Commit graph

444 commits

Author SHA1 Message Date
Swarnim Arun
097f47f064
Tool Mode for Visualscript
Add the ability to VisualScript to function in Tool mode aka the Editor itself similar to GDScript or Mono
2019-09-21 18:42:27 +05:30
Rémi Verschelde
75cbcb596a
Merge pull request #30982 from iwek7/feature/skip_breakpoints
Adds skip-breakpoints feature
2019-09-04 01:31:08 +02:00
iwek7
617797c47c Adds skip-breakpoints feature 2019-09-03 20:49:09 +02:00
64epicks
e430f8ca61 Implemented ord function in VisualScript 2019-09-03 17:06:11 +02:00
Chaosus89
8fd8589547 Fix resizer icon visiblity on light theme in GraphNode 2019-09-01 09:12:26 +03:00
Yuri Roubinski
33e9fce1bb Plugin support for visual shaders 2019-08-14 15:52:27 +03:00
Robin Hübner
8aeade74db Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in rest of 'modules/' 2019-08-12 10:15:54 +02:00
qarmin
e0b5b21863 Add some code changes/fixes proposed by Coverity and Clang Tidy 2019-08-07 12:54:30 +02:00
Emmanuel Barroga
5c447cecd2 Add descriptive tooltips in VS editor
In the Visual Script editor, the override icon is not very clear what it's intended purpose is for. Currently, its tooltip just says: "Function:" which is the same tooltip as the "add new function" icon.

To resolve this issue, this PR adds descriptive tooltips to the following icons in the Visual Script editor: 
-Override Function
-Add Function
-Add Variable
-Add Signal
2019-07-31 20:10:19 -07:00
Rémi Verschelde
07e289963c doc: Sync classref with current source 2019-07-22 12:27:52 +02:00
Rémi Verschelde
60efd67034
Merge pull request #30693 from Chaosus/lerp_angle
Added lerp_angle built-in function
2019-07-20 13:37:13 +02:00
Rémi Verschelde
d15cf7b672
Merge pull request #30576 from qarmin/lgtm_coverage
Changed some code reported by LGTM and Coverity
2019-07-20 12:00:13 +02:00
Chaosus
6694c119d0 Added lerp_angles built-in function
Co-authored-by: Xrayez <https://github.com/Xrayez>
Co-authored-by: DleanJeans <https://github.com/DleanJeans>
2019-07-20 12:59:41 +03:00
qarmin
6cbaf7662f Changed some code showed in LGTM and Coverage 2019-07-20 08:09:57 +02:00
Rémi Verschelde
f796779f7c
Merge pull request #23310 from aaronfranke/posmod-int
Add integer posmod and rename default arg names
2019-07-19 15:07:49 +02:00
K. S. Ernest (iFIre) Lee
bdf54a7f9e Visualscript: Add types for base type get and set. 2019-07-19 00:04:46 -07:00
Aaron Franke
a60f242982 Add integer posmod and rename default arg names
"posmod" is the integer version of "fposmod". We do not need a "mod" because of the % operator.

I changed the default arg names from "x" and "y" to "a" and "b" because they are not coordinates. I also changed pow's arg names to "base" and "exp". Also, I reorganized the code in the VS built-in funcs switch statement.
2019-07-18 16:33:43 -04:00
Rémi Verschelde
efd55631e2 doc: Sync classref with current source 2019-07-15 20:45:30 +02:00
Hugo Locurcio
28d3a6051c
Use base Color() constructors instead of Color::html()
This results in slightly smaller binaries (-17 KB for an editor binary)
as no strings need to be allocated.
2019-07-08 21:17:10 +02:00
qarmin
9a77d748c0 Fixes minor issues found by static analyzer 2019-07-07 23:08:51 +02:00
Rémi Verschelde
08200cb9f5
Merge pull request #29333 from hbina/fix_double_click_when_no_edited_func
fixed an issue with double clicking available node in VisualScriptEditor
2019-07-01 16:33:04 +02:00
Rémi Verschelde
a78373ddc2 doc: Remove null default values that can't be determined
Applying #30187.
2019-06-30 13:58:07 +02:00
Rémi Verschelde
c6cea6e9b3 doc: Add default values to all properties
Thanks to @bojidar-bg's impressive work in #29380.
2019-06-30 13:58:07 +02:00
Andrii Doroshenko (Xrayez)
7c11a1b162 Add support for creating editor icons per module
The functionality is similar to how `doc_classes` are retrieved per module.
The build system will search for custom icons path defined per module via
`get_icons_path()` method in `config.py` or default icons path.
If such paths don't exist, only the editor's own icons will be built.

