Rémi Verschelde
3a2ca68af3
SCons: Build thirdparty code in own env, disable warnings
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Also remove unnecessary `Export('env')` in other SCsubs,
Export should only be used when exporting *new* objects.
2018-09-28 14:07:39 +02:00
Rémi Verschelde
277b24dfb7
Make core/ includes absolute, remove subfolders from include path
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This allows more consistency in the manner we include core headers,
where previously there would be a mix of absolute, relative and
include path-dependent includes.
2018-09-12 09:52:22 +02:00
Rémi Verschelde
65fc525ed8
Merge pull request #19272 from akien-mga/svg-buildsystem
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SCons: Remove extraneous lib for SVG module
2018-05-30 22:10:03 +02:00
Rémi Verschelde
3334209a73
SCons: Pass env to modules can_build method
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This allows to disable modules based on the environment,
in particular `env[tools]` which tells us if we are
building the editor or not.
2018-05-30 19:11:36 +02:00
Rémi Verschelde
5eb611b297
SCons: Remove extraneous lib for SVG module
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It was likely copy pasted by mistake from the freetype module,
which is more complex due to its usage in the core of the engine.
The SVG module does not seem to need any special treatment,
apart from linking in the main env so that editor can access it.
2018-05-30 16:56:24 +02:00
Rémi Verschelde
e4213e66b2
Add missing copyright headers and fix formatting
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Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00
Rémi Verschelde
b50a9114b1
Update copyright statements to 2018
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Happy new year to the wonderful Godot community!
2018-01-01 14:40:47 +01:00
Rhody Lugo
a65c0939fd
disable caching for targets using helper functions
2017-11-28 23:24:12 -04:00
Rhody Lugo
a4a222d62d
use the same cache for all branches for appveyor
2017-11-28 03:23:33 -04:00
Rémi Verschelde
677e95d8d1
doc: Make all module docs self-contained
2017-11-15 21:29:33 +01:00
toger5
b3826901c7
keep alpha when converting svg colors fixes #11289
2017-09-30 14:48:41 +02:00
Wilson E. Alvarez
072e379ffe
Renamed function arguments to keep them consistent between declaration and implementation
2017-09-14 13:49:15 -04:00
toger5
ee5dc05a09
optimized color conversion for svg generation
2017-09-12 23:33:51 +02:00
mrawlingst
6aa5bc2347
Change Color.to_32() to to_rgba32() and format as RGBA
2017-09-07 16:19:44 -04:00
toger5
aa8feff8c1
Implement color conversion for dark SVG icons
2017-08-30 21:20:02 +02:00
Matthias Hoelzl
b6e1e47e3a
Make build scripts Python3 compatible
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- The Windows, UWP, Android (on Windows) and Linux builds are
tested with Scons 3.0 alpha using Python 3.
- OSX and iOS should hopefully work but are not tested since
I don't have a Mac.
- Builds using SCons 2.5 and Python 2 should not be impacted.
2017-08-27 23:05:39 +02:00
Rémi Verschelde
bd282ff43f
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
Rémi Verschelde
3acf6857d9
nanosvg: Document in COPYRIGHT.txt and thirdparty README.md
2017-08-27 13:32:23 +02:00
Pedro J. Estébanez
00c9218b48
Fix crashes in SVG loading
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Adding null terminators.
2017-08-22 19:39:13 +02:00
Daniel J. Ramirez
0c18009665
Added missing icon and svgs upscaling
2017-08-20 13:53:09 -05:00
Daniel J. Ramirez
da8fecf25e
Added support for SVG
2017-08-20 13:53:02 -05:00