kobewi
ee53b17277
Fix crash in connection dialog
2022-11-02 19:50:33 +01:00
Aaron Franke
8556fdd4bc
Move EulerOrder enum to math_defs.h and global scope
2022-11-02 13:44:13 -05:00
Hugo Locurcio
6b0f7e9da9
Rename --export
command line argument to --export-release
...
This makes the action of exporting to release mode more explicit.
2022-11-02 19:42:46 +01:00
Rémi Verschelde
f7c611ab71
Style: Misc docs and comment style and language fixes
...
- Removed empty paragraphs in XML.
- Consistently use bold style for "Example:", on a new line.
- Fix usage of `[code]` when hyperlinks could be used (`[member]`, `[constant]`).
- Fix invalid usage of backticks for inline code in BBCode.
- Fix some American/British English spelling inconsistencies.
- Other minor fixes spotted along the way, including typo fixes with codespell.
- Don't specify `@GlobalScope` for `enum` and `constant`.
2022-11-02 19:01:18 +01:00
Rémi Verschelde
39cece382d
Merge pull request #68170 from alfredbaudisch/clear-selection-shortcut
...
Unified shortcut to clear carets and selections from TextEdit
2022-11-02 18:54:19 +01:00
Rémi Verschelde
eefba5bc33
Merge pull request #65062 from KoBeWi/RedoUndo
...
Unify usage of undo_redo in editor
2022-11-02 18:54:05 +01:00
Rémi Verschelde
30e4e7c083
Merge pull request #67917 from Faless/mp/4.x_auth
...
[MP] Add peer authentication support to the default MultiplayerAPI.
2022-11-02 18:53:38 +01:00
Rémi Verschelde
23e793fd18
Merge pull request #68137 from kleonc/shape-cast-get-collider-rid
...
Add `ShapeCast2D/3D::get_collider_rid` method
2022-11-02 18:53:23 +01:00
Rémi Verschelde
1bff95ad49
Merge pull request #66927 from jbcolli2/Path2d-Tests
...
Unit tests for Path2D class
2022-11-02 18:53:15 +01:00
Rémi Verschelde
7488b4724e
Merge pull request #67788 from 98teg/flow-container-alignment
...
Add alignment options to flow container
2022-11-02 18:52:53 +01:00
Rémi Verschelde
17497b1eb9
Merge pull request #65012 from KoBeWi/Godot_museum
...
Add history dock
2022-11-02 18:52:42 +01:00
Rémi Verschelde
d2e1b4b9f0
Merge pull request #68118 from aaronfranke/quat-from-euler
...
Replace Quaternion Euler constructor with `from_euler` method
2022-11-02 18:51:59 +01:00
Rémi Verschelde
62ed75df9c
Merge pull request #64830 from dalexeev/color-hide-internals
...
Remove internal functions of named colors from the public API
2022-11-02 18:51:27 +01:00
Rémi Verschelde
d3a6855dfc
Merge pull request #66361 from dalexeev/remove-int-plus-string
...
Unexpose confusing `String + int` and `int + String` operations
2022-11-02 18:51:16 +01:00
Rémi Verschelde
fd1e579aa7
Merge pull request #68090 from bruvzg/sys_emoji
...
Load and use system emoji font in the editor.
2022-11-02 18:51:02 +01:00
Rémi Verschelde
76092fb684
Merge pull request #63956 from xiongyaohua/interpolate_on_curve2d
...
Move rotation interpolation logic from PathFollower2D to Curve2D
2022-11-02 18:50:48 +01:00
clayjohn
8345ef8579
Add rendering team as GLES3 CODEOWNER
2022-11-02 10:42:57 -07:00
clayjohn
134a3046b6
Bind DirectionalLight buffer to uniform slot even when not used
...
This avoids a WEBGL error causes PanoramaSkys to fail to render
2022-11-02 10:38:59 -07:00
Alfred Reinold Baudisch
a862583d05
Unified shortcut to clear carets and selections
...
Refactors`ui_text_remove_secondary_carets` from https://github.com/godotengine/godot/pull/68089 as `ui_text_clear_carets_and_selection`, with extra behaviour:
- If there's only one active caret active with a selection, clears the selection.
- In case there's more than one caret active, removes the secondary carets and clears selections.
With this change, `TextEdit` then imitates the behaviour of VSCode for clearing carets and selections.
2022-11-02 18:23:24 +01:00
kobewi
15831e381b
Unify usage of undo_redo in editor
2022-11-02 17:51:58 +01:00
Rémi Verschelde
604abb434f
Merge pull request #52350 from BimDav/viewport_canvas_cull
...
Added Viewport canvas cull mask feature
2022-11-02 17:14:24 +01:00
Rémi Verschelde
06c8e406e4
Merge pull request #63335 from Spartan322/button-shortcut-feedback
...
Make `BaseButton` Shortcut feedback togglable
2022-11-02 17:14:00 +01:00
Rémi Verschelde
093dea21e0
Merge pull request #67593 from clayjohn/GLES3-pm
...
Default to Opengl3 driver when using the project manager
2022-11-02 17:12:47 +01:00
Rémi Verschelde
cb1931b271
Merge pull request #67639 from clayjohn/GLES3-2d-shadows
...
Add 2D shadows and canvas SDF to OpenGL3 renderer
2022-11-02 17:12:20 +01:00
kobewi
84d6549c75
Change hue icons to horizontal GradientTexture2D
2022-11-02 15:34:15 +01:00
Fabio Alessandrelli
33dda2e68a
[MP] Remove connection state signals from MultiplayerPeer.
...
Now handled directly by the MultiplayerAPI implementation.
2022-11-02 15:17:23 +01:00
Fabio Alessandrelli
9773803e4e
[MP] Add optional authentication to SceneMultiplayer.
