kobewi
59f05ed31a
Cleanup unused/underused singleton StringNames
2024-05-14 18:18:29 +02:00
A Thousand Ships
ee79386f7b
[Scene] Add SceneStringNames::pressed
2024-05-14 15:51:28 +02:00
kobewi
413c11357d
Use Core/Scene stringnames consistently
2024-05-13 23:41:07 +02:00
Yaohua Xiong
ed3d311687
Add antialias support for CanvasItem draw primitives
...
including
- rect, circle; both filled and unfilled.
- polyline, multiline
2024-05-13 19:03:31 +08:00
A Thousand Ships
2f442ff21a
Fix outdated name for script
StringName
2024-05-13 12:39:41 +02:00
Rémi Verschelde
3bb7fd8ac4
Merge pull request #91329 from warriormaster12/dont-do-things-twice
...
Fix a performance regression when duplicating a node
2024-05-13 12:05:34 +02:00
warriormaster12
f14455fd3d
Fix a performance regression when duplicating a node
2024-05-12 21:43:22 +03:00
kobewi
a262d2d881
Add shorthand for using singleton string names
2024-05-11 18:53:08 +02:00
A Thousand Ships
b4c6cc7d82
[Core] Add case-insensitive String::containsn
2024-05-08 12:48:01 +02:00
kobewi
5c0f7968e3
Fix crash when adding a child while duplicating a node
2024-05-07 21:56:38 +02:00
Rémi Verschelde
e63252b421
Merge pull request #90705 from AThousandShips/foreach_list
...
Reduce and prevent unnecessary random-access to `List`
2024-05-07 09:04:44 +02:00
A Thousand Ships
86de59d60a
[Core] Add LocalVector::has
for convenience
2024-05-06 18:03:37 +02:00
A Thousand Ships
955d5affa8
Reduce and prevent unnecessary random-access to List
...
Random-access access to `List` when iterating is `O(n^2)` (`O(n)` when
accessing a single element)
* Removed subscript operator, in favor of a more explicit `get`
* Added conversion from `Iterator` to `ConstIterator`
* Remade existing operations into other solutions when applicable
2024-05-04 16:08:55 +02:00
Bastiaan Olij
9042ddf19f
Improvements to VRS/Foveated rendering
2024-05-03 17:20:30 +10:00
bruvzg
e5205e589f
[StatusIndicator] Add method to get indicator icon screen rect.
2024-05-02 14:39:33 +03:00
Rémi Verschelde
b2af040423
Merge pull request #91425 from Sauermann/fix-force-drag-focus-crash
...
Make `mouse_focus` and `mouse_focus_mask` consistent for force_drag
2024-05-02 12:46:45 +02:00
Rémi Verschelde
0b6c29f2d2
Merge pull request #89114 from AThousandShips/vec_elem_scalar
...
[Core] Add scalar versions of `Vector*` `min/max/clamp/snap(ped)`
2024-05-02 12:46:22 +02:00
Yaohua Xiong
1f2aa17d14
Extend CanvasItem::draw_circle()
with filled, width, and antialiased options
...
Make it possible to draw unfilled circle, like draw_rect(). Antialising is only implemented for unfilled version.
2024-05-02 10:42:24 +02:00
A Thousand Ships
308dbb8c63
[Core] Add scalar versions of Vector*
min/max/clamp/snap(ped)
...
Convenience for a number of cases operating on single values
2024-05-02 10:31:13 +02:00
Markus Sauermann
30a19a5c2f
Make mouse_focus
and mouse_focus_mask
consistent for force_drag
...
In `Viewport::_gui_force_drag` currently `Viewport::gui.mouse_focus`
gets cleared, but `Viewport::gui.mouse_focus_mask` doesn't get cleared.
This is an inconsistency which can cause a crash.
With the change of this PR, `mouse_focus_mask` also gets cleared.
This is in alignment with how regular drag and drop clears both variables.
2024-05-02 00:10:29 +02:00
Markus Sauermann
792b38813f
Remove unused variable Viewport::gui.last_mouse_focus
...
The last use was removed in January 2023
2024-05-01 11:20:40 +02:00
Rémi Verschelde
70247adf25
Merge pull request #89734 from BastiaanOlij/openxr_reorder_wait_frame
...
OpenXR: Change timing of xrWaitFrame and fix XR multithreading issues
2024-05-01 09:54:51 +02:00
Rémi Verschelde
85062e37ef
Merge pull request #89588 from bruvzg/status_ind_menu_direct
...
[StatusIndicator] Switch API to use Texture2D instead of Image, improve handling on macOS, add method to set native popup menu directly.
2024-05-01 09:54:44 +02:00
Bastiaan Olij
cbab7dc049
OpenXR: Change timing of xrWaitFrame and add thread safety features to OpenXR
2024-05-01 14:24:41 +10:00
Rémi Verschelde
ca38212604
Merge pull request #89643 from mnemoli/pickone-fix-89641
...
