Thomas Herzog
b34d2efedb
Merge pull request #20704 from dragmz/patch-2
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Fix uniform set for mat3 and mat4
2018-08-04 08:10:44 +02:00
Xavier Cho
5d2c239772
Add missing GetPtr() for Dictionary<> and Array<>
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Add missing GetPtr() method for generic versions of Dictionary
and Array to fix #20705 .
2018-08-04 14:34:55 +09:00
Marcin Zawiejski
477f496162
Fix uniform set for mat3 and mat4
2018-08-04 07:30:25 +02:00
Ignacio Etcheverry
b911165679
Merge pull request #20600 from exts/new_generic_methods
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Mono: Added generic methods for PackedScene & ResourceLoader
2018-08-04 05:22:38 +02:00
exts
cdb4ae471b
Added generic method for ResourceLoader: Load<T>()
2018-08-03 13:40:42 -05:00
PJB3005
338217c30b
Improve TileMap.get_used_cells docs.
2018-08-03 20:38:31 +02:00
Andrea Catania
b469267d94
Fixed SoftBody pinned point offset calculation
2018-08-03 17:44:09 +02:00
David Sichma
c101dd5fa6
Keeping track of discard
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Shader compilation now keeps track of the discard key word.
Previously only variables were monitored. But discard, which needs
special treatment in some cases, went unnoticed by the compiler as
discard is not a variable but a flow control.
This commit adds monitoring for discard.
2018-08-02 21:55:02 +02:00
Hugo Locurcio
24f39b08c7
Make the default text editor caret blink speed faster
2018-08-02 21:03:31 +02:00
Hugo Locurcio
cbe9597021
Fix zoom display in the script editor on hiDPI displays
2018-08-02 11:41:29 +02:00
Saracen
63c6a2487f
Fixes the hyperlinks for enumerators inside classes in the editor help.
2018-08-02 09:40:36 +01:00
Hugo Locurcio
501fc98c63
Scale underlines in the script editor with the editor scale
2018-08-02 09:38:56 +02:00
Saracen
c55e269bfa
Add method to manually advance AnimationTree and manual process mode.
2018-08-02 08:29:51 +01:00
Max Hilbrunner
6c569c90b6
Merge pull request #20617 from viktor-ferenczi/issue-20613
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Fix Mac build
2018-08-01 19:00:22 +02:00
Ignacio Etcheverry
3fa2404a79
Merge pull request #20644 from NickToony/master
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Fixed Windows mono compile
2018-08-01 03:52:46 +02:00
Nick Hope
24b4694313
fixed: windows mono compile ( #20598 )
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tidy: formatting.
2018-07-31 21:16:47 +01:00
Jason Anderson
512ae49f7d
Added description and measurement
2018-07-31 14:20:27 -05:00
Ignacio Etcheverry
ccce161d0e
Merge pull request #20639 from neikeq/issue-20531-and-cleanup
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Mono: Fix property set_value and cleanup
2018-07-31 20:10:04 +02:00
Ignacio Etcheverry
4172fa03b5
Mono: Fix property set_value and cleanup
2018-07-31 19:49:16 +02:00
Bernhard Liebl
ba974b8d1e
Allow some non-integer built-in constants in gdscript
2018-07-31 17:56:48 +02:00
Unknown
7fbb826422
Fix #20564 HDR import fail
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Token has extra "0" at the end so it fail condition checking.
2018-07-31 21:34:44 +07:00
Saracen
73636953ae
Merge branch 'audio_mic' of https://github.com/SaracenOne/godot into audio_mic
2018-07-31 04:47:28 +01:00
Saracen
59b703c4f8
Add extra latency to microphone playback to reduce clipping.
2018-07-31 04:46:29 +01:00
Michael Alexsander Silva Dias
22ffaded01
Adjust bottom panel's minimal height for the expand icon
2018-07-30 19:12:31 -03:00
Viktor Ferenczi
5590ec67db
Fixed short circuiting on non-Windows platforms
2018-07-30 23:55:15 +02:00
Viktor Ferenczi
32a2c46d02
Fixed Mac build by running builders in subprocess only on Windows
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Also passing serializable SCons environment variables (env) for compatibility with debug builds (search for uses of env in make functions)
2018-07-30 23:35:35 +02:00
Mikko Mustonen
dcbbc445db
Relative motion based on raw input for Windows
2018-07-30 23:51:51 +03:00
Jason Anderson
17eb26a83a
Added description
2018-07-30 13:56:09 -05:00
Max Hilbrunner
3f01f40e91
Merge pull request #20550 from AndreaCatania/soft_fix
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Soft Body - Pin Point fix, Material fix
2018-07-30 17:01:25 +02:00
Marcin Zawiejski
b1e0da455b
Fix Windows handles leak
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Fixes thread and process handles leak when running and killing project
from editor (caused by a missing CloseHandle call) plus a potential leak
when calling OS_Windows::execute with p_blocking and !r_pipe.
