Andrea Catania
c174a598b1
Set the surface name when GLTF file is imported.
2021-07-21 11:28:49 +02:00
Rémi Verschelde
b5f5fac840
Merge pull request #49749 from DavidCambre/VisualScriptFunction_Call_Set_Get_Improvement-2
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VisualScriptFunctionNodes Improvements
2021-07-21 11:22:59 +02:00
Rémi Verschelde
d4bbdb8367
Merge pull request #50521 from aaronfranke/iseqapprox
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Use `is_equal_approx` in more places
2021-07-21 11:16:19 +02:00
David Cambré
1c4c0f9960
expose type hints for VisualScriptCustomNode
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Co-Authored-By: Rémi Verschelde <rverschelde@gmail.com>
2021-07-21 10:52:45 +02:00
Hugo Locurcio
4bd5e4fd9b
Use the standard C INFINITY
and NAN
constants directly
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The `Math_INF` and `Math_NAN` defines were just aliases for those
constants, so we might as well use them directly.
Some portions of the code were already using `INFINITY` directly.
2021-07-21 10:41:08 +02:00
David Cambré
10b4cb75f2
Improve and streamline VisualScriptFuncNodes Call Set Get
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This PR improves and streamlines the workflow for VisualScriptFunctionNodes Call Set Get
Uniform design.
Drag in set-get from tree is now working.
Removes redundant method_select popup.
2021-07-21 10:15:36 +02:00
Rémi Verschelde
2642f0e4fc
WebXR: Fix build after SNAME addition
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Was missed as WebXR build was disabled prior to #50563 .
2021-07-21 09:28:42 +02:00
Rémi Verschelde
a255b186bc
Merge pull request #50563 from dsnopek/webxr-enable-ci
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Re-enable building WebXR in GitHub Actions
2021-07-21 09:05:37 +02:00
Aaron Franke
78b0a7da03
Use is_equal_approx in more places
2021-07-21 00:32:37 -04:00
Fabio Alessandrelli
ff85bbc41c
Merge pull request #50658 from dsnopek/webrtc-get-buffered-amount
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Add get_buffered_amount() to WebRTCDataChannel
2021-07-21 06:28:08 +02:00
Nick Huelin
e50ab50169
Fix visual script icons
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This pull request fixes an issue where the visual script icons weren't representative of their data.
2021-07-20 17:23:42 -04:00
David Snopek
abb45f5fe7
Add get_buffered_amount() to WebRTCDataChannel
2021-07-20 12:58:39 -05:00
Fabio Alessandrelli
de4ad63e6f
Merge pull request #49882 from Faless/mp/4.x_rpc_gd
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[Net] New `@rpc` annotation, "sync" is no longer part of mode.
2021-07-20 13:55:54 +02:00
Rémi Verschelde
124e27b7b2
Merge pull request #50581 from DavidCambre/VisualScript-Drop-Custom-Nodes
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Allow dropping custom node scripts in VisualScript editor
2021-07-20 12:46:50 +02:00
Fabio Alessandrelli
ddb68f76ff
[Net] Single rpc
annotation. "sync" no longer part of mode.
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- Move the "sync" property for RPCs to RPCConfig.
- Unify GDScript annotations into a single one:
- `@rpc(master)` # default
- `@rpc(puppet)`
- `@rpc(any)` # former `@remote`
- Implement three additional `@rpc` options:
- The second parameter is the "sync" option (which also calls the
function locally when RPCing). One of "sync", "nosync".
- The third parameter is the transfer mode (reliable, unreliable,
ordered).
- The third parameter is the channel (unused for now).
2021-07-20 11:17:59 +02:00
Marcel Admiraal
b8fe576355
Ensure KinematicBodies only interact with other Bodies with matching mask.
2021-07-19 17:03:43 +01:00
Rémi Verschelde
855c7c7414
Merge pull request #50566 from reduz/optimize-stringname-usage
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Optimize StringName usage
2021-07-19 15:20:25 +02:00
reduz
6631f66c2a
Optimize StringName usage
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* Added a new macro SNAME() that constructs and caches a local stringname.
* Subsequent usages use the cached version.
* Since these use a global static variable, a second refcounter of static usages need to be kept for cleanup time.
* Replaced all theme usages by this new macro.
* Replace all signal emission usages by this new macro.
* Replace all call_deferred usages by this new macro.
This is part of ongoing work to optimize GUI and the editor.
