Commit graph

59935 commits

Author SHA1 Message Date
kobewi
d96fca371b Copy track update mode when adding reset key 2023-12-30 18:02:55 +01:00
Kacper Gibas
3e91264582 Fix linuxbsd_headers/README.md 2023-12-30 15:04:28 +01:00
bruvzg
15cdc52658
[PopupMenu] Handle physical_keycode and key_label of shortcuts. 2023-12-30 13:17:46 +02:00
Silc Lizard (Tokage) Renew
e538ce3851 Add cubic_interpolate_in_time_variant() to Animation 2023-12-30 13:30:14 +09:00
pancelor
d4d5a14234 project upgrade tool: better space handling in "export"
the regex had two problems; they were not recognizing export statements
that had spaces after "export", or export statements with no space
before "var".

These are both valid syntax, but the conversion was unsuccessful.
This commit fixes both cases.

test case 1:    `export(int)var x = 1`
old conversion: `@export(int)var x = 1`
new conversion: `@export var x: int = 1`

test case 2:    `export (int) var y = 2`
old conversion: `@export (int) var y = 2`
new conversion: `@export var y: int = 2`
2023-12-28 21:10:54 -08:00
rune-scape
b6a53e62bc Initialize pointers in a_star.cpp 2023-12-28 13:58:11 -08:00
MJacred
e81887f996 Fix AudioServer::start_playback_stream does not iterate through given p_bus_volumes 2023-12-28 18:00:37 +01:00
Pedro J. Estébanez
c217041afd Remove traces of the extinct RID preallocate feature 2023-12-28 10:18:05 +01:00
Pedro J. Estébanez
fe8c217b7c Fix warning in MSVC 2023-12-27 17:50:45 +01:00
Septian
475c2fa1e7 Fix OS.get_system_font_path and OS.get_system_font_path_for_text to return correct value 2023-12-27 23:19:43 +07:00
Septian
d83cad6d9b Fix various typos in documentation 2023-12-27 20:37:37 +07:00
A Thousand Ships
e7dbb7a267 Clarify that @GlobalScope.clamp does not do component-wise clamping 2023-12-26 22:16:34 +01:00
Emmanuel Leblond
0124b513cd
Fix ScriptLanguageExtension::_find_function documentation 2023-12-26 14:05:53 +01:00
Pedro J. Estébanez
1c5c8cf6ff RenderingDevice: Fix uniform sets wrongly assumed to be bound 2023-12-26 13:12:32 +01:00
Markus Sauermann
4b6516c843 Fix D&D viewport position calculation
It is necessary to transform screen position to viewport position.
2023-12-25 23:32:29 +01:00
Vedat Gunel
f35f1a1849 Store horizontal and vertical split offsets separately in FileSystem dock 2023-12-25 18:11:18 +03:00
Haoyu Qiu
a42ead59da Improve EditorDirDialog
* Automatically selects the newly created directory
* Automatically selects "res://" when nothing is selected
* Fixes an error when overwrite/replace dialog appears
* Changes "copy checkbox + action button" to "copy button + move button"
* Double clicking a directory (un)collapses it instead of copy/move
* Uses DirectoryCreateDialog for "Create Folder"
2023-12-25 19:14:04 +08:00
Lyuma
fea4165ca8 gltf: fix three bugs which prevented extracted textures from being refreshed.
1. Extracted texture paths in `GLTFDocument::_parse_image_save_image` at the project root started with res:/// which broke cache invalidation
2. md5 hashes were not being written to generator_parameters for new imports, which led Godot to think the file was manually created.
3. `EditorFileSystem::reimport_append` must emit the `resources_reimported` signal in order for the resource cache to be updated.
2023-12-25 01:03:40 -08:00
jsjtxietian
078bfae6a4 Add RD_ENABLED when VULKAN_ENABLED or D3D12_ENABLED is added 2023-12-25 11:13:01 +08:00
Mateus Reis
cab48493d8 Fix double text_changed signal when overwriting selection in LineEdit
The part of gui_input that handles unicode wasn't checking
text_changed_dirty before emitting the signal, unlike the rest of the text editing functions.

