Commit graph

8 commits

Author SHA1 Message Date
Juan Linietsky
7c1ab42571 Fix the +1 button to insert keyframes in Sprite and Sprite3D, closes #5422 2016-07-06 23:46:04 -03:00
Rémi Verschelde
628b0a9375 Revert "Fix return type for EditorResourcePreview::check_for_invalidation"
This reverts commit 716dfa67a3, since it was later
fixes differently with c6b55e45e9256bb41b2d045d8c61d1946de881b1...
2016-07-05 07:28:53 +02:00
Rémi Verschelde
716dfa67a3 Fix return type for EditorResourcePreview::check_for_invalidation 2016-07-04 19:45:14 +02:00
Juan Linietsky
6442dfb73b Added proper resource preview cache invalidation, fixes #5342 2016-07-03 13:16:10 -03:00
Rémi Verschelde
a7fc04626a Add missing license headers in our source files (#5255)
Also removes a couple wrong Godot headers from third-party source files.
2016-06-18 14:46:12 +02:00
Juan Linietsky
8be2fabbe5 Changed import workflow
-Rearrange favorites in fs dock with drag and drop
-Removed import -> sub-scene, moved to scenetree contextual menu
-Removed import -> re-import , moved and integrated to FS dock
-Added ability in FS dock to re-import more than one resource
simultaneously
-Added ability to drag from native filesystem explorer to Godot, only
works on Windows though
-Removed scene reimport merge options, never worked well. Eventually
merging materials should be re-added
-Added ability to set custom root node type when importing scenes
-Re-Import is now automatic, can be configured back to manual in editor
settings
-Added resource previews in property list for many resource types
2016-05-27 14:19:11 -03:00
Juan Linietsky
9acab32daa new file dialog!
-ItemList control for easier lists/thumbnails
-New file dialog, with support for thumbnails, favorites, recent places,
etc
-Moved .fscache out of the project, no more bugs due to committed/pulled
.fscache!
-Dir dialog now sorts directories
2015-06-06 09:44:38 -03:00
Juan Linietsky
d5348eebdc work in progress, resource previews 2015-05-31 02:00:18 -03:00