2021-07-18 21:20:02 -03:00
Yuri Roubinsky
88088f351a
Prevents some warnings from appearing in visual scripts
2021-07-18 19:41:51 +03:00
David Cambré
aefde680a4
VisualScript-Drop-Custom-Nodes
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Allows to drop custom node scripts directly in VisualScript
2021-07-18 15:48:35 +02:00
David Snopek
756ed308ee
Fix "IDHandler.get_prop is not a function" error when calling some methods on WebRTCDataChannel
2021-07-17 20:03:37 -05:00
David Snopek
3963a11b2f
Re-enable building WebXR in GitHub Actions
2021-07-17 15:37:35 -05:00
Meriipu
1475f617a3
Expose the resource name the client used to the websocket server
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This information is exposed to the websocket server through the
client_connected-signal.
example.com/chat?id=10 gives the resource name "/chat?id=10"
2021-07-17 07:48:18 +02:00
Hugo Locurcio
97d8608c7d
Enable range coder compression by default in NetworkedMultiplayerENet
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From empirical testing, this seems to provide the best compression
compared to other compression algorithms when used in the
Multiplayer Bomber demo.
Other algorithms may provide better compression ratios for more
complex games, but some compression is probably better than
no compression.
Zstandard was also not very efficient in my testing, so I added
a note in the documentation.
2021-07-16 21:49:02 +02:00
Rémi Verschelde
9427bf3842
Merge pull request #50480 from Faless/js/4.x_ci
2021-07-15 16:20:17 +02:00
Fabio Alessandrelli
3d8acc7a54
[HTML5] Fix build (with module_webxr_enabled=no).
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The XR API changed a bit, and it's not just a rename, though probably an
easy update for someone who is qualified :).
2021-07-15 14:37:21 +02:00
Rémi Verschelde
671467b888
Mono: Remove info dialog discouraging use in production
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While there are still various bugs to solve and features to implement, the C#
support as of Godot 3.4 is fairly mature and already used by a number of users
in production. Now that we default to dotnet CLI as build tool, it also seems
to be more reliable than MSBuild.
The documentation can (and does for the most part) point out some caveats that
users should be aware of, but this info dialog has outlived its intended
purpose.
2021-07-15 11:48:19 +02:00
Rémi Verschelde
06568bbfdf
Misc cleanup of header includes
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Was looking for misuse of module headers without checking that the module is
actually enabled and got carried away...
2021-07-15 00:46:43 +02:00
Tomasz Chabora
1054956461
Document remaining Visual Script classes
2021-07-13 23:43:46 +02:00
Rémi Verschelde
4e4bcbc986
Merge pull request #47604 from christinoleo/master
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Separate underscore from grapheme punctuation to enable doubleclick and caret jump over snakecase variables in editor
2021-07-13 19:09:11 +02:00
Rémi Verschelde
8747f25653
Merge pull request #50381 from reduz/implement-disable-classes
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Implement the ability to disable classes
2021-07-13 15:31:38 +02:00
Leonardo Christino
8b91828e4f
Separate underscore from grapheme punctuation to enable doubleclick and caret jump over snakecase variables in editor
2021-07-13 10:03:26 -03:00
reduz
5ad4f26659
Implement the ability to disable classes
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* This PR adds the ability to disable classes when building.
* For now it's only possible to do this via command like:
`scons disable_classes=RayCast2D,Area3D`
* Eventually, a proper UI will be implemented to create a build config file to do this at large scale, as well as detect what is used in the project.
2021-07-13 09:25:14 -03:00
Rémi Verschelde
aab6dc301c
Merge pull request #50086 from Geometror/label-improve-layout-options
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Improvements to Label's layout options
2021-07-13 13:10:42 +02:00
Rémi Verschelde
fc00a83901
Merge pull request #50262 from nekomatata/convex-hull-simplification
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Options to clean/simplify convex hull generated from mesh
2021-07-12 22:15:40 +02:00
Fabio Alessandrelli
97e763dddf
[Net] Rename WebRTCMultiplayer to WebRTCMultiplayerPeer.
2021-07-12 16:36:34 +02:00
Fabio Alessandrelli
b31e8530b2
[Net] Rename NetworkedMultiplayerENet to ENetMultiplayerPeer.
2021-07-12 16:36:34 +02:00
Fabio Alessandrelli
88d68346ee
[Net] Rename NetworkedMultiplayerPeer to MultiplayerPeer.
