Rémi Verschelde
f2a87f8df6
Merge pull request #70723 from rburing/fill_physicsserver2d_docs
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Fill and fix `PhysicsServer2D` documentation
2023-02-11 14:32:36 +01:00
Rémi Verschelde
126025d2dd
Merge pull request #67155 from touilleMan/Engine-exposes-ScriptServer-unregister_language
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Expose unregister language & improve usability with GDExtension
2023-02-11 14:31:47 +01:00
Rémi Verschelde
3706355385
Merge pull request #73014 from TokageItLab/animation-tree-docs
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Add document for AnimationNodes which have setter as request property
2023-02-11 14:31:08 +01:00
Emmanuel Leblond
58f4139164
Add Engine::unregister_script_language and make Engine::register_script_language returns a Error
2023-02-10 19:50:24 +01:00
Ricardo Buring
fda9e16806
Fill and fix PhysicsServer2D documentation
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Fixes incorrect descriptions, adds more detail, and fills in missing
descriptions. Also adds a physics object glossary at the beginning.
Default values of body/area/joint parameters are now documented (based
on the values in Godot Physics), to aid GDExtension developers.
2023-02-10 19:14:49 +01:00
Silc 'Tokage' Renew
7016768f4c
Add document for AnimationNodes which have setter as request property
2023-02-11 02:58:58 +09:00
Rémi Verschelde
ed85a2c8ce
Merge pull request #70663 from EpEpDragon/feature_buffer_get_data_size_option
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Add optional size parameter to the RenderDevice buffer_get_data method.
2023-02-10 18:49:28 +01:00
Yuri Sizov
5ca1123021
Merge pull request #71572 from RedMser/docs-binary-variant
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Document internal usage of `encode`/`decode_variant`
2023-02-10 20:04:16 +03:00
Yuri Sizov
8d55b4d3b3
Merge pull request #69728 from Calinou/doc-font-oversampling-exceptions
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Document exceptions to font oversampling in Camera2D, CanvasItem and Control
2023-02-10 18:55:22 +03:00
Yuri Sizov
91763afc2a
Merge pull request #69731 from hackenshaw/improve-CanvasLayer.layer-tootltip
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Improve tooltip for CanvasLayer.layer
2023-02-10 18:51:40 +03:00
Rémi Verschelde
493e932c86
i18n: Sync translations with Weblate
2023-02-10 15:32:10 +01:00
Rémi Verschelde
7a68530bf3
Merge pull request #73002 from KoBeWi/VisibleOnScreenConfusion
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Clarify visibility in VisibleOnScreenNotifier
2023-02-10 15:07:02 +01:00
Danil Alexeev
220898a69f
GDScript: Remove treat_warnings_as_errors
project setting
2023-02-10 10:16:33 +03:00
kobewi
1fcd124ea8
Clarify visibility in VisibleOnScreenNotifier
2023-02-09 23:58:20 +01:00
Rémi Verschelde
929ee61170
Merge pull request #72931 from TokageItLab/improve-root-motion-for-rot-and-pos
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Add root motion accumulator to fix broken RootMotionView
2023-02-09 23:43:08 +01:00
Silc Renew
7b18ad7d98
Add root motion accumulator to fix broken RootMotionView
2023-02-10 01:22:00 +09:00
Rémi Verschelde
edae21f3aa
Merge pull request #72897 from Geometror/graphedit-set-deprecated
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Update configuration warning for `GraphEdit` and mark it as experimental
2023-02-09 09:29:27 +01:00
Hendrik Brucker
4601acbaf4
Update GraphEdit configuration warning, mark GraphNode/GraphEdit as experimental
2023-02-09 02:39:55 +01:00
Rémi Verschelde
1bdc85b917
doc: Fix Image 'set_pixel' doc for use of 'create'
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Fixes #72904 .
2023-02-08 19:02:19 +01:00
Rémi Verschelde
0e97806c1d
Merge pull request #72860 from RedworkDE/editor-export-plugin-bind
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Bind `EditorExportPlugin::_get_export_features`
2023-02-08 09:37:40 +01:00
Rémi Verschelde
5c0f07b76a
Merge pull request #68016 from quinnyo/damp-docs
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dampen -> damp, attenuate in audio and physics class docs
2023-02-08 09:37:13 +01:00
RedworkDE
2e167ca943
Bind EditorExportPlugin::_get_export_features
2023-02-07 23:14:20 +01:00
quinnyo
edf7f5cf3e
Replace "dampen" with "damp", "attenuate" in class docs
2023-02-08 08:01:32 +10:00
Rémi Verschelde
a05670c617
Merge pull request #70623 from timothyqiu/property-i18n
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Separate property translation from editor translation, move sources to separate godot-editor-l10n repo
2023-02-07 19:38:29 +01:00
Rémi Verschelde
bd267c911b
Merge pull request #72493 from dalexeev/gds-export-flags
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GDScript: Improve validation and documentation of `@export_flags`
2023-02-07 19:38:21 +01:00
Danil Alexeev
c8e3d8b5d5
GDScript: Improve validation and documentation of @export_flags
2023-02-07 19:32:08 +03:00
Andrés Botero
f39aa8ae04
Fix docs on RPC_MODE_ANY_PEER analogous.
