Commit graph

3365 commits

Author SHA1 Message Date
Haoyu Qiu
49c521021a
Fix missing locale names
(cherry picked from commit 7eec8334d4)
2021-07-20 13:05:13 +02:00
Kyle
f218e9e929
MultiplayerAPI is_network_server Fails Silently
Removes the error message when the network peer is not valid and returns false instead.

This makes it simpler to make games that are both on/offline by replacing server checks of

'''
if is_instance_valid(get_tree().network_peer) and get_tree().is_network_server():
		# Do server things
'''

with

'''
if get_tree().is_network_server():
		# Do server things
'''

Requires no changes to the docs because both the MultiplayerAPI and SceneTree docs don't mention the error.

(cherry picked from commit 74379b15ff)
2021-07-20 13:05:13 +02:00
Aaron Franke
7dc2edc430
[3.x] Allow reading shaders from .gdshader files 2021-07-19 23:34:23 -04:00
Rémi Verschelde
cbbea6084d
SCons: Generate header with info on which modules are enabled
We already had `MODULE_*_ENABLED` defines but only in the modules
environment, and a few custom `*_ENABLED` defines in the main env
when we needed the information in core.

Now this is defined in a single header which can be included in the
files that need this information.

(cherry picked from commit b7297fb39c)
2021-07-14 23:09:47 +02:00
Rémi Verschelde
aecb1c32ab
Merge pull request #50459 from MisoMosiSpy/image-lock-issue-3.x
Fixes 50428, added missing checks for image lock
2021-07-14 22:49:10 +02:00
Dipal M Zambare
b626c57bc7 Fixes 50428, added missing checks for image lock 2021-07-14 21:49:23 +05:30
lawnjelly
eb6f98ec55 Portal occlusion culling
Adds support for occlusion culling via rooms and portals.
2021-07-14 11:43:23 +01:00
Haoyu Qiu
958e1e9ae2
Fix decompression with FastLZ when buffer size is less than 16 bytes
(cherry picked from commit ccf292df38)
2021-07-13 12:13:01 +02:00
Faymoon
03f7d707e7
Let thread func have optional parameter
Fixes #38042.

(cherry picked from commit 78ead60372)
2021-07-13 11:40:09 +02:00
Jonas Bernemann
3b5ee6a38a
String::format leave passed values untouched
If the passed value or key contains double quotation marks it will no
longer get removed.

(cherry picked from commit a403efb67c)
2021-07-13 10:20:03 +02:00
Haoyu Qiu
2b2f3d7f2d
Fix memfree parameter name
(cherry picked from commit 542d7d6460)
2021-07-13 10:20:03 +02:00
Haoyu Qiu
9184f58dc7
Fix unicode invalid skip error in AssetLib
(cherry picked from commit 0caaaf4018)
2021-07-13 10:20:03 +02:00
Haoyu Qiu
5a54cdf4fd
Handle Z_BUF_ERROR in decompress_dynamic
(cherry picked from commit 293050a919)
2021-07-13 10:20:03 +02:00
Rémi Verschelde
9d2cbe2c02
Merge pull request #50328 from nekomatata/convex-hull-simplification-3.x
[3.x] Options to clean/simplify convex hull generated from mesh
2021-07-12 22:34:22 +02:00
PouleyKetchoupp
240c33708c Options to clean/simplify convex hull generated from mesh
Clean: remove duplicate and interior vertices (uses Bullet algorithm)
Simplify: modify the geometry for further simplification (uses VHACD
algorithm)

In the editor, single convex hull now uses the clean option.
Added a new editor entry to create a simplified convex hull, can be
useful for creating convex hull from highly tessellated triangle meshes.

