kobewi
294ce2d2a7
Fix animation track paths updated by scene dock
2023-10-25 12:34:50 +02:00
Rémi Verschelde
cd46addfca
Merge pull request #83597 from SaracenOne/duplicate_foreign_nodes
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Support duplication of foreign nodes.
2023-10-25 10:28:45 +02:00
Rémi Verschelde
f41e07bfe6
Merge pull request #81737 from Mickeon/fix-connection-inherited-packed-scene
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Fix internal `CONNECT_INHERITED` being saved in PackedScene & Make Local
2023-10-24 10:53:37 +02:00
Rémi Verschelde
5e8bf6addf
Merge pull request #83815 from timothyqiu/as
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Fix "as" capitalization in editor strings
2023-10-23 12:43:15 +02:00
Rémi Verschelde
e19acaab47
Merge pull request #82486 from timothyqiu/the-node-who-lived
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Fix "Some nodes are referenced by animation tracks" when deleting instance
2023-10-23 12:39:15 +02:00
Haoyu Qiu
2413952a4c
Fix "as" capitalization in editor strings
2023-10-23 16:10:05 +08:00
Saracen
9d6f570c28
Support duplication of foreign nodes.
2023-10-18 17:00:47 +01:00
Rémi Verschelde
3d9ce123fa
Merge pull request #83386 from SaracenOne/make_local_inherited
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Disallow 'Make Local' command on inherited nodes.
2023-10-16 13:00:59 +02:00
Saracen
0f36040321
Disallow 'Make Local' command on inherited nodes.
2023-10-15 13:35:19 +01:00
kobewi
a5c984412c
Don't try updating wrong NodePaths in resources
2023-10-13 13:31:13 +02:00
Rémi Verschelde
fc64dfedfb
Merge pull request #80817 from garychia/reparent_node
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Avoid creating any useless undo action when dragging nodes in place
2023-10-10 15:06:06 +02:00
A Thousand Ships
f18aa00e85
Replace ERR_FAIL_COND
with ERR_FAIL_NULL
where applicable
2023-10-08 17:23:33 +02:00
Rémi Verschelde
c3046f4c0d
Merge pull request #80721 from tom95/resource-node-path-renaming
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Recurse into resources to check for changed node paths
2023-10-03 17:12:44 +02:00
Micky
021d92fece
Fix internal CONNECT_INHERITED being saved in PackedScene & Make Local
2023-10-03 15:03:55 +02:00
Tom Beckmann
42a3108902
recurse into resources to check for changed node paths
2023-10-02 22:00:02 +02:00
Silc Lizard (Tokage) Renew
1b95827d3e
Implement AnimationManager the base class of AnimationPlayer/Tree
2023-09-29 08:23:57 +09:00
Haoyu Qiu
b50d0ebb28
Fix "Some nodes are referenced by animation tracks" when deleting instance
2023-09-28 22:53:29 +08:00
kobewi
e30e84d77a
Fix submenus deleted accidentally
2023-09-26 16:47:33 +02:00
Hugo Locurcio
edade7db23
Clarify filtering by node type and group in the Scene tree dock
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This functionality has been available since 4.0, but was difficult
to discover since there was no tooltip and the placeholder didn't
mention it.
2023-09-22 23:09:35 +02:00
ajreckof
6afadbaa9f
Replace Ctrl in editor shortcuts with Cmd or Ctrl depending on platform
2023-09-19 10:29:07 +02:00
A Thousand Ships
75ee58fd04
[Editor] Replace ERR_FAIL_COND
with ERR_FAIL_NULL
where applicable
2023-09-15 20:15:39 +02:00
Yuri Sizov
fa31a9fe2a
Merge pull request #81673 from KoBeWi/only_child
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Don't paste nodes as sibling of scene root
2023-09-15 19:48:44 +02:00
kobewi
4778b53da9
Don't paste nodes as sibling of scene root
2023-09-15 16:05:17 +02:00
Chia-Hsiang Cheng
3d7facd21c
Remove animation tracks with correct indices
2023-09-15 14:22:09 +08:00
Yuri Sizov
9948f03344
Merge pull request #79920 from KoBeWi/most_sane_path
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Automatically add path to built-in scripts
2023-09-14 15:21:19 +02:00
Chia-Hsiang Cheng
d12d955e68
Avoid changing the currently edited object when attaching a script
2023-09-10 17:16:09 +08:00
风青山
95248a7d72
Fix bugs of copying scene root node or pasting node as scene root
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Fix crash when pasting a node as a new scene root.
Fix owner was not set correctly when copying scene root node from unsaved scene.
