Commit graph

58917 commits

Author SHA1 Message Date
Rémi Verschelde
e566167b48
Merge pull request #83925 from jsjtxietian/fix-timer-error-when-base-button-leave-tree-and-feedback
Fix BaseButton `shortcut_feedback`'s timer will raise error when the button is removed from the scene tree
2023-10-26 08:58:22 +02:00
Rémi Verschelde
8835db5f37
Merge pull request #83881 from jsjtxietian/fix-generated-particle-shader-use-noise-direction-before-define
Fix `noise_direction` variable used before initialized in particle shader when using turbulence with collisions
2023-10-26 08:57:59 +02:00
Rémi Verschelde
79e9e201e8
Merge pull request #82415 from Calinou/reflectionprobe-fix-high-max-distance-rendering-2
Clamp ReflectionProbe Max Distance to 262,144 to fix rendering issues
2023-10-26 08:57:35 +02:00
Rémi Verschelde
9f20a4a391
Merge pull request #81510 from garychia/unedit_created_script
SceneTreeDock: Avoid changing the currently edited object when attaching a script
2023-10-26 08:57:01 +02:00
Setadokalo
1d9ec3caa3 Fix freeze when requesting clipboard image from our own window 2023-10-25 18:32:40 -05:00
kit
b7884878fb Fix TabContainer drag to rearrange 2023-10-25 16:22:32 -04:00
S.V.I. Vilcrow
1ec2272e0b Fix checking the visibility condition of selected file in the Godot editor's dock. 2023-10-25 23:13:18 +03:00
Saracen
ed083a9fbe Fix crash when reimporting with Skeleton3D selected. 2023-10-25 21:10:57 +01:00
Michael Alexsander
c3fc87964f
Fix disabled tabs being selected when removing the current one 2023-10-25 16:46:54 -03:00
bruvzg
961e8af8bb
[Menu Bar] Update min. size when items are added/removed/changed. 2023-10-25 22:27:44 +03:00
SilicDev
c0808d5083 fix assignment to vec2 tests 2023-10-25 20:57:45 +02:00
Hugo Locurcio
22e42c1826
Improve documentation related for particle subemitters, collision and attractors
This also describes how to set up particle flipbook animation in
GPUParticles2D's texture property.
2023-10-25 20:44:12 +02:00
Jordyfel
50b7387a3f Use Hashset for dependency list when moving 2023-10-25 21:05:53 +03:00
A Thousand Ships
f721b34b4e Ensure input event is valid in PopupMenu::activate_item_by_event 2023-10-25 17:45:01 +02:00
Fredia Huya-Kouadio
14428c8d5b Update the launchMode for the GodotApp activity to allow other activities to be part of the same task
For details, see https://developer.android.com/guide/topics/manifest/activity-element#lmode
2023-10-25 08:27:35 -07:00
Haoyu Qiu
d53529f488 Translate TextEdit placeholder 2023-10-25 22:51:17 +08:00
bitsawer
cbb39f4b6e Fix VoxelGI MultiMesh and CSG mesh baking 2023-10-25 16:37:47 +03:00
Jordyfel
85144f0cd1 Fix potential crash on failed move. 2023-10-25 14:52:34 +03:00
jsjtxietian
cc14e0092a Fix noise_direction variable used before initialized in particle shader
when using turbulence with collisions, delete unused code
2023-10-25 19:35:16 +08:00
kobewi
294ce2d2a7 Fix animation track paths updated by scene dock 2023-10-25 12:34:50 +02:00
Philip Whitfield
249aed43bf add support for EGL 1.4 2023-10-25 12:08:48 +02:00
clayjohn
6a663959a6 Fill out Material documentation and clarify render_priority and next_pass sorting 2023-10-25 10:58:06 +02:00
Rémi Verschelde
06d5189167
Merge pull request #83902 from Biokastin/master
Improve X11 `screen_get_refresh_rate` performance
2023-10-25 10:32:21 +02:00
Rémi Verschelde
3f9af43e73
Merge pull request #83892 from Geometror/fix-gn-slot-index
Fix GraphNode slot index inconsistency.
