Fabio Alessandrelli
bab20c6e09
[HTML5] Custom Gamepad library to allow remapping.
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No longer use emscripten functions for gamepads, implement them as
library functions in library_godot_display.js instead.
This allows us to do a better job at "guessing" vendorId, productId, OS,
etc. thus allowing us to better find the remapping for the controller.
2021-01-18 12:30:38 +01:00
Rémi Verschelde
5496174dd4
Merge pull request #45265 from KoBeWi/children_editing_2077
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Change how editable children data is stored
2021-01-18 12:30:38 +01:00
Fabio Alessandrelli
a1533f2c44
Better gamepad axis event injection.
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In the core input handling code we have checks to make sure that if axis
rapidly change sign we inject mid-points to release any pending inputmap
action.
The function though, did not correctly insert the mid-point causing
dpads mapped to an axis that behaves like tri-state buttons (-1,0,1) to
not be released correctly.
This commit fixes that by including in the check the case where the axis
swtiches from abs(1) to 0.
2021-01-18 12:30:38 +01:00
Rémi Verschelde
16fa4201f1
Merge pull request #45128 from bruvzg/rtl_wrapped_lines
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RichTextLabel: Add count and scroll functions for wrapped lines and paragraphs.
2021-01-18 11:37:21 +01:00
Yuri Roubinsky
de5a8128d7
Unified several visual shader nodes
2021-01-18 13:32:12 +03:00
bruvzg
e4651a44ab
RichTextLabel: adds separate get_total_x_count
, get_visible_x_count
and scroll_to_x
functions for wrapped lines and paragraphs (newlines).
2021-01-18 11:26:55 +02:00
Rémi Verschelde
380bb2d533
Merge pull request #45274 from Calinou/fix-botton-typo
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Fix typo in theming methods ("botton" -> "bottom")
2021-01-18 10:06:57 +01:00
Rémi Verschelde
125d9b0fc8
Merge pull request #45272 from Calinou/editor-cinematic-preview-hide-rotation-gizmog
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Hide the rotation gizmo when editor cinematic preview is enabled
2021-01-18 10:04:35 +01:00
Rémi Verschelde
d13043b443
Merge pull request #45271 from Calinou/editor-tweak-contextual-ligatures-hint
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Tweak the Contextual Ligatures editor setting hint for consistency
2021-01-18 09:57:34 +01:00
bruvzg
efd8f27790
[WIP] Add separate simulator
flag for iOS build, change main library to xcframework
format.
2021-01-18 10:36:14 +02:00
Rémi Verschelde
f743f8cb9a
Merge pull request #45250 from naithar/fix/ios_plugin-4.0
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[iOS] '.xcframework' support in plugins
2021-01-18 08:57:56 +01:00
Hugo Locurcio
1f9cac1717
Fix typo in theming methods ("botton" -> "bottom")
2021-01-18 04:19:07 +01:00
Hugo Locurcio
fa1d853eeb
Hide the rotation gizmo when editor cinematic preview is enabled
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Cinematic preview enables the Camera3D preview automatically.
When previewing a Camera3D, the rotation gizmo isn't displayed as
it can't be used.
2021-01-18 03:19:05 +01:00
Hugo Locurcio
38e1965af8
Tweak the Contextual Ligatures editor setting hint for consistency
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Title Case is used for all enum values in Godot.
2021-01-18 03:00:42 +01:00
kobewi
05f29b16b6
Change how editable children data is stored
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Co-authored-by: hilfazer <az13337@gmail.com>
2021-01-17 23:37:40 +01:00
Sergey Minakov
13a6a83b44
[iOS] Remove plugins from modules.
2021-01-17 14:33:39 +03:00
Sergey Minakov
01d513f3ca
[iOS] Added support for '.xcframework' in plugins
2021-01-17 14:13:09 +03:00
Tomasz Chabora
412125f191
Detect external modification of scenes
2021-01-16 23:33:04 +01:00
Rémi Verschelde
49b5776e8b
Merge pull request #45036 from vix597/issue-45025
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Fix `AudioServer.get_time_since_last_mix()` returning incorrect value when accessing from another thread
2021-01-16 21:18:05 +01:00
Rémi Verschelde
3f66d8b953
Merge pull request #45232 from Xrayez/doc-gpu-particles-visibility
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Document GPU particles visibility rect/aabb behavior
2021-01-16 21:15:11 +01:00
Sean LaPlante
17ac012728
Fixes #45025 - Protects _last_mix_time and _last_frame_time with the AudioDriver lock() and unlock() methods
2021-01-16 13:10:05 -05:00
Andrii Doroshenko (Xrayez)
b4675973fd
Document GPU particles visibility rect/aabb behavior
2021-01-16 17:37:17 +02:00
Michael Alexsander
b3b455c167
Update path in the FileSystem dock after doing file operations
2021-01-16 12:30:56 -03:00
Rémi Verschelde
3099f6fae4
Merge pull request #45221 from arrowinaknee/fix-new-scene-save
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Remove unnecessary file existence check when saving scene
2021-01-16 12:45:50 +01:00
Yuri Roubinsky
d87303d058
Auto-creates a port in visual shader expression on dragging from
2021-01-16 12:57:09 +03:00
ArrowInAKnee
13e7f1193a
Remove unnecessary file existence check when saving scene
2021-01-16 01:22:09 +03:00
Hugo Locurcio
44204ec32d
Make Range return 1.0 ratio if minimum and maximum values are equal
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An error message is also no longer printed.
