Micky
ae5771e1b1
Rename remaining "Spatial" in Plugins to "Node3D"
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For EditorNode3DGizmo:
- `get_spatial_node` -> `get_node_3d`
- `set_spatial_node` -> `set_node_3d`
For EditorPlugin:
- `add_spatial_gizmo_plugin` -> `add_node_3d_gizmo_plugin`
- `remove_spatial_gizmo_plugin` -> `remove_node_3d_gizmo_plugin`
Also renames some internal methods for consistency (`forward_3d_draw_over_viewport` & `forward_3d_force_draw_over_viewport` ...). Basically, Spatial has been completely eradicated.
2022-10-04 16:27:29 +02:00
Raul Santos
361ff55241
Fix theme methods usage in docs
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- Fix usages of `get_icon` that was renamed
`get_theme_icon`.
- Replace `new Control().get_font*` with
`ThemeDB.fallback_font*`.
2022-09-15 12:03:02 +02:00
Rémi Verschelde
b52305351d
Merge pull request #64465 from TokageItLab/bind-after-gui-input
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Bind `AfterGUIInput` to GDScript and update document
2022-09-10 20:01:48 +02:00
Silc Renew
3c7a5fd8ac
bind AfterGUIInput
2022-09-08 20:02:48 +09:00
Rémi Verschelde
2b6e043491
Merge pull request #58617 from KoBeWi/custom_something
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Improve handling of custom types
2022-09-07 17:54:17 +02:00
Yuri Sizov
1459507ed2
Rename EditorInterface.get_editor_main_control to get_editor_main_screen
2022-09-07 03:01:58 +03:00
kobewi
a3309215c2
Improve handling of custom types
2022-09-05 23:08:28 +02:00
kobewi
ece3df3938
Add per-scene UndoRedo
2022-08-22 18:05:10 +02:00
Yuri Sizov
e392746da5
Merge pull request #64357 from Mickeon/rename-plugin-container
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Rename EditorPlugin.`*_PROPERTY_EDITOR_*` to `*_INSPECTOR_*`
2022-08-18 23:01:16 +03:00
Micky
55dff09e93
Rename EditorPlugin.*_PROPERTY_EDITOR_*
to *_INSPECTOR_*
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The name "Inspector" has been adopted for years and is thus more familiar.
2022-08-13 12:59:03 +02:00
Andy Maloney
ea2192b99e
[doc] Use "param" instead of "code" to refer to parameters (6)
2022-08-12 12:07:53 -04:00
Yuri Sizov
c5d7115038
Rename the argument tag to param in XML documentation
2022-08-08 22:34:31 +03:00
kobewi
058c1eac25
Improve docs on how to make main screen plugin
2022-07-18 10:36:17 +02:00
Rémi Verschelde
a2c016e997
Merge pull request #61659 from KoBeWi/state-of-the-ed
2022-06-09 09:57:28 +02:00
Rémi Verschelde
c8ce7e34e2
i18n: Misc fixes translation strings
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Adds some translator comments to solve some questions raised on Weblate.
2022-06-08 12:57:54 +02:00
kobewi
505a2ce468
Improve EditorPlugin state documentation
2022-06-03 22:45:56 +02:00
Priyansh Rathi
0ea7780e33
move gltf export under scene menu
2022-04-12 19:42:41 +05:30
Hugo Locurcio
b68dd2e189
Add an XML schema for documentation
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This makes it easier to spot syntax errors when editing the
class reference. The schema is referenced locally so validation
can still work offline.
Each class XML's schema conformance is also checked on GitHub Actions.
2022-02-15 00:03:31 +01:00
Rémi Verschelde
ec00283f91
ResourceImporter: Restore default append logic for new importers
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This was changed in #56943 to allow adding new importers from plugins that
take precedence over built-in ones, but this should be opt-in, not the default
behavior.
Fixes #57730 .
2022-02-07 09:47:16 +01:00
Rémi Verschelde
7072b359b4
Improve some method bindings to use specific Object
subtypes
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This was made possible by changes to `VariantCaster` which now make
it possible to pass any `Object`-derived type as pointer.
2022-01-28 15:07:22 +01:00
Rémi Verschelde
6c1bd4d227
Replace Godot docs URL with $DOCS_URL
in XML class reference
2021-11-15 13:02:21 +01:00
Rémi Verschelde
a82347c12a
Merge pull request #53648 from pycbouh/docs-warn-about-internal-nodes
2021-10-18 11:22:58 +02:00
reduz
b3bf90b3ce
Add scene Post-Import Plugin support.
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* New plugin system to control the whole import workflow
* Can add options and run code at every import step (general, per node, mesh, animation, material etc.)
This constitutes a first version of these plugins. The ability to interact with the import preview dialog will likely be added later on.