Specific change for 3.x:
Add support for Vector<Vector3> and PoolVector<Vector3> in the convex hull generator.
2021-07-09 17:45:59 -07:00
JestemStefan
9513354f68 Added signed_angle_to for Vector3
Added signed_angle_to method for Vector3

Added signed_angle_to for Vector3

formatting fix...
2021-07-09 12:49:12 +02:00
bruvzg
c7a0113a4b
Fix Variant tags parsing.
(cherry picked from commit eca4d2fccc)
2021-07-06 11:24:06 +02:00
Fabio Alessandrelli
32e91b232c
[Crypto] Delete mbedtls ctx in deconstructor.
Would cause memory leak when the context was `start`ed but not
`finish`ed.

(cherry picked from commit a28d25c441)
2021-07-06 11:10:47 +02:00
Nick H
ca1a2e1124
Add get_dead_zone() method to InputMap
This commit adds a new method to the `InputMap`, allowing the user to get the value of an action's dead zone as a float.

(cherry picked from commit c6f28ed62b)
2021-07-06 11:10:45 +02:00
Rémi Verschelde
f0e76377cb
LocalVector: Don't error if from >= count
Vector handles this silently by returning -1, and we should do the same here.
Otherwise we get errors when calling `find()` on e.g. a LocalVector of size 0,
while `find()` is expected to always work (if the parameters are invalid then
it doesn't find anything, so -1).

Fixup to #49925.

(cherry picked from commit 7b7ccf25b6)
2021-07-06 11:10:44 +02:00
Ricard Rovira
84474c0e6f
Use unused from in local vector find function.
(cherry picked from commit 14d5908057)
2021-06-29 14:56:48 +02:00
Haoyu Qiu
91ea7530bd
Validates the p_format parameter in Image::create functions.
(cherry picked from commit 0b7ffd4f68)
2021-06-29 14:02:23 +02:00
Paweł Fertyk
2676d815ab
Validate image formats, check if resize_to_po2 failed
(cherry picked from commit 3dae9993ac)
2021-06-29 14:02:23 +02:00
Hugo Locurcio
21ad630e11
Expose OS data directory getter methods
This can be used by editor plugins and non-game applications to
store data in the correct directories according to the
XDG Base Directory specification.
2021-06-19 09:28:53 +02:00
Aaron Franke
85a0345d57
[3.x] Add Quat angle_to method 2021-06-18 11:00:44 -04:00
Marcel Admiraal
7e03bd1671 Remove duplicate WARN_PRINTS macro 2021-06-18 12:57:59 +01:00
Rémi Verschelde
c7f27f1d9d
Merge pull request #48651 from tavurth/3.x
Port HTTPRequest gzip compression to 3.4
2021-06-18 02:01:11 +02:00
Haoyu Qiu
95c60b76a4
Save binary ProjectSettings key length properly
(cherry picked from commit 06c0a5f9f2)
2021-06-17 12:47:55 +02:00
Philip Whitfield
606331fdcb
fix url parsing with port numbers
String.get_slice_count is always at least 1 or 2 for bases with a port number.
Before this change the following URL would return ERR_INVALID_PARAMETER ```ws://127.0.0.1:8000/test```

(cherry picked from commit 3d9f29910c)
2021-06-17 12:47:54 +02:00
Haoyu Qiu
41b6fdf946
Fix json dump and print of circular structure
(cherry picked from commit b3bd54001f)
2021-06-17 12:47:53 +02:00
Rémi Verschelde
465ab36ddf
Merge pull request #49653 from madmiraal/remove-err_prints-3.x
[3.x] Remove duplicate ERR_PRINTS macro
2021-06-16 17:33:22 +02:00
Marcel Admiraal
5a58516231 Remove duplicate ERR_PRINTS macro 2021-06-16 11:56:25 +01:00
Hugo Locurcio
9be9304238
Improve the console error logging appearance
This makes secondary information less visually prominent to improve
overall readability.

