Commit graph

8 commits

Author SHA1 Message Date
Rémi Verschelde
d8223ffa75 Welcome in 2017, dear changelog reader!
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!

(cherry picked from commit c7bc44d5ad)
2017-01-12 19:15:30 +01:00
SuperUserNameMan
2511f48339 fixes #5464 windows_joystick close_joystick bug 2016-06-29 23:00:45 +02:00
Andreas Haas
0e8b860048 Windows: Support gamepad vibration using XInput. 2016-06-15 14:40:57 +02:00
Hondres
1fb9cc377f win: fix xinput triggers not resetting correctly 2016-02-12 15:06:50 +01:00
George Marques
5be9ff7b67 Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
Hondres
d8143eb3fb Fix joystick hotplugging on windows, using right indices now 2015-12-26 13:14:13 +01:00
hondres
87dab29f4b Use tabs instead of spaces for new gamepad code 2015-12-18 19:15:32 +01:00
hondres
af633c7941 Better gamepad support 2015-12-18 06:12:53 +01:00