The owner of the root node is `nullptr`, which was ignored before.
2023-09-07 21:57:37 +08:00
kobewi
6de34fde27
Add EditorStringNames singleton
2023-09-03 19:58:18 +02:00
Rémi Verschelde
0655a7d7d3
Merge pull request #80517 from YuriSizov/tsa-randomly-picked-you-for-mandatory-inspection-i-think-not
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Avoid unnecessary inspector updates when loading or switching scenes
2023-08-28 12:05:06 +02:00
Chia-Hsiang Cheng
41441765cd
Avoid creating any useless undo action when dragging nodes in place
2023-08-26 22:00:36 +08:00
Rémi Verschelde
c081d1bd24
Merge pull request #78816 from kleonc/scene-tree-fix-drag-drop-to-parent-with-internal-nodes
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Fix drag-dropping nodes to parent with internal nodes
2023-08-16 16:54:06 +02:00
Yuri Sizov
2445414aa0
Avoid unnecessary inspector updates when loading or switching scenes
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This should result in some noticeable performance improvements,
aside from fixing bugs due to conflicts in logic.
This also simplifies some related code identified while debugging.
2023-08-12 13:32:59 +02:00
RandomWalrus13
585633ea85
Fix menu items that trigger secondary interface missing ellipsis
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fix #80347
2023-08-09 08:30:35 -05:00
Rémi Verschelde
016621f51d
Merge pull request #79467 from Calinou/editor-add-paste-as-sibling
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Add a shortcut to paste nodes as sibling of the selected node
2023-08-07 14:47:27 +02:00
Yuri Sizov
e4b8dc81b8
Merge pull request #78300 from ajreckof/fix-replace-node-destroying-Node-properties
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Auto-update properties when replacing a node
2023-08-03 22:37:40 +02:00
ajreckof
4da9927faf
Fix replace node deleting Node
properties.
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Update editor/scene_tree_dock.cpp
Co-Authored-By: Hugo Locurcio <hugo.locurcio@hugo.pro>
2023-08-03 18:38:24 +02:00
kobewi
ed6ad376c6
Automatically add path to built-in scripts
2023-07-26 14:52:45 +02:00
Chia-Hsiang Cheng
e0cbbe4bbd
Avoid duplicating the 'Filters' section
2023-07-23 12:14:28 +08:00
Hugo Locurcio
c0e3dc55ba
Add a shortcut to paste nodes as sibling of the selected node
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This makes quick pasting jobs easier when you don't want a heavily
nested structure, by pressing Ctrl + Shift + V (Cmd + Shift + V on macOS)
instead of Ctrl + V (Cmd + V on macOS).
2023-07-14 17:35:23 +02:00
kleonc
3f6e35bdb2
Fix drag-dropping nodes to parent with internal nodes
2023-07-07 19:24:44 +02:00
hzhang
25746716f3
Fix drag-dropping nodes at the end of children list
2023-06-19 20:42:33 +08:00
Rémi Verschelde
c3e5e4ed4b
Merge pull request #68599 from Rindbee/update-edited_scene_root-in-time
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Update the edit scene root in time after it is replaced
2023-06-12 17:08:50 +02:00
Rindbee
eb74079dfb
Update the edit scene root in time after it is replaced
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When changing the type of the edited scene root node, it may be necessary
to update edited scene root in time for the child nodes to work properly.
2023-06-12 21:49:30 +08:00
kobewi
05663b8633
Minor improvements to sub-resource list
2023-05-26 14:37:30 +02:00
kobewi
e729c46b19
Filter extraneous resources from sub-resource list
2023-05-18 01:15:27 +02:00
HolonProduction
7814dedc91
Preserve scene unique names when saving branch as scene.
2023-04-30 13:33:43 +02:00
kobewi
36b4ed4fa4
Prompt to confirm anim track delete on node delete
2023-04-25 17:55:05 +02:00
Yuri Sizov
4154039832
Improve includes of EditorNode (and everything else)
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Also start organizing editor-specific GUI components
into a dedicated folder, `editor/gui`.
Also move `editor_file_server` next to the rest of debugger classes.
2023-04-07 18:59:49 +02:00
kobewi
5a99304251
Add a list of all sub-resources used in the scene
2023-04-05 21:01:49 +02:00
Yuri Sizov
1522762dc9
Make icons of scripted and custom classes fit the editor UI
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Also:
- Add an option to limit the icon size in PopupMenu.
This is similar to how this works in Tree and TreeItem.
- Add the same option to TabBar.
- Add a theme constant for Tree, PopupMenu, Button, and
TabBar to apply this limit on the control level.
