Rémi Verschelde
c8db517993
Merge pull request #29316 from Chaosus/shader_const
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Added constant support to shaders
2019-06-12 14:26:45 +02:00
Rémi Verschelde
971b5160c6
Merge pull request #29306 from qarmin/small_code_fixes
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Small fixes to unrechable code, possibly overflows, using NULL pointers
2019-06-12 12:49:21 +02:00
Rémi Verschelde
f18121824c
Add missing license headers
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Make `fix_headers.py` script compatible with Python 3.
2019-06-11 15:33:32 +02:00
Rémi Verschelde
0677383907
Merge pull request #29496 from clayjohn/dlopen-fix-gles2
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Use def ANDROID_ENABLED so android features are not included in web builds
2019-06-11 11:48:38 +02:00
clayjohn
9af94d650f
use def ANDROID_ENABLED so android features are not included in javascript builds
2019-06-04 23:12:20 -07:00
qarmin
8245db869f
Small fixes to unrechable code, possibly overflows, using NULL pointers
2019-06-03 21:52:50 +02:00
clayjohn
2b8b1d7c46
added MultiMeshInstance2D node for using MultiMesh in 2D
2019-06-03 12:11:54 -07:00
Chaosus
c2d4abf62e
Added constant support to shaders
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Co-authored-by: DavidSichma <sichmada@gmail.com>
2019-06-01 13:41:07 +03:00
Rémi Verschelde
bac7e22cb1
Merge pull request #29236 from clayjohn/gles2-mirror
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Separate culling state management from material state in GLES2
2019-05-30 15:01:50 +02:00
Rémi Verschelde
c2e2bcbca9
Fix -Werror=maybe-uninitialized in GLES2 on release builds
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Issue introduced in #28796 .
2019-05-29 16:40:06 +02:00
clayjohn
2b59bd7695
separate culling state management from material
2019-05-27 11:45:53 -07:00
Rémi Verschelde
b9ee3f3d64
Merge pull request #29014 from mbrlabs/gles2_precision_fix
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Use highp precision in the gles2 fragment shader if available
2019-05-27 12:18:47 +02:00
Marcus Brummer
502dbc7c4a
Use highp precision for gles2 shader uniforms if not explicitly set.
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The use of different default precision values (highp in vertex; mediump
in fragment) for uniform variables caused the shader program to not link properly on some android
devices/emulators.
2019-05-25 14:26:08 +02:00
Rémi Verschelde
da617b7943
Merge pull request #29132 from clayjohn/sort_depth_fix
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Fix "no depth test" and render_priority sorting
2019-05-24 17:46:06 +02:00
Rémi Verschelde
01c41c782b
Merge pull request #28796 from clayjohn/GLES2-optimization
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GLES2: Allow Viewports to render directly to screen
2019-05-24 17:31:44 +02:00
clayjohn
3365595254
do not compute fog when using unshaded in GLES2
2019-05-23 17:17:27 -07:00
clayjohn
2abe7deae8
fix no depth test and render_priority sorting
2019-05-23 09:21:57 -07:00
Bastiaan Olij
3ea778e66e
Implement shadow to opacity
2019-05-21 20:07:46 +10:00
Rémi Verschelde
e0574e1d98
Fix typos with codespell
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Using codespell 1.15.0.
Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
doubleclick
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF
$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2019-05-19 13:10:35 +02:00
Rémi Verschelde
aa3c5f59f2
Merge pull request #27898 from clayjohn/metallic_radiance
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Added radiance when using clear color
2019-05-14 07:32:01 +02:00
clayjohn
65c211d303
Implement ability to render viewports directly to screen
2019-05-13 15:20:15 -07:00
clayjohn
5c252092e1
added radiance when using clear color and fixed brdf
2019-05-13 12:26:54 -07:00
Rémi Verschelde
86a74e2cb3
Merge pull request #27798 from clayjohn/gles2-proj-mat-bug
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Fixes bug when setting projection matrix in shader GLES2
2019-05-13 17:59:40 +02:00
Rémi Verschelde
e0517a12c5
Merge pull request #28518 from clayjohn/GLES2-MSAA
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Added MSAA to GLES2 backend
2019-05-13 17:46:11 +02:00
Rémi Verschelde
a0a5047cfd
Merge pull request #28723 from SouzaGuilherme/fix_shadows
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Fix SHADOWS_DISABLED flag in GLES2
2019-05-13 17:22:57 +02:00
Daniel Rakos
e34eb5c26c
Fix texture resource reload bug
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If a non-imported texture resource file (e.g. DDS) gets updated the editor
doesn't reload it. The cause of the problem is two-fold:
First, the code of ImageTexture assumes that textures are always imported
from an image, but that's not the case for e.g. DDS. This change thus adds
code to issue a resource reload in case an image reload is not possible
(which is the case for non-imported texture resources).