Most module icons were moved from editor/icons to respective modules.
2019-06-28 23:42:26 +03:00
Hugo Locurcio
f7f6115f76
Proofread and improve the whole class reference
- Document a few more properties and methods
- Add more information to many classes
- Fix lots of typos and gramar mistakes
- Use [code] tags for parameters consistently
- Use [b] and [i] tags consistently
- Put "Warning:" and "Note:" on their own line to be more visible,
  and make them always bold
- Tweak formatting in code examples to be more readable
- Use double quotes consistently
- Add more links to third-party technologies
2019-06-27 22:30:19 +02:00
Rémi Verschelde
528c4722d6 doc: Don't use GlobalScope scope in hyperlinks, it's automatically inferred 2019-06-27 14:43:37 +02:00
Rémi Verschelde
bc82781f7d doc: Replace all [code]CONSTANT[/code] by new [constant CONSTANT] hyperlinks 2019-06-27 13:49:36 +02:00
Rémi Verschelde
86ed7a9884 doc: Complete and harmonize all _MAX constant descriptions 2019-06-27 11:10:53 +02:00
qarmin
4e5310cc60 Some code changed with Clang-Tidy 2019-06-26 15:08:25 +02:00
Rémi Verschelde
5c66771e3e
Merge pull request #29283 from qarmin/fix_some_always_same_values
Remove always true/false values
2019-06-20 21:10:10 +02:00
qarmin
072e40368e Fix always true/false values 2019-06-20 16:59:48 +02:00
JohnJLight
38d3bfe971 Made use of semicolons more consitent, fixed formatting 2019-06-19 15:24:31 +02:00
Rémi Verschelde
0764451dc5 doc: Improve docs for Resource* classes
Also move module-specific classes to their own module's `doc_classes`
folder.
2019-06-18 20:07:26 +02:00
Rémi Verschelde
0ac3687d6f
Merge pull request #28766 from pgoral/editor_validation_issue
Changing method signature in other class in not recognized in working…
2019-06-17 23:13:08 +02:00
Rémi Verschelde
7842f4ca5c
Merge pull request #29262 from DarknessCatt/issue-27476
Automatically add new line to scripts
2019-06-11 15:07:09 +02:00
Rémi Verschelde
3c4fab295b
Merge pull request #27789 from Giacom/move_towards
Added move_toward functions for float, Vector2 and Vector3
2019-06-01 12:05:18 +02:00
hbina085
e0e0d8b229 fixed an issue where there is no edited function but user double clicks on an available functions 2019-05-30 19:10:53 -04:00
Matheus Lima Cunha
7fbb6d986f Automatically add new line to scripts 2019-05-29 18:13:29 -03:00
Goral
aabd9980d1 Changing method signature in other class in not recognized in working class in typed GDScript #28685 2019-05-29 22:27:16 +02:00
James Buck
4f4513f99c Remove some redundant lines 2019-05-29 15:20:39 -05:00
Giacom
c00427add3 Added move_toward functions for float, Vector2 and Vector3 2019-05-28 11:39:35 +01:00
Rémi Verschelde
e3735a5d5a
Merge pull request #28606 from bojidar-bg/25889-indexed-set-defaults
Fix default values not being read correctly in VS, take two
2019-05-28 10:54:49 +02:00
Rémi Verschelde
3887fb3e6a
Merge pull request #28836 from Jummit/vs-fix-default-call-modes
Change the call mode to self when adding nodes via the node search
2019-05-24 17:44:54 +02:00
Rémi Verschelde
49e95d2cc7
Merge pull request #28980 from Jummit/vs-rename-change-base-type
Fix VisualScript Change Base Type title
2019-05-24 13:45:09 +02:00
Rémi Verschelde
defd960276
Merge pull request #27886 from LeonardMeagher2/obj_to_string
Allow overriding how scripted objects are converted to strings
2019-05-20 22:37:01 +02:00
Swarnim Arun
7155477caa Fix history state setup in VisualScript 2019-05-20 22:15:43 +05:30
Jummit
bd8f345e71 Fix VisualScript Change Base Type title 2019-05-18 10:07:12 +02:00
Jummit
1d056d3921 change call mode to self when adding nodes with node search
fixes #28614
2019-05-12 09:27:05 +02:00
Leonard Meagher
f7eb426e2e Allow overriding how scripted objects are converted to strings
solves #26796

