Hendrik Brucker
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e96b1a2c0c
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Implement MSAA for 2D [Vulkan only]
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2022-08-13 01:09:48 +02:00 |
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Hugo Locurcio
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813f6a5d57
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Add hint_transparent to use a transparent black placeholder texture
This can be used in shaders to avoid the need to supply a transparent
placeholder texture manually.
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2022-08-01 23:38:06 +02:00 |
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Bastiaan Olij
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ecfcfd97fa
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Split dependency logic
Split FOG
Split visibility notifier
Final cleanup of storage classes
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2022-06-28 00:10:29 +10:00 |
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clayjohn
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3e20c1347d
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Add clipping, backbuffer, and CanvasGroups to 2D GLES3 renderer
As well as significant consequent cleanup in the RenderTarget, Texture, and Canvas renderer code
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2022-05-24 11:00:34 -07:00 |
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clayjohn
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9b61c855ef
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Add basic lighting to GLES3 renderer.
This includes all three light types and IBL, but does not include shadows or any form of GI
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2022-05-16 15:07:09 -07:00 |
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clayjohn
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652adcd5bf
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Basic 3D rendering
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2022-05-12 10:37:27 -07:00 |
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clayjohn
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2f2064fe3d
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Overhaul GLES3: Add basis for 3D renderer, overhaul materials and textures
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2022-04-26 11:48:39 -07:00 |
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Bastiaan Olij
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6b28d94e77
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Merge canvas and decal into TextureStorage and add render target
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2022-04-17 12:59:50 +10:00 |
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Bastiaan Olij
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57e5a33623
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Split dummy renderer classes into separate files
Split canvas_texture_storage and texture_storage from render_storage class
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2022-03-16 17:43:10 +11:00 |
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