2021-07-12 16:36:34 +02:00
Fabio Alessandrelli
31142ac3ee
[Net] Remove most multiplayer hooks from SceneTree.
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Use `multiplayer` or `get_multiplayer()` instead of `get_tree()`.
2021-07-12 15:28:01 +02:00
Yuri Roubinsky
f9ab70eb60
Fix creating a new function in visual scripts
2021-07-10 14:45:53 +03:00
Rémi Verschelde
ca2fda629f
Merge pull request #50290 from reduz/redo-instance-bindings
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Redo how instance bindings work
2021-07-09 23:25:33 +02:00
reduz
4469144891
Redo how instance bindings work
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* The harcoded 8 slots are no more and impose limits in the new extension system.
* New system is limitless, although it will impose small performance hit with a mutex.
* Use a token to request the instance binding.
**Warning**: Mono will most likely break as a result of this, will need to be modified to use the new system.
2021-07-08 17:08:12 -03:00
Francois Belair
10429019ad
Implement didClose notification in LSP
2021-07-08 11:40:15 -04:00
PouleyKetchoupp
1de995ae99
Options to clean/simplify convex hull generated from mesh
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Clean: remove duplicate and interior vertices (uses Bullet algorithm)
Simplify: modify the geometry for further simplification (uses VHACD
algorithm)
In the editor, single convex hull now uses the clean option.
Added a new editor entry to create a simplified convex hull, can be
useful for creating convex hull from highly tessellated triangle meshes.
2021-07-07 12:14:12 -07:00
Rémi Verschelde
fa90b6e285
Merge pull request #50162 from Calinou/inspector-hint-allow-ormmaterial3d
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Allow using ORMMaterial3D by using BaseMaterial3D as a resource hint
2021-07-06 22:56:06 +02:00
Rémi Verschelde
8771e910e1
Merge pull request #49964 from Calinou/websocketserver-improve-error-reporting
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Improve error reporting in WebSocketServer
2021-07-06 13:38:43 +02:00
Rémi Verschelde
5ade46199f
Merge pull request #35847 from raniejade/ranie/fix-api-generator
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Fix gdnative api generation for methods that return enums
2021-07-06 13:35:23 +02:00
Hugo Locurcio
58455b18b5
Improve error reporting in WebSocketServer
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This should make troubleshooting easier.
2021-07-05 16:35:21 +02:00
Rémi Verschelde
ffab3949e3
Merge pull request #50048 from Calinou/remove-travis-code
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Remove unused code related to Travis CI
2021-07-05 14:15:24 +02:00
Hugo Locurcio
8f7e1b53ff
Allow using ORMMaterial3D by using BaseMaterial3D as a resource hint
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Previously, only StandardMaterial3D could be defined as an alternative
to ShaderMaterial.
This also reorders the CanvasItemMaterial property hints to follow
alphabetical order (which is enforced by the inspector).
2021-07-04 17:49:36 +02:00
Hendrik Brucker
56a8d3f30c
Improvements to Label's layout options
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- Added options to trim the text in case it overruns
- Added more autowrap modes
- Improved line breaking, which ignores trailing spaces
2021-07-04 16:43:55 +02:00
Fabio Alessandrelli
a28d25c441
[Crypto] Delete mbedtls ctx in deconstructor.
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Would cause memory leak when the context was `start`ed but not
`finish`ed.
2021-07-03 16:12:55 +02:00
Aaron Franke
2508fd0533
Use PROPERTY_USAGE_NONE instead of 0 for no property usage
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Also use const more often.
2021-07-01 14:13:27 -04:00
Pitanov V.V
4da4514b71
Fix GridMap erase Octans
2021-07-02 03:26:26 +10:00
Hugo Locurcio
257a8a337e
Remove unused code related to Travis CI
2021-07-01 18:02:00 +02:00
reduz
37776b2867
Clean up RenderingServer and its bindings
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* Rewrote bindings for RenderingServer.
* They are now all up to date.
* Several unused methods and deprecated features were cleaned up.
2021-07-01 09:07:36 -03:00
Rémi Verschelde
a02620f3a5
Merge pull request #50009 from reduz/fix-suffixes-and-degrees
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Fix editor suffixes and degrees conversion
2021-06-30 18:47:40 +02:00
reduz
75688772b3
Fix editor suffixes and degrees conversion
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* Functions to convert to/from degrees are all gone. Conversion is done by the editor.