...
Add few methods to allow peers to exchange authentication information.
- `set_auth_callback(callback)`: Enable the authentication features.
The callback is a `Callable` that accepts an `int` (the peer ID), and
a `PackedByteArray` of data.
- The `peer_authenticating(id)` signal will be emitted instead of
`peer_connected` when a new peer connects.
- Use `send_auth(id: int, data: PackedByteArray)` to exchange data.
- Call `complete_auth(id: int)` when the authentication process is
complete and you expect to start receiving game data.
- The `peer_connected` signal will be emitted as soon as both parties
complete the authentication.
- Use `disconnect_peer(id)` to disconnect a connected peer.
- If the `peer_connected` signal didn't fire for that peer (i.e. it was
still in the authentication phase), the `peer_auth_failed` signal will
be emitted instead of `peer_disconnected`.
2022-11-02 15:17:23 +01:00
kobewi
f5981ff19d
Add a separate hue gradient for OKHSL mode
2022-11-02 14:44:41 +01:00
Rémi Verschelde
eddaab17ea
Merge pull request #63562 from Rindbee/better-scroll-conditions
...
Use more reasonable scrollable conditions in `ScrollContainer`
2022-11-02 14:21:21 +01:00
Rémi Verschelde
ad0349c0e3
Merge pull request #59479 from Sauermann/fix-rootorder-on-layerchange
...
Update root order on layer change
2022-11-02 14:20:24 +01:00
Rémi Verschelde
9ba778e6f2
Merge pull request #66706 from PucklaMotzer09/fix_duplicate_uid
...
Make uids of duplicated items unique in FileSystemDock
2022-11-02 14:19:54 +01:00
Rémi Verschelde
7eb44fa47d
Merge pull request #68125 from kleonc/range-fix-single-arg-optimized-type-mismatch
...
[GDScript] Fix type mismatch in optimized single arg `range`
2022-11-02 14:18:24 +01:00
Rémi Verschelde
34c66fac0a
Merge pull request #68161 from Chaosus/dotnet_quaternion_constructor
...
Add missed Quaternion constructor to C#
2022-11-02 14:18:19 +01:00
Rémi Verschelde
910cf9a9b3
Merge pull request #67810 from MrBlockers/reged-fixes
...
Fix multiple issues with region editor
2022-11-02 14:18:12 +01:00
Rémi Verschelde
b3c2db954f
Merge pull request #68136 from qarmin/projection_not_equal
...
Support for checking that Projection is(not) null
2022-11-02 14:17:29 +01:00
Rémi Verschelde
a8850434c2
Merge pull request #68147 from anvilfolk/fix-curve-multiline
...
Fix error in curve editor multiline string draw
2022-11-02 14:17:18 +01:00
Rémi Verschelde
0e3928618f
Merge pull request #68127 from Chaosus/shader_fix
...
Fix predefined constants to be accessible in the shader includes
2022-11-02 14:17:13 +01:00
Rémi Verschelde
2fd2a04efc
Merge pull request #68131 from benbusby/hotfix/zippacker_null_check
...
Remove `zf != NULL` check from `ZIPPacker::start_file`
2022-11-02 14:17:07 +01:00
Rémi Verschelde
b31140cdb9
Merge pull request #68113 from justofisker/egine-typo
...
Fix typo in `editor_build_profile.cpp`
2022-11-02 14:17:00 +01:00
Rémi Verschelde
632b3e974c
Merge pull request #67693 from Mickeon/slight-hint-shuffling
...
Fix unordered values of PROPERTY_HINT_INT_IS_POINTER & ARRAY_TYPE
2022-11-02 14:16:53 +01:00
Rémi Verschelde
31473a68ef
Merge pull request #68115 from dzil123/fix_image_resize_crash
...
Fix Image::bump_map_to_normal_map incorrectly keeping mipmap flag
2022-11-02 14:16:42 +01:00
Rémi Verschelde
7c0e46f1c1
Merge pull request #68040 from adamscott/fix-property-getter-return-type
...
Fix property getter with custom return type
2022-11-02 14:16:37 +01:00
Rémi Verschelde
50f742e1ca
Merge pull request #68107 from alfredbaudisch/drag-lower-case
...
Cast dragged file name extension to lowercase
2022-11-02 14:16:00 +01:00
Rémi Verschelde
df26d11b5d
Merge pull request #68020 from timothyqiu/3d-drag-instance
...
Improve dragging scene into 3D viewport
2022-11-02 14:15:54 +01:00
Rémi Verschelde
a30ed00fb1
Merge pull request #68057 from Klowner/tga-truncated-crash-fix-67985
...
Add buffer size check to Image.load_tga_from_buffer(). Fixes #67985
2022-11-02 14:15:40 +01:00
Rémi Verschelde
87cdc2ea60
Merge pull request #67994 from YeldhamDev/how_suggestive
...
Stop centering clicked suggestions in the autocomplete popup
2022-11-02 14:15:32 +01:00
Rémi Verschelde
1bd7f2110a
Merge pull request #68110 from bruvzg/hexbox_ver
...
[TextServer] Fix hex code box positions in vertical text layout.
2022-11-02 14:15:23 +01:00
Rémi Verschelde
cf116bae80
Merge pull request #68109 from timothyqiu/gizmo-handle-ids
...
Fix error when adding 3D gizmo handles with IDs
2022-11-02 14:15:16 +01:00
Rémi Verschelde
1e7a4de916
Merge pull request #68138 from clayjohn/GLES3-webgl-tex-fixes
...
Add texture reading code to OpenGL3 renderer for web and mobile
2022-11-02 14:14:07 +01:00
kleonc
c268e3a235
GDScript Fix type mismatch in optimized single arg range
2022-11-02 13:20:47 +01:00