2023-02-07 10:20:38 -05:00
Rémi Verschelde
097cf5431b
Keep only production ready translations, move the WIP ones to godot-editor-l10n
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- Remove WIP translation templates, moved to godot-editor-l10n which
will be the source and target for Weblate contributions.
* https://github.com/godotengine/godot-editor-l10n
- Re-add translations with a high completion ratio, stripped of the
untranslated and fuzzy strings, and of the location and translator
comments, to keep the size lower.
* Threshold editor interface: 20% complete.
* Threshold properties: 20% complete.
* Threshold classes: 10% complete.
2023-02-07 15:35:12 +01:00
Rémi Verschelde
3f02cf7ced
Merge pull request #72722 from TokageItLab/animtree-map
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Fix AnimationNodeTransition initialization and AnimationNode remapping method
2023-02-07 08:36:00 +01:00
Kabiir
17ee6fcf03
Fix description and argument name in Control._has_point
2023-02-07 02:29:28 +05:30
Yuri Sizov
5eb2011423
Merge pull request #71523 from YeldhamDev/dserver_doc_recoms
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Make `DisplayServer` docs tell users to change some window values in the `Window` node
2023-02-06 21:07:37 +03:00
Rémi Verschelde
6736b00354
Merge pull request #72791 from CorentinBrule/patch-1
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Complete FontFile ref and update example
2023-02-06 17:48:44 +01:00
CorentinBrulé
57d495f43b
Complete FontFile ref and update example
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I complete the ref items according to [TextServer ref](https://docs.godotengine.org/en/latest/classes/class_textserver.html ) and update example with new properties path
2023-02-06 16:22:50 +01:00
Lyuma
5fbcb80170
Use reimport_append api for importing embedded gltf images
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Co-authored-by: K. S. Ernest (iFire) Lee <ernest.lee@chibifire.com>
2023-02-06 07:11:45 -08:00
Rémi Verschelde
074113b97d
Merge pull request #72455 from reduz/allow-reimport-appending
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Support reimport appending
2023-02-06 15:39:51 +01:00
Rémi Verschelde
9ad098f653
Merge pull request #72276 from dalexeev/gds-rpc-annot
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GDScript: Better handling of `@rpc` annotation and autocompletion
2023-02-06 15:39:25 +01:00
Rémi Verschelde
82ff7b4bce
Merge pull request #68492 from Sauermann/fix-picking-sort
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Fix propagation order for 2D physics picking events
2023-02-06 15:38:38 +01:00
Danil Alexeev
31749de128
GDScript: Better handling of @rpc
annotation and autocompletion
2023-02-05 21:21:37 +03:00
Yuri Sizov
13f0158e49
Merge pull request #72608 from vnen/gdscript-warning-default-error
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GDScript: Add warnings that are set to error by default (take 2)
2023-02-05 16:00:26 +03:00
Yuri Sizov
e13e4b7b6d
Merge pull request #71665 from bitsawer/expose_global_classes
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Expose and document ProjectSettings.get_global_class_list()
2023-02-05 15:55:15 +03:00
Markus Sauermann
6e855e3820
Fix propagation order for 2D physics picking events
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This patch adds a viewport-configuration-option for sorting
physics-picking events by the Z-Index and the scene tree position
of the collision objects.
2023-02-04 22:44:36 +01:00
Silc Renew
fff3ae1d89
Fix NodeTransition initialization and AnimationNode remapping method
2023-02-05 06:24:14 +09:00
bitsawer
d1521933bb
Expose and document ProjectSettings.get_global_class_list()
2023-02-04 23:22:27 +02:00
Yuri Sizov
0030286054
Merge pull request #72721 from raulsntos/dotnet/variant-docs
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Update Variant documentation for C#
2023-02-04 23:11:01 +03:00
Raul Santos
d856d5eb82
Update Variant documentation for C#
2023-02-04 20:29:42 +01:00
Yuri Sizov
2bd5302704
Merge pull request #72695 from clayjohn/CanvasGroup-shading
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Avoid shading CanvasGroup nodes twice
2023-02-04 21:38:25 +03:00
Yuri Sizov
373295fa15
Merge pull request #72656 from Calinou/doc-decal-visibility-aabb
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Document visibility AABB caveats with decals, reflection probes and lights
2023-02-04 21:36:25 +03:00
Yuri Sizov
8753b07b05
Merge pull request #71860 from GeroVeni/master
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Improve docs for rpc annotations
2023-02-04 18:43:15 +03:00
GeroVeni
54f2226ce5
Improve docs for rpc annotations
2023-02-04 13:28:41 +00:00
Hugo Locurcio
eb52b95997
Document visibility AABB caveats with decals, reflection probes and lights
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This is required in rendering methods that don't use clustering
to check which meshes should be affected by decals, reflection probes
and lights.
2023-02-04 00:59:40 +01:00