Juan Linietsky
831e21e89b
Properly initialize color hinted vec4 uniforms to 0,0,0,1 fixes #9354
2017-08-20 12:35:43 -03:00
Rémi Verschelde
f6c39830cb
Merge pull request #10481 from neikeq/water-store-remark
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Fixes Ref's GetTypeInfo missing with ptrcall disabled
2017-08-20 16:34:38 +02:00
Rémi Verschelde
9720e94dce
Merge pull request #10479 from Paulb23/fix_not_scrolling_eof
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Fixed not being able to scroll to eof
2017-08-20 15:25:46 +02:00
Rémi Verschelde
f4e2baae7f
Merge pull request #10476 from Paulb23/delete_current_line_issue_9643
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Delete current line, issue 9643
2017-08-20 15:25:28 +02:00
Rémi Verschelde
20ab8c1156
Merge pull request #10473 from akien-mga/run_window_placement_default
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Rename "Default" window placement mode to "Top Left"
2017-08-20 15:25:14 +02:00
Rémi Verschelde
177583e282
Merge pull request #10466 from n-pigeon/expose_transform
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Exposed Transform.interpolate_with()
2017-08-20 15:24:57 +02:00
Rémi Verschelde
dca8df47b4
Merge pull request #10460 from Zylann/orbit_sensitivity
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Added option for mouse orbit sensitivity
2017-08-20 15:24:35 +02:00
Rémi Verschelde
5627047c32
Merge pull request #10455 from groud/control_margin_fixes
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Some control fixes and removed other useless lines
2017-08-20 15:24:00 +02:00
Paulb23
a0457341fc
Fixed not being able to scroll to eof
2017-08-20 14:07:54 +01:00
Paulb23
de95e65d10
Delete current line, issue 9643
2017-08-20 13:31:30 +01:00
Ignacio Etcheverry
af4c4397df
Fixes Ref's GetTypeInfo missing with ptrcall disabled
2017-08-20 14:28:22 +02:00
Rémi Verschelde
686294e4f2
Rename "Default" window placement mode to "Top Left"
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It is no longer the default value ;)
2017-08-20 14:16:31 +02:00
Juan Linietsky
7e5890d23d
-Fix all shadow and culling related issues, fixes #9330
2017-08-19 20:07:21 -03:00
Andreas Haas
a80371ce0a
SceneTreeEditor: Fix node_selected signal emission.
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Fixes #10131
2017-08-20 00:20:27 +02:00
Przemysław Gołąb (n-pigeon)
6d56c73de7
Exposed Transform.interpolate_with()
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Additionaly changed values names for 2D version to more descriptive ones.
2017-08-20 00:09:45 +02:00
Juan Linietsky
56d9f9df67
Merge pull request #10464 from godotengine/revert-10445-args-doubledash
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Revert "Second take at making command-line arguments more UNIX-like + main.cpp and help cleanup"
2017-08-19 17:48:10 -03:00
Juan Linietsky
b9dcebb37c
Revert "Second take at making command-line arguments more UNIX-like + main.cpp and help cleanup"
2017-08-19 17:47:27 -03:00
Marc Gilleron
a88c759ff1
Added option for mouse orbit sensitivity
2017-08-19 21:57:43 +02:00
Juan Linietsky
588ffbc08a
Fixed wrong usage of has_no_area function, closes #10434
2017-08-19 14:54:04 -03:00
Gilles Roudiere
06256cd778
Some control fixes and removed useless lines
2017-08-19 19:10:00 +02:00
Juan Linietsky
8fc6bb8f77
Added polygon antialiasing, but it does not work on nvidia. Will have to try something else..
2017-08-19 13:14:38 -03:00
Rémi Verschelde
01e447f3df
Merge pull request #10449 from toger5/theme_redundant_border_script_panel_fix
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Removed style box border for script panel. Fixes #10410
2017-08-19 18:03:59 +02:00
Rémi Verschelde
395544b4d0
Merge pull request #10447 from Paulb23/smooth_scrolling
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Added smooth scrolling to TextEdit
2017-08-19 18:01:33 +02:00
Rémi Verschelde
ce85179e5d
Merge pull request #10446 from bojidar-bg/6583-fix-wait-node
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Fix Condition + Wait nodes freezing the game
2017-08-19 18:00:20 +02:00
Rémi Verschelde
aef7a3178f
Merge pull request #10444 from toger5/styleBoxFlat_corner_detail_value_limitation
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styleBoxFlat: clamp corner_detail + aa_size
2017-08-19 17:56:48 +02:00
Rémi Verschelde
23950cec35
Merge pull request #10442 from toger5/stylebox_corner_detail
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Performance improvement for new styleBoxFlat.
