Rémi Verschelde
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e566167b48
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Merge pull request #83925 from jsjtxietian/fix-timer-error-when-base-button-leave-tree-and-feedback
Fix BaseButton `shortcut_feedback`'s timer will raise error when the button is removed from the scene tree
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2023-10-26 08:58:22 +02:00 |
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Rémi Verschelde
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8835db5f37
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Merge pull request #83881 from jsjtxietian/fix-generated-particle-shader-use-noise-direction-before-define
Fix `noise_direction` variable used before initialized in particle shader when using turbulence with collisions
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2023-10-26 08:57:59 +02:00 |
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Rémi Verschelde
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79e9e201e8
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Merge pull request #82415 from Calinou/reflectionprobe-fix-high-max-distance-rendering-2
Clamp ReflectionProbe Max Distance to 262,144 to fix rendering issues
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2023-10-26 08:57:35 +02:00 |
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Rémi Verschelde
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9f20a4a391
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Merge pull request #81510 from garychia/unedit_created_script
SceneTreeDock: Avoid changing the currently edited object when attaching a script
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2023-10-26 08:57:01 +02:00 |
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Setadokalo
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1d9ec3caa3
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Fix freeze when requesting clipboard image from our own window
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2023-10-25 18:32:40 -05:00 |
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kit
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b7884878fb
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Fix TabContainer drag to rearrange
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2023-10-25 16:22:32 -04:00 |
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S.V.I. Vilcrow
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1ec2272e0b
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Fix checking the visibility condition of selected file in the Godot editor's dock.
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2023-10-25 23:13:18 +03:00 |
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Saracen
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ed083a9fbe
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Fix crash when reimporting with Skeleton3D selected.
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2023-10-25 21:10:57 +01:00 |
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Michael Alexsander
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c3fc87964f
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Fix disabled tabs being selected when removing the current one
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2023-10-25 16:46:54 -03:00 |
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bruvzg
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961e8af8bb
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[Menu Bar] Update min. size when items are added/removed/changed.
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2023-10-25 22:27:44 +03:00 |
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SilicDev
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c0808d5083
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fix assignment to vec2 tests
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2023-10-25 20:57:45 +02:00 |
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Hugo Locurcio
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22e42c1826
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Improve documentation related for particle subemitters, collision and attractors
This also describes how to set up particle flipbook animation in
GPUParticles2D's texture property.
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2023-10-25 20:44:12 +02:00 |
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Jordyfel
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50b7387a3f
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Use Hashset for dependency list when moving
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2023-10-25 21:05:53 +03:00 |
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A Thousand Ships
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f721b34b4e
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Ensure input event is valid in PopupMenu::activate_item_by_event
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2023-10-25 17:45:01 +02:00 |
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Fredia Huya-Kouadio
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14428c8d5b
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Update the launchMode for the GodotApp activity to allow other activities to be part of the same task
For details, see https://developer.android.com/guide/topics/manifest/activity-element#lmode
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2023-10-25 08:27:35 -07:00 |
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Haoyu Qiu
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d53529f488
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Translate TextEdit placeholder
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2023-10-25 22:51:17 +08:00 |
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bitsawer
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cbb39f4b6e
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Fix VoxelGI MultiMesh and CSG mesh baking
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2023-10-25 16:37:47 +03:00 |
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Jordyfel
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85144f0cd1
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Fix potential crash on failed move.
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2023-10-25 14:52:34 +03:00 |
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jsjtxietian
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cc14e0092a
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Fix noise_direction variable used before initialized in particle shader
when using turbulence with collisions, delete unused code
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2023-10-25 19:35:16 +08:00 |
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kobewi
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294ce2d2a7
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Fix animation track paths updated by scene dock
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2023-10-25 12:34:50 +02:00 |
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Philip Whitfield
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249aed43bf
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add support for EGL 1.4
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2023-10-25 12:08:48 +02:00 |
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clayjohn
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6a663959a6
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Fill out Material documentation and clarify render_priority and next_pass sorting
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2023-10-25 10:58:06 +02:00 |
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Rémi Verschelde
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06d5189167
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Merge pull request #83902 from Biokastin/master
Improve X11 `screen_get_refresh_rate` performance
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2023-10-25 10:32:21 +02:00 |
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Rémi Verschelde
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3f9af43e73
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Merge pull request #83892 from Geometror/fix-gn-slot-index
Fix GraphNode slot index inconsistency.