- ADD `String to_string()` method to Object which can be overriden by `String _to_string()` in scripts
- ADD `String to_string(r_valid)` method to ScriptInstance to allow langauges to control how scripted objects are converted to strings
- IMPLEMENT to_string for GDScriptInstance, VisualScriptInstance, and NativeScriptInstance
- ADD Documentation about `Object.to_string` and `Object._to_string`
- Changed `Variant::operator String` to use `obj->to_string()`
2019-05-03 15:06:05 -07:00
Bojidar Marinov
b291cfde1b
Fix default values not being read correctly in VS, take two
Fixes #25889.
2019-05-02 20:57:00 +03:00
K. S. Ernest (iFire) Lee
432460a355 VS: Give the generic search the current base type. 2019-05-01 08:27:22 -07:00
K. S. Ernest (iFire) Lee
4e6420b5a8 VS: Better ux
* In VS functions' put the current node type first.
* Cleanup and merge property and method sections.
2019-05-01 08:07:35 -07:00
K. S. Ernest (iFire) Lee
a9c6c98a67 Change order of Visual Script Search.
Previously:

* vs nodes
* properties
* methods

Now:

* properties
* methods
* vs nodes
2019-05-01 08:07:35 -07:00
Rémi Verschelde
36d4f86ed9
Merge pull request #27707 from Calinou/tweak-message-wording
Improve wording of various messages and make casing more consistent
2019-04-30 11:10:36 +02:00
Rikhardur Bjarni Einarsson
9bfa63496a Added a marker in text_edit that tells which row is executing. 2019-04-23 21:51:01 +01:00
Rémi Verschelde
ab4705a807
Merge pull request #28125 from KoBeWi/code_true_code
Consistently wrap booleans in [code]
2019-04-22 11:59:16 +02:00
Rémi Verschelde
429fc5b62c
Merge pull request #28162 from Jummit/vs-new-nodes-at-cursor
Position nodes added from the generic search to the position the cursor was when opening the search
2019-04-22 11:54:27 +02:00
Hugo Locurcio
35a0162167
Improve wording of various messages and make casing more consistent
This also adds the number of selected projects to the confirmation
dialog that appears before removing projects.
2019-04-21 14:37:14 +02:00
Rémi Verschelde
6af69f851a doc: Drop unused <demos> tag 2019-04-19 11:03:46 +02:00
Jummit
a68b733e17 position nodes from the generic search at the cursor 2019-04-18 15:30:20 +02:00
Tomasz Chabora
b0846f60c9 Consistently wrap booleans in [code] 2019-04-17 17:13:00 +02:00
Rémi Verschelde
c8994b56f9 Style: Apply new changes from clang-format 8.0
It seems to stay compatible with formatting done by clang-format 6.0 and 7.0,
so contributors can keep using those versions for now (they will not undo those
changes).
2019-04-09 17:09:48 +02:00
Rémi Verschelde
d211aff777
Merge pull request #27231 from Chaosus/smoothstep
Added smoothstep built-in function
2019-04-08 10:03:42 +02:00
Chaosus
514a3fb96a Added smoothstep built-in function 2019-04-07 14:11:26 +03:00
Timo
1c178da72c
Merge pull request #26609 from nekomatata/shadow_offset
Support for shadow offset in box style
2019-04-06 19:36:57 +02:00
Rémi Verschelde
e3bd84fa57
Merge pull request #27485 from Faless/io/encode_decode_safety_pr
Safer encode/decode variant.
2019-04-01 17:00:40 +02:00
Fabio Alessandrelli
393e62b98a Add object encoding param to serialization methods
Network peers get_var/put_var
File get_var/store_var
GDScript/Mono/VisualScript bytes2var/var2bytes
Add MultiplayerAPI.allow_object_decoding member which deprecates PacketPeer.allow_object_decoding.