Fixes #86451
2023-12-24 14:23:01 +02:00
Yaohua Xiong
795fe74143 unify parameter names for 'RendererCanvasCull' 2023-12-24 10:18:34 +08:00
Paul Joannon
0818d015db
Inspector ⚠️ when C# props might be out of date 2023-12-22 23:27:13 +01:00
Yuri Sizov
13a0d6e9b2 Merge pull request #86431 from timothyqiu/ungroup-action
Improve action name for ungroup button in Scene dock
2023-12-22 17:20:22 +01:00
Yuri Sizov
ebbc985cf8 Merge pull request #86409 from Calinou/displayserver-failure-message-suggest-headless
Suggest `--headless` CLI argument in DisplayServer not found error message
2023-12-22 17:20:18 +01:00
Yuri Sizov
7d03a22329 Merge pull request #86405 from warriormaster12/pipeline-message-fix
Fix wrong error message when graphics pipeline creation fails
2023-12-22 17:20:15 +01:00
Yuri Sizov
d7564dbc6d Merge pull request #86388 from timothyqiu/unique-reset
Clear sub-resources list when no sub-resource exists
2023-12-22 17:20:12 +01:00
Yuri Sizov
980d55198c Merge pull request #86387 from jsjtxietian/fix-tile-set
Fix `UndoRedo history mismatch` when creating a new tile atlas
2023-12-22 17:20:08 +01:00
Yuri Sizov
b4fe310f7d Merge pull request #86377 from timothyqiu/slider-drag
Emit slider's `drag_started` signal before the first value change
2023-12-22 17:20:05 +01:00
Yuri Sizov
84d4889fa0 Merge pull request #86345 from brno32/outline-size-docs
Add note that a large value for `Label.outline_size` is not recommended
2023-12-22 17:20:02 +01:00
Yuri Sizov
44ded3eaa4 Merge pull request #86316 from clayjohn/RD-BFN-normals
Use best fit normals for storing screen space normals
2023-12-22 17:19:58 +01:00
Yuri Sizov
13d34d6a2b Merge pull request #85923 from Calinou/editor-filesystem-dock-add-open-in-terminal
Add a editor FileSystem dock action to open a terminal in selected folder
2023-12-22 17:19:53 +01:00
Yuri Sizov
6b403712f1 Merge pull request #83655 from golfinq/small-capsule-shape-fix
Replace confusing code in GodotCapsuleShape2D::get_supports
2023-12-22 17:19:48 +01:00
Yuri Sizov
bb1cdc1b2a Merge pull request #82961 from Occalepsus/fix_body_area_gravity
Fix body leaving area gravity influence
2023-12-22 17:19:43 +01:00
Sofox
ed648799ae Fixed duplicating nodes at different depths in SceneTreeDock 2023-12-22 15:20:08 +00:00
Haoyu Qiu
c62c0fb2d2 Improve action name for ungroup button in Scene dock 2023-12-22 19:54:14 +08:00
G-Shadow
cbc8ae660c Fix unlimited project option ranges that could cause crashes. 2023-12-22 09:14:45 +03:00
Hugo Locurcio
6da4d5bd60
Suggest --headless CLI argument in DisplayServer not found error message
This is helpful for newcomers setting up Godot on CI, as this provides
automatic guidance as for why it doesn't run out of the box if
there's no X11 server available.
2023-12-21 23:42:39 +01:00
clayjohn
43cf21cb71 Use best fit normals for storing screen space normals 2023-12-21 14:41:29 -07:00
warriormaster12
e729d511df Fix wrong error message when graphics pipeline creation fails 2023-12-21 22:32:58 +02:00
Occalepsus
492f1c2406 Fix body leaving area gravity influence 2023-12-21 16:10:02 +01:00
Haoyu Qiu
6e49ff91c0 Clear sub-resources list when no sub-resource exists 2023-12-21 18:14:10 +08:00
jsjtxietian
1217d7d678 Fix UndoRedo history mismatch when creating a new tile atlas 2023-12-21 17:25:21 +08:00
ajreckof
b4d96bc710 Rework update_property for array.
Apply suggestions from code review

Co-Authored-By: Tomek <kobewi4e@gmail.com>
2023-12-21 10:00:04 +01:00
Haoyu Qiu
58db3e5d7b Emit slider's drag_started signal before the first value change 2023-12-21 11:23:35 +08:00
Yuri Sizov
9d1cbab1c4
Merge pull request #86373 from raulsntos/dotnet/fix-nameof
C#: Use string literal instead of nameof
2023-12-21 03:43:10 +01:00
Raul Santos
abd7927325
C#: Use string literal instead of nameof
Using `nameof` expressions with method parameters requires C# 11 and we're currently on C# 10.
2023-12-21 03:11:47 +01:00
Aaron Franke
c77ae051d5
Add and expose Basis/Transform2D/3D division by float operator 2023-12-20 18:24:03 -06:00
Yuri Sizov
3a8524dd92
Merge pull request #83452 from RandomShaper/rd_common
Split `RenderingDevice` into API-agnostic and `RenderingDeviceDriver` parts
2023-12-20 20:09:18 +01:00
Pedro J. Estébanez
12a519bae2 Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts
Credit and thanks to @bruzvg for multiple build fixes, update of 3rd-party items and MinGW support.

Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2023-12-20 19:18:08 +01:00
Alex Drozd
daa8942f41 Add note that a large value for outline_size is not recommended 2023-12-20 17:55:23 +01:00