Commit graph

60 commits

Author SHA1 Message Date
Sergey Minakov
3386fac02c iOS: fix deprecations
Change deprecated method calls to new ones.
Guard iOS version dependant functionality behind availability checks.
2020-10-01 18:09:55 +03:00
Rémi Verschelde
a0e419b617
CI: Disable sanitizer builds until we fix them
Added in #40994 but without recent rebase, so they don't pass currently.
2020-10-01 15:25:06 +02:00
Rémi Verschelde
0c3e0ab194
Merge pull request #40994 from qarmin/sanitization32
[3.2] Added Linux sanitizer with xvfb to github workspace
2020-10-01 13:56:09 +02:00
Rémi Verschelde
309b10eef7
CI: Pin black version to latest upstream release
(cherry picked from commit 41c735fe50)
2020-09-29 13:59:40 +02:00
Hugo Locurcio
30c4b1b67e
GitHub Actions: Prepend emoji to platform names for easy visual grepping
(cherry picked from commit 82b30f36cb)
2020-08-25 14:36:22 +02:00
Rafał Mikrut
abd7c1833e Added Linux sanitizer with xvfb to github workspace 2020-08-14 12:15:58 +02:00
Rémi Verschelde
1244986f98 CI: Pin Emscripten version to 1.39.20 temporarily
1.40.0 introduced a regression for us:
https://github.com/emscripten-core/emscripten/issues/11771

This is not necessary in the master branch, presumably because
it doesn't build any WebGL code (yet).
2020-07-31 14:09:33 +02:00
Rémi Verschelde
8fdb21f454 CI: Replace Travis iOS build by GitHub Actions
Last step of the migration from Travis/AppVeyor to GitHub Actions.

`werror=yes` should be enabled once outstanding warnings have been fixed.
2020-07-26 16:31:19 +02:00
Rémi Verschelde
4567eee79e CI: Backport GitHub Actions setup from master
Removes AppVeyor and all Travis jobs but the iOS one, which hasn't been ported
to GitHub Actions yet (should be done soon).

Backports new style scripts from `master` branch too to do the same checks.
2020-07-24 10:39:17 +02:00
Gordon MacPherson
13da2cc91f Use GitHub Actions instead of AppVeyor for Windows platform
This was based on quarmin's initial configuration, we had compile issues with AppVeyor being super slow and GitHub actions will take less time and also manage a full rebuild in 30 minutes.

This adds cache handling and will work with MSVC and scons 4.0, it will build for every PR submitted to the Godot Engine, and also for the branches specified. I have tested the caching and it seems to be working.

I left the 'publish artefacts' disabled until we can request more storage from Microsoft, 5 GB is far to low for us and we would eat this limit very fast. (it is tested and works fine)

Co-authored-by: Rafał Mikrut <mikrutrafal54@gmail.com>
(cherry picked from commit 04592af5a4)
2020-07-13 15:16:38 +02:00