2023-10-25 10:31:57 +02:00
Rémi Verschelde
ea8b773f93
Merge pull request #83891 from smix8/tilemap_bake_crashes
Fix potential crashes with TileMap navmesh baking
2023-10-25 10:31:33 +02:00
Rémi Verschelde
8f1c350bb3
Merge pull request #83890 from groud/fix_get_used_cells
Fix `get_used_rect`, `get_used_cells` and `get_used_cells_by_id` in TileMap after a call to `clear()`
2023-10-25 10:31:10 +02:00
Rémi Verschelde
1a3db248d5
Merge pull request #83887 from groud/fix_tile_set_canvas_texture_issue
Fix normals in TileSet when using CanvasTextures
2023-10-25 10:30:46 +02:00
Rémi Verschelde
9f49da24da
Merge pull request #83830 from jsjtxietian/fix-varying-assign-swizzle-check
Fix assign with swizzle in shader not doing varying validation check
2023-10-25 10:30:22 +02:00
Rémi Verschelde
f7c43a8a19
Merge pull request #83800 from dsnopek/gdextension-callable-custom-object-id
GDExtension: Use `ObjectID` when creating custom callable
2023-10-25 10:29:58 +02:00
Rémi Verschelde
074297d945
Merge pull request #83745 from quirkylemon/clamped-description-text
Clamp the height of description text for property selectors
2023-10-25 10:29:33 +02:00
Rémi Verschelde
4cc8f0f36d
Merge pull request #83649 from BastiaanOlij/no_2d_stereo
Skip 2D rendering if stereo enabled and fix couple of MSAA issues
2023-10-25 10:29:09 +02:00
Rémi Verschelde
cd46addfca
Merge pull request #83597 from SaracenOne/duplicate_foreign_nodes
Support duplication of foreign nodes.
2023-10-25 10:28:45 +02:00
Rémi Verschelde
9798ae3d6a
Merge pull request #82974 from mrjustaguy/Split-fix
Directional 2 Split Shadow Stabilization Fix
2023-10-25 10:28:21 +02:00
Rémi Verschelde
bef514559a
Merge pull request #82906 from LinuxUserGD/patch-1
Add `sdf_collision` property description to LightOccluder2D
2023-10-25 10:27:56 +02:00
Rémi Verschelde
c0f00be870
Merge pull request #81936 from detomon/update-renderingdevice-doc
Fix required parameter values for 2D textures in `RenderingDevice.texture_clear()`
2023-10-25 10:27:32 +02:00
Rémi Verschelde
f021d33940
Merge pull request #81167 from bitsawer/fix_sdfgi_editor_change
Reset SDFGI when changing editor scene tabs
2023-10-25 10:27:03 +02:00
jsjtxietian
47d601b316 Fix BaseButton.shortcut_feedback's timer raises errors
when a button is removed from the scene tree
2023-10-25 14:47:25 +08:00
clayjohn
a88e519f18 Add padding to normal attribute in Compatibility renderer to match the RD renderers 2023-10-24 22:32:34 +02:00
Brayden Harlon
085255bd0e Improved X11 screen_get_refresh_rate performance 2023-10-24 11:25:51 -07:00
Hendrik Brucker
9391046c32 Fix GraphNode slot index inconsistency. 2023-10-24 16:19:33 +02:00
smix8
5e4ff965cc Fix potential crashes with TileMap navmesh baking
Fixes potential crashes with TileMap navmesh baking.
2023-10-24 14:51:52 +02:00
Gilles Roudière
a2bc599450 Fixes get_used_rect, get_used_cells and get_used_cells_by_id in TileMap after a call to clear() 2023-10-24 14:43:43 +02:00
kobewi
99262705a8 Fix TileMap layer reverts and defaults 2023-10-24 13:44:07 +02:00
Gilles Roudière
162286cff4 Fix normals in TileSet when using CanvasTextures 2023-10-24 13:10:06 +02:00
Rémi Verschelde
e8d57afaec
Merge pull request #83831 from QbieShay/qbe/fix-normal-point
Particles: Fix directed points not working, and fix friction formula
2023-10-24 11:39:17 +02:00
Rémi Verschelde
ea0ab441c8
Merge pull request #83861 from Calinou/lightmapgi-fix-editor-only-sky-only
Fix LightmapGI taking editor-only and sky-only lights into account
2023-10-24 10:54:56 +02:00
Rémi Verschelde
2dc932e62d
Merge pull request #83851 from Calinou/colorpicker-raw-mode-increase-precision
Increase precision of RAW mode in ColorPicker
2023-10-24 10:54:52 +02:00
Rémi Verschelde
e0b23ac420
Merge pull request #83845 from akien-mga/sync-gamecontrollerdb
Sync controller mappings DB with SDL2 community repo
2023-10-24 10:54:48 +02:00
Rémi Verschelde
6ead61ab1e
Merge pull request #83839 from todeskurve/todeskurve-patch-ImmediateMesh.xml
Add C# Example to ImmediateMesh.xml
2023-10-24 10:54:45 +02:00
Rémi Verschelde
849b4f4793
Merge pull request #83837 from adamscott/revert-to-proxy_to_pthread=no-by-default
Revert to `proxy_to_pthread=no` as default
2023-10-24 10:54:41 +02:00