Co-authored-by: Daylily-Zeleen <daylily-zeleen@foxmail.com>
2023-03-31 21:39:02 +02:00
SnailRhymer
526d299623
Stop pasted child nodes being assigned an owner when previously unowned
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Make copy and pasting match duplication's ownership transferral behavior by storing ownership information in the duplicated nodes on the node clipboard, then checking that information when setting owners for pasted nodes.
2023-03-15 16:12:51 +01:00
kobewi
360c71c3f6
Prevent wrong unedit when clicking editor viewport
2023-02-01 00:50:34 +01:00
Aaron Franke
0e7785333f
Improve clarity of Tree's activated/double-clicked signals
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Co-authored-by: Yuri Sizov <yuris@humnom.net>
2023-01-24 15:55:09 -06:00
Yuri Sizov
fab9926a95
Merge pull request #65137 from dalexeev/editor-naming
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Rearrange `editor/naming/*` project settings
2023-01-24 22:26:03 +03:00
Rémi Verschelde
5b1df48c6c
Convert en_GB spelling to en_US with codespell
2023-01-23 11:02:20 +01:00
kobewi
4ae168eb04
Rework EditorPlugin editing logic
2023-01-22 00:20:45 +01:00
kobewi
b58111588a
Add EditorUndoRedoManager singleton
2023-01-16 01:11:52 +01:00
Danil Alexeev
8f706be6fa
Rearrange editor/naming/*
project settings
2023-01-12 11:41:13 +03:00
Yuri Sizov
00b5222f66
Fix inconsistent state of Controls when editing and running scenes
2023-01-09 15:54:04 +03:00
Rémi Verschelde
d95794ec8a
One Copyright Update to rule them all
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As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.
It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).
We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).
Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00
Rémi Verschelde
49794911e8
Merge pull request #70779 from jamesmintram/jamesm/bugfix/add-missing-shortcut-case-for-reparent
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Add missing case statement to handle re-parent to new node
2023-01-03 12:31:50 +01:00
James Mintram
35d0f712ba
Add missing case statement to handle re-parent to new node
2022-12-31 20:32:32 +00:00
stmSi
b2a398d2a5
Editor: Fix Paste From Clipboard
make two root separate scenes pointing to same file
2022-12-27 17:12:36 +06:30
kobewi
0f5018b483
Remove unnecessary condition
2022-12-17 23:04:03 +01:00
Rémi Verschelde
6ee3268189
Merge pull request #65228 from Mickeon/fix-packed-scene-unique-name-root
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Fix "Save Branch as Scene" storing root Node's `unique_name_in_owner`
2022-12-05 18:08:10 +01:00
trollodel
c90d0bd84f
Use forward-declarations in big editor classes
2022-11-29 09:59:43 +01:00
rune-scape
847c9bd248
GDScript: Avoid using get_global_class_native_base
2022-11-27 03:55:53 -05:00
kobewi
8a3d2f4e0c
Cleanup remaining EditorUndoRedoManager usages
2022-11-24 18:56:22 +01:00
kobewi
7797557f91
Allow directly instantiate scripts in scene tree
2022-11-22 18:40:08 +01:00
Rémi Verschelde
994c935d97
Merge pull request #63601 from YeldhamDev/tooltip_stuff
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Small changes to some tooltips
2022-11-17 13:48:46 +01:00
Rémi Verschelde
6d2a7cb46d
Merge pull request #68709 from MewPurPur/instance-begone-part3
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Remove more instances of 'instance' being used as a verb
2022-11-16 14:41:42 +01:00
VolTer
3b4f5f8a04
Remove more instances of 'instance' being used as a verb
2022-11-16 14:01:53 +01:00
Michael Alexsander
39e6beed98
Small changes to some tooltips
2022-11-12 22:01:09 -03:00
kobewi
6b2febe794
Don't reparent dragged node when non needed
2022-11-06 20:19:00 +01:00
kobewi
15831e381b
Unify usage of undo_redo in editor
2022-11-02 17:51:58 +01:00
Rémi Verschelde
5947f22be9
Merge pull request #67578 from KoBeWi/GEDITOR
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Unify usage of GLOBAL/EDITOR_GET
2022-10-31 13:15:58 +01:00
Rémi Verschelde
1b3847bb74
Merge pull request #67560 from timothyqiu/mp-default
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Fix `SceneTreeEditor::_update_tree()` binding
2022-10-31 11:08:15 +01:00
Rémi Verschelde
420eb1aa34
Merge pull request #67445 from Zylann/rename_queue_delete
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Rename queue_delete => queue_free
2022-10-31 10:51:18 +01:00
Marc Gilleron
7543a5e014
Rename queue_delete => queue_free
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# Conflicts:
# editor/plugins/tiles/tiles_editor_plugin.cpp
2022-10-24 22:07:02 +01:00
Micky
809dad907a
Add buttons in Remote Scene Tree
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A Scene button to any scene instantiated from file. When clicked, it opens the original PackedScene.
