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3 commits

Author SHA1 Message Date
Matias N. Goldberg
6e7d87fb25 Use fullscreen tri instead of quad 2023-08-05 17:09:06 -03:00
clayjohn
fb77021559 Use proper UV in cubemap downsampler raster
This removes bias in cubemap downsampling shader that resulted in the bottom of cubemaps being over represented
2023-05-03 01:06:34 -07:00
Bastiaan Olij
6224b00365 Moved cube_to_dp and cubemap logic into CopyEffects 2022-06-24 18:04:28 +10:00
Renamed from servers/rendering/renderer_rd/shaders/cubemap_downsampler_raster.glsl (Browse further)