This matches the behavior found in most UI frameworks where having
equal minimum and maximum values is considered acceptable.
This closes #43179 .
2021-01-15 23:14:50 +01:00
Rémi Verschelde
05f5c8725b
Merge pull request #45218 from KoBeWi/new_regression_coming_in_3_2_1
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Unify single and multiscene instancing
2021-01-15 21:38:52 +01:00
Rémi Verschelde
2c68cb1a56
Merge pull request #45212 from Chaosus/vs_fix_popup_size
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Fix invalid visual shader context menu popup size
2021-01-15 21:37:00 +01:00
Rémi Verschelde
ebe8751fff
Merge pull request #45216 from Chaosus/vs_fix_updating
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Fix replaced visual shader nodes updating
2021-01-15 21:36:32 +01:00
kobewi
881c8da0a0
Unify single and multiscene instancing
2021-01-15 20:13:09 +01:00
Yuri Roubinsky
4a85f4cafe
Fix replaced visual shader nodes updating
2021-01-15 21:10:32 +03:00
Yuri Roubinsky
c955a16b39
Fix invalid visual shader context menu popup size
2021-01-15 19:55:21 +03:00
Rémi Verschelde
c7fb7674c8
Merge pull request #44805 from Chaosus/vs_convert
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Add convert options between constants and uniforms in visual shaders
2021-01-15 16:58:26 +01:00
Rémi Verschelde
e8aab62d40
i18n: Sync translations with Weblate
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(cherry picked from commit 7e207cfd48
)
2021-01-15 16:56:47 +01:00
Rémi Verschelde
b4020d3c27
Merge pull request #45197 from nekomatata/improved-raycast-node-render-debug
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Improve Raycast3D render debug
2021-01-15 16:50:57 +01:00
Rémi Verschelde
1ffe3ed47a
Merge pull request #33685 from Scony/improve-item-lists-add-item-methods
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ItemList's add_(icon_)item method returns id of added item
2021-01-15 16:24:20 +01:00
Rémi Verschelde
8cd11032fb
Merge pull request #38562 from Calinou/3d-light-size-property-hint
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Tweak the 3D light size property to only allow reasonable values
2021-01-15 16:21:53 +01:00
Rémi Verschelde
ee41c58b4a
Merge pull request #38578 from Phischermen/transform-notification-doc_update
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Mention gotcha about how gizmos affect transform notifications
2021-01-15 16:17:26 +01:00
Rémi Verschelde
a96ee7176a
Merge pull request #45183 from naithar/fix/plugin-config-names
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[4.0] Rename 'PluginConfig' struct to fix lto warnings
2021-01-15 16:12:02 +01:00
Rémi Verschelde
86e2d4c593
Merge pull request #45196 from Paulb23/text_edit_draw_behind_gutter
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Fix TextEdit drawing Caret and icons out of bounds
2021-01-15 16:08:45 +01:00
Rémi Verschelde
d1f2644cfa
Merge pull request #45164 from Calinou/texture-region-editor-line-background
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Draw a "background" line behind the dashed line in TextureRegion editor
2021-01-15 15:58:32 +01:00
Sergey Minakov
7990c2c5e8
[Plugins] Rename 'PluginConfig' struct to platform specific name
2021-01-15 17:54:35 +03:00
Fabio Alessandrelli
9a2f848855
Merge pull request #45171 from Calinou/doc-enet-udp-only
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Mention that NetworkedMultiplayerENet uses UDP only
2021-01-15 15:52:29 +01:00
Rémi Verschelde
fa5ead4db7
Merge pull request #42713 from madmiraal/fix-42614
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Update area-body_shape_entered-exited signal documentation.
2021-01-15 13:00:23 +01:00
Rémi Verschelde
274db4aa64
Merge pull request #45149 from pycbouh/ge-disconnect-crash
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Prevent signal disconnection attempts on invalid references
2021-01-15 12:48:56 +01:00
Rémi Verschelde
8a33107086
Merge pull request #35572 from dankan1890/drag_sheet
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Create spritesheet for SpriteFrames by drag and dropping.
2021-01-15 09:17:05 +01:00
Aaron Franke
925d28e822
Move the asset library API URLs to the Editor Settings
2021-01-15 01:30:40 -05:00
Rémi Verschelde
64ba83a096
Merge pull request #44870 from alexpech12/fix-rich-text-label-set-visible-characters
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Keep RichTextLabel visible character properties in sync
2021-01-15 00:59:26 +01:00
PouleyKetchoupp
9e660475a7
Improve Raycast3D render debug
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Fix Raycast3D node render debug not showing in editor camera preview.
Use dynamic mesh update to change the ray on-the-fly without too much
extra cost when collision debug is enabled.
Fixes #43571
2021-01-14 15:52:01 -07:00