A toggle visibility button is also available.
2022-10-20 18:02:41 +02:00
kobewi
e48c5daddf
Unify usage of GLOBAL/EDITOR_GET
2022-10-18 19:01:48 +02:00
Haoyu Qiu
3d919f84e5
Fix SceneTreeEditor::_update_tree()
binding
2022-10-18 10:40:30 +08:00
kobewi
b754df2b99
Fix node name casing issues
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Co-authored-by: ryburnj <jordanryburn@gmail.com>
2022-10-10 22:31:26 +02:00
bruvzg
0103af1ddd
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4.
2022-10-07 11:32:33 +03:00
Micky
33092b6f45
Expose and warn about Node Filters in Scene Tree Dock
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Adds "Filter by Type" and "Filter by Group" in the Scene Tree Dock's MenuButton.
Hovering on them displays an useful tooltip.
When selecting these items, the matching parameter is appended to the terms, and the caret is automatically brought to the end.
When typing a filter that cannot be identified, a warning icon is displayed. The reason is explained as a tooltip.
The same options are also quickly available by right-clicking or middle-clicking in the text field.
2022-10-06 13:36:40 +02:00
Ninni Pipping
df9eaf5f47
Tree recursive folding
2022-09-21 13:28:29 +02:00
Rémi Verschelde
a293f2204c
Merge pull request #65134 from Mickeon/editor-unique-name-toggle
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Make "Access as Unique Name" a shortcut
2022-09-19 22:03:00 +02:00
Micky
f7231b67e1
Make "Access as Unique Name" a shortcut
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The shortcut's name is "scene_tree/toggle_unique_name", not mapped to anything by default.
It also dynamically changes the text based on whether or not the unique name is going to be enabled or disabled.
Finally, it spaces the shortcut in the menu close to "Copy Node Path" if possible.
2022-09-19 17:16:50 +02:00
Rémi Verschelde
e5594c26b1
Merge pull request #44143 from KoBeWi/callable_multiplayer
2022-09-18 13:47:04 +02:00
Tomasz Chabora
882a4f8906
Port remaining connections to callable_mp
2022-09-18 13:08:54 +02:00
ryburnj
9d6af9323a
Fix inconsistent scene file name casing by moving existing Name_Casing code to separate function in editor_node, and adding a call from both editor_node and scene_tree_dock.
2022-09-18 11:17:22 +10:00
Micky
a2c3b4ea92
Fix "Save Branch as Scene" storing root Node's unique_name_in_owner
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Fix #64425
2022-09-17 11:04:59 +02:00
kobewi
d8093e83b8
Fix undo actions in SceneTreeDock
2022-09-08 22:57:54 +02:00
bruvzg
6f4d233062
Fix key mapping changes when moving from macOS to other platform
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Removes separate `Command` key (use `Meta` instead).
Adds an event flag to automatically remap `Command` <-> `Control` (cannot be set alongside `Control` or `Meta`).
2022-09-07 18:45:35 +02:00
kobewi
80c78387a2
Remove pathed get_node() use from scene tree dock
2022-09-03 23:10:07 +02:00
Rémi Verschelde
ae349d8227
Merge pull request #64377 from Mickeon/rename-canvas-redraw
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Rename `CanvasItem.update()` to `queue_redraw()`
2022-08-30 14:47:41 +02:00
Rémi Verschelde
432b25d364
Merge pull request #65066 from aaronfranke/str-path-join
2022-08-30 10:01:11 +02:00
Aaron Franke
10a56981dc
Rename String plus_file
to path_join
2022-08-29 19:38:13 -05:00
kleonc
5d7ff1bf44
SceneTreeDock
Toggling unique name in owner for all selected nodes
2022-08-29 19:18:52 +02:00
Micky
e31bb5ffeb
Rename CanvasItem.update()
to queue_redraw()
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Affects a lot of classes. Very thoroughly checked signal connections and deferred calls to this method, add_do_method/add_undo_method calls, and so on.
Also renames the internal `_update_callback()` to `_redraw_callback()` for consistency.
Just a few comments have also been changed to say "redraw".
In CPUParticles2D, there was a private variable with the same name. It has been renamed to `do_redraw`.
2022-08-29 14:59:47 +02:00