* Use PROPERTY_HINT_ANGLE instead of PROPERTY_HINT_RANGE to edit radian angles in degrees.
* Added possibility to add suffixes to range properties, use "min,max[,step][,suffix:<something>]" example "0,100,1,suffix:m"
* In general, can add suffixes for EditorSpinSlider
Not covered by this PR, will have to be addressed by future ones:
* Ability to switch radians/degrees in the inspector for angle properties (if actually wanted).
* Animations previously made will most likely break, need to add a way to make old ones compatible.
* Only added a "px" suffix to 2D position and a "m" one to 3D position, someone needs to go through the rest of the engine and add all remaining suffixes.
* Likely also need to track down usage of EditorSpinSlider outside properties to add suffixes to it too.
2021-06-30 12:38:25 -03:00
K. S. Ernest (iFire) Lee
364416ecd8
Remove singleton variable shadowing.
2021-06-30 02:37:20 -07:00
K. S. Ernest (iFire) Lee
90bb560984
Protocol shadows a variable.
2021-06-30 01:25:27 -07:00
Rémi Verschelde
74dc5e27c8
Rename GdNavigationServer
to GodotNavigationServer
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And rename `gdnavigation` module to simply `navigation`.
2021-06-30 00:35:18 +02:00
reduz
64c925cca6
Improve RID_Owner memory usage
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* Ability to allocate empty objects in RID_Owner, so RID_PtrOwner is not needed in most cases.
* Improves cache usage, as objects are now allocated together
* Should improve performance in 2D rendering
2021-06-29 12:28:08 -03:00
Rémi Verschelde
05336adb86
Merge pull request #49905 from pfertyk/issue-46480-image-compress-crashes-godot
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Validate image formats, check if resize_to_po2 failed
2021-06-29 12:44:20 +02:00
Rémi Verschelde
a24f494861
Merge pull request #49944 from MisoMosiSpy/visual-script-logic-oper-mismatch
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Fixes Visual Script node operator mismatch
2021-06-29 11:58:23 +02:00
Dipal M Zambare
a0b0f7c4ee
Fixes Visual script nodes operator mismatch issue #49943
2021-06-29 15:01:34 +05:30
Rémi Verschelde
eb318d3e04
Merge pull request #49966 from Faless/net/4.x_ws_timeout
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[Net] Add WebSocketServer handshake_timeout property.
2021-06-29 02:00:00 +02:00
Paweł Fertyk
3dae9993ac
Validate image formats, check if resize_to_po2 failed
2021-06-28 21:17:06 +02:00
Rémi Verschelde
89f270f4c5
Merge pull request #49917 from groud/tree_disable_scroll
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Allow disabling scrolling in Tree and implement horizontal scrolling
2021-06-28 18:41:23 +02:00
Rémi Verschelde
51350a951c
Merge pull request #49965 from Faless/net/4.x_fix_request
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[Net] Fix WebSocketClient path parsing.
2021-06-28 18:38:51 +02:00
Gilles Roudière
d7d32ced5b
Implement Tree's internal minimum width calculation
2021-06-28 15:54:31 +02:00
Fabio Alessandrelli
458437edef
[Net] Add WebSocketServer handshake_timeout property.
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Allows customization of the maximum time a client is allowed to stay in
the the "pending" state (i.e. awaiting HTTP handshake).
This used to be 1 second by before, the new default is 3 seconds.
2021-06-28 15:53:25 +02:00
Fabio Alessandrelli
d244dda597
[Net] Fix WebSocketClient path parsing.
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Recent changes to parse_url caused the client to make invalid HTTP
requests if no path was specified.
2021-06-28 15:09:58 +02:00
K. S. Ernest (iFire) Lee
d67c5afa95
Make curve interpolate crash less.
2021-06-27 22:07:50 -07:00
reduz
b1d15c51bc
Implement native extension system
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* Deprecates GDNative in favor of a simpler, lower level interface.
* New extension system allows registering core engine classes.