Fix mouse events when `physics_object_picking_first_only` enabled
2024-04-30 17:03:10 +02:00
kit
154f727c7a
Overhaul TextEdit selection.
...
The caret is now a part of the selection.
2024-04-26 14:24:10 -04:00
Rémi Verschelde
bd598d5657
Merge pull request #85678 from KoBeWi/editor_walktime
...
Add separate feature tags for editor runtime
2024-04-26 15:13:16 +02:00
kobewi
3ebb5b84a0
Add separate feature tags for editor runtime
2024-04-26 14:44:38 +02:00
kobewi
0b877a9962
Expose is_part_of_edited_scene()
2024-04-26 11:49:38 +02:00
Rémi Verschelde
3a88373a4c
Merge pull request #86553 from Koyper/fix_popup_panel_content_scaling
...
Fix non-embedded tooltips, popups and dialogs resizing to match Viewport content scale factors != 1.0
2024-04-18 12:24:11 +02:00
Koyper
0881c81c13
Fix non-embedded Windows resizing to match Viewport content scale factor
2024-04-17 09:30:16 -05:00
Haoyu Qiu
8d1cb7e74c
Add project setting for root node auto translate mode
2024-04-16 11:02:04 +08:00
Rémi Verschelde
c951421c99
Merge pull request #90268 from RandomShaper/wtp_servers
...
Use WorkerThreadPool for Server threads (enhanced)
2024-04-15 10:12:00 +02:00
aaronp64
4ed51933f9
Fix Window.hide() crash when force_native changed
...
Moved force_native = p_force_native assignment to after is_visible() check, to prevent value from changing after window is shown.
Fixes #90609
2024-04-13 14:03:29 -04:00
Bernat Arlandis
0a68876348
Remove some unused SceneTree properties
2024-04-13 00:56:01 +02:00
Pedro J. Estébanez
c28f5901c7
Polish interaction between windowing, input and rendering
...
- Adapt GL make/release API to the current architecture.
- Fix DisplayServer being locked while dispatching input (prevent deadlocks).
2024-04-10 18:47:42 +02:00
ajreckof
248e5bfba2
Revert what needs to be reverted
2024-04-10 09:49:30 +08:00
Fabio Alessandrelli
e64aa4d25f
[MP] Fix dead code doing unnecessary allocation
...
Probably a leftover from some old refactor.
2024-04-06 19:48:04 +02:00
Ricardo Buring
e6b9161246
Fix per-node physics interpolation setting
...
The per-node default should be ON.
2024-04-05 10:30:19 +02:00
Rémi Verschelde
0c71ba7801
Merge pull request #89880 from dsnopek/openxr-composition-layers-node3d-drs
...
Add support for OpenXR composition layers
2024-04-04 17:09:07 +02:00
David Snopek
0f2b804059
Add support for OpenXR composition layers
...
Co-authored-by: Bastiaan Olij <mux213@gmail.com>
2024-04-04 09:20:23 -05:00
Rémi Verschelde
4abe9183e3
Merge pull request #89926 from Sauermann/fix-button-mask-special-case
...
Fix a special case for button masks
2024-04-04 14:35:24 +02:00
Rémi Verschelde
32dcaa0659
Merge pull request #89920 from Sauermann/fix-event-order
...
Prohibit execution of delayed input events by different means
2024-04-04 14:35:20 +02:00
Rémi Verschelde
2ac88339e4
Merge pull request #89721 from KoBeWi/position_who
...
Rename some arguments called "position"
2024-04-04 14:31:35 +02:00
Rémi Verschelde
1dacd6a527
Merge pull request #89179 from groud/expose_tile_map_layer
...
Expose TileMapLayer
2024-04-04 14:31:16 +02:00
Rémi Verschelde
f47f4a02c8
Merge pull request #89992 from ajreckof/fix-my-mistake-with-replace-in-update-scene
...
Fix node duplication in update after external changes.
2024-04-04 02:53:57 +02:00
ajreckof
ae472865d0
fix node duplication in update after external changes.
2024-04-03 12:19:38 +02:00
Gilles Roudière
3cd4b2859c
Expose TileMapLayer
2024-04-03 11:02:34 +02:00
Markus Sauermann
48ea019322
Fix a special case for button masks
...
In certain situations it is possible that in a `Viewport` the same
mouse button is pressed twice in series without releasing it in
between.
In this case, focus stealing should happen to ensure, that the
mouse button is not sent unintentionally to the previously focused
Control node.
2024-03-28 20:22:49 +01:00
Rémi Verschelde
af08342fd8
Merge pull request #89957 from warriormaster12/regress-dup
...
Fix regression when duplicating a node with a resource attached
2024-03-28 10:47:39 +01:00