Commit graph

6 commits

Author SHA1 Message Date
Rémi Verschelde
492999a33b libpng: Update to upstream version 1.6.31rc01
Fixes various issues with 1.6.30, especially ARM build.
Supersedes change in #9722.
2017-07-22 18:42:20 +02:00
Ruslan Mustakov
fbb27a0c43 Fix android export templates build
This commit fixes errors occurring during Android export template
builds.
This required modification in third-party library (libpng) to compile
with NEON. Most likely a similar patch will be applied by them and we
could then replace the modified version.
2017-07-20 01:58:47 +07:00
Rémi Verschelde
b1ca62af52 libpng: Update to upstream version 1.6.30 2017-07-14 22:36:01 +02:00
Rémi Verschelde
d463b6e3d0 libpng: Update to upstream version 1.6.29 2017-04-09 15:47:25 +02:00
Rémi Verschelde
7504a85e5a libpng: Update to upstream 1.6.26 2016-11-02 23:25:39 +01:00
Rémi Verschelde
5fef84a135 png: Split library to thirdparty dir and allow unbundling
Uses the new structure agreed upon in #6157, but the thirdparty/ folder
does not behave following a logic similar to that of modules/ yet.

The png driver can't be moved to a module as discussed in #6157, as it's
required by core together with a few other ImageLoader implementations
(see drivers/register_driver_types.cpp:register_core_driver_types())

Dropped the possibility to disable PNG support, it's a core component
of Godot.
2016-10-15 11:50:39 +02:00
Renamed from drivers/png/pngpriv.h (Browse further)