* Simple header interface in gdnative_interace.h
2021-06-25 17:32:45 -03:00
K. S. Ernest (iFire) Lee
d8f284532a
Merge pull request #49854 from kleonc/visual_script_editor-fix-position-when-zooming-master
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VisualScriptEditor Fix in graph position calculation (do not skip zoom)
2021-06-24 10:38:20 -07:00
Rémi Verschelde
f1bcc641dd
Merge pull request #49583 from timothyqiu/texture-crash
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Fix crash when freeing GradientTexture and NoiseTexture
2021-06-24 09:40:42 +02:00
kleonc
921e6efe0d
VisualScriptEditor Fix in graph position calculation (do not skip zoom)
2021-06-23 22:01:15 +02:00
Grzegorz Puławski
fa82727f5b
Fixing mono build after instance() -> instanciate() name change
2021-06-23 16:07:23 +02:00
Martin
2e217a724e
Fix logic operators mislabeled #49412
2021-06-23 12:04:55 +02:00
Aaron Franke
0ce49800ac
Use mouse and joypad enums instead of plain integers
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Also MIDIMessage
2021-06-20 11:54:24 -04:00
Rémi Verschelde
671bd64e4a
Merge pull request #49754 from aaronfranke/is-eq-approx-sub-opt
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Fix sub-optimal uses of is_equal_approx
2021-06-20 11:44:56 +02:00
Aaron Franke
45c24fd039
Fix sub-optimal uses of is_equal_approx
2021-06-20 03:03:06 -04:00
Lightning_A
e28fd07b2b
Rename instance()
->instantiate()
when it's a verb
2021-06-19 20:49:18 -06:00
Rémi Verschelde
9b7c963d19
Merge pull request #48804 from EricEzaM/scripting-multi-error-support
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Added support for scripts reporting multiple errors to ScriptTextEditor
2021-06-20 00:38:49 +02:00
Rémi Verschelde
d88be9b70c
Merge pull request #44806 from madmiraal/consolidate_json
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Consolidate JSON, JSONParseResults and JSONParser into JSON
2021-06-19 21:45:34 +02:00
Eric M
d0e78c86d7
Added support for scripts reporting multiple errors to ScriptTextEditor
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Scripts can now report multiple errors to the scripting editors in the engine. UI elements were added to support multiple errors.
2021-06-19 22:20:30 +10:00
Marcel Admiraal
2bafcd3422
Consolidate JSON, JSONParseResults and JSONParser into JSON
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Renames JSON.parse_string() to parse()
Renames JSON.decode_data() to stringify()
2021-06-19 08:01:40 +01:00
Rémi Verschelde
a9c53fa599
Merge pull request #49287 from reduz/expose-variant-internal-binders
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Make some Variant internal functions public.
2021-06-19 01:11:03 +02:00
George Marques
c4fcc678df
Merge pull request #49449 from SpectralDragon/fix-enum-equal-operation
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Fix equal operation for typed enums
2021-06-18 17:18:44 -03:00
George Marques
b5f1e88b2e
GDScript: Fix setting type of operator return value
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Also write type adjust when needed for binary operators.
2021-06-18 13:09:35 -03:00
Rémi Verschelde
7aebb8f81c
Merge pull request #44156 from aaronfranke/quat-angle-to
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Add Quaternion angle_to method
2021-06-18 12:35:58 +02:00
Rémi Verschelde
3fc39954ec
Merge pull request #49638 from aaronfranke/multiply-transforms
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Allow multiplying Transforms and Basis by numbers
2021-06-18 12:35:14 +02:00
Rémi Verschelde
f6756e2bf5
Merge pull request #49698 from aaronfranke/prop-no-usage
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Add PROPERTY_USAGE_NONE and use it
2021-06-18 12:28:05 +02:00
Rémi Verschelde
86aff37722
Merge pull request #32313 from YeldhamDev/format_args_values
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Better format arguments in variant parser
2021-06-18 12:27:14 +02:00
Aaron Franke
e6c7567da7
Fix a typo in C# bindings generator for default value types
2021-06-18 01:13:00 -04:00
Aaron Franke
93b494d4ae
Add Quaternion angle_to method
2021-06-17 23:57:00 -04:00
Michael Alexsander Silva Dias
0ff4095b36
Better format arguments in variant parser
2021-06-18 00:06:40 -03:00
Aaron Franke
8b692e8872
Add PROPERTY_USAGE_NONE and use it
2021-06-17 19:10:26 -04:00
Rémi Verschelde
b02f42def7
Merge pull request #49043 from theoway/missing_description_vs_search_window_fixed
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Fixes missing descriptions in Visual Script search window when adding nodes
2021-06-17 23:04:07 +02:00
Francois Belair
a56c2e459b
Translate file path to URI on LSP symbol requests
2021-06-17 10:36:41 -04:00