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2023-10-25 10:31:57 +02:00 |
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Rémi Verschelde
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ea8b773f93
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Merge pull request #83891 from smix8/tilemap_bake_crashes
Fix potential crashes with TileMap navmesh baking
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2023-10-25 10:31:33 +02:00 |
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Rémi Verschelde
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8f1c350bb3
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Merge pull request #83890 from groud/fix_get_used_cells
Fix `get_used_rect`, `get_used_cells` and `get_used_cells_by_id` in TileMap after a call to `clear()`
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2023-10-25 10:31:10 +02:00 |
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Rémi Verschelde
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1a3db248d5
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Merge pull request #83887 from groud/fix_tile_set_canvas_texture_issue
Fix normals in TileSet when using CanvasTextures
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2023-10-25 10:30:46 +02:00 |
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Rémi Verschelde
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9f49da24da
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Merge pull request #83830 from jsjtxietian/fix-varying-assign-swizzle-check
Fix assign with swizzle in shader not doing varying validation check
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2023-10-25 10:30:22 +02:00 |
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Rémi Verschelde
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f7c43a8a19
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Merge pull request #83800 from dsnopek/gdextension-callable-custom-object-id
GDExtension: Use `ObjectID` when creating custom callable
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2023-10-25 10:29:58 +02:00 |
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Rémi Verschelde
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074297d945
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Merge pull request #83745 from quirkylemon/clamped-description-text
Clamp the height of description text for property selectors
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2023-10-25 10:29:33 +02:00 |
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Rémi Verschelde
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4cc8f0f36d
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Merge pull request #83649 from BastiaanOlij/no_2d_stereo
Skip 2D rendering if stereo enabled and fix couple of MSAA issues
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2023-10-25 10:29:09 +02:00 |
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Rémi Verschelde
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cd46addfca
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Merge pull request #83597 from SaracenOne/duplicate_foreign_nodes
Support duplication of foreign nodes.
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2023-10-25 10:28:45 +02:00 |
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Rémi Verschelde
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9798ae3d6a
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Merge pull request #82974 from mrjustaguy/Split-fix
Directional 2 Split Shadow Stabilization Fix
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2023-10-25 10:28:21 +02:00 |
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Rémi Verschelde
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bef514559a
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Merge pull request #82906 from LinuxUserGD/patch-1
Add `sdf_collision` property description to LightOccluder2D
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2023-10-25 10:27:56 +02:00 |
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Rémi Verschelde
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c0f00be870
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Merge pull request #81936 from detomon/update-renderingdevice-doc
Fix required parameter values for 2D textures in `RenderingDevice.texture_clear()`
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2023-10-25 10:27:32 +02:00 |
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Rémi Verschelde
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f021d33940
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Merge pull request #81167 from bitsawer/fix_sdfgi_editor_change
Reset SDFGI when changing editor scene tabs
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2023-10-25 10:27:03 +02:00 |
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jsjtxietian
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47d601b316
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Fix BaseButton.shortcut_feedback's timer raises errors
when a button is removed from the scene tree
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2023-10-25 14:47:25 +08:00 |
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clayjohn
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a88e519f18
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Add padding to normal attribute in Compatibility renderer to match the RD renderers
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2023-10-24 22:32:34 +02:00 |
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Brayden Harlon
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085255bd0e
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Improved X11 screen_get_refresh_rate performance
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2023-10-24 11:25:51 -07:00 |
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Hendrik Brucker
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9391046c32
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Fix GraphNode slot index inconsistency.
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2023-10-24 16:19:33 +02:00 |
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smix8
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5e4ff965cc
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Fix potential crashes with TileMap navmesh baking
Fixes potential crashes with TileMap navmesh baking.
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2023-10-24 14:51:52 +02:00 |
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Gilles Roudière
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a2bc599450
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Fixes get_used_rect, get_used_cells and get_used_cells_by_id in TileMap after a call to clear()
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2023-10-24 14:43:43 +02:00 |
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kobewi
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99262705a8
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Fix TileMap layer reverts and defaults
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2023-10-24 13:44:07 +02:00 |
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Gilles Roudière
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162286cff4
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Fix normals in TileSet when using CanvasTextures
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2023-10-24 13:10:06 +02:00 |
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Rémi Verschelde
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e8d57afaec
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Merge pull request #83831 from QbieShay/qbe/fix-normal-point
Particles: Fix directed points not working, and fix friction formula
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2023-10-24 11:39:17 +02:00 |
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Rémi Verschelde
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ea0ab441c8
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Merge pull request #83861 from Calinou/lightmapgi-fix-editor-only-sky-only
Fix LightmapGI taking editor-only and sky-only lights into account
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2023-10-24 10:54:56 +02:00 |
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Rémi Verschelde
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2dc932e62d
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Merge pull request #83851 from Calinou/colorpicker-raw-mode-increase-precision
Increase precision of RAW mode in ColorPicker
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2023-10-24 10:54:52 +02:00 |
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Rémi Verschelde
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e0b23ac420
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Merge pull request #83845 from akien-mga/sync-gamecontrollerdb
Sync controller mappings DB with SDL2 community repo
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2023-10-24 10:54:48 +02:00 |
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Rémi Verschelde
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6ead61ab1e
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Merge pull request #83839 from todeskurve/todeskurve-patch-ImmediateMesh.xml
Add C# Example to ImmediateMesh.xml
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2023-10-24 10:54:45 +02:00 |
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Rémi Verschelde
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849b4f4793
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Merge pull request #83837 from adamscott/revert-to-proxy_to_pthread=no-by-default
Revert to `proxy_to_pthread=no` as default
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2023-10-24 10:54:41 +02:00 |
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