Various loggers were also tweaked for consistency.
2021-06-13 19:18:09 +02:00
Rémi Verschelde
c45ce768b1
Merge pull request #47854 from mortarroad/3.x-lossless-webp
[3.x] Implement lossless WebP encoding
2021-06-11 19:35:47 +02:00
Morris Tabor
5de08ef1d6 Implement lossless WebP encoding 2021-06-11 18:48:04 +02:00
Marcel Admiraal
6d63ccba31 Add OS.get_external_data_dir() to get Android external directory 2021-06-10 16:48:37 +01:00
Chuck
17ee8ff0d9 Support multiple address resolution in DNS requests
Add two new functions to the IP class that returns all addresses/aliases associated with a given address.

This is a cherry-pick merge from 010a3433df which was merged in 2.1, and has been updated to build with the latest code.

This merge adds two new methods IP.resolve_hostname_addresses and IP.get_resolve_item_addresses that returns a List of all addresses returned from the DNS request.
2021-06-09 12:06:46 +07:00
Rémi Verschelde
32047ffd9c
FileAccess: Don't err in store_buffer with buffer of size 0
The error check was added for `FileAccessUnix` but it's not an error when both
`p_src` and `p_length` are zero.

Added correct error checks to all implementations to prevent the actual
erroneous case: `p_src` is nullptr but `p_length > 0` (risk of null pointer
indexing).

Fixes #33564.

(cherry picked from commit 01d5c463be)
2021-06-07 22:36:07 +02:00
Rémi Verschelde
80e1585a6e
Style: Cleanup uses of double spaces between words
Or after punctuation. Tried to leave third-party stuff alone, unless it has
been heavily modified for Godot.

(cherry picked from commit c1c76850cb)
2021-06-07 12:06:59 +02:00
Marcel Admiraal
18825ad4ff Fix game controllers ignoring the last listed button 2021-06-03 15:45:05 +01:00
Henry Conklin
a28beb3048
Add support for numeric XML entities to XMLParser
* Add support for decimal numeric entities to String::xml_unescape
* Add more error checks to String::xml_unescape
* Refactor XMLParser to use String::xml_unescape instead of an internal
implementation
2021-06-03 11:44:47 +02:00
Rémi Verschelde
fd4475f652
OS: Better validation of invalid input for get_unix_time_from_datetime
Default missing keys to Unix time 0 (1970-01-01 at 00:00:00 UTC).
Abort if year <= 0, this is not supported by the current algorithm.

Prevents an infinite loop further down.

Fixes #49022.

(cherry picked from commit 62efa30ed2)
2021-06-01 12:52:18 +02:00
Rémi Verschelde
e9909b763a
Merge pull request #49057 from lawnjelly/bvh_current_tree
BVH - fix stale current_tree in deactivate function
2021-05-26 11:13:34 +02:00
Rémi Verschelde
94b5a82e7d
Merge pull request #48943 from Calinou/screen-orientation-remove-ios-duplicate-3.x
Remove duplicate orientation settings in the iOS export preset
2021-05-26 00:24:17 +02:00
Hugo Locurcio
914b5dc525
Remove duplicate orientation settings in the iOS export preset
The screen orientation is now sourced from the Project Settings
like it is done for Android already.
2021-05-25 23:55:37 +02:00
Rémi Verschelde
2555567e7a
Merge pull request #49072 from pfertyk/issue-49006-decompress-crashes-godot
[3.x] Return error when decompressing empty PoolByteArray
2021-05-25 21:18:30 +02:00
Paweł Fertyk
f563cabb4e Return error when decompressing empty buffer 2021-05-25 17:31:00 +02:00
lawnjelly
0a350845d5 BVH - fix stale current_tree in deactivate function
Changes passing of current_tree from a member variable to a function argument, making bugs due to stale state less likely.

Fix a bug in deactivate where current_tree variable was stale. This may have resulted in visual anomalies.
2021-05-25 10:43:04 +01:00
Hugo Locurcio
a38b447413
Highlight control flow keywords with a different color
This makes them easier to distinguish from other keywords.
2021-05-25 00:31:39 +02:00
Rémi Verschelde
b94b09cd19
Merge pull request #46860 from bruvzg/symlinks_and_macos_gdn_framework_export 2021-05-24 15:15:10 +02:00