2021-10-15 09:12:04 -03:00
Yuri Sizov
07725b611b
Add warnings to methods that give access to internal nodes
2021-10-10 22:57:58 +03:00
Rémi Verschelde
164dc11e04
Merge pull request #45699 from TokageItLab/implement-skeleton-editor-gizmo
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Implement Skeleton Editor Gizmo
2021-10-06 21:11:20 +02:00
Silc Renew
f2e9867e9f
Implemented SkeletonEditorGizmo
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Co-authored-by: Lyuma <xn.lyuma@gmail.com>
2021-10-07 01:07:46 +09:00
Rémi Verschelde
862994a8ef
doc: Update links to latest documentation after content reorganization
2021-10-06 13:48:48 +02:00
Aaron Franke
02fa885402
Fix docs after GDVIRTUAL pull request
2021-08-25 19:45:27 -05:00
reduz
3682978aee
Replace BIND_VMETHOD by new GDVIRTUAL syntax
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* New syntax is type safe.
* New syntax allows for type safe virtuals in native extensions.
* New syntax permits extremely fast calling.
Note: Everything was replaced where possible except for `_gui_input` `_input` and `_unhandled_input`.
These will require API rework on a separate PR as they work different than the rest of the functions.
Added a new method flag METHOD_FLAG_OBJECT_CORE, used internally. Allows to not dump the core virtuals like `_notification` to the json API, since each language will implement those as it is best fits.
2021-08-22 08:23:58 -03:00
Rémi Verschelde
7adf4cc9b5
doc: Use self-closing tags for return
and argument
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For the time being we don't support writing a description for those, preferring
having all details in the method's description.
Using self-closing tags saves half the lines, and prevents contributors from
thinking that they should write the argument or return documentation there.
2021-07-30 15:29:52 +02:00
Nicholas Huelin
9a72b0d3d0
Fix doc typos
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This pull request fixes an assortment of typos and improves conciseness in `Animation`, `Area2D`, `Array`, `ArrayMesh`, `Control`, `Directory`, `EditorPlugin`, `Engine`, and `OS`.
2021-07-23 12:15:15 -04:00
Nick Huelin
27e9df7778
Add multiple descriptions to several classes
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This pull request adds several descriptions to multiple different classes.
This improves the completeness of the documentation and enhances usability by doing so.
2021-07-06 07:40:27 -04:00
Lightning_A
e28fd07b2b
Rename instance()
->instantiate()
when it's a verb
2021-06-19 20:49:18 -06:00
kobewi
3911e71a52
Fix some virtual methods
2021-06-13 02:02:39 +02:00
kobewi
7ff135b015
Consistently prefix bound virtual methods with _
2021-06-12 00:55:52 +02:00
Yuri Sizov
21f0961610
Proofread add_*_plugin/remove_*_plugin descriptions in EditorPlugin
2021-06-03 15:00:19 +03:00
Rémi Verschelde
b80494e633
Merge pull request #47922 from RoniPerson/patch-3
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Added documentation to some `add_*_plugin` methods
2021-06-03 13:26:33 +02:00
Gilles Roudière
b46672db72
Provide a way to hook into Inspectors UndoRedo.
2021-05-04 09:55:22 +02:00
RoniPerson
e849157e07
Added documentation to some add_*_plugin
methods
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Added documentation to some `add_*_plugin` methods and the corresponding `remove_*_plugin` methods.
Added an example of how to register a plugin to `add_inspector_plugin` and linked to it in the other methods.
2021-04-15 19:23:27 +02:00
Anders Stenberg
034c48dbed
Add missing color argument in forward_canvas_draw_over_viewport example.
2021-04-09 16:49:04 +02:00
Paul Joannon
8455e901f3
class reference proofreading
2021-03-19 13:21:20 +01:00
Rémi Verschelde
bc395c2549
Merge pull request #46221 from akien-mga/doc-sync-classref
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doc: Sync classref with current source
2021-02-19 15:06:50 +01:00
Rémi Verschelde
0d1d719178
doc: Sync classref with current source
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And fix various bogus bindings following previous PRs.
2021-02-19 14:39:14 +01:00
Yuri Sizov
724ed88215
Add documentation for EditorPlugin's build method
2021-02-19 15:42:41 +03:00
kobewi
8b231aff28
Complete documentation of EditorExportPlugin
2020-12-29 13:46:14 +01:00
kobewi
889f5e44ef
Make tool menu plugins use Callables for callback
2020-12-16 20:23:51 +01:00
Tomasz Chabora
cbfbb4538b
Register methods for drawing 3D editor overlays
2020-11-10 11:35:34 +01:00
HaSa1002
9dad1c4943
[Docs] Add C# example for EditorPlugin::forward_canvas_draw_over_viewport
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Follow up to #43356
2020-11-10 10:24:17 +01:00
Rémi Verschelde
e0285dcc00
Merge pull request #43356 from KoBeWi/editor_art
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Add docs for editor viewport drawing methods
2020-11-10 09:34:32 +01:00
Rémi Verschelde
593e35346a
Merge pull request #42841 from HaSa1002/docs-lang-3
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Port code examples to C# (D and E)
2020-11-09 08:29:44 +01:00