/vulkan: set the engineVersion to Godot's version 2021-12-23 18:10:22 +00:00
Yuri Roubinsky
108b6a2000 Allow pass varyings as out param to the function, when it's possible 2021-12-23 18:03:19 +03:00
Kodi
51db86d789 add missing emit_changed() to set update mode function 2021-12-23 07:53:36 -05:00
Ignacio Roldán Etcheverry
54d89f2274
Merge pull request #56183 from raulsntos/fix-56180
Fix `KeyValuePairAt` memory leak
2021-12-23 13:36:04 +01:00
Yuri Roubinsky
8e5008dfbd Fix default texture of unassigned sampler with hint_normal 2021-12-23 11:15:46 +03:00
skyace65
f10cc3d7f6 Add a link to the notifications tutorial page in the object class reference 2021-12-22 21:37:54 -05:00
Raul Santos
1fdfc379b6 Fix KeyValuePairAt memory leak 2021-12-23 03:15:57 +01:00
Rémi Verschelde
1906b59675
Merge pull request #55636 from bruvzg/vis_char_modes
Add different "visible characters" behavior modes.
2021-12-23 00:43:33 +01:00
Hugo Locurcio
bf339842a5
Expose RenderingServer GI half resolution setter method
This is required for projects to be able to change the
GI half-resolution setting at run-time.
2021-12-22 19:38:48 +01:00
Rémi Verschelde
650b77340d
Merge pull request #56165 from timothyqiu/escape-fix 2021-12-22 18:46:47 +01:00
Haoyu Qiu
a07e2b71fc Fix make_rst.py missing escape in front of some links 2021-12-23 00:50:40 +08:00
Rémi Verschelde
0f6a6ca5be
Merge pull request #56131 from Chaosus/shader_refactor_render_modes 2021-12-22 13:29:03 +01:00
Rémi Verschelde
656f81eec7
Merge pull request #55793 from aaronfranke/ios64 2021-12-22 12:10:14 +01:00
Aaron Franke
cd6ac96bbb
Remove build system code for 32-bit iOS 2021-12-22 00:44:19 -08:00
LlamaLad7
b5407f802f Editor: Resolve being able to move control nodes in containers using arrow keys
Fixes #55260
2021-12-21 21:41:05 +00:00
Yuri Roubinsky
e8a457ba89 Refactor render_mode in shaders, forbid declaring duplicates 2021-12-21 22:20:09 +03:00
ne0fhyk
1345e66935 Fix Android Studio builds. 2021-12-21 07:41:12 -08:00