2017-08-19 17:56:34 +02:00
Rémi Verschelde
dc8cfbab46
Merge pull request #10445 from akien-mga/args-doubledash
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Second take at making command-line arguments more UNIX-like + main.cpp and help cleanup
2017-08-19 17:50:35 +02:00
Thomas Herzog
99d4c105a8
Merge pull request #10448 from touilleMan/correct-gdnative-string-method-name
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[GDnative] Correct godot_string_chars_to_utf8_with_len function name
2017-08-19 17:45:50 +02:00
toger5
475502e638
Removed style box border for script panel. Fixes #10410
2017-08-19 17:30:48 +02:00
Emmanuel Leblond
00d552b1cd
[GDnative] Correct godot_string_chars_to_utf8_with_len function name
2017-08-19 17:08:33 +02:00
Bojidar Marinov
4a0b4417a3
Fix #6583 , Condition + Wait nodes freezing the game
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Make sure that only the first node after VS resume gets resumed
2017-08-19 17:54:32 +03:00
Rémi Verschelde
70b0857f6c
Fixes for new two-dash long command line arguments
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- Fixes some single-dash leftovers that were missed in the previous commit
- Reorder the help output for clarity, and document missing options
- Drop obsolete options: --noop, --pack, --editor-scene, --level, --import, --import-script, --no-quit
- Improve error message on malformed arguments and do not display help on error
- Cleanup obsolete code here and there
2017-08-19 16:48:11 +02:00
Hugo Locurcio
27fc96f3c8
Tweak command-line arguments to make them more UNIX-like
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Also improves the command-line help text readability.
2017-08-19 16:48:11 +02:00
Paulb23
a142c9a2f0
Added smooth scrolling to TextEdit
2017-08-19 15:23:45 +01:00
Juan Linietsky
bacfe7a557
Fixes to label and code editor to make editing code hopefully fast again.
2017-08-19 10:51:56 -03:00
Karroffel
390f7def39
add "propagate_call" method to Node
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It is possible to propagate a notification down the Node tree by
using `propagate_notification`, but there was no such method for
doing the same but with method calls.
This commit adds the `propagate_call` method, which calls a method
on a node and all child nodes. An optional paramter `parent_first`
determines whether the parent node gets called before or after the
children have been visited. It defaults to false, so the parent
gets called last.
2017-08-19 15:22:37 +02:00
toger5
69c039ffab
styleBoxFlat: clamp corner_detail + aa_size
2017-08-19 15:12:46 +02:00
toger5
ad5b0674f6
Performance styleBoxFlat:
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- style box flat was always drawn with 8 verts per corner in case it
was a rounded corner... now it uses only one vert if it has no
rounded corner.
2017-08-19 14:46:04 +02:00
Rémi Verschelde
5d85108f94
Merge pull request #10428 from akien-mga/minizip
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Sync minizip with closest upstream version (zlib 1.2.4 contrib) and document Godot-specific changes
2017-08-19 13:43:45 +02:00
Rémi Verschelde
08eada8f43
Merge pull request #10430 from radenling/fix-wm-class
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Set the X11 class hint before mapping the window
2017-08-19 13:43:28 +02:00
Rémi Verschelde
43d91faa2e
Merge pull request #10439 from Paulb23/blinking_text_issue_10432
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Fixed blinking text, issue 10432
2017-08-19 12:32:13 +02:00
Paulb23
fb0e7f8f1c
Fixed blinking text, issue 10432
2017-08-19 09:55:42 +01:00
Rémi Verschelde
c57671f0b3
Merge pull request #10435 from endragor/export-quit
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Quit after command-line export
2017-08-19 10:36:03 +02:00
Ignacio Etcheverry
9acd9f8e45
Merge pull request #10436 from neikeq/plz
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Removes extra argument from StyleBoxFlat::get_border_color()
2017-08-19 09:36:24 +02:00
Ignacio Etcheverry
18938d3c0e
Removes extra argument from StyleBoxFlat::get_border_color()
2017-08-19 08:59:45 +02:00
Ruslan Mustakov
02670a3806
Quit after command-line export
2017-08-19 11:59:00 +07:00
Juan Linietsky
bf1f83ed29
Small fix that makes overal UI (including dragging spliiters) much, much faster.
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Flushing messages meant that for every event, UI was reaccomodating everything. This is relly slow.
Messages will have to happen sometime later, during iteration most likely.
I still can't fix the overall code editor slowness on Mesa+Radeon, I suspect it's a driver issue.
2017-08-18 23:01:27 -03:00
Ignacio Etcheverry
90b8a5b71e
Removes editor_hint from SceneTree
2017-08-19 01:29:45 +02:00
Ignacio Etcheverry
fd69604bd9
Adds editor_hint to Engine class
2017-08-19 01:03:12 +02:00
Juan Linietsky
fc89cf90b2
Inspector re-edits edited object when dock moves, closes #9287
2017-08-18 19:51:17 -03:00