The leak could be easily observed with a Handles counter in Task Manager
(or Performance Monitor) for the Godot editor process.
2018-07-30 13:41:46 +02:00
Thomas Herzog
b4d3f541e7
add 3D textures
2018-07-30 12:20:27 +02:00
Juan Linietsky
5a5614e8ad
Add support for line continuations (wtf) in obj format, fixes #7974
2018-07-29 21:37:55 -03:00
Juan Linietsky
15db793ef2
Ensure process notification is received only if really enabled, fixes #7894
2018-07-29 21:20:41 -03:00
Juan Linietsky
e896261b87
Added missing support for traditional chinese on Windows, fixes #7674
2018-07-29 21:10:30 -03:00
Juan Linietsky
ac52eb444f
Ensure one shot signals are not disconnected while edited, closes #7776
2018-07-29 21:05:31 -03:00
Juan Linietsky
95a9e51975
Remove pointless check for no texture, fixes #7298
2018-07-29 20:47:20 -03:00
Juan Linietsky
aff57a613b
Add extra functions to toggle bits in visualinstance and camera, same as physics. Helps with #6685
2018-07-29 20:05:16 -03:00
groud
eb7f4ddcce
Fixes bugs on the 2D editor scrollable area
2018-07-30 01:05:13 +02:00
Ignacio Etcheverry
f3c7527225
Fix case where exported properties value is lost
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Fixes exported property modified values lost when creating a placeholder script instance with a failed script compilation
- Object set/get will call PlaceHolderScriptInstance's new fallback set/get methods as a last resort. This way, placeholder script instances can keep the values for storage or until the script is compiled successfuly.
- Script::can_instance() will only return true if a real script instance can be created. Otherwise, in the case of placeholder script instances, it will return false.
- Object::set_script(script) is now in charge of requesting the creation of placeholder script instances. It's no longer Script::instance_create(owner)'s duty.
- PlaceHolderScriptInstance has a new method set_build_failed(bool) to determine whether it should call into its script methods or not.
- Fixed a few problems during reloading of C# scripts.
2018-07-29 22:40:12 +02:00
Juan Linietsky
200c6cf630
Perform a name check when loading scenes and running on editor, fixes #6152
2018-07-29 17:39:45 -03:00
Ignacio Etcheverry
b3919dcb44
Merge pull request #20582 from hpvb/fix-mono-mingw
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Fix Mono compilation on Windows/Ming
2018-07-29 22:36:44 +02:00
Hein-Pieter van Braam
0deb8dda51
Fix Mono compilation on Windows/Ming
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(cherry picked from commit 83140541dc
)
2018-07-29 22:31:38 +02:00
Juan Linietsky
317dee95de
It is now possible to import images as a separate resource, closes #5738 and likely many others
2018-07-29 16:45:23 -03:00
Jari Ronkainen
687b95b41f
Do not use deprecated stuff that only glibc now implements
2018-07-29 22:27:47 +03:00
Juan Linietsky
7b63c6323d
Clear color was not correctly being set, fixes #4939
2018-07-29 15:09:42 -03:00
Andrea Catania
7949ba771b
SoftBody add MeshInstance Material correctly
2018-07-29 19:36:32 +02:00
Juan Linietsky
c752c26427
Expose _clips_input as a virtual function, closes #15358
2018-07-29 12:48:17 -03:00
Juan Linietsky
0fcc28b6f3
Merge pull request #15269 from ianb96/context_menu_improvements
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Context Menu Improvements
2018-07-29 12:31:20 -03:00
Juan Linietsky
d2aaf460fb
Manually fix, merge and close #15168
2018-07-29 12:18:37 -03:00
Hein-Pieter van Braam
2d98b40d47
Fix nested Vectors
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When a Vector of Vectors gets resized the 'this' pointer of the Vectors
change. This means that the VectorWriteProxy _parent references get
invalidated. Thanks a lot to @ibrahn for finding the root cause of this.
To fix this we now create a pointer to CowData in Vector (which won't
change when the vectors move) and pass that to the write proxy also.
This fixes #20475
2018-07-29 17:03:35 +02:00