Second, the code is filled with bogus calls to Image::get_image_data_size()
to determine the mipmap offset when that should be done using
Image::get_image_mipmap_offset(). Previous code literally passed the integer
mip level value to Image::get_image_data_size() where that actually expects
a boolean. Thus this part of the change might actually solve some other
issues as well.
To be pedantic, the texture_get_data() funciton of the rasterizer drivers is
still quite a mess, as it only ever returns the whole mipchain when
GLES_OVER_GL is set (practically only on desktop builds) but this change does
not attempt to resolve that.
2019-05-08 17:22:40 +02:00
Guilherme Souza
b363125568
Fix SHADOWS_DISABLED flag in GLES2
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Signed-off-by: Guilherme Souza <gdsdsilva@inf.ufpel.edu.br>
2019-05-07 12:42:28 -03:00
clayjohn
a3d5aec68d
added MSAA to GLES backend
2019-05-02 14:24:20 -07:00
Rémi Verschelde
dd2cd06165
Merge pull request #25670 from aqnuep/bake_mode_affect_gi_prove
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Disable GI probe capturing lights with bake mode disabled
2019-04-30 18:33:34 +02:00
clayjohn
e37d723695
fixes bug when setting projection matrix
2019-04-30 08:36:38 -07:00
Rémi Verschelde
a5c619dc8d
Merge pull request #28520 from clayjohn/GLES2-alpha-draw-order
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Fixed GLES2 transparency order
2019-04-30 17:20:05 +02:00
clayjohn
7ae3809f4b
Fixed GLES2 transparency order
2019-04-29 12:22:41 -07:00
Rémi Verschelde
a3617f6ca8
Merge pull request #28431 from SouzaGuilherme/master
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Adds flag AMBIENT_LIGHT_DISABLED to GLES2
2019-04-29 16:55:36 +02:00
Guilherme Souza
61a844aa61
Adds flag AMBIENT_LIGHT_DISABLED to GLES2
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Signed-off-by: Guilherme Souza <gdsdsilva@inf.ufpel.edu.br>
2019-04-25 20:25:05 -03:00
Daniel Rakos
de33ef2d1b
Disable GI probe capturing lights with bake mode disabled
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The bake mode property of lights previously didn't affect GI probes.
This change makes the GI probe ignore lights that have their bake mode
set to disabled.
2019-04-23 11:36:36 +02:00
Rémi Verschelde
a342131eba
Merge pull request #27673 from qarmin/small_fixes
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Small fixes, mostly duplicated code
2019-04-22 12:00:34 +02:00
Rémi Verschelde
dab8f8c953
Merge pull request #27967 from clayjohn/fix-mip-bug
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Fixed bug in computing mip maps from screen texture
2019-04-15 13:05:50 +02:00
clayjohn
670c1b10b2
fixed bug in mip map sigma
2019-04-12 17:48:38 -07:00
Rémi Verschelde
c8994b56f9
Style: Apply new changes from clang-format 8.0
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It seems to stay compatible with formatting done by clang-format 6.0 and 7.0,
so contributors can keep using those versions for now (they will not undo those
changes).
2019-04-09 17:09:48 +02:00
JFonS
059078f075
Fix hint_range for GLES2 shader uniforms
2019-04-08 11:53:57 +02:00
qarmin
856a8226a5
Small fixes, mostly dupicated code
2019-04-08 11:03:37 +02:00
Rémi Verschelde
c562a7d149
Merge pull request #27067 from shartte/remove-context-gl
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Remove ContextGL
2019-04-07 12:38:55 +02:00
Sebastian Hartte
3a8c6db513
Remove ContextGL since as an abstraction it's unused.
2019-04-06 17:52:52 +02:00
Bastiaan Olij
8349d4fbd9
Add option to have viewport render into supplied texture
2019-04-06 08:24:58 +11:00
Rémi Verschelde
cffbb99327
Merge pull request #27411 from KidRigger/raster_store
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Added GLES2 RenderStorage Info calculations.
2019-04-05 15:22:22 +02:00
marxin
e7f22ebdcd
Enable warnings=extra on clang and GCC testers.
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And remove 2 warnings from warnings=extra.
2019-04-02 17:14:47 +02:00
clayjohn
5056b4a02c
keep DEPTH from causing compile error in GLES2
2019-03-28 22:14:41 -07:00
Anish Bhobe
4839b17f93
Added GLES2 RenderStorage Info calculations.
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Proper counting code has been added to update info struct.
Extra: Added the render_info_capture calculations.
Fixes : #27273
2019-03-25 23:08:23 +05:30
Rémi Verschelde
ac483345c4
GLES2: Convert unsupported float texture types to 8-bit types
2019-03-12 12:14:37 +01:00
Rémi Verschelde
3ebde6fac3
GLES2: Fix comments in previous commit that broke rendering (!)
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Do NOT use "[vertex]" in a comment...
Kids, don't try to learn OpenGL on a production branch right before
a stable release.
2019-03-12 00:26:56 +01:00