Break ABI compatibaility (API compatibility for GDNative).
2019-04-01 15:53:19 +02:00
Rémi Verschelde
39c868171e doc: Bump version to 3.2 2019-04-01 12:33:56 +02:00
PouleyKetchoupp
8346d90c5e Properly handle different border widths in rounded corner aa
Note: removed (unused and not implemented) support for multiple border colors
2019-03-19 11:51:32 +01:00
Rémi Verschelde
8366811352
Merge pull request #26608 from dragmz/fix22231
Calculate inputs count from arg types instead of names
2019-03-04 21:52:47 +01:00
Marcin Zawiejski
0d35525f0b calculate inputs count from arg types instead of names 2019-03-04 21:39:17 +01:00
Bojidar Marinov
4b3db1de3d
Fix default values not being read correctly in VisualScript
Fixes #25889
2019-03-04 20:41:50 +02:00
marxin
e5f665c718 Fix -Wsign-compare warnings.
I decided to modify code in a defensive way. Ideally functions
like size() or length() should return an unsigned type.
2019-02-27 07:45:57 +01:00
Michael Alexsander Silva Dias
3ef8238c1c Make translatable some undo/redo operations in the editor 2019-02-21 16:41:01 -03:00
marxin
8d51618949 Add -Wshadow=local to warnings and fix reported issues.
Fixes #25316.
2019-02-20 19:44:12 +01:00
Rémi Verschelde
f614f15506 doc: Misc formatting fixes 2019-02-10 13:30:48 +01:00
Rémi Verschelde
26fddb77be doc: Fix wrong references found by new makerst.py
Thanks @PJB3005
2019-01-07 10:06:12 +01:00
Rémi Verschelde
b16c309f82 Update copyright statements to 2019
Happy new year to the wonderful Godot community!
2019-01-01 12:58:10 +01:00
Rémi Verschelde
2e39e38c10 doc: Sync classref with current source
Fix various code formatting issues and argument names.
2018-12-27 11:10:18 +01:00
Rémi Verschelde
6cdcde7114 doc: Add missing commas after "If true/false" 2018-12-20 13:47:12 +01:00
Rémi Verschelde
bf59b73250
Merge pull request #20609 from YeldhamDev/menu_hover_explicit
Make opening menus with the same parent on mouse focus explicit
2018-12-09 23:15:33 +01:00
Juan Linietsky
3a93499f89 Allow signal connecting even if script is invalid (only when compiled with tools), fixes #17070 2018-11-27 19:55:37 -03:00
Liangdi
dced53b4d9 add undeclared function params of VisualScriptEditor::_selected_method , Fixes #23475 2018-11-21 21:25:19 +08:00
Michael Alexsander Silva Dias
da7d3c5a58 Make opening menus with the same parent on mouse focus explicit 2018-11-20 20:37:45 -02:00
Rémi Verschelde
5c3422873f doc: Another indentation fixup 2018-11-20 10:20:00 +01:00
Rémi Verschelde
1e6537bcc8
Merge pull request #23537 from fire/visualscript-virtual-_function-crash-23536
Fix creating a visual script virtual function after minimizing crashes #23536 and misc vs warning
2018-11-06 22:13:19 +01:00
K. S. Ernest (iFire) Lee
ef78181073 Fix empty script interface crash on tscn load.
Add fail conditions to protect the visual script function and also fix the initiating cause.
2018-11-06 11:11:23 -08:00
K. S. Ernest (iFire) Lee
34d1cea6b8 On virtual method creation cancel don't do anything. 2018-11-05 14:13:30 -08:00
Rémi Verschelde
5f8af252e8 doc: Use HTTPS for docs.godotengine.org and point to latest branch
Fixes #23509.
2018-11-05 08:46:27 +01:00
Chaosus
45fe9f1845 Updates visualscript editor when theme is changed 2018-10-28 16:14:14 +03:00
Rémi Verschelde
1169196f04
Merge pull request #22779 from Superwaitsum/LimitSettings
Limit several project settings
2018-10-25 11:38:06 +02:00
Superwaitsum
e5041ad0f5 Add some limits on the Editor Settings 2018-10-24 19:46:33 -05:00
Rémi Verschelde
32afd19541
Merge pull request #22548 from fire/visualscript_whitespace
Visualscript search fixes
2018-10-16 12:54:43 +02:00
K. S. Ernest (iFire) Lee
47b42787e3 Make visualscript search better.
* There were spaces unequally inside the function definitions.
* camelcase_to_underscore() should also work for numbers inside of the camel case.
* Removed the builtin concept
* Capitalize descriptions from methods too.
* Match the visual script functions by removing the empty arguments "( )"
* Add some test cases
2018-10-11 14:22:40 -07:00
the 8th mage
d3fc5e6c89 Fixed the problem with vector3 constructor
Whenever there's a port change that may change the inputs, the default inputs will be recalculated.

Moving the update port loop into its own function.

Signed-off-by: K. S. Ernest (iFire) Lee <ernest.lee@chibifire.com>
2018-10-11 12:21:05 -07:00
Rémi Verschelde
604810f611
Merge pull request #22771 from guilhermefelipecgs/fix_inspector_preview
Fix inspector preview
2018-10-07 16:31:57 +02:00
Guilherme Felipe
a9ec69663f Fix inspector preview
Remove script preview to inspector dock
2018-10-07 10:41:56 -03:00
Aaron Franke
4f7b33cdcf Remove redundant "== false" code
Some of this code has been re-organized.
f
2018-10-06 16:20:41 -04:00
Aaron Franke
37386f112b Remove redundant "== true" code
If it can be compared to a boolean, it can be evaluated as one in-place.
2018-10-06 16:12:36 -04:00
K. S. Ernest (iFire) Lee
8a7c3d1d6b After using the generic visual script search, reset the generic search mode variable to false. 